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Srinivas Tunuguntla

Publications and source records attributed to Srinivas Tunuguntla.

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Designing Ad Auctions with Targeting Information

Digital advertising publishers sell ad inventory that conveys targeting information, such as demographic, contextual, or behavioral audience segments, to advertisers. While revealing this information improves ad relevance, it can reduce competition and lower auction revenues. To address this trade-off, we develop the Information-Bundling Position Auction (IBPA), a general auction mechanism for search and display advertising that leverages targeting information while preserving competition. The mechanism treats the realized audience segment as the publisher's private information. For a given advertiser, IBPA implements information bundling through mixed-bundle pricing over segments; across advertisers, it applies the marginal-revenue framework to allocate impressions and determine payments. We show that IBPA is Bayesian incentive compatible and individually rational: truthful bidding forms a Bayes--Nash equilibrium and advertisers receive non-negative expected utility from participation. Moreover, IBPA achieves at least 63% of the revenue of the optimal feasible mechanism and weakly dominates all scalar-bid disclosure mechanisms, including generalized second-price (GSP) auctions. The mechanism also resolves the trade-off between targeting precision and market thickness: publisher revenue is increasing in information granularity and decreasing in disclosure granularity. Using auction-level data from a large retail media platform, we estimate advertiser valuation distributions and simulate counterfactual outcomes. Relative to GSP, IBPA increases publisher revenue by 91%, allocation rate by 26pp, advertiser welfare by 62%, and total welfare by 79%.

econ.GN

Prediction of the outcome of a Twenty-20 Cricket Match : A Machine Learning Approach

Twenty20 cricket, sometimes written Twenty-20, and often abbreviated to T20, is a short form of cricket. In a Twenty20 game the two teams of 11 players have a single innings each, which is restricted to a maximum of 20 overs. This version of cricket is especially unpredictable and is one of the reasons it has gained popularity over recent times. However, in this paper we try four different machine learning approaches for predicting the results of T20 Cricket Matches. Specifically we take in to account: previous performance statistics of the players involved in the competing teams, ratings of players obtained from reputed cricket statistics websites, clustering the players' with similar performance statistics and propose a novel method using an ELO based approach to rate players. We compare the performances of each of these feature engineering approaches by using different ML algorithms, including logistic regression, support vector machines, bayes network, decision tree, random forest.

cs.LG