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Sookbun Lee

Publications and source records attributed to Sookbun Lee.

8 recordsLinked to original sources

EduClaw-Bench: A Long-Horizon Benchmark for Pedagogical LLM Agents with Simulated Learners

Large language models (LLMs) power educational applications from tutoring to essay scoring, but each is a point solution to a single task, and only recently have these point solutions been integrated into agents operating over a learning management system (LMS). Yet tutoring is long-horizon, since a learner improves over days and weeks rather than in a single turn, and no benchmark evaluates an agent tutor across a sustained relationship. We introduce EduClaw-Bench, a benchmark that places an agent tutor in a continuous 30-day relationship with a simulated learner grounded in knowledge tracing (KT), whose knowledge-concept mastery, from a KT model trained on real-student data, drives its answers and is probed for learning gain across 55 scenarios. Each agent is scored on three primary axes (learning gain, responsiveness, and helpfulness) and two curriculum-design axes (Gagn\'e and Rosenshine), with helpfulness and the curriculum axes judged by a cross-family panel of three LLM judges. Evaluating 10 agent adapters over three base-model tiers yields two findings that single-tier, single-session evaluation cannot reach. First, tutoring quality belongs to the base model and the agent harness together rather than either alone. Second, almost no combination sustains good tutoring over the full horizon. A calibration check ($\text{ECE}=0.049$) and a live-classroom field study confirm that the simulated learner and its measurements track reality. Our work is a step toward trustworthy AI tutors for future education.

cs.CY

LLMs Are Already Good Tutors: Training-Free Prompt Optimization for Pedagogical Math Tutoring

Aligning LLMs for math tutoring typically requires RL-based training with multi-GPU infrastructure. We investigate whether training-free prompt optimization-evolving only the system prompt via API calls-can serve as a practical alternative. We adapt 7 published methods and propose 5 education-specialized methods, evaluating these 12 methods under 5 conditions on 2 OOD benchmark suites. All 12 best-per-method configurations surpass the strongest RL-trained baseline (R_total = 0.633), and our ParetoGrad achieves the best Pareto balance across post-test solve rate, leak control, and helpfulness, rather than dominating any single component. Behavioral analysis with an 82-code educational codebook reveals that training-free methods rely on teaching-knowledge patterns at 2-3x the rate of RL-trained models, with a compensating ~10 percentage-point reduction in intent-level scaffolding. We also find a task-dependent reasoning mode effect consistent across training-free and RL-based paradigms. Our approach enables efficient development of pedagogically aligned LLM tutors with prompts alone and minimal compute.

cs.CL

ISD-Agent-Bench: A Comprehensive Benchmark for Evaluating LLM-based Instructional Design Agents

Large Language Model (LLM) agents have shown promising potential in automating Instructional Systems Design (ISD), a systematic approach to developing educational programs. However, evaluating these agents remains challenging due to the lack of standardized benchmarks and the risk of LLM-as-judge bias. We present ISD-Agent-Bench, a comprehensive benchmark comprising 25,795 scenarios generated via a Context Matrix framework that combines 51 contextual variables across 5 categories with 33 ISD sub-steps derived from the ADDIE model. To ensure evaluation reliability, we employ a multi-judge protocol using diverse LLMs from different providers, achieving high inter-judge reliability. We compare existing ISD agents with novel agents grounded in classical ISD theories such as ADDIE, Dick \& Carey, and Rapid Prototyping ISD. Experiments on 1,017 test scenarios demonstrate that integrating classical ISD frameworks with modern ReAct-style reasoning achieves the highest performance, outperforming both pure theory-based agents and technique-only approaches. Further analysis reveals that theoretical quality strongly correlates with benchmark performance, with theory-based agents showing significant advantages in problem-centered design and objective-assessment alignment. Our work provides a foundation for systematic LLM-based ISD research.

cs.SE

OpenLearnLM Benchmark: A Unified Framework for Evaluating Knowledge, Skill, and Attitude in Educational Large Language Models

Large Language Models are increasingly deployed as educational tools, yet existing benchmarks focus on narrow skills and lack grounding in learning sciences. We introduce OpenLearnLM Benchmark, a theory-grounded framework evaluating LLMs across three dimensions derived from educational assessment theory: Knowledge (curriculum-aligned content and pedagogical understanding), Skills (scenario-based competencies organized through a four-level center-role-scenario-subscenario hierarchy), and Attitude (alignment consistency and deception resistance). Our benchmark comprises 124K+ items spanning multiple subjects, educational roles, and difficulty levels based on Bloom's taxonomy. The Knowledge domain prioritizes authentic assessment items from established benchmarks, while the Attitude domain adapts Anthropic's Alignment Faking methodology to detect behavioral inconsistency under varying monitoring conditions. Evaluation of seven frontier models reveals distinct capability profiles: Claude-Opus-4.5 excels in practical skills despite lower content knowledge, while Grok-4.1-fast leads in knowledge but shows alignment concerns. Notably, no single model dominates all dimensions, validating the necessity of multi-axis evaluation. OpenLearnLM provides an open, comprehensive framework for advancing LLM readiness in authentic educational contexts.

cs.CL

ES-KT-24: A Multimodal Knowledge Tracing Benchmark Dataset with Educational Game Playing Video and Synthetic Text Generation

This paper introduces ES-KT-24, a novel multimodal Knowledge Tracing (KT) dataset for intelligent tutoring systems in educational game contexts. Although KT is crucial in adaptive learning, existing datasets often lack game-based and multimodal elements. ES-KT-24 addresses these limitations by incorporating educational game-playing videos, synthetically generated question text, and detailed game logs. The dataset covers Mathematics, English, Indonesian, and Malaysian subjects, emphasizing diversity and including non-English content. The synthetic text component, generated using a large language model, encompasses 28 distinct knowledge concepts and 182 questions, featuring 15,032 users and 7,782,928 interactions. Our benchmark experiments demonstrate the dataset's utility for KT research by comparing Deep learning-based KT models with Language Model-based Knowledge Tracing (LKT) approaches. Notably, LKT models showed slightly higher performance than traditional DKT models, highlighting the potential of language model-based approaches in this field. Furthermore, ES-KT-24 has the potential to significantly advance research in multimodal KT models and learning analytics. By integrating game-playing videos and detailed game logs, this dataset offers a unique approach to dissecting student learning patterns through advanced data analysis and machine-learning techniques. It has the potential to unearth new insights into the learning process and inspire further exploration in the field.

cs.SI

How to Align Large Language Models for Teaching English? Designing and Developing LLM based-Chatbot for Teaching English Conversation in EFL, Findings and Limitations

This study investigates the design, development, and evaluation of a Large Language Model (LLM)-based chatbot for teaching English conversations in an English as a Foreign Language (EFL) context. Employing the Design and Development Research (DDR), we analyzed needs, established design principles, and iteratively refined a chatbot through experimenting various LLMs and alignment methods. Through both quantitative and qualitative evaluations, we identified the most effective LLM and its prompt combination to generate high-quality, contextually appropriate responses. Interviews with teachers provided insights into desirable system features, potential educational applications, and ethical considerations in the development and deployment of the chatbots. The design iterations yielded the importance of feedback mechanisms and customizable AI personas. Future research should explore adaptive feedback strategies, collaborative approaches with various stakeholders, and the integration of insights from human-computer interaction (HCI) and user experience (UX) design. This study contributes to the growing body of research on applying LLMs in language education, providing insights and recommendations for the design, development, and evaluation of LLM-based chatbots for EFL conversation practice. As the field evolves, ongoing research and collaboration among educators, AI engineers, and other stakeholders will be essential to harness the potential of these technologies to enhance language learning experiences.

cs.HC

From Prediction to Application: Language Model-based Code Knowledge Tracing with Domain Adaptive Pre-Training and Automatic Feedback System with Pedagogical Prompting for Comprehensive Programming Education

Knowledge Tracing (KT) is a critical component in online learning, but traditional approaches face limitations in interpretability and cross-domain adaptability. This paper introduces Language Model-based Code Knowledge Tracing (CodeLKT), an innovative application of Language model-based Knowledge Tracing (LKT) to programming education. CodeLKT leverages pre-trained language models to process learning data, demonstrating superior performance over existing KT and Code KT models. We explore Domain Adaptive Pre-Training (DAPT) and Task Adaptive Pre-Training (TAPT), showing enhanced performance in the coding domain and investigating cross-domain transfer between mathematics and coding. Additionally, we present an theoretically-informed integrated system combining CodeLKT with large language models to generate personalized, in-depth feedback to support students' programming learning. This work advances the field of Code Knowledge Tracing by expanding the knowledge base with language model-based approach and offering practical implications for programming education through data-informed feedback.

cs.CL

Language Model Can Do Knowledge Tracing: Simple but Effective Method to Integrate Language Model and Knowledge Tracing Task

Knowledge Tracing (KT) is a critical task in online learning for modeling student knowledge over time. Despite the success of deep learning-based KT models, which rely on sequences of numbers as data, most existing approaches fail to leverage the rich semantic information in the text of questions and concepts. This paper proposes Language model-based Knowledge Tracing (LKT), a novel framework that integrates pre-trained language models (PLMs) with KT methods. By leveraging the power of language models to capture semantic representations, LKT effectively incorporates textual information and significantly outperforms previous KT models on large benchmark datasets. Moreover, we demonstrate that LKT can effectively address the cold-start problem in KT by leveraging the semantic knowledge captured by PLMs. Interpretability of LKT is enhanced compared to traditional KT models due to its use of text-rich data. We conducted the local interpretable model-agnostic explanation technique and analysis of attention scores to interpret the model performance further. Our work highlights the potential of integrating PLMs with KT and paves the way for future research in KT domain.

cs.CL