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Soshi Iba

Publications and source records attributed to Soshi Iba.

At least 19 recordsLinked to original sources

STEP: State-Aware Task Estimation and Planning with Multi-Modal LLMs for Human-Robot Collaboration

Effective human-robot collaboration in industrial settings requires robots to understand human intentions and assist with task planning, reducing workload. Recent works have explored the use of Multi-modal Large Language Models (MM-LLMs) for task planning in such data-scarce scenarios, leveraging in-context learning to interpret user actions and generate long-horizon action plans in natural language. However, MM-LLMs inherently lack an understanding of system states and do not track state transitions, often leading to hallucinated actions that deviate from the intended goal. Additionally, generating action plans in natural language tends to limit the generated plans to a high level, introducing ambiguity in action execution. To address these limitations, we propose the State-aware Task Estimator and Planner (STEP), which prompts a MM-LLM to explicitly estimate the state of the system and predict the state transitions resulting from executed actions. By forecasting future states alongside actions, STEP ensures task-convergent planning while also providing additional assistance parameters necessary for executing the predicted actions. We evaluate STEP in a simulated environment using a robot assembly task. Our approach outperforms the state-of-the-art by 32.8% in action executability and 14.8% in final-state error.

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PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation

Dexterous manipulation with multi-finger hands can be sensitive to physical parameters such as object shape, pose, and friction coefficients. While simulation enables large-scale data collection with known parameter values, simulation-trained policies must still handle uncertainty at deployment, where the true parameters and therefore the true dynamics are unknown. Standard domain randomization strategies may be insufficient for precise tasks like screwdriver turning, as manipulation strategies may need to change depending on specific parameter values. To address this, we propose Probabilistic Latent Unified world Modeling and parameter Estimation (PLUME), a world model that jointly learns to evolve a belief over parameter values as well as the system dynamics conditioned on those parameters. We learn a latent space to jointly represent multiple qualitatively different physical parameters along with rewards, themselves functions of partially-observable variables, to inform planning. Our novel learning framework leads to efficient alignment of the world model to true dynamics through online parameter inference as opposed to re-training or fine-tuning. We evaluate our method on simulated screwdriver turning, valve turning, bucket lifting, and disk flicking tasks, as well as a hardware screwdriver turning task, where we achieve successful zero-shot transfer of our simulation-trained policy and outperform state-of-the-art offline reinforcement learning and world-model-augmented behavior cloning baselines. Please see our website at https://plume-world-model.github.io for videos.

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Geometrically Plausible Object Pose Refinement using Differentiable Simulation

State-of-the-art object pose estimation methods are prone to generating geometrically infeasible pose hypotheses. This problem is prevalent in dexterous manipulation, where estimated poses often intersect with the robotic hand or are not lying on a support surface. We propose a multi-modal pose refinement approach that combines differentiable physics simulation, differentiable rendering and visuo-tactile sensing to optimize object poses for both spatial accuracy and physical consistency. Simulated experiments show that our approach reduces the intersection volume error between the object and robotic hand by 73\% when the initial estimate is accurate and by over 87\% under high initial uncertainty, significantly outperforming standard ICP-based baselines. Furthermore, the improvement in geometric plausibility is accompanied by a concurrent reduction in translation and orientation errors. Achieving pose estimation that is grounded in physical reality while remaining faithful to multi-modal sensor inputs is a critical step toward robust in-hand manipulation.

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SUBTA: A Framework for Supported User-Guided Bimanual Teleoperation in Structured Assembly

In human-robot collaboration, shared autonomy enhances human performance through precise, intuitive support. Effective robotic assistance requires accurately inferring human intentions and understanding task structures to determine optimal support timing and methods. In this paper, we present SUBTA, a supported teleoperation system for bimanual assembly that couples learned intention estimation, scene-graph task planning, and context-dependent motion assists. We validate our approach through a user study (N=12) comparing standard teleoperation, motion-support only, and SUBTA. Linear mixed-effects analysis revealed that SUBTA significantly outperformed standard teleoperation in position accuracy (p<0.001, d=1.18) and orientation accuracy (p<0.001, d=1.75), while reducing mental demand (p=0.002, d=1.34). Post-experiment ratings indicate clearer, more trustworthy visual feedback and predictable interventions in SUBTA. The results demonstrate that SUBTA greatly improves both effectiveness and user experience in teleoperation.

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VisuoTactile 6D Pose Estimation of an In-Hand Object using Vision and Tactile Sensor Data

Knowledge of the 6D pose of an object can benefit in-hand object manipulation. In-hand 6D object pose estimation is challenging because of heavy occlusion produced by the robot's grippers, which can have an adverse effect on methods that rely on vision data only. Many robots are equipped with tactile sensors at their fingertips that could be used to complement vision data. In this paper, we present a method that uses both tactile and vision data to estimate the pose of an object grasped in a robot's hand. To address challenges like lack of standard representation for tactile data and sensor fusion, we propose the use of point clouds to represent object surfaces in contact with the tactile sensor and present a network architecture based on pixel-wise dense fusion. We also extend NVIDIA's Deep Learning Dataset Synthesizer to produce synthetic photo-realistic vision data and corresponding tactile point clouds. Results suggest that using tactile data in addition to vision data improves the 6D pose estimate, and our network generalizes successfully from synthetic training to real physical robots.

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CADRE: Dynamic Catching via Implicit Contact Descriptors and Task-Appropriate Recovery Affordances

Real-world dexterous manipulation often encounters unexpected errors and disturbances, which can lead to catastrophic failures, such as dropping the manipulated object. To address this challenge, we focus on the problem of catching a falling object while it remains within grasping range and, importantly, resetting the system to a configuration favorable for resuming the primary manipulation task. We propose Contact-Aware Dynamic Recovery (CADRE), a reinforcement learning framework that incorporates a Neural Descriptor Field (NDF)-inspired module to extract implicit contact features. Building on these contact features, we introduce an Implicit Recovery Affordance function to encourage recovery to task-appropriate states. Compared to methods that rely solely on object pose or point cloud input, NDFs can directly reason about finger-object correspondence and better establish a recovery target for RL training. Our experiments show that incorporating contact features improves training efficiency, enhances convergence performance for RL training, and ultimately leads to more successful recoveries. Additionally, we demonstrate that CADRE can generalize zero-shot to unseen objects with different geometries.

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Diffusing Trajectory Optimization Problems for Recovery During Multi-Finger Manipulation

Multi-fingered hands are emerging as powerful platforms for performing fine manipulation tasks, including tool use. However, environmental perturbations or execution errors can impede task performance, motivating the use of recovery behaviors that enable normal task execution to resume. In this work, we take advantage of recent advances in diffusion models to construct a framework that autonomously identifies when recovery is necessary and optimizes contact-rich trajectories to recover. We use a diffusion model trained on the task to estimate when states are not conducive to task execution, framed as an out-of-distribution detection problem. We then use diffusion sampling to project these states in-distribution and use trajectory optimization to plan contact-rich recovery trajectories. We also propose a novel diffusion-based approach that distills this process to efficiently diffuse the full parameterization, including constraints, goal state, and initialization, of the recovery trajectory optimization problem, saving time during online execution. We compare our method to a reinforcement learning baseline and other methods that do not explicitly plan contact interactions, including on a hardware screwdriver-turning task where we show that recovering using our method improves task performance by 96% and that ours is the only method evaluated that can attempt recovery without causing catastrophic task failure. Videos can be found at https://dtourrecovery.github.io/.

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AVO: Amortized Value Optimization for Contact Mode Switching in Multi-Finger Manipulation

Dexterous manipulation tasks often require switching between different contact modes, such as rolling, sliding, sticking, or non-contact contact modes. When formulating dexterous manipulation tasks as a trajectory optimization problem, a common approach is to decompose these tasks into sub-tasks for each contact mode, which are each solved independently. Optimizing each sub-task independently can limit performance, as optimizing contact points, contact forces, or other variables without information about future sub-tasks can place the system in a state from which it is challenging to make progress on subsequent sub-tasks. Further, optimizing these sub-tasks is very computationally expensive. To address these challenges, we propose Amortized Value Optimization (AVO), which introduces a learned value function that predicts the total future task performance. By incorporating this value function into the cost of the trajectory optimization at each planning step, the value function gradients guide the optimizer toward states that minimize the cost in future sub-tasks. This effectively bridges separately optimized sub-tasks, and accelerates the optimization by reducing the amount of online computation needed. We validate AVO on a screwdriver grasping and turning task in both simulation and real world experiments, and show improved performance even with 50% less computational budget compared to trajectory optimization without the value function.

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GeoDEx: A Unified Geometric Framework for Tactile Dexterous and Extrinsic Manipulation under Force Uncertainty

Sense of touch that allows robots to detect contact and measure interaction forces enables them to perform challenging tasks such as grasping fragile objects or using tools. Tactile sensors in theory can equip the robots with such capabilities. However, accuracy of the measured forces is not on a par with those of the force sensors due to the potential calibration challenges and noise. This has limited the values these sensors can offer in manipulation applications that require force control. In this paper, we introduce GeoDEx, a unified estimation, planning, and control framework using geometric primitives such as plane, cone and ellipsoid, which enables dexterous as well as extrinsic manipulation in the presence of uncertain force readings. Through various experimental results, we show that while relying on direct inaccurate and noisy force readings from tactile sensors results in unstable or failed manipulation, our method enables successful grasping and extrinsic manipulation of different objects. Additionally, compared to directly running optimization using SOCP (Second Order Cone Programming), planning and force estimation using our framework achieves a 14x speed-up.

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Diffusion-Informed Probabilistic Contact Search for Multi-Finger Manipulation

Planning contact-rich interactions for multi-finger manipulation is challenging due to the high-dimensionality and hybrid nature of dynamics. Recent advances in data-driven methods have shown promise, but are sensitive to the quality of training data. Combining learning with classical methods like trajectory optimization and search adds additional structure to the problem and domain knowledge in the form of constraints, which can lead to outperforming the data on which models are trained. We present Diffusion-Informed Probabilistic Contact Search (DIPS), which uses an A* search to plan a sequence of contact modes informed by a diffusion model. We train the diffusion model on a dataset of demonstrations consisting of contact modes and trajectories generated by a trajectory optimizer given those modes. In addition, we use a particle filter-inspired method to reason about variability in diffusion sampling arising from model error, estimating likelihoods of trajectories using a learned discriminator. We show that our method outperforms ablations that do not reason about variability and can plan contact sequences that outperform those found in training data across multiple tasks. We evaluate on simulated tabletop card sliding and screwdriver turning tasks, as well as the screwdriver task in hardware to show that our combined learning and planning approach transfers to the real world.

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ResPilot: Teleoperated Finger Gaiting via Gaussian Process Residual Learning

Dexterous robot hand teleoperation allows for long-range transfer of human manipulation expertise, and could simultaneously provide a way for humans to teach these skills to robots. However, current methods struggle to reproduce the functional workspace of the human hand, often limiting them to simple grasping tasks. We present a novel method for finger-gaited manipulation with multi-fingered robot hands. Our method provides the operator enhanced flexibility in making contacts by expanding the reachable workspace of the robot hand through residual Gaussian Process learning. We also assist the operator in maintaining stable contacts with the object by allowing them to constrain fingertips of the hand to move in concert. Extensive quantitative evaluations show that our method significantly increases the reachable workspace of the robot hand and enables the completion of novel dexterous finger gaiting tasks. Project website: http://respilot-hri.github.io

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Multi-finger Manipulation via Trajectory Optimization with Differentiable Rolling and Geometric Constraints

Parameterizing finger rolling and finger-object contacts in a differentiable manner is important for formulating dexterous manipulation as a trajectory optimization problem. In contrast to previous methods which often assume simplified geometries of the robot and object or do not explicitly model finger rolling, we propose a method to further extend the capabilities of dexterous manipulation by accounting for non-trivial geometries of both the robot and the object. By integrating the object's Signed Distance Field (SDF) with a sampling method, our method estimates contact and rolling-related variables in a differentiable manner and includes those in a trajectory optimization framework. This formulation naturally allows for the emergence of finger-rolling behaviors, enabling the robot to locally adjust the contact points. To evaluate our method, we introduce a benchmark featuring challenging multi-finger dexterous manipulation tasks, such as screwdriver turning and in-hand reorientation. Our method outperforms baselines in terms of achieving desired object configurations and avoiding dropping the object. We also successfully apply our method to a real-world screwdriver turning task and a cuboid alignment task, demonstrating its robustness to the sim2real gap.

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HyperTaxel: Hyper-Resolution for Taxel-Based Tactile Signals Through Contrastive Learning

To achieve dexterity comparable to that of humans, robots must intelligently process tactile sensor data. Taxel-based tactile signals often have low spatial-resolution, with non-standardized representations. In this paper, we propose a novel framework, HyperTaxel, for learning a geometrically-informed representation of taxel-based tactile signals to address challenges associated with their spatial resolution. We use this representation and a contrastive learning objective to encode and map sparse low-resolution taxel signals to high-resolution contact surfaces. To address the uncertainty inherent in these signals, we leverage joint probability distributions across multiple simultaneous contacts to improve taxel hyper-resolution. We evaluate our representation by comparing it with two baselines and present results that suggest our representation outperforms the baselines. Furthermore, we present qualitative results that demonstrate the learned representation captures the geometric features of the contact surface, such as flatness, curvature, and edges, and generalizes across different objects and sensor configurations. Moreover, we present results that suggest our representation improves the performance of various downstream tasks, such as surface classification, 6D in-hand pose estimation, and sim-to-real transfer.

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Hierarchical Deep Learning for Intention Estimation of Teleoperation Manipulation in Assembly Tasks

In human-robot collaboration, shared control presents an opportunity to teleoperate robotic manipulation to improve the efficiency of manufacturing and assembly processes. Robots are expected to assist in executing the user's intentions. To this end, robust and prompt intention estimation is needed, relying on behavioral observations. The framework presents an intention estimation technique at hierarchical levels i.e., low-level actions and high-level tasks, by incorporating multi-scale hierarchical information in neural networks. Technically, we employ hierarchical dependency loss to boost overall accuracy. Furthermore, we propose a multi-window method that assigns proper hierarchical prediction windows of input data. An analysis of the predictive power with various inputs demonstrates the predominance of the deep hierarchical model in the sense of prediction accuracy and early intention identification. We implement the algorithm on a virtual reality (VR) setup to teleoperate robotic hands in a simulation with various assembly tasks to show the effectiveness of online estimation.

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ViHOPE: Visuotactile In-Hand Object 6D Pose Estimation with Shape Completion

In this letter, we introduce ViHOPE, a novel framework for estimating the 6D pose of an in-hand object using visuotactile perception. Our key insight is that the accuracy of the 6D object pose estimate can be improved by explicitly completing the shape of the object. To this end, we introduce a novel visuotactile shape completion module that uses a conditional Generative Adversarial Network to complete the shape of an in-hand object based on volumetric representation. This approach improves over prior works that directly regress visuotactile observations to a 6D pose. By explicitly completing the shape of the in-hand object and jointly optimizing the shape completion and pose estimation tasks, we improve the accuracy of the 6D object pose estimate. We train and test our model on a synthetic dataset and compare it with the state-of-the-art. In the visuotactile shape completion task, we outperform the state-of-the-art by 265% using the Intersection of Union metric and achieve 88% lower Chamfer Distance. In the visuotactile pose estimation task, we present results that suggest our framework reduces position and angular errors by 35% and 64%, respectively. Furthermore, we ablate our framework to confirm the gain on the 6D object pose estimate from explicitly completing the shape. Ultimately, we show that our framework produces models that are robust to sim-to-real transfer on a real-world robot platform.

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Hierarchical Graph Neural Networks for Proprioceptive 6D Pose Estimation of In-hand Objects

Robotic manipulation, in particular in-hand object manipulation, often requires an accurate estimate of the object's 6D pose. To improve the accuracy of the estimated pose, state-of-the-art approaches in 6D object pose estimation use observational data from one or more modalities, e.g., RGB images, depth, and tactile readings. However, existing approaches make limited use of the underlying geometric structure of the object captured by these modalities, thereby, increasing their reliance on visual features. This results in poor performance when presented with objects that lack such visual features or when visual features are simply occluded. Furthermore, current approaches do not take advantage of the proprioceptive information embedded in the position of the fingers. To address these limitations, in this paper: (1) we introduce a hierarchical graph neural network architecture for combining multimodal (vision and touch) data that allows for a geometrically informed 6D object pose estimation, (2) we introduce a hierarchical message passing operation that flows the information within and across modalities to learn a graph-based object representation, and (3) we introduce a method that accounts for the proprioceptive information for in-hand object representation. We evaluate our model on a diverse subset of objects from the YCB Object and Model Set, and show that our method substantially outperforms existing state-of-the-art work in accuracy and robustness to occlusion. We also deploy our proposed framework on a real robot and qualitatively demonstrate successful transfer to real settings.

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Deep Tactile Experience: Estimating Tactile Sensor Output from Depth Sensor Data

Tactile sensing is inherently contact based. To use tactile data, robots need to make contact with the surface of an object. This is inefficient in applications where an agent needs to make a decision between multiple alternatives that depend the physical properties of the contact location. We propose a method to get tactile data in a non-invasive manner. The proposed method estimates the output of a tactile sensor from the depth data of the surface of the object based on past experiences. An experience dataset is built by allowing the robot to interact with various objects, collecting tactile data and the corresponding object surface depth data. We use the experience dataset to train a neural network to estimate the tactile output from depth data alone. We use GelSight tactile sensors, an image-based sensor, to generate images that capture detailed surface features at the contact location. We train a network with a dataset containing 578 tactile-image to depthmap correspondences. Given a depth-map of the surface of an object, the network outputs an estimate of the response of the tactile sensor, should it make a contact with the object. We evaluate the method with structural similarity index matrix (SSIM), a similarity metric between two images commonly used in image processing community. We present experimental results that show the proposed method outperforms a baseline that uses random images with statistical significance getting an SSIM score of 0.84 +/- 0.0056 and 0.80 +/- 0.0036, respectively.

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VisuoSpatial Foresight for Physical Sequential Fabric Manipulation

Robotic fabric manipulation has applications in home robotics, textiles, senior care and surgery. Existing fabric manipulation techniques, however, are designed for specific tasks, making it difficult to generalize across different but related tasks. We build upon the Visual Foresight framework to learn fabric dynamics that can be efficiently reused to accomplish different sequential fabric manipulation tasks with a single goal-conditioned policy. We extend our earlier work on VisuoSpatial Foresight (VSF), which learns visual dynamics on domain randomized RGB images and depth maps simultaneously and completely in simulation. In this earlier work, we evaluated VSF on multi-step fabric smoothing and folding tasks against 5 baseline methods in simulation and on the da Vinci Research Kit (dVRK) surgical robot without any demonstrations at train or test time. A key finding was that depth sensing significantly improves performance: RGBD data yields an 80% improvement in fabric folding success rate in simulation over pure RGB data. In this work, we vary 4 components of VSF, including data generation, visual dynamics model, cost function, and optimization procedure. Results suggest that training visual dynamics models using longer, corner-based actions can improve the efficiency of fabric folding by 76% and enable a physical sequential fabric folding task that VSF could not previously perform with 90% reliability. Code, data, videos, and supplementary material are available at https://sites.google.com/view/fabric-vsf/.

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