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Sri Kurniawan

Publications and source records attributed to Sri Kurniawan.

3 recordsLinked to original sources

Smells Like Fire: Exploring the Impact of Olfactory Cues in VR Wildfire Evacuation Training

This paper presents a pilot study exploring the effects of an olfactory stimulus (smoke) for a Virtual Reality game designed to support wildfire evacuation preparedness. Participants (N=18) were split evenly into either a smoke or a control condition, and both completed the same evacuation task. Post-task surveys assessed the participants' perceived preparedness and overall experience. Initial findings suggest participants in the smoke condition reported significantly higher immersion compared to those in the control condition. Across both groups, participants expressed an increased sense of preparedness for real-world wildfire evacuations following the experience.

cs.HC

Designing Virtual Reality Games for Grief: A Workshop Approach with Mental Health Professionals

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on clinical training for medical professionals rather than immersive storytelling and agency in emotional processing for the patient. In response, we designed Road to Acceptance, a VR game that presents grief through first-person narrative and gameplay. As the next phase of evaluation, we propose a workshop-based study with 12 licensed mental health professionals to assess the therapeutic impacts of the game and the alignment with best practices in grief education and interventions. This will inform iterative game design and patient evaluation methods, ensuring that the experience is clinically appropriate. Potential findings can contribute to the design principles of grief-related virtual reality experiences, bridging the gap between interactive media, mental health interventions, and immersive storytelling.

cs.HC

Utilizing Virtual Reality for Wildfire Evacuation Training

The risk of loss of lives and property damage has increased all around the world in recent years as wildfire seasons have become longer and fires have become larger. Knowing how to prepare and evacuate safely is critical, yet it may be daunting for those who have never experienced a wildfire threat before. This paper considers the potential for utilizing virtual reality (VR) technology to prepare people for an evacuation scenario. We discuss the unique affordances of VR for this type of work, as well as the initial steps in creating a training simulation. We also explore the next steps for what a tool like this may mean for the future of evacuation preparedness training.

cs.HC