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Spyros Angelopoulos

Publications and source records attributed to Spyros Angelopoulos.

27 records · Page 2Linked to original sources

Online Search with Maximum Clearance

We study the setting in which a mobile agent must locate a hidden target in a bounded or unbounded environment, with no information about the hider's position. In particular, we consider online search, in which the performance of the search strategy is evaluated by its worst case competitive ratio. We introduce a multi-criteria search problem in which the searcher has a budget on its allotted search time, and the objective is to design strategies that are competitively efficient, respect the budget, and maximize the total searched ground. We give analytically optimal strategies for the line and the star environments, and efficient heuristics for general networks.

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Contract Scheduling With Predictions

Contract scheduling is a general technique that allows to design a system with interruptible capabilities, given an algorithm that is not necessarily interruptible. Previous work on this topic has largely assumed that the interruption is a worst-case deadline that is unknown to the scheduler. In this work, we study the setting in which there is a potentially erroneous prediction concerning the interruption. Specifically, we consider the setting in which the prediction describes the time that the interruption occurs, as well as the setting in which the prediction is obtained as a response to a single or multiple binary queries. For both settings, we investigate tradeoffs between the robustness (i.e., the worst-case performance assuming adversarial prediction) and the consistency (i.e, the performance assuming that the prediction is error-free), both from the side of positive and negative results.

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Online Search With a Hint

The linear search problem, informally known as the cow path problem, is one of the fundamental problems in search theory. In this problem, an immobile target is hidden at some unknown position on an unbounded line, and a mobile searcher, initially positioned at some specific point of the line called the root, must traverse the line so as to locate the target. The objective is to minimize the worst-case ratio of the distance traversed by the searcher to the distance of the target from the root, which is known as the competitive ratio of the search. In this work we study this problem in a setting in which the searcher has a hint concerning the target. We consider three settings in regards to the nature of the hint: i) the hint suggests the exact position of the target on the line; ii) the hint suggests the direction of the optimal search (i.e., to the left or the right of the root); and iii) the hint is a general k-bit string that encodes some information concerning the target. Our objective is to study the Pareto-efficiency of strategies in this model. Namely, we seek optimal, or near-optimal tradeoffs between the searcher's performance if the hint is correct (i.e., provided by a trusted source) and if the hint is incorrect (i.e., provided by an adversary).

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Competitive Search in a Network

We study the classic problem in which a Searcher must locate a hidden point, also called the Hider in a network, starting from a root point. The network may be either bounded or unbounded, thus generalizing well-known settings such as linear and star search. We distinguish between pathwise search, in which the Searcher follows a continuous unit-speed path until the Hider is reached, and expanding search, in which, at any point in time, the Searcher may restart from any previously reached point. The former has been the usual paradigm for studying search games, whereas the latter is a more recent paradigm that can model real-life settings such as hunting for a fugitive, demining a field, or search-and-rescue operations. We seek both deterministic and randomized search strategies that minimize the competitive ratio, namely the worst-case ratio of the Hider's discovery time, divided by the shortest path to it from the root. Concerning expanding search, we show that a simple search strategy that applies a "waterfilling" principle has optimal deterministic competitive ratio; in contrast, we show that the optimal randomized competitive ratio is attained by fairly complex strategies even in a very simple network of three arcs. Motivated by this observation, we present and analyze an expanding search strategy that is a 5/4 approximation of the randomized competitive ratio. Our approach is also applicable to pathwise search, for which we give a strategy that is a 5 approximation of the randomized competitive ratio, and which improves upon strategies derived from previous work.

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Interruptible Algorithms for Multiproblem Solving

In this paper we address the problem of designing an interruptible system in a setting in which $n$ problem instances, all equally important, must be solved concurrently. The system involves scheduling executions of contract algorithms (which offer a trade-off between allowable computation time and quality of the solution) in m identical parallel processors. When an interruption occurs, the system must report a solution to each of the $n$ problem instances. The quality of this output is then compared to the best-possible algorithm that has foreknowledge of the interruption time and must, likewise, produce solutions to all $n$ problem instances. This extends the well-studied setting in which only one problem instance is queried at interruption time. In this work we first introduce new measures for evaluating the performance of interruptible systems in this setting. In particular, we propose the deficiency of a schedule as a performance measure that meets the requirements of the problem at hand. We then present a schedule whose performance we prove that is within a small factor from optimal in the general, multiprocessor setting. We also show several lower bounds on the deficiency of schedules on a single processor. More precisely, we prove a general lower bound of (n+1)/n, an improved lower bound for the two-problem setting (n=2), and a tight lower bound for the class of round-robin schedules. Our techniques can also yield a simpler, alternative proof of the main result of [Bernstein et al, IJCAI 2003] concerning the performance of cyclic schedules in multiprocessor environments.

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Best-of-two-worlds analysis of online search

In search problems, a mobile searcher seeks to locate a target that hides in some unknown position of the environment. Such problems are typically considered to be of an on-line nature, in that the input is unknown to the searcher, and the performance of a search strategy is usually analyzed by means of the standard framework of the competitive ratio, which compares the cost incurred by the searcher to an optimal strategy that knows the location of the target. However, one can argue that even for simple search problems, competitive analysis fails to distinguish between strategies which, intuitively, should have different performance in practice. Motivated by the above, in this work we introduce and study measures supplementary to competitive analysis in the context of search problems. In particular, we focus on the well-known problem of linear search, informally known as the cow-path problem, for which there is an infinite number of strategies that achieve an optimal competitive ratio equal to 9. We propose a measure that reflects the rate at which the line is being explored by the searcher, and which can be seen as an extension of the bijective ratio over an uncountable set of requests. Using this measure we show that a natural strategy that explores the line aggressively is optimal among all 9-competitive strategies. This provides, in particular, a strict separation from the competitively optimal doubling strategy, which is much more conservative in terms of exploration. We also provide evidence that this aggressiveness is requisite for optimality, by showing that any optimal strategy must mimic the aggressive strategy in its first few explorations.

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The expanding search ratio of a graph

We study the problem of searching for a hidden target in an environment that is modeled by an edge-weighted graph. A sequence of edges is chosen starting from a given root vertex such that each edge is adjacent to a previously chosen edge. This search paradigm, known as expanding search was recently introduced by Apern and Lidbetter [2013] for modeling problems such as searching for coal or minesweeping in which the cost of re-exploration is negligible. It can also be used to model a team of searchers successively splitting up in the search for a hidden adversary or explosive device, for example. We define the search ratio of an expanding search as the maximum over all vertices of the ratio of the time taken to reach the vertex and the shortest-path cost to it from the root. This can be interpreted as a measure of the multiplicative regret incurred in searching, and similar objectives have previously been studied in the context of conventional (pathwise) search. In this paper we address algorithmic and computational issues of minimizing the search ratio over all expanding searches, for a variety of search environments, including general graphs, trees and star-like graphs. Our main results focus on the problem of finding the randomized expanding search with minimum expected search ratio, which is equivalent to solving a zero-sum game between a Searcher and a Hider. We solve these problems for certain classes of graphs, and obtain constant-factor approximations for others.

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Stochastic dominance and the bijective ratio of online algorithms

Stochastic dominance is a technique for evaluating the performance of online algorithms that provides an intuitive, yet powerful stochastic order between the compared algorithms. Accordingly this holds for bijective analysis, which can be interpreted as stochastic dominance assuming the uniform distribution over requests. These techniques have been applied to some online problems, and have provided a clear separation between algorithms whose performance varies significantly in practice. However, there are situations in which they are not readily applicable due to the fact that they stipulate a stringent relation between the compared algorithms. In this paper, we propose remedies for these shortcomings. First, we establish sufficient conditions that allow us to prove the bijective optimality of a certain class of algorithms for a wide range of problems; we demonstrate this approach in the context of some well-studied online problems. Second, to account for situations in which two algorithms are incomparable or there is no clear optimum, we introduce the bijective ratio as a natural extension of (exact) bijective analysis. Our definition readily generalizes to stochastic dominance. This renders the concept of bijective analysis (and that of stochastic dominance) applicable to all online problems, and allows for the incorporation of other useful techniques such as amortized analysis. We demonstrate the applicability of the bijective ratio to one of the fundamental online problems, namely the continuous $k$-server problem on metrics such as the line, the circle, and the star. Among other results, we show that the greedy algorithm attains bijective ratios of $O(k)$ consistently across these metrics. These results confirm extensive previous studies that gave evidence of the efficiency of this algorithm on said metrics in practice, which, however, is not reflected in competitive analysis.

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Further Connections Between Contract-Scheduling and Ray-Searching Problems

This paper addresses two classes of different, yet interrelated optimization problems. The first class of problems involves a robot that must locate a hidden target in an environment that consists of a set of concurrent rays. The second class pertains to the design of interruptible algorithms by means of a schedule of contract algorithms. We study several variants of these families of problems, such as searching and scheduling with probabilistic considerations, redundancy and fault-tolerance issues, randomized strategies, and trade-offs between performance and preemptions. For many of these problems we present the first known results that apply to multi-ray and multi-problem domains. Our objective is to demonstrate that several well-motivated settings can be addressed using the same underlying approach.

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