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Sreyas Venkataraman

Publications and source records attributed to Sreyas Venkataraman.

6 recordsLinked to original sources

Reinforcement Learning Enables Scaling Generalist Robot Policy Improvement

The introduction of generalist robot policies has enabled a single, large model to learn to perform a variety of tasks from a vast pre-training corpus. While these models often exhibit powerful zero-shot generalization capabilities, they typically require an adaptation phase to achieve sufficient performance in deployment. Iterated self-improvement via reinforcement learning (RL) has demonstrated promise in enabling this adaptation, yet such approaches have been largely explored in single-task settings - where the goal is to simply improve on a narrow deployment task - which lies in stark contrast to the multi-task capabilities of the base policy. In this work we ask whether generalist robot policies are capable of multi-task, generalist improvement in deployment - targeting many diverse tasks simultaneously - and what algorithmic recipe enables this. To answer this question, we first develop a set of structured evaluations to test generalist improvement capabilities, and systematically evaluate algorithmic and practical design choices regarding value estimation, policy extraction and resource allocation. We show that not only can generalist policies be improved online across diverse tasks, but that the right recipe can enable generalization and increase performance on tasks not considered during online training. We characterize when this generalization occurs and show that both the training task distribution and the use of value-based RL are critical. To the best of our knowledge, this is among the first evidence for online generalist improvement for robot foundation models.

cs.LG↗

What Does It Take For A Generalist Robot Policy To Adapt Using Minimal Data?

A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction. Yet fully autonomous learning remains difficult with current policies: sparse rewards and weak zero-shot exploration often prevent online learning from discovering successful behavior. As a first step towards fully autonomous learning, we propose the minimal-data adaptation regime, in which a pretrained robot policy must learn a new task from as little as one demonstration followed by autonomous online interaction. We establish that, although pretrained policies fail zero-shot on many new tasks, a single demonstration suffices to direct their behavioral prior to coarse task-following behavior, albeit with unreliable performance. From this insight, we isolate the key design principles required to convert coarse task-following into reliable task success. These include (1) the surprising efficacy of pretrained VLA representations to support sample-efficient value learning from online interaction (2) the sufficiency of residual policy learning to learn corrective behavior and (3) the need for careful data-balancing to prevent exploration collapse. As a representative of these principles, we propose MiDAS, a simple offline-to-online RL recipe that combines few-demonstration behavior cloning with value-based residual learning over frozen VLA representations. Across LIBERO and RoboCasa tasks, MiDAS substantially improves performance from single-demonstration initializations, including policies that succeed only rarely, validating the principles highlighted above. On a bimanual YAM platform, starting from a brittle initial policy, MiDAS improves task success after approximately six hours of online interaction.

cs.RO↗

VaDar: Implicit Goal Conditioning via Value Disaggregation

Long-horizon tasks are important for modern AI and robotics, yet pose a challenge for reinforcement learning. Historically, a popular approach has been to decompose a task into subgoals, and learn a subgoal-conditioned policy to execute each subtask in sequence. We introduce an alternative called Value Disaggregation (VaDar), which trains a single subgoal-independent policy to maximize a linear combination of per-subgoal critic values. Because subgoal information is needed only at training-time, VaDar removes the need for possibly costly or cumbersome subgoal-selection during policy deployment. Moreover, through careful experiments, we show that VaDar (1) is always competitive with, and frequently outperforms, natural baselines like goal-conditioning and (2) succeeds on tasks with non-sequential goal structure and multiple optimization objectives. In particular, VaDar is the first algorithm to solve challenging, long-horizon tasks in the RoboCasa suite, even when starting from a policy pretrained from behavior cloning with near-zero initial task success. Taken together, VaDar's successes suggest that subgoal information benefits actor-critic reinforcement learning by enhancing the efficacy of critic learning, whereas policy goal-conditioning is often unnecessary.

cs.LG↗

Real-World Offline Reinforcement Learning from Vision Language Model Feedback

Offline reinforcement learning can enable policy learning from pre-collected, sub-optimal datasets without online interactions. This makes it ideal for real-world robots and safety-critical scenarios, where collecting online data or expert demonstrations is slow, costly, and risky. However, most existing offline RL works assume the dataset is already labeled with the task rewards, a process that often requires significant human effort, especially when ground-truth states are hard to ascertain (e.g., in the real-world). In this paper, we build on prior work, specifically RL-VLM-F, and propose a novel system that automatically generates reward labels for offline datasets using preference feedback from a vision-language model and a text description of the task. Our method then learns a policy using offline RL with the reward-labeled dataset. We demonstrate the system's applicability to a complex real-world robot-assisted dressing task, where we first learn a reward function using a vision-language model on a sub-optimal offline dataset, and then we use the learned reward to employ Implicit Q learning to develop an effective dressing policy. Our method also performs well in simulation tasks involving the manipulation of rigid and deformable objects, and significantly outperform baselines such as behavior cloning and inverse RL. In summary, we propose a new system that enables automatic reward labeling and policy learning from unlabeled, sub-optimal offline datasets.

cs.RO↗

VideoAgent: Self-Improving Video Generation

Video generation has been used to generate visual plans for controlling robotic systems. Given an image observation and a language instruction, previous work has generated video plans which are then converted to robot controls to be executed. However, a major bottleneck in leveraging video generation for control lies in the quality of the generated videos, which often suffer from hallucinatory content and unrealistic physics, resulting in low task success when control actions are extracted from the generated videos. While scaling up dataset and model size provides a partial solution, integrating external feedback is both natural and essential for grounding video generation in the real world. With this observation, we propose VideoAgent for self-improving generated video plans based on external feedback. Instead of directly executing the generated video plan, VideoAgent first refines the generated video plans using a novel procedure which we call self-conditioning consistency, allowing inference-time compute to be turned into better generated video plans. As the refined video plan is being executed, VideoAgent can collect additional data from the environment to further improve video plan generation. Experiments in simulated robotic manipulation from MetaWorld and iTHOR show that VideoAgent drastically reduces hallucination, thereby boosting success rate of downstream manipulation tasks. We further illustrate that VideoAgent can effectively refine real-robot videos, providing an early indicator that robots can be an effective tool in grounding video generation in the physical world. Video demos and code can be found at https://video-as-agent.github.io.

cs.AI↗

DiffClone: Enhanced Behaviour Cloning in Robotics with Diffusion-Driven Policy Learning

Robot learning tasks are extremely compute-intensive and hardware-specific. Thus the avenues of tackling these challenges, using a diverse dataset of offline demonstrations that can be used to train robot manipulation agents, is very appealing. The Train-Offline-Test-Online (TOTO) Benchmark provides a well-curated open-source dataset for offline training comprised mostly of expert data and also benchmark scores of the common offline-RL and behaviour cloning agents. In this paper, we introduce DiffClone, an offline algorithm of enhanced behaviour cloning agent with diffusion-based policy learning, and measured the efficacy of our method on real online physical robots at test time. This is also our official submission to the Train-Offline-Test-Online (TOTO) Benchmark Challenge organized at NeurIPS 2023. We experimented with both pre-trained visual representation and agent policies. In our experiments, we find that MOCO finetuned ResNet50 performs the best in comparison to other finetuned representations. Goal state conditioning and mapping to transitions resulted in a minute increase in the success rate and mean-reward. As for the agent policy, we developed DiffClone, a behaviour cloning agent improved using conditional diffusion.

cs.RO↗