Searcharxiv⌕ Search

arXiv subjects

Songyou Peng

Publications and source records attributed to Songyou Peng.

52 records · Page 3Linked to original sources

3D Textured Shape Recovery with Learned Geometric Priors

3D textured shape recovery from partial scans is crucial for many real-world applications. Existing approaches have demonstrated the efficacy of implicit function representation, but they suffer from partial inputs with severe occlusions and varying object types, which greatly hinders their application value in the real world. This technical report presents our approach to address these limitations by incorporating learned geometric priors. To this end, we generate a SMPL model from learned pose prediction and fuse it into the partial input to add prior knowledge of human bodies. We also propose a novel completeness-aware bounding box adaptation for handling different levels of scales and partialness of partial scans.

cs.CV↗

NICE-SLAM: Neural Implicit Scalable Encoding for SLAM

Neural implicit representations have recently shown encouraging results in various domains, including promising progress in simultaneous localization and mapping (SLAM). Nevertheless, existing methods produce over-smoothed scene reconstructions and have difficulty scaling up to large scenes. These limitations are mainly due to their simple fully-connected network architecture that does not incorporate local information in the observations. In this paper, we present NICE-SLAM, a dense SLAM system that incorporates multi-level local information by introducing a hierarchical scene representation. Optimizing this representation with pre-trained geometric priors enables detailed reconstruction on large indoor scenes. Compared to recent neural implicit SLAM systems, our approach is more scalable, efficient, and robust. Experiments on five challenging datasets demonstrate competitive results of NICE-SLAM in both mapping and tracking quality. Project page: https://pengsongyou.github.io/nice-slam

cs.CV↗

Shape As Points: A Differentiable Poisson Solver

In recent years, neural implicit representations gained popularity in 3D reconstruction due to their expressiveness and flexibility. However, the implicit nature of neural implicit representations results in slow inference time and requires careful initialization. In this paper, we revisit the classic yet ubiquitous point cloud representation and introduce a differentiable point-to-mesh layer using a differentiable formulation of Poisson Surface Reconstruction (PSR) that allows for a GPU-accelerated fast solution of the indicator function given an oriented point cloud. The differentiable PSR layer allows us to efficiently and differentiably bridge the explicit 3D point representation with the 3D mesh via the implicit indicator field, enabling end-to-end optimization of surface reconstruction metrics such as Chamfer distance. This duality between points and meshes hence allows us to represent shapes as oriented point clouds, which are explicit, lightweight and expressive. Compared to neural implicit representations, our Shape-As-Points (SAP) model is more interpretable, lightweight, and accelerates inference time by one order of magnitude. Compared to other explicit representations such as points, patches, and meshes, SAP produces topology-agnostic, watertight manifold surfaces. We demonstrate the effectiveness of SAP on the task of surface reconstruction from unoriented point clouds and learning-based reconstruction.

cs.CV↗

UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction

Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF's estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. This unified perspective enables novel, more efficient sampling procedures and the ability to reconstruct accurate surfaces without input masks. We compare our method on the DTU, BlendedMVS, and a synthetic indoor dataset. Our experiments demonstrate that we outperform NeRF in terms of reconstruction quality while performing on par with IDR without requiring masks.

cs.CV↗

KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs

NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.

cs.CV↗

Dynamic Plane Convolutional Occupancy Networks

Learning-based 3D reconstruction using implicit neural representations has shown promising progress not only at the object level but also in more complicated scenes. In this paper, we propose Dynamic Plane Convolutional Occupancy Networks, a novel implicit representation pushing further the quality of 3D surface reconstruction. The input noisy point clouds are encoded into per-point features that are projected onto multiple 2D dynamic planes. A fully-connected network learns to predict plane parameters that best describe the shapes of objects or scenes. To further exploit translational equivariance, convolutional neural networks are applied to process the plane features. Our method shows superior performance in surface reconstruction from unoriented point clouds in ShapeNet as well as an indoor scene dataset. Moreover, we also provide interesting observations on the distribution of learned dynamic planes.

cs.CV↗

Convolutional Occupancy Networks

Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not scale to more complicated or large-scale scenes. The key limiting factor of implicit methods is their simple fully-connected network architecture which does not allow for integrating local information in the observations or incorporating inductive biases such as translational equivariance. In this paper, we propose Convolutional Occupancy Networks, a more flexible implicit representation for detailed reconstruction of objects and 3D scenes. By combining convolutional encoders with implicit occupancy decoders, our model incorporates inductive biases, enabling structured reasoning in 3D space. We investigate the effectiveness of the proposed representation by reconstructing complex geometry from noisy point clouds and low-resolution voxel representations. We empirically find that our method enables the fine-grained implicit 3D reconstruction of single objects, scales to large indoor scenes, and generalizes well from synthetic to real data.

cs.CV↗

DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing

We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.

cs.CV↗

PersEmoN: A Deep Network for Joint Analysis of Apparent Personality, Emotion and Their Relationship

Apparent personality and emotion analysis are both central to affective computing. Existing works solve them individually. In this paper we investigate if such high-level affect traits and their relationship can be jointly learned from face images in the wild. To this end, we introduce PersEmoN, an end-to-end trainable and deep Siamese-like network. It consists of two convolutional network branches, one for emotion and the other for apparent personality. Both networks share their bottom feature extraction module and are optimized within a multi-task learning framework. Emotion and personality networks are dedicated to their own annotated dataset. Furthermore, an adversarial-like loss function is employed to promote representation coherence among heterogeneous dataset sources. Based on this, we also explore the emotion-to-apparent-personality relationship. Extensive experiments demonstrate the effectiveness of PersEmoN.

cs.CV↗

Calibration Wizard: A Guidance System for Camera Calibration Based on Modelling Geometric and Corner Uncertainty

It is well known that the accuracy of a calibration depends strongly on the choice of camera poses from which images of a calibration object are acquired. We present a system -- Calibration Wizard -- that interactively guides a user towards taking optimal calibration images. For each new image to be taken, the system computes, from all previously acquired images, the pose that leads to the globally maximum reduction of expected uncertainty on intrinsic parameters and then guides the user towards that pose. We also show how to incorporate uncertainty in corner point position in a novel principled manner, for both, calibration and computation of the next best pose. Synthetic and real-world experiments are performed to demonstrate the effectiveness of Calibration Wizard.

cs.CV↗

Photometric Depth Super-Resolution

This study explores the use of photometric techniques (shape-from-shading and uncalibrated photometric stereo) for upsampling the low-resolution depth map from an RGB-D sensor to the higher resolution of the companion RGB image. A single-shot variational approach is first put forward, which is effective as long as the target's reflectance is piecewise-constant. It is then shown that this dependency upon a specific reflectance model can be relaxed by focusing on a specific class of objects (e.g., faces), and delegate reflectance estimation to a deep neural network. A multi-shot strategy based on randomly varying lighting conditions is eventually discussed. It requires no training or prior on the reflectance, yet this comes at the price of a dedicated acquisition setup. Both quantitative and qualitative evaluations illustrate the effectiveness of the proposed methods on synthetic and real-world scenarios.

cs.CV↗

A Deep Framework for Bone Age Assessment based on Finger Joint Localization

Bone age assessment is an important clinical trial to measure skeletal child maturity and diagnose of growth disorders. Conventional approaches such as the Tanner-Whitehouse (TW) and Greulich and Pyle (GP) may not perform well due to their large inter-observer and intra-observer variations. In this paper, we propose a finger joint localization strategy to filter out most non-informative parts of images. When combining with the conventional full image-based deep network, we observe a much-improved performance. % Our approach utilizes full hand and specific joints images for skeletal maturity prediction. In this study, we applied powerful deep neural network and explored a process in the forecast of skeletal bone age with the specifically combine joints images to increase the performance accuracy compared with the whole hand images.

cs.CV↗

Semi-Supervised Self-Taught Deep Learning for Finger Bones Segmentation

Segmentation stands at the forefront of many high-level vision tasks. In this study, we focus on segmenting finger bones within a newly introduced semi-supervised self-taught deep learning framework which consists of a student network and a stand-alone teacher module. The whole system is boosted in a life-long learning manner wherein each step the teacher module provides a refinement for the student network to learn with newly unlabeled data. Experimental results demonstrate the superiority of the proposed method over conventional supervised deep learning methods.

cs.CV↗

A Hybrid SLAM and Object Recognition System for Pepper Robot

Humanoid robots are playing increasingly important roles in real-life tasks especially when it comes to indoor applications. Providing robust solutions for the tasks such as indoor environment mapping, self-localisation and object recognition are essential to make the robots to be more autonomous, hence, more human-like. The well-known Aldebaran service robot Pepper is a suitable candidate for achieving these goals. In this paper, a hybrid system combining Simultaneous Localisation and Mapping (SLAM) algorithm with object recognition is developed and tested with Pepper robot in real-world conditions for the first time. The ORB SLAM 2 algorithm was taken as a seminal work in our research. Then, an object recognition technique based on Scale-Invariant Feature Transform (SIFT) and Random Sample Consensus (RANSAC) was combined with SLAM to recognise and localise objects in the mapped indoor environment. The results of our experiments showed the system's applicability for the Pepper robot in real-world scenarios. Moreover, we made our source code available for the community at https://github.com/PaolaArdon/Salt-Pepper.

cs.RO↗

Depth Super-Resolution Meets Uncalibrated Photometric Stereo

A novel depth super-resolution approach for RGB-D sensors is presented. It disambiguates depth super-resolution through high-resolution photometric clues and, symmetrically, it disambiguates uncalibrated photometric stereo through low-resolution depth cues. To this end, an RGB-D sequence is acquired from the same viewing angle, while illuminating the scene from various uncalibrated directions. This sequence is handled by a variational framework which fits high-resolution shape and reflectance, as well as lighting, to both the low-resolution depth measurements and the high-resolution RGB ones. The key novelty consists in a new PDE-based photometric stereo regularizer which implicitly ensures surface regularity. This allows to carry out depth super-resolution in a purely data-driven manner, without the need for any ad-hoc prior or material calibration. Real-world experiments are carried out using an out-of-the-box RGB-D sensor and a hand-held LED light source.

cs.CV↗