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Soumil Rathi

Publications and source records attributed to Soumil Rathi.

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RoboMME-Interference: Benchmarking Robot Memory Under Interference

Robots deployed in realistic settings will accumulate experience across many sessions and tasks over their deployment. The robot's tasks may often require it to remember information from multiple sessions ago, making long-context robot memory important for real-world deployments. However, most robot-memory benchmarks today are based on single episodes or a short context. To measure how current robot memory systems perform on longer sessions with more distractions, we introduce RoboMME-Interference, a cross-session benchmark built on RoboMME (Dai et al., 2026). For each query episode, we construct a session history using the query's relevant prior demonstration followed by a controlled number of unrelated sessions, which we provide to the VLA as memory and measure accuracy. Running RoboMME's released memory-augmented $\pi_{0.5}$ variants unmodified through this benchmark, we find that while perceptual memory variants improve success when given the history without any distractors, they decay strongly and steadily as unrelated sessions accumulate. The subgoal variants, which read the history with a vision-language model and pass written subgoals to the policy, improve less at their best but hold more of that improvement as distractors accumulate. Adding a retrieval step to the strongest perceptual variant, which selects the section of history most visually similar to the robot's current view and passes only that section to the policy, restores its no-distractor success rate at every interference level. With this release, we emphasize the importance of long-context memory and robustness to interference and show that current systems largely fail on such capabilities. The project page, videos, code, and data are at https://robotmemorybench.com.

cs.RO

Approaches to Artificial General Intelligence: An Analysis

This paper is an analysis of the different methods proposed to achieve AGI, including Human Brain Emulation, AIXI and Integrated Cognitive Architecture. First, the definition of AGI as used in this paper has been defined, and its requirements have been stated. For each proposed method mentioned, the method in question was summarized and its key processes were detailed, showcasing how it functioned. Then, each method listed was analyzed, taking various factors into consideration, such as technological requirements, computational ability, and adequacy to the requirements. It was concluded that while there are various methods to achieve AGI that could work, such as Human Brain Emulation and Integrated Cognitive Architectures, the most promising method to achieve AGI is Integrated Cognitive Architectures. This is because Human Brain Emulation was found to require scanning technologies that will most likely not be available until the 2030s, making it unlikely to be created before then. Moreover, Integrated Cognitive Architectures has reduced computational requirements and a suitable functionality for General Intelligence, making it the most likely way to achieve AGI.

cs.AI