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Sridha Sridharan

Publications and source records attributed to Sridha Sridharan.

At least 109 records · Page 6Linked to original sources

Multi-Level Sequence GAN for Group Activity Recognition

We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action predictions, we allow the models to learn it's own internal representations to discover pertinent sub-activities that aid the final group activity recognition task. The generator is fed with person-level and scene-level features that are mapped temporally through LSTM networks. Action-based feature fusion is performed through novel gated fusion units that are able to consider long-term dependencies, exploring the relationships among all individual actions, to learn an intermediate representation or `action code' for the current group activity. The network achieves its semi-supervised behaviour by allowing it to perform group action classification together with the adversarial real/fake validation. We perform extensive evaluations on different architectural variants to demonstrate the importance of the proposed architecture. Furthermore, we show that utilising both person-level and scene-level features facilitates the group activity prediction better than using only person-level features. Our proposed architecture outperforms current state-of-the-art results for sports and pedestrian based classification tasks on Volleyball and Collective Activity datasets, showing it's flexible nature for effective learning of group activities.

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GD-GAN: Generative Adversarial Networks for Trajectory Prediction and Group Detection in Crowds

This paper presents a novel deep learning framework for human trajectory prediction and detecting social group membership in crowds. We introduce a generative adversarial pipeline which preserves the spatio-temporal structure of the pedestrian's neighbourhood, enabling us to extract relevant attributes describing their social identity. We formulate the group detection task as an unsupervised learning problem, obviating the need for supervised learning of group memberships via hand labeled databases, allowing us to directly employ the proposed framework in different surveillance settings. We evaluate the proposed trajectory prediction and group detection frameworks on multiple public benchmarks, and for both tasks the proposed method demonstrates its capability to better anticipate human sociological behaviour compared to the existing state-of-the-art methods.

cs.CV↗

Sparse Over-complete Patch Matching

Image patch matching, which is the process of identifying corresponding patches across images, has been used as a subroutine for many computer vision and image processing tasks. State -of-the-art patch matching techniques take image patches as input to a convolutional neural network to extract the patch features and evaluate their similarity. Our aim in this paper is to improve on the state of the art patch matching techniques by observing the fact that a sparse-overcomplete representation of an image posses statistical properties of natural visual scenes which can be exploited for patch matching. We propose a new paradigm which encodes image patch details by encoding the patch and subsequently using this sparse representation as input to a neural network to compare the patches. As sparse coding is based on a generative model of natural image patches, it can represent the patch in terms of the fundamental visual components from which it has been composed of, leading to similar sparse codes for patches which are built from similar components. Once the sparse coded features are extracted, we employ a fully-connected neural network, which captures the non-linear relationships between features, for comparison. We have evaluated our approach using the Liberty and Notredame subsets of the popular UBC patch dataset and set a new benchmark outperforming all state-of-the-art patch matching techniques for these datasets.

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Skeleton Driven Non-rigid Motion Tracking and 3D Reconstruction

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for tracking articulated movements. The proposed approach uses an aligned puppet model to estimate correct correspondences for human performance capture. We also contribute a synthetic dataset which provides ground truth locations for frame-by-frame geometry and skeleton joints of human subjects. Experimental results show that our approach is more robust when faced with sudden articulated motions, and provides better 3D reconstruction compared to the existing state-of-the-art approaches.

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Pedestrian Trajectory Prediction with Structured Memory Hierarchies

This paper presents a novel framework for human trajectory prediction based on multimodal data (video and radar). Motivated by recent neuroscience discoveries, we propose incorporating a structured memory component in the human trajectory prediction pipeline to capture historical information to improve performance. We introduce structured LSTM cells for modelling the memory content hierarchically, preserving the spatiotemporal structure of the information and enabling us to capture both short-term and long-term context. We demonstrate how this architecture can be extended to integrate salient information from multiple modalities to automatically store and retrieve important information for decision making without any supervision. We evaluate the effectiveness of the proposed models on a novel multimodal dataset that we introduce, consisting of 40,000 pedestrian trajectories, acquired jointly from a radar system and a CCTV camera system installed in a public place. The performance is also evaluated on the publicly available New York Grand Central pedestrian database. In both settings, the proposed models demonstrate their capability to better anticipate future pedestrian motion compared to existing state of the art.

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Non-rigid Reconstruction with a Single Moving RGB-D Camera

We present a novel non-rigid reconstruction method using a moving RGB-D camera. Current approaches use only non-rigid part of the scene and completely ignore the rigid background. Non-rigid parts often lack sufficient geometric and photometric information for tracking large frame-to-frame motion. Our approach uses camera pose estimated from the rigid background for foreground tracking. This enables robust foreground tracking in situations where large frame-to-frame motion occurs. Moreover, we are proposing a multi-scale deformation graph which improves non-rigid tracking without compromising the quality of the reconstruction. We are also contributing a synthetic dataset which is made publically available for evaluating non-rigid reconstruction methods. The dataset provides frame-by-frame ground truth geometry of the scene, the camera trajectory, and masks for background foreground. Experimental results show that our approach is more robust in handling larger frame-to-frame motions and provides better reconstruction compared to state-of-the-art approaches.

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Meta Transfer Learning for Facial Emotion Recognition

The use of deep learning techniques for automatic facial expression recognition has recently attracted great interest but developed models are still unable to generalize well due to the lack of large emotion datasets for deep learning. To overcome this problem, in this paper, we propose utilizing a novel transfer learning approach relying on PathNet and investigate how knowledge can be accumulated within a given dataset and how the knowledge captured from one emotion dataset can be transferred into another in order to improve the overall performance. To evaluate the robustness of our system, we have conducted various sets of experiments on two emotion datasets: SAVEE and eNTERFACE. The experimental results demonstrate that our proposed system leads to improvement in performance of emotion recognition and performs significantly better than the recent state-of-the-art schemes adopting fine-\ tuning/pre-trained approaches.

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Tree Memory Networks for Modelling Long-term Temporal Dependencies

In the domain of sequence modelling, Recurrent Neural Networks (RNN) have been capable of achieving impressive results in a variety of application areas including visual question answering, part-of-speech tagging and machine translation. However this success in modelling short term dependencies has not successfully transitioned to application areas such as trajectory prediction, which require capturing both short term and long term relationships. In this paper, we propose a Tree Memory Network (TMN) for modelling long term and short term relationships in sequence-to-sequence mapping problems. The proposed network architecture is composed of an input module, controller and a memory module. In contrast to related literature, which models the memory as a sequence of historical states, we model the memory as a recursive tree structure. This structure more effectively captures temporal dependencies across both short term and long term sequences using its hierarchical structure. We demonstrate the effectiveness and flexibility of the proposed TMN in two practical problems, aircraft trajectory modelling and pedestrian trajectory modelling in a surveillance setting, and in both cases we outperform the current state-of-the-art. Furthermore, we perform an in depth analysis on the evolution of the memory module content over time and provide visual evidence on how the proposed TMN is able to map both long term and short term relationships efficiently via a hierarchical structure.

cs.LG↗

Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories

With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a deep decision tree architecture for discriminative dictionary learning from adversarial multi-agent trajectories. We first build up a hierarchy for the tree structure by adding each layer and performing feature weight based clustering in the forward pass. We then fine tune the player role weights using back propagation. The hierarchical architecture ensures the interpretability and the integrity of the group representation. The resulting architecture is a decision tree, with leaf-nodes capturing a dictionary of multi-agent group interactions. Due to the ample volume of data available, we focus on soccer tracking data, although our approach can be used in any adversarial multi-agent domain. We present applications of proposed method for simulating soccer games as well as evaluating and quantifying team strategies.

cs.CV↗

Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning

This paper presents a novel framework for automatic learning of complex strategies in human decision making. The task that we are interested in is to better facilitate long term planning for complex, multi-step events. We observe temporal relationships at the subtask level of expert demonstrations, and determine the different strategies employed in order to successfully complete a task. To capture the relationship between the subtasks and the overall goal, we utilise two external memory modules, one for capturing dependencies within a single expert demonstration, such as the sequential relationship among different sub tasks, and a global memory module for modelling task level characteristics such as best practice employed by different humans based on their domain expertise. Furthermore, we demonstrate how the hidden state representation of the memory can be used as a reward signal to smooth the state transitions, eradicating subtle changes. We evaluate the effectiveness of the proposed model for an autonomous highway driving application, where we demonstrate its capability to learn different expert policies and outperform state-of-the-art methods. The scope in industrial applications extends to any robotics and automation application which requires learning from complex demonstrations containing series of subtasks.

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Learning Free-Form Deformations for 3D Object Reconstruction

Representing 3D shape in deep learning frameworks in an accurate, efficient and compact manner still remains an open challenge. Most existing work addresses this issue by employing voxel-based representations. While these approaches benefit greatly from advances in computer vision by generalizing 2D convolutions to the 3D setting, they also have several considerable drawbacks. The computational complexity of voxel-encodings grows cubically with the resolution thus limiting such representations to low-resolution 3D reconstruction. In an attempt to solve this problem, point cloud representations have been proposed. Although point clouds are more efficient than voxel representations as they only cover surfaces rather than volumes, they do not encode detailed geometric information about relationships between points. In this paper we propose a method to learn free-form deformations (FFD) for the task of 3D reconstruction from a single image. By learning to deform points sampled from a high-quality mesh, our trained model can be used to produce arbitrarily dense point clouds or meshes with fine-grained geometry. We evaluate our proposed framework on both synthetic and real-world data and achieve state-of-the-art results on point-cloud and volumetric metrics. Additionally, we qualitatively demonstrate its applicability to label transferring for 3D semantic segmentation.

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Tracking by Prediction: A Deep Generative Model for Mutli-Person localisation and Tracking

Current multi-person localisation and tracking systems have an over reliance on the use of appearance models for target re-identification and almost no approaches employ a complete deep learning solution for both objectives. We present a novel, complete deep learning framework for multi-person localisation and tracking. In this context we first introduce a light weight sequential Generative Adversarial Network architecture for person localisation, which overcomes issues related to occlusions and noisy detections, typically found in a multi person environment. In the proposed tracking framework we build upon recent advances in pedestrian trajectory prediction approaches and propose a novel data association scheme based on predicted trajectories. This removes the need for computationally expensive person re-identification systems based on appearance features and generates human like trajectories with minimal fragmentation. The proposed method is evaluated on multiple public benchmarks including both static and dynamic cameras and is capable of generating outstanding performance, especially among other recently proposed deep neural network based approaches.

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Task Specific Visual Saliency Prediction with Memory Augmented Conditional Generative Adversarial Networks

Visual saliency patterns are the result of a variety of factors aside from the image being parsed, however existing approaches have ignored these. To address this limitation, we propose a novel saliency estimation model which leverages the semantic modelling power of conditional generative adversarial networks together with memory architectures which capture the subject's behavioural patterns and task dependent factors. We make contributions aiming to bridge the gap between bottom-up feature learning capabilities in modern deep learning architectures and traditional top-down hand-crafted features based methods for task specific saliency modelling. The conditional nature of the proposed framework enables us to learn contextual semantics and relationships among different tasks together, instead of learning them separately for each task. Our studies not only shed light on a novel application area for generative adversarial networks, but also emphasise the importance of task specific saliency modelling and demonstrate the plausibility of fully capturing this context via an augmented memory architecture.

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Elastic LiDAR Fusion: Dense Map-Centric Continuous-Time SLAM

The concept of continuous-time trajectory representation has brought increased accuracy and efficiency to multi-modal sensor fusion in modern SLAM. However, regardless of these advantages, its offline property caused by the requirement of global batch optimization is critically hindering its relevance for real-time and life-long applications. In this paper, we present a dense map-centric SLAM method based on a continuous-time trajectory to cope with this problem. The proposed system locally functions in a similar fashion to conventional Continuous-Time SLAM (CT-SLAM). However, it removes the need for global trajectory optimization by introducing map deformation. The computational complexity of the proposed approach for loop closure does not depend on the operation time, but only on the size of the space it explored before the loop closure. It is therefore more suitable for long term operation compared to the conventional CT-SLAM. Furthermore, the proposed method reduces uncertainty in the reconstructed dense map by using probabilistic surface element (surfel) fusion. We demonstrate that the proposed method produces globally consistent maps without global batch trajectory optimization, and effectively reduces LiDAR noise by surfel fusion.

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Deep Classification of Epileptic Signals

Electrophysiological observation plays a major role in epilepsy evaluation. However, human interpretation of brain signals is subjective and prone to misdiagnosis. Automating this process, especially seizure detection relying on scalp-based Electroencephalography (EEG) and intracranial EEG, has been the focus of research over recent decades. Nevertheless, its numerous challenges have inhibited a definitive solution. Inspired by recent advances in deep learning, we propose a new classification approach for EEG time series based on Recurrent Neural Networks (RNNs) via the use of Long-Short Term Memory (LSTM) networks. The proposed deep network effectively learns and models discriminative temporal patterns from EEG sequential data. Especially, the features are automatically discovered from the raw EEG data without any pre-processing step, eliminating humans from laborious feature design task. We also show that, in the epilepsy scenario, simple architectures can achieve competitive performance. Using simple architectures significantly benefits in the practical scenario considering their low computation complexity and reduced requirement for large training datasets. Using a public dataset, a multi-fold cross-validation scheme exhibited an average validation accuracy of 95.54\% and an average AUC of 0.9582 of the ROC curve among all sets defined in the experiment. This work reinforces the benefits of deep learning to be further attended in clinical applications and neuroscientific research.

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Image2Mesh: A Learning Framework for Single Image 3D Reconstruction

One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues such as computational complexity, unordered data, and lack of finer geometry. This paper demonstrates that a mesh representation (i.e. vertices and faces to form polygonal surfaces) is able to capture fine-grained geometry for 3D reconstruction tasks. A mesh however is also unstructured data similar to point clouds. We address this problem by proposing a learning framework to infer the parameters of a compact mesh representation rather than learning from the mesh itself. This compact representation encodes a mesh using free-form deformation and a sparse linear combination of models allowing us to reconstruct 3D meshes from single images. In contrast to prior work, we do not rely on silhouettes and landmarks to perform 3D reconstruction. We evaluate our method on synthetic and real-world datasets with very promising results. Our framework efficiently reconstructs 3D objects in a low-dimensional way while preserving its important geometrical aspects.

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Fine-Grained Retrieval of Sports Plays using Tree-Based Alignment of Trajectories

We propose a novel method for effective retrieval of multi-agent spatiotemporal tracking data. Retrieval of spatiotemporal tracking data offers several unique challenges compared to conventional text-based retrieval settings. Most notably, the data is fine-grained meaning that the specific location of agents is important in describing behavior. Additionally, the data often contains tracks of multiple agents (e.g., multiple players in a sports game), which generally leads to a permutational alignment problem when performing relevance estimation. Due to the frequent position swap of agents, it is difficult to maintain the correspondence of agents, and such issues make the pairwise comparison problematic for multi-agent spatiotemporal data. To address this issue, we propose a tree-based method to estimate the relevance between multi-agent spatiotemporal tracks. It uses a hierarchical structure to perform multi-agent data alignment and partitioning in a coarse-to-fine fashion. We validate our approach via user studies with domain experts. Our results show that our method boosts performance in retrieving similar sports plays -- especially in interactive situations where the user selects a subset of trajectories compared to current state-of-the-art methods.

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Probabilistic Surfel Fusion for Dense LiDAR Mapping

With the recent development of high-end LiDARs, more and more systems are able to continuously map the environment while moving and producing spatially redundant information. However, none of the previous approaches were able to effectively exploit this redundancy in a dense LiDAR mapping problem. In this paper, we present a new approach for dense LiDAR mapping using probabilistic surfel fusion. The proposed system is capable of reconstructing a high-quality dense surface element (surfel) map from spatially redundant multiple views. This is achieved by a proposed probabilistic surfel fusion along with a geometry considered data association. The proposed surfel data association method considers surface resolution as well as high measurement uncertainty along its beam direction which enables the mapping system to be able to control surface resolution without introducing spatial digitization. The proposed fusion method successfully suppresses the map noise level by considering measurement noise caused by laser beam incident angle and depth distance in a Bayesian filtering framework. Experimental results with simulated and real data for the dense surfel mapping prove the ability of the proposed method to accurately find the canonical form of the environment without further post-processing.

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