Searcharxiv⌕ Search

arXiv subjects

Srinivasa G. Narasimhan

Publications and source records attributed to Srinivasa G. Narasimhan.

17 recordsLinked to original sources

A Theory of Shape Reconstruction from Heat Conduction and Shading

Shape from shading using a single image of a Lam- bertian surface is inherently ambiguous. When the light source direction is known, the surface normal estimation has a cone- ambiguity, which worsens when the source is unknown. Recently, shape from heat conduction has emerged as an approach that leverages heat transport equations to estimate the Shape Lapla- cian operator, an intrinsic measure of shape. However, deriving surface normals from the Laplacian operator encounters a local binary convex/concave ambiguity. Our contribution introduces a novel theory to resolve these local shape ambiguities (excluding a few degeneracies) without relying on priors like smoothness, by combining the cues from shading and heat conduction. Our method ensures the mathematical constraints of both shading and the Laplacian are satisfied simultaneously, even with an unknown light source. We validate our theory through simulations of complex shapes and analyze its performance in the presence of noise, as well as on a noisy single thermal video of real-world objects with complex shapes and material properties, including varying albedo.

cs.CV↗

VT-Intrinsic: Physics-Based Decomposition of Reflectance and Shading using a Single Visible-Thermal Image Pair

Decomposing a scene into its reflectance and shading is a challenge due to the lack of extensive ground-truth data for real-world scenes. We introduce a novel physics-based approach for intrinsic image decomposition using a pair of visible and thermal images. We leverage the principle that light not reflected from an opaque surface is absorbed and detected as heat by a thermal camera. This allows us to relate the ordinalities (or relative magnitudes) between visible and thermal image intensities to the ordinalities of shading and reflectance. The ordinalities enable dense self-supervision of an optimizing neural network to recover shading and reflectance. We perform quantitative evaluations with known reflectance and shading under natural and artificial lighting, and qualitative experiments across diverse scenes. The results demonstrate superior performance over both physics-based and recent learning-based methods, providing a path toward scalable real-world data curation with supervision.

cs.CV↗

Dual Band Thermal Videography: Separating Time-Varying Reflection and Emission Near Ambient Conditions

Long-wave infrared radiation captured by a thermal camera includes (a) emission from an object governed by its temperature and emissivity, and (b) reflected radiation from the surrounding environment. Separating these components is a long-standing challenge in thermography. Even when using multiple bands, the problem is under-determined without priors on emissivity. This difficulty is amplified in near ambient conditions, where emitted and reflected signals are of comparable magnitude. We present a dual-band thermal videography framework that reduces this ambiguity by combining two complementary ideas at a per-pixel level: (i) spectral cues (ratio of emissivity between bands is unknown but fixed), and (ii) temporal cues (object radiation changes smoothly while background radiation changes rapidly). We derive an image formation model and an algorithm to jointly estimate the object's emissivity at each band, and the time-varying object and background temperatures. Experiments with calibrated and uncalibrated emissivities in everyday scenes (e.g., coffee pot heating up, palm print on mirrors, reflections of moving people), demonstrate robust separation and recovery of temperature fields.

cs.CV↗

ROADWork: A Dataset and Benchmark for Learning to Recognize, Observe, Analyze and Drive Through Work Zones

Perceiving and autonomously navigating through work zones is a challenging and underexplored problem. Open datasets for this long-tailed scenario are scarce. We propose the ROADWork dataset to learn to recognize, observe, analyze, and drive through work zones. State-of-the-art foundation models fail when applied to work zones. Fine-tuning models on our dataset significantly improves perception and navigation in work zones. With ROADWork dataset, we discover new work zone images with higher precision (+32.5%) at a much higher rate (12.8$\times$) around the world. Open-vocabulary methods fail too, whereas fine-tuned detectors improve performance (+32.2 AP). Vision-Language Models (VLMs) struggle to describe work zones, but fine-tuning substantially improves performance (+36.7 SPICE). Beyond fine-tuning, we show the value of simple techniques. Video label propagation provides additional gains (+2.6 AP) for instance segmentation. While reading work zone signs, composing a detector and text spotter via crop-scaling improves performance +14.2% 1-NED). Composing work zone detections to provide context further reduces hallucinations (+3.9 SPICE) in VLMs. We predict navigational goals and compute drivable paths from work zone videos. Incorporating road work semantics ensures 53.6% goals have angular error (AE) < 0.5 (+9.9 %) and 75.3% pathways have AE < 0.5 (+8.1 %).

cs.CV↗

Digital Kitchen Remodeling: Editing and Relighting Intricate Indoor Scenes from a Single Panorama

We present a novel virtual staging application for kitchen remodeling from a single panorama. To ensure the realism of the virtual rendered scene, we capture real-world High Dynamic Range (HDR) panoramas and recover the absolute scene radiance for high-quality scene relighting. Our application pipeline consists of three key components: (1) HDR photography for capturing paired indoor and outdoor panoramas, (2) automatic kitchen layout generation with new kitchen components, and (3) an editable rendering pipeline that flexibly edits scene materials and relights the new virtual scene with global illumination. Additionally, we contribute a novel Pano-Pano HDR dataset with 141 paired indoor and outdoor panoramas and present a low-cost photometric calibration method for panoramic HDR photography.

cs.GR↗

Instance-Warp: Saliency Guided Image Warping for Unsupervised Domain Adaptation

Driving is challenging in conditions like night, rain, and snow. Lack of good labeled datasets has hampered progress in scene understanding under such conditions. Unsupervised Domain Adaptation (UDA) using large labeled clear-day datasets is a promising research direction in such cases. However, many UDA methods are trained with dominant scene backgrounds (e.g., roads, sky, sidewalks) that appear dramatically different across domains. As a result, they struggle to learn effective features of smaller and often sparse foreground objects (e.g., people, vehicles, signs). In this work, we improve UDA training by applying in-place image warping to focus on salient objects. We design instance-level saliency guidance to adaptively oversample object regions and undersample background areas, which reduces adverse effects from background context and enhances backbone feature learning. Our approach improves adaptation across geographies, lighting, and weather conditions, and is agnostic to the task (segmentation, detection), domain adaptation algorithm, saliency guidance, and underlying model architecture. Result highlights include +6.1 mAP50 for BDD100K Clear $\rightarrow$ DENSE Foggy, +3.7 mAP50 for BDD100K Day $\rightarrow$ Night, +3.0 mAP50 for BDD100K Clear $\rightarrow$ Rainy, and +6.3 mIoU for Cityscapes $\rightarrow$ ACDC. Besides, Our method adds minimal training memory and no additional inference latency. Code is available at https://github.com/ShenZheng2000/Instance-Warp

cs.CV↗

WALT3D: Generating Realistic Training Data from Time-Lapse Imagery for Reconstructing Dynamic Objects under Occlusion

Current methods for 2D and 3D object understanding struggle with severe occlusions in busy urban environments, partly due to the lack of large-scale labeled ground-truth annotations for learning occlusion. In this work, we introduce a novel framework for automatically generating a large, realistic dataset of dynamic objects under occlusions using freely available time-lapse imagery. By leveraging off-the-shelf 2D (bounding box, segmentation, keypoint) and 3D (pose, shape) predictions as pseudo-groundtruth, unoccluded 3D objects are identified automatically and composited into the background in a clip-art style, ensuring realistic appearances and physically accurate occlusion configurations. The resulting clip-art image with pseudo-groundtruth enables efficient training of object reconstruction methods that are robust to occlusions. Our method demonstrates significant improvements in both 2D and 3D reconstruction, particularly in scenarios with heavily occluded objects like vehicles and people in urban scenes.

cs.CV↗

Virtual Home Staging: Inverse Rendering and Editing an Indoor Panorama under Natural Illumination

We propose a novel inverse rendering method that enables the transformation of existing indoor panoramas with new indoor furniture layouts under natural illumination. To achieve this, we captured indoor HDR panoramas along with real-time outdoor hemispherical HDR photographs. Indoor and outdoor HDR images were linearly calibrated with measured absolute luminance values for accurate scene relighting. Our method consists of three key components: (1) panoramic furniture detection and removal, (2) automatic floor layout design, and (3) global rendering with scene geometry, new furniture objects, and a real-time outdoor photograph. We demonstrate the effectiveness of our workflow in rendering indoor scenes under different outdoor illumination conditions. Additionally, we contribute a new calibrated HDR (Cali-HDR) dataset that consists of 137 calibrated indoor panoramas and their associated outdoor photographs.

cs.CV↗

TPSeNCE: Towards Artifact-Free Realistic Rain Generation for Deraining and Object Detection in Rain

Rain generation algorithms have the potential to improve the generalization of deraining methods and scene understanding in rainy conditions. However, in practice, they produce artifacts and distortions and struggle to control the amount of rain generated due to a lack of proper constraints. In this paper, we propose an unpaired image-to-image translation framework for generating realistic rainy images. We first introduce a Triangular Probability Similarity (TPS) constraint to guide the generated images toward clear and rainy images in the discriminator manifold, thereby minimizing artifacts and distortions during rain generation. Unlike conventional contrastive learning approaches, which indiscriminately push negative samples away from the anchors, we propose a Semantic Noise Contrastive Estimation (SeNCE) strategy and reassess the pushing force of negative samples based on the semantic similarity between the clear and the rainy images and the feature similarity between the anchor and the negative samples. Experiments demonstrate realistic rain generation with minimal artifacts and distortions, which benefits image deraining and object detection in rain. Furthermore, the method can be used to generate realistic snowy and night images, underscoring its potential for broader applicability. Code is available at https://github.com/ShenZheng2000/TPSeNCE.

cs.CV↗

Toward Planet-Wide Traffic Camera Calibration

Despite the widespread deployment of outdoor cameras, their potential for automated analysis remains largely untapped due, in part, to calibration challenges. The absence of precise camera calibration data, including intrinsic and extrinsic parameters, hinders accurate real-world distance measurements from captured videos. To address this, we present a scalable framework that utilizes street-level imagery to reconstruct a metric 3D model, facilitating precise calibration of in-the-wild traffic cameras. Notably, our framework achieves 3D scene reconstruction and accurate localization of over 100 global traffic cameras and is scalable to any camera with sufficient street-level imagery. For evaluation, we introduce a dataset of 20 fully calibrated traffic cameras, demonstrating our method's significant enhancements over existing automatic calibration techniques. Furthermore, we highlight our approach's utility in traffic analysis by extracting insights via 3D vehicle reconstruction and speed measurement, thereby opening up the potential of using outdoor cameras for automated analysis.

cs.CV↗

Learned Two-Plane Perspective Prior based Image Resampling for Efficient Object Detection

Real-time efficient perception is critical for autonomous navigation and city scale sensing. Orthogonal to architectural improvements, streaming perception approaches have exploited adaptive sampling improving real-time detection performance. In this work, we propose a learnable geometry-guided prior that incorporates rough geometry of the 3D scene (a ground plane and a plane above) to resample images for efficient object detection. This significantly improves small and far-away object detection performance while also being more efficient both in terms of latency and memory. For autonomous navigation, using the same detector and scale, our approach improves detection rate by +4.1 $AP_{S}$ or +39% and in real-time performance by +5.3 $sAP_{S}$ or +63% for small objects over state-of-the-art (SOTA). For fixed traffic cameras, our approach detects small objects at image scales other methods cannot. At the same scale, our approach improves detection of small objects by 195% (+12.5 $AP_{S}$) over naive-downsampling and 63% (+4.2 $AP_{S}$) over SOTA.

cs.CV↗

Learning Continuous Implicit Representation for Near-Periodic Patterns

Near-Periodic Patterns (NPP) are ubiquitous in man-made scenes and are composed of tiled motifs with appearance differences caused by lighting, defects, or design elements. A good NPP representation is useful for many applications including image completion, segmentation, and geometric remapping. But representing NPP is challenging because it needs to maintain global consistency (tiled motifs layout) while preserving local variations (appearance differences). Methods trained on general scenes using a large dataset or single-image optimization struggle to satisfy these constraints, while methods that explicitly model periodicity are not robust to periodicity detection errors. To address these challenges, we learn a neural implicit representation using a coordinate-based MLP with single image optimization. We design an input feature warping module and a periodicity-guided patch loss to handle both global consistency and local variations. To further improve the robustness, we introduce a periodicity proposal module to search and use multiple candidate periodicities in our pipeline. We demonstrate the effectiveness of our method on more than 500 images of building facades, friezes, wallpapers, ground, and Mondrian patterns on single and multi-planar scenes.

cs.CV↗

Semantically Supervised Appearance Decomposition for Virtual Staging from a Single Panorama

We describe a novel approach to decompose a single panorama of an empty indoor environment into four appearance components: specular, direct sunlight, diffuse and diffuse ambient without direct sunlight. Our system is weakly supervised by automatically generated semantic maps (with floor, wall, ceiling, lamp, window and door labels) that have shown success on perspective views and are trained for panoramas using transfer learning without any further annotations. A GAN-based approach supervised by coarse information obtained from the semantic map extracts specular reflection and direct sunlight regions on the floor and walls. These lighting effects are removed via a similar GAN-based approach and a semantic-aware inpainting step. The appearance decomposition enables multiple applications including sun direction estimation, virtual furniture insertion, floor material replacement, and sun direction change, providing an effective tool for virtual home staging. We demonstrate the effectiveness of our approach on a large and recently released dataset of panoramas of empty homes.

cs.GR↗

Active Safety Envelopes using Light Curtains with Probabilistic Guarantees

To safely navigate unknown environments, robots must accurately perceive dynamic obstacles. Instead of directly measuring the scene depth with a LiDAR sensor, we explore the use of a much cheaper and higher resolution sensor: programmable light curtains. Light curtains are controllable depth sensors that sense only along a surface that a user selects. We use light curtains to estimate the safety envelope of a scene: a hypothetical surface that separates the robot from all obstacles. We show that generating light curtains that sense random locations (from a particular distribution) can quickly discover the safety envelope for scenes with unknown objects. Importantly, we produce theoretical safety guarantees on the probability of detecting an obstacle using random curtains. We combine random curtains with a machine learning based model that forecasts and tracks the motion of the safety envelope efficiently. Our method accurately estimates safety envelopes while providing probabilistic safety guarantees that can be used to certify the efficacy of a robot perception system to detect and avoid dynamic obstacles. We evaluate our approach in a simulated urban driving environment and a real-world environment with moving pedestrians using a light curtain device and show that we can estimate safety envelopes efficiently and effectively. Project website: https://siddancha.github.io/projects/active-safety-envelopes-with-guarantees

cs.LG↗

TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Video

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt a synthetically trained model to real-world sequences in a self-supervised manner for detailed surface geometry and high-resolution texture estimation. In practice, we train our models on a short example sequence for self-adaptation and the model runs at interactive framerate afterwards. We validate TexMesh on synthetic and real-world data, and show it outperforms the state of art quantitatively and qualitatively.

cs.CV↗

Active Perception using Light Curtains for Autonomous Driving

Most real-world 3D sensors such as LiDARs perform fixed scans of the entire environment, while being decoupled from the recognition system that processes the sensor data. In this work, we propose a method for 3D object recognition using light curtains, a resource-efficient controllable sensor that measures depth at user-specified locations in the environment. Crucially, we propose using prediction uncertainty of a deep learning based 3D point cloud detector to guide active perception. Given a neural network's uncertainty, we derive an optimization objective to place light curtains using the principle of maximizing information gain. Then, we develop a novel and efficient optimization algorithm to maximize this objective by encoding the physical constraints of the device into a constraint graph and optimizing with dynamic programming. We show how a 3D detector can be trained to detect objects in a scene by sequentially placing uncertainty-guided light curtains to successively improve detection accuracy. Code and details can be found on the project webpage: http://siddancha.github.io/projects/active-perception-light-curtains.

cs.CV↗

Spatiotemporal Bundle Adjustment for Dynamic 3D Human Reconstruction in the Wild

Bundle adjustment jointly optimizes camera intrinsics and extrinsics and 3D point triangulation to reconstruct a static scene. The triangulation constraint, however, is invalid for moving points captured in multiple unsynchronized videos and bundle adjustment is not designed to estimate the temporal alignment between cameras. We present a spatiotemporal bundle adjustment framework that jointly optimizes four coupled sub-problems: estimating camera intrinsics and extrinsics, triangulating static 3D points, as well as sub-frame temporal alignment between cameras and computing 3D trajectories of dynamic points. Key to our joint optimization is the careful integration of physics-based motion priors within the reconstruction pipeline, validated on a large motion capture corpus of human subjects. We devise an incremental reconstruction and alignment algorithm to strictly enforce the motion prior during the spatiotemporal bundle adjustment. This algorithm is further made more efficient by a divide and conquer scheme while still maintaining high accuracy. We apply this algorithm to reconstruct 3D motion trajectories of human bodies in dynamic events captured by multiple uncalibrated and unsynchronized video cameras in the wild. To make the reconstruction visually more interpretable, we fit a statistical 3D human body model to the asynchronous video streams.Compared to the baseline, the fitting significantly benefits from the proposed spatiotemporal bundle adjustment procedure. Because the videos are aligned with sub-frame precision, we reconstruct 3D motion at much higher temporal resolution than the input videos.

cs.CV↗