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Srinivasa Narasimhan

Publications and source records attributed to Srinivasa Narasimhan.

At least 19 recordsLinked to original sources

MapLightning: Online Vectorized HD Map Construction with 1D Map Tokens

Online vectorized HD map construction is essential for scaling safe autonomous driving and requires accurate, real-time inference. Prior methods typically rely on dense bird's-eye-view (BEV) grids as the intermediate representation. We propose \textit{MapLightning}, which replaces the dense BEV grid with a compact set of 1D learnable map tokens. To construct map tokens from image features, we choose self-attention over vanilla cross-attention because it enables joint interactions and contextual aggregation among image and map tokens. Our transformer-based mapper concatenates map and image tokens, applies full self-attention, discards the image tokens, and retains the updated map tokens for decoding. This design offers three advantages. First, our representation is efficient, using fewer tokens, consuming less memory, and running faster. Second, the lightweight design allows the map decoder to use full rather than deformable cross-attention for better global context. Third, unlike BEV-based methods, our network does not use camera projection parameters, making it robust to camera-extrinsic perturbations. MapLightning uses up to 16.7$\times$ fewer intermediate tokens than dense BEV-based methods and achieves state-of-the-art accuracy and efficiency on nuScenes and Argoverse~2. Its lightweight variant surpasses MapTRv2 by +10.1 mAP on nuScenes and +16.2 mAP on Argoverse~2, while delivering 1.73$\times$ faster inference (40+ FPS) with 53\% less memory. We further show improvements on uncertainty-aware map construction and downstream trajectory prediction. Code and models will be released.

cs.CV↗

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given $K$ ($\approx 5$) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be $\textit{invariant}$ to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/

cs.CV↗

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.

cs.CV↗

WarpI2I: Image Warping for Image-to-Image Translation

Image-to-image (I2I) translation has achieved strong results in tasks like human relighting and driving scene translation using latent diffusion models (LDMs). However, compact LDMs often struggle to preserve fine-grained structures because the encoder compresses high-resolution inputs into a spatially downsampled latent space. To address this issue, we propose a simple saliency-guided warp-unwarp framework that reallocates spatial representation toward salient regions before encoding, enabling better preservation of structural details without increasing latent resolution. The warped image is processed by the original diffusion model and then mapped back via an inverse warp. In addition, we propose a simple and efficient outpainting-based synthetic data generation pipeline to produce high-quality paired data for image relighting. Our method is model-agnostic, requires no architectural modification, and introduces negligible computational overhead. Experiments on human relighting, driving scene relighting, and translation demonstrate improved structural preservation, lighting faithfulness, and image quality, with our framework extending naturally to video via frame-by-frame application with good temporal stability. Project Webpage: https://shenzheng2000.github.io/WarpI2I.github.io

cs.CV↗

Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos

Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.

cs.CV↗

PhyCo: Learning Controllable Physical Priors for Generative Motion

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes-without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.

cs.CV↗

RAD-LAD: Rule and Language Grounded Autonomous Driving in Real-Time

We present LAD, a real-time language--action planner with an interruptible architecture that produces a motion plan in a single forward pass (~20 Hz) or generates textual reasoning alongside a motion plan (~10 Hz). LAD is fast enough for real-time closed-loop deployment, achieving ~3x lower latency than prior driving language models while setting a new learning-based state of the art on nuPlan Test14-Hard and InterPlan. We also introduce RAD, a rule-based planner designed to address structural limitations of PDM-Closed. RAD achieves state-of-the-art performance among rule-based planners on nuPlan Test14-Hard and InterPlan. Finally, we show that combining RAD and LAD enables hybrid planning that captures the strengths of both approaches. This hybrid system demonstrates that rules and learning provide complementary capabilities: rules support reliable maneuvering, while language enables adaptive and explainable decision-making.

cs.RO↗

Indoor Heat Estimation from a Single Visible-Light Panorama

This paper introduces a novel image-based rendering technique for jointly estimating indoor lighting and thermal conditions from paired indoor-outdoor high dynamic range (HDR) panoramas. Our method uses the indoor panorama to estimate the 3D floor layout, while the corresponding outdoor panorama serves as an environment map to infer spatially-varying illumination and material properties. Assuming indoor surfaces are Lambertian and that all heat originates from outdoor visible light, we model the relationship between light transport and heat transfer, and perform transient heat simulations to generate indoor temperature distributions. The simulated heat maps are validated against real-world thermal images captured with an infrared camera. This approach supports photorealistic and physically informed visualization, enabling integrated light and heat estimation to advance traditional virtual home staging.

cs.CV↗

Scaling Group Inference for Diverse and High-Quality Generation

Generative models typically sample outputs independently, and recent inference-time guidance and scaling algorithms focus on improving the quality of individual samples. However, in real-world applications, users are often presented with a set of multiple images (e.g., 4-8) for each prompt, where independent sampling tends to lead to redundant results, limiting user choices and hindering idea exploration. In this work, we introduce a scalable group inference method that improves both the diversity and quality of a group of samples. We formulate group inference as a quadratic integer assignment problem: candidate outputs are modeled as graph nodes, and a subset is selected to optimize sample quality (unary term) while maximizing group diversity (binary term). To substantially improve runtime efficiency, we progressively prune the candidate set using intermediate predictions, allowing our method to scale up to large candidate sets. Extensive experiments show that our method significantly improves group diversity and quality compared to independent sampling baselines and recent inference algorithms. Our framework generalizes across a wide range of tasks, including text-to-image, image-to-image, image prompting, and video generation, enabling generative models to treat multiple outputs as cohesive groups rather than independent samples.

cs.CV↗

Accenture-NVS1: A Novel View Synthesis Dataset

This paper introduces ACC-NVS1, a specialized dataset designed for research on Novel View Synthesis specifically for airborne and ground imagery. Data for ACC-NVS1 was collected in Austin, TX and Pittsburgh, PA in 2023 and 2024. The collection encompasses six diverse real-world scenes captured from both airborne and ground cameras, resulting in a total of 148,000 images. ACC-NVS1 addresses challenges such as varying altitudes and transient objects. This dataset is intended to supplement existing datasets, providing additional resources for comprehensive research, rather than serving as a benchmark.

cs.CV↗

AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesis

We explore the task of geometric reconstruction of images captured from a mixture of ground and aerial views. Current state-of-the-art learning-based approaches fail to handle the extreme viewpoint variation between aerial-ground image pairs. Our hypothesis is that the lack of high-quality, co-registered aerial-ground datasets for training is a key reason for this failure. Such data is difficult to assemble precisely because it is difficult to reconstruct in a scalable way. To overcome this challenge, we propose a scalable framework combining pseudo-synthetic renderings from 3D city-wide meshes (e.g., Google Earth) with real, ground-level crowd-sourced images (e.g., MegaDepth). The pseudo-synthetic data simulates a wide range of aerial viewpoints, while the real, crowd-sourced images help improve visual fidelity for ground-level images where mesh-based renderings lack sufficient detail, effectively bridging the domain gap between real images and pseudo-synthetic renderings. Using this hybrid dataset, we fine-tune several state-of-the-art algorithms and achieve significant improvements on real-world, zero-shot aerial-ground tasks. For example, we observe that baseline DUSt3R localizes fewer than 5% of aerial-ground pairs within 5 degrees of camera rotation error, while fine-tuning with our data raises accuracy to nearly 56%, addressing a major failure point in handling large viewpoint changes. Beyond camera estimation and scene reconstruction, our dataset also improves performance on downstream tasks like novel-view synthesis in challenging aerial-ground scenarios, demonstrating the practical value of our approach in real-world applications.

cs.CV↗

Object-level Visual Prompts for Compositional Image Generation

We introduce a method for composing object-level visual prompts within a text-to-image diffusion model. Our approach addresses the task of generating semantically coherent compositions across diverse scenes and styles, similar to the versatility and expressiveness offered by text prompts. A key challenge in this task is to preserve the identity of the objects depicted in the input visual prompts, while also generating diverse compositions across different images. To address this challenge, we introduce a new KV-mixed cross-attention mechanism, in which keys and values are learned from distinct visual representations. The keys are derived from an encoder with a small bottleneck for layout control, whereas the values come from a larger bottleneck encoder that captures fine-grained appearance details. By mixing keys and values from these complementary sources, our model preserves the identity of the visual prompts while supporting flexible variations in object arrangement, pose, and composition. During inference, we further propose object-level compositional guidance to improve the method's identity preservation and layout correctness. Results show that our technique produces diverse scene compositions that preserve the unique characteristics of each visual prompt, expanding the creative potential of text-to-image generation.

cs.CV↗

Incorporating dense metric depth into neural 3D representations for view synthesis and relighting

Synthesizing accurate geometry and photo-realistic appearance of small scenes is an active area of research with compelling use cases in gaming, virtual reality, robotic-manipulation, autonomous driving, convenient product capture, and consumer-level photography. When applying scene geometry and appearance estimation techniques to robotics, we found that the narrow cone of possible viewpoints due to the limited range of robot motion and scene clutter caused current estimation techniques to produce poor quality estimates or even fail. On the other hand, in robotic applications, dense metric depth can often be measured directly using stereo and illumination can be controlled. Depth can provide a good initial estimate of the object geometry to improve reconstruction, while multi-illumination images can facilitate relighting. In this work we demonstrate a method to incorporate dense metric depth into the training of neural 3D representations and address an artifact observed while jointly refining geometry and appearance by disambiguating between texture and geometry edges. We also discuss a multi-flash stereo camera system developed to capture the necessary data for our pipeline and show results on relighting and view synthesis with a few training views.

cs.CV↗

Robot Safety Monitoring using Programmable Light Curtains

As factories continue to evolve into collaborative spaces with multiple robots working together with human supervisors in the loop, ensuring safety for all actors involved becomes critical. Currently, laser-based light curtain sensors are widely used in factories for safety monitoring. While these conventional safety sensors meet high accuracy standards, they are difficult to reconfigure and can only monitor a fixed user-defined region of space. Furthermore, they are typically expensive. Instead, we leverage a controllable depth sensor, programmable light curtains (PLC), to develop an inexpensive and flexible real-time safety monitoring system for collaborative robot workspaces. Our system projects virtual dynamic safety envelopes that tightly envelop the moving robot at all times and detect any objects that intrude the envelope. Furthermore, we develop an instrumentation algorithm that optimally places (multiple) PLCs in a workspace to maximize the visibility coverage of robots. Our work enables fence-less human-robot collaboration, while scaling to monitor multiple robots with few sensors. We analyze our system in a real manufacturing testbed with four robot arms and demonstrate its capabilities as a fast, accurate, and inexpensive safety monitoring solution.

cs.RO↗

One-Step Image Translation with Text-to-Image Models

In this work, we address two limitations of existing conditional diffusion models: their slow inference speed due to the iterative denoising process and their reliance on paired data for model fine-tuning. To tackle these issues, we introduce a general method for adapting a single-step diffusion model to new tasks and domains through adversarial learning objectives. Specifically, we consolidate various modules of the vanilla latent diffusion model into a single end-to-end generator network with small trainable weights, enhancing its ability to preserve the input image structure while reducing overfitting. We demonstrate that, for unpaired settings, our model CycleGAN-Turbo outperforms existing GAN-based and diffusion-based methods for various scene translation tasks, such as day-to-night conversion and adding/removing weather effects like fog, snow, and rain. We extend our method to paired settings, where our model pix2pix-Turbo is on par with recent works like Control-Net for Sketch2Photo and Edge2Image, but with a single-step inference. This work suggests that single-step diffusion models can serve as strong backbones for a range of GAN learning objectives. Our code and models are available at https://github.com/GaParmar/img2img-turbo.

cs.CV↗

Active Velocity Estimation using Light Curtains via Self-Supervised Multi-Armed Bandits

To navigate in an environment safely and autonomously, robots must accurately estimate where obstacles are and how they move. Instead of using expensive traditional 3D sensors, we explore the use of a much cheaper, faster, and higher resolution alternative: programmable light curtains. Light curtains are a controllable depth sensor that sense only along a surface that the user selects. We adapt a probabilistic method based on particle filters and occupancy grids to explicitly estimate the position and velocity of 3D points in the scene using partial measurements made by light curtains. The central challenge is to decide where to place the light curtain to accurately perform this task. We propose multiple curtain placement strategies guided by maximizing information gain and verifying predicted object locations. Then, we combine these strategies using an online learning framework. We propose a novel self-supervised reward function that evaluates the accuracy of current velocity estimates using future light curtain placements. We use a multi-armed bandit framework to intelligently switch between placement policies in real time, outperforming fixed policies. We develop a full-stack navigation system that uses position and velocity estimates from light curtains for downstream tasks such as localization, mapping, path-planning, and obstacle avoidance. This work paves the way for controllable light curtains to accurately, efficiently, and purposefully perceive and navigate complex and dynamic environments. Project website: https://siddancha.github.io/projects/active-velocity-estimation/

cs.RO↗

Overcoming the tradeoff between confinement and focal distance using virtual ultrasonic optical waveguides

Conventional optical lenses have been used to focus light from outside without disturbing the medium. The focused spot size is proportional to the focal distance in a conventional lens, resulting in a tradeoff between depth of penetration in the target medium and spatial resolution. We have shown that virtual ultrasonically sculpted gradient-index (GRIN) optical waveguides can be formed in the target medium to guide and steer light without disturbing the medium. Here, we demonstrate that such virtual waveguides can relay an externally focused beam of light through the medium beyond the focal distance of an external physical lens to extend the penetration depth without compromising the spot size. Moreover, the spot size can be tuned by reconfiguring the virtual waveguide. We show that these virtual GRIN waveguides can be formed in transparent as well as turbid media to enhance the confinement and contrast ratio of the focused beam of light at the target location. This method can be extended to realize complex optical systems of external physical lenses and in situ virtual waveguides to extend the reach and flexibility of optical methods.

physics.optics↗

4D Visualization of Dynamic Events from Unconstrained Multi-View Videos

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose static and dynamic aspects of an event. Though captured from discrete viewpoints, this model enables us to move around the space-time of the event continuously. This model allows us to create virtual cameras that facilitate: (1) freezing the time and exploring views; (2) freezing a view and moving through time; and (3) simultaneously changing both time and view. We can also edit the videos and reveal occluded objects for a given view if it is visible in any of the other views. We validate our approach on challenging in-the-wild events captured using up to 15 mobile cameras.

cs.CV↗