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Sophie Lepreux

Publications and source records attributed to Sophie Lepreux.

2 recordsLinked to original sources

Atelier à la conférence IHM 2025 : RA Permanente

As we move towards more ubiquitous computing, the concept of pervasive augmented reality (PAR) could lead to a major evolution in the relationship between humans, computing and the world. The experience of a continuously augmented world can have both benefits and undesirable consequences for users' lives, and raises many questions in multiple areas. In this workshop, we wanted to bring together all IHM'25 conference participants who are concerned or enthusiastic about discussing this topic. The aim was to draw on collective intelligence to identify the interdisciplinary challenges that remain to be resolved in order to enable the implementation of these technologies in everyday life, but also to define the necessary safeguards. Is PAR too techno-enthusiastic? All of these elements were grouped into categories to define a set of future major areas of research around permanent augmented reality. This document is in French as the conference is a French-speaking international conference.

cs.CY↗

Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs

Markerless Motion Capture (MoCap) using smartphone cameras is a promising approach to making exergames more accessible and cost-effective for health and rehabilitation. Unlike traditional systems requiring specialized hardware, recent advancements in AI-powered pose estimation enable movement tracking using only a mobile device. For an upcoming study, a mobile application with real-time exergames including markerless motion capture is being developed. However, implementing such technology introduces key challenges, including balancing accuracy and real-time responsiveness, ensuring proper user interaction. Future research should explore optimizing AI models for realtime performance, integrating adaptive gamification, and refining user-centered design principles. By overcoming these challenges, smartphone-based exergames could become powerful tools for engaging users in physical activity and rehabilitation, extending their benefits to a broader audience.

cs.HC↗