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Sophia Xiao Pu

Publications and source records attributed to Sophia Xiao Pu.

5 recordsLinked to original sources

CompassPlay: Rewarding the Proposer for Where It Moves the Solver

In self-play, a proposer generates verifiable tasks to train a solver. Proposer rewards often depend on the solver's success rate, but equally difficult tasks can differ in their training value. We introduce CompassPlay, a self-play method that rewards the proposer through gradient alignment. The reward favors tasks whose solver loss gradients align with those of reference tasks representing the target capabilities. It draws on a first-order approximation to learning progress and scores each eligible task without additional solver training. Our experiments show gains in performance and training efficiency. In coding self-play with Qwen2.5-Coder-7B, a small external reference set guides task generation. CompassPlay improves average accuracy over AZR's difficulty reward by 1.5 percentage points on in-domain coding and 2.7 on out-of-domain mathematics. In Lean4 theorem proving, CompassPlay matches the difficulty baseline's 150-iteration cumulative coverage with 40\% fewer GPU-hours.

cs.LG↗

Selective Regenerative Decoding: Trajectory-Level Intervention for Inference-Time Reasoning

Inference-time decoding methods improve LLM reasoning by exploring multiple candidate trajectories, yet treat each trajectory as atomic: either retaining it whole or discarding it irreversibly. This wastes computation on partially promising candidates whose high-quality prefixes are abandoned alongside degraded suffixes. We introduce Selective Regenerative Decoding (SRD), which routes each candidate to discard, keep, or refine only the degraded portion of the suffix while preserving the useful prefix of borderline candidates, without requiring a larger target model. Under mild assumptions, SRD achieves a provable 1.28-to-1.36-fold gain in sample efficiency over rejection sampling with strictly higher expected trajectory quality, with the gain growing as the candidate pool grows. Across MATH500, GPQA Diamond, HotpotQA, and AlpacaEval with multiple generation-reward model pairs, SRD matches Best-of-N accuracy with substantially fewer generated tokens and outperforms speculative rejection in low-compute regimes. By enabling segment-level intervention rather than whole-trajectory selection, SRD opens a previously underexplored region of the accuracy-compute tradeoff for inference-time reasoning.

cs.AI↗

WorldMemArena: Evaluating Multimodal Agent Memory Through Action-World Interaction

Multimodal large language models are increasingly deployed as long-horizon agents, where memory must do more than recall: it must track an evolving world, revise what has gone stale, and surface the right evidence at decision time. Existing benchmarks measure recall over static dialogue, collapse memory into a single end-of-task accuracy, and reduce visual observations to captions, leaving us unable to localize failures to writing, maintenance, retrieval, or use. The rise of agent harnesses that author their own memory sharpens this gap, since we have no principled way to compare hand-designed pipelines with self-managing alternatives. To close these gaps, we formulate multimodal agent memory as an Action-World Interaction Loop with an observable four-stage lifecycle, and instantiate it in WorldMemArena: 400 multi-session multimodal tasks spanning Lifelong Evolution (evolving personal and task states) and Agentic Execution (memory from real observations, actions, and feedback), annotated with gold memory points, updates, distractors, and evidence chains for stage-level diagnosis. This enables the first head-to-head comparison of long-context, manually designed (RAG and external memory systems), and harness-based memory agents. Results show that: (1) better memory writing and storage do not guarantee better performance; (2) multimodal memory still struggles to fully use visual evidence; (3) systems are unstable across domains and degrade on realistic agentic trajectories; and (4) harness memory is more flexible but remains costly and less reliable.

cs.CV↗

Survive or Collapse: The Asymmetric Roles of Data Gating and Reward Grounding in Self-Play RL

Self-play reinforcement learning trains language models on their own generated tasks, co-evolving a proposer and solver without human labels. Recent systems report strong reasoning gains, but collapse and instability are widely observed and poorly understood. The dominant response treats this as a reward-design problem. We argue instead that self-play stability is governed by two distinct levers: a data-level gate that decides which proposer-generated tasks enter the training pool, and the reward signal that updates the policy on tasks already admitted. Through controlled experiments on a Python output-prediction task and a deterministic-DSL twin task that strips pretraining priors, output ambiguity, and executor noise, we find the two levers are asymmetric. A strict gate is sufficient for stability under every reward variant we test, including a self-consistency reward with no access to ground truth; while no reward variant is sufficient once the gate is removed. This asymmetry exposes a counter-intuitive coupling we call the Grounded Proposer Paradox: a proposer with ground-truth access accelerates collapse faster than an ungrounded one when paired with a self-consistency solver, by concentrating training on clean tasks that form the fastest path to a spurious self-consistent attractor. Replacing the binary gate with a continuous strictness parameter $\varepsilon$ further reveals a two-stage phase transition: training-side metrics decouple at low $\varepsilon$, while validation accuracy holds until $\varepsilon$ is much higher. Data-level gating, not reward calibration, is the binding constraint on self-play stability.

cs.LG↗

Dynamic Evaluation for Oversensitivity in LLMs

Oversensitivity occurs when language models defensively reject prompts that are actually benign. This behavior not only disrupts user interactions but also obscures the boundary between harmful and harmless content. Existing benchmarks rely on static datasets that degrade overtime as models evolve, leading to data contamination and diminished evaluative power. To address this, we develop a framework that dynamically generates model-specific challenging datasets, capturing emerging defensive patterns and aligning with each model's unique behavior. Building on this approach, we construct OVERBENCH, a benchmark that aggregates these datasets across diverse LLM families, encompassing 450,000 samples from 25 models. OVERBENCH provides a dynamic and evolving perspective on oversensitivity, allowing for continuous monitoring of defensive triggers as models advance, highlighting vulnerabilities that static datasets overlook.

cs.CL↗