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Srinivasan Seshan

Publications and source records attributed to Srinivasan Seshan.

15 recordsLinked to original sources

Flame3D: Zero-shot Compositional Reasoning of 3D Scenes with Agentic Language Models

3D scene understanding spans reasoning about free space, object grounding, hypothetical object insertions, complex geometric relationships, and integrating all of these with external tools and data sources. Existing 3D understanding methods typically rely on large-scale 3D-language training or focus on object grounding and simple spatial relationships. We argue that the broad generalization that motivates 3D-language training can be achieved at inference time, without 3D-specific training. We propose Flame3D, a training-free framework that represents scenes as editable visual-textual 3D memories and exposes them to an off-the-shelf MLLM through composable spatial tools. Flame3D also lets the agent synthesize custom spatial programs at inference time, enabling open-ended reasoning over layouts, empty space, and objects not yet present in the scene. External data and corrections can be added to the memory without retraining. In addition to showing competitive performance to finetuned 3D-LMM methods on ScanQA, we study multi-hop 3D reasoning capabilities of Flame3D by evaluating it on a curated compositional spatial-reasoning benchmark, Compose3D. We find that fixed tools fall short and that the agent's ability to synthesize spatial operations at inference time is essential. These results invite the question: should future progress in 3D scene understanding focus on richer scene memories and expressive compositional abstractions?

cs.CV

ECCO: Leveraging Cross-Camera Correlations for Efficient Live Video Continuous Learning

Recent advances in video analytics address real-time data drift by continuously retraining specialized, lightweight DNN models for individual cameras. However, the current practice of retraining a separate model for each camera suffers from high compute and communication costs, making it unscalable. We present ECCO, a new video analytics framework designed for resource-efficient continuous learning. The key insight is that the data drift, which necessitates model retraining, often shows temporal and spatial correlations across nearby cameras. By identifying cameras that experience similar drift and retraining a shared model for them, ECCO can substantially reduce the associated compute and communication costs. Specifically, ECCO introduces: (i) a lightweight grouping algorithm that dynamically forms and updates camera groups; (ii) a GPU allocator that dynamically assigns GPU resources across different groups to improve retraining accuracy and ensure fairness; and (iii) a transmission controller at each camera that configures frame sampling and coordinates bandwidth sharing with other cameras based on its assigned GPU resources. We conducted extensive evaluations on three distinctive datasets for two vision tasks. Compared to leading baselines, ECCO improves retraining accuracy by 6.7%-18.1% using the same compute and communication resources, or supports 3.3 times more concurrent cameras at the same accuracy.

cs.DC

Toward Co-adapting Machine Learning Job Shape and Cluster Topology

Allocating resources to distributed machine learning jobs in multi-tenant torus-topology clusters must meet each job's specific placement and communication requirements, which are typically described using shapes. There is an inherent tension between minimizing network contention and maximizing cluster utilization when placing various-shaped jobs. While existing schedulers typically optimize for one objective at the expense of the other, we demonstrate that both can be achieved simultaneously. Our proposed approach, RFold, adapts both job shapes and the underlying cluster topology at runtime. This is accomplished by combining two techniques: (1) identifying homomorphic job shapes that support the jobs communication needs, and (2) reconfiguring the optical circuit switch-enabled topology to support more diverse job shapes. Preliminary evaluation performed on a 4096-node torus cluster simulator indicates that RFold can improve absolute cluster utilization by 57% and reduce job completion time by up to 11x relative to existing methods

cs.DC

OpenFLAME: Federated Visual Positioning System to Enable Large-Scale Augmented Reality Applications

World-scale augmented reality (AR) applications need a ubiquitous 6DoF localization backend to anchor content to the real world consistently across devices. Large organizations such as Google and Niantic are 3D scanning outdoor public spaces in order to build their own Visual Positioning Systems (VPS). These centralized VPS solutions fail to meet the needs of many future AR applications -- they do not cover private indoor spaces because of privacy concerns, regulations, and the labor bottleneck of updating and maintaining 3D scans. In this paper, we present OpenFLAME, a federated VPS backend that allows independent organizations to 3D scan and maintain a separate VPS service for their own spaces. This enables access control of indoor 3D scans, distributed maintenance of the VPS backend, and encourages larger coverage. Sharding of VPS services introduces several unique challenges -- coherency of localization results across spaces, quality control of VPS services, selection of the right VPS service for a location, and many others. We introduce the concept of federated image-based localization and provide reference solutions for managing and merging data across maps without sharing private data.

cs.CV

OpenFLAME: A Federated Spatial Naming Infrastructure

Spatial applications, i.e., applications that tie digital information with the physical world, have improved many of our daily activities, such as navigation and ride-sharing. This class of applications also holds significant promise of enabling new industries such as augmented reality and robotics. The development of these applications is enabled by a system that can resolve real-world locations to names, or a spatial naming system. Today, mapping platforms provided by organizations like Google and Apple serve as spatial naming systems. These maps are centralized and primarily cover outdoor spaces. We envision that future spatial applications, such as persistent world-scale augmented reality, would require detailed and precise spatial data across indoor and outdoor spaces. The scale of cartography efforts required to survey indoor spaces and their privacy needs inhibit existing centralized maps from incorporating such spaces into their platform. In this paper, we present the design and implementation of OpenFLAME stands for Open Federated Localization and Mapping Engine, a federated spatial naming system, or in other words, a federated mapping infrastructure. It enables independent parties to manage and serve their own maps of physical regions. This unlocks scalability of map management, isolation, and privacy of maps. The discovery system that identifies maps hosted at a given location is a primary component of our system. We implement OpenFLAME on top of the existing Domain Name System (DNS), which enables us to leverage its existing infrastructure. We implement map services such as address-to-location mapping, routing, and localization on top of our federated mapping infrastructure.

cs.DC

Uniting the World by Dividing it: Federated Maps to Enable Spatial Applications

The emergence of the Spatial Web -- the Web where content is tied to real-world locations has the potential to improve and enable many applications such as augmented reality, navigation, robotics, and more. The Spatial Web is missing a key ingredient that is impeding its growth -- a spatial naming system to resolve real-world locations to names. Today's spatial naming systems are digital maps such as Google and Apple maps. These maps and the location-based services provided on top of these maps are primarily controlled by a few large corporations and mostly cover outdoor public spaces. Emerging classes of applications, such as persistent world-scale augmented reality, require detailed maps of both outdoor and indoor spaces. Existing centralized mapping infrastructures are proving insufficient for such applications because of the scale of cartography efforts required and the privacy of indoor map data. In this paper, we present a case for a federated spatial naming system, or in other words, a federated mapping infrastructure. This enables disparate parties to manage and serve their own maps of physical regions and unlocks scalability of map management, isolation and privacy of maps. Map-related services such as address-to-location mapping, location-based search, and routing needs re-architecting to work on federated maps. We discuss some essential services and practicalities of enabling these services.

cs.DC

Contracts: A unified lens on congestion control robustness, fairness, congestion, and generality

Congestion control algorithms (CCAs) operate in partially observable environments, lacking direct visibility into link capacities, or competing flows. To ensure fair sharing of network resources, CCAs communicate their fair share through observable signals. For instance, Reno's fair share is encoded as $\propto 1/\sqrt{\texttt{loss rate}}$. We call such communication mechanisms \emph{contracts}. We show that the design choice of contracts fixes key steady-state performance metrics, including robustness to errors in congestion signals, fairness, amount of congestion (e.g., delay, loss), and generality (e.g., range of supported link rates). This results in fundamental tradeoffs between these metrics. Using properties of contracts we also identify design pitfalls that lead to starvation (extreme unfairness). We argue that CCA design and analysis should start with contracts to conscientiously pick tradeoffs and avoid pitfalls. We empirically validate our findings and discuss their implications on CCA design and network measurement.

cs.NI

SQP: Congestion Control for Low-Latency Interactive Video Streaming

This paper presents the design and evaluation of SQP, a congestion control algorithm (CCA) for interactive video streaming applications that need to stream high-bitrate compressed video with very low end-to-end frame delay (eg. AR streaming, cloud gaming). SQP uses frame-coupled, paced packet trains to sample the network bandwidth, and uses an adaptive one-way delay measurement to recover from queuing, for low, bounded queuing delay. SQP rapidly adapts to changes in the link bandwidth, ensuring high utilization and low frame delay, and also achieves competitive bandwidth shares when competing with queue-building flows within an acceptable delay envelope. SQP has good fairness properties, and works well on links with shallow buffers. In real-world A/B testing of SQP against Copa in Google's AR streaming platform, SQP achieves 27% and 15% more sessions with high bitrate and low frame delay for LTE and Wi-Fi, respectively. When competing with queue-building traffic like Cubic and BBR, SQP achieves 2-3X higher bandwidth compared to GoogCC (WebRTC), Sprout, and PCC-Vivace, and comparable performance to Copa (with mode switching).

cs.NI

CC-Fuzz: Genetic algorithm-based fuzzing for stress testing congestion control algorithms

Congestion control research has experienced a significant increase in interest in the past few years, with many purpose-built algorithms being designed with the needs of specific applications in mind. These algorithms undergo limited testing before being deployed on the Internet, where they interact with other congestion control algorithms and run across a variety of network conditions. This often results in unforeseen performance issues in the wild due to algorithmic inadequacies or implementation bugs, and these issues are often hard to identify since packet traces are not available. In this paper, we present CC-Fuzz, an automated congestion control testing framework that uses a genetic search algorithm in order to stress test congestion control algorithms by generating adversarial network traces and traffic patterns. Initial results using this approach are promising - CC-Fuzz automatically found a bug in BBR that causes it to stall permanently, and is able to automatically discover the well-known low-rate TCP attack, among other things.

cs.NI

A Roadmap for Enabling a Future-Proof In-Network Computing Data Plane Ecosystem

As the vision of in-network computing becomes more mature, we see two parallel evolutionary trends. First, we see the evolution of richer, more demanding applications that require capabilities beyond programmable switching ASICs. Second, we see the evolution of diverse data plane technologies with many other future capabilities on the horizon. While some point solutions exist to tackle the intersection of these trends, we see several ecosystem-level disconnects today; e.g., the need to refactor applications for new data planes, lack of systematic guidelines to inform the development of future data plane capabilities, and lack of holistic runtime frameworks for network operators. In this paper, we use a simple-yet-instructive emerging application-data plane combination to highlight these disconnects. Drawing on these lessons, we sketch a high-level roadmap and guidelines for the community to tackle these to create a more thriving "future-proof" data plane ecosystem.

cs.NI

Sketchy With a Chance of Adoption: Can Sketch-Based Telemetry Be Ready for Prime Time?

Sketching algorithms or sketches have emerged as a promising alternative to the traditional packet sampling-based network telemetry solutions. At a high level, they are attractive because of their high resource efficiency and accuracy guarantees. While there have been significant recent advances in various aspects of sketching for networking tasks, many fundamental challenges remain unsolved that are likely stumbling blocks for adoption. Our contribution in this paper is in identifying and formulating these research challenges across the ecosystem encompassing network operators, platform vendors/developers, and algorithm designers. We hope that these serve as a necessary fillip for the community to enable the broader adoption of sketch-based telemetry.

cs.NI

PARI: A Probabilistic Approach to AS Relationships Inference

Over the last two decades, several algorithms have been proposed to infer the type of relationship between Autonomous Systems (ASes). While the recent works have achieved increasingly higher accuracy, there has not been a systematic study on the uncertainty of AS relationship inference. In this paper, we analyze the factors contributing to this uncertainty and introduce a new paradigm to explicitly model the uncertainty and reflect it in the inference result. We also present PARI, an exemplary algorithm implementing this paradigm, that leverages a novel technique to capture the interdependence of relationship inference across AS links.

cs.NI

CARE: Content Aware Redundancy Elimination for Disaster Communications on Damaged Networks

During a disaster scenario, situational awareness information, such as location, physical status and images of the surrounding area, is essential for minimizing loss of life, injury, and property damage. Today's handhelds make it easy for people to gather data from within the disaster area in many formats, including text, images and video. Studies show that the extreme anxiety induced by disasters causes humans to create a substantial amount of repetitive and redundant content. Transporting this content outside the disaster zone can be problematic when the network infrastructure is disrupted by the disaster. This paper presents the design of a novel architecture called CARE (Content-Aware Redundancy Elimination) for better utilizing network resources in disaster-affected regions. Motivated by measurement-driven insights on redundancy patterns found in real-world disaster area photos, we demonstrate that CARE can detect the semantic similarity between photos in the networking layer, thus reducing redundant transfers and improving buffer utilization. Using DTN simulations, we explore the boundaries of the usefulness of deploying CARE on a damaged network, and show that CARE can reduce packet delivery times and drops, and enables 20-40% more unique information to reach the rescue teams outside the disaster area than when CARE is not deployed.

cs.NI

Can User-Level Probing Detect and Diagnose Common Home-WLAN Pathologies?

Common WLAN pathologies include low signal-to-noise ratio, congestion, hidden terminals or interference from non-802.11 devices and phenomena. Prior work has focused on the detection and diagnosis of such problems using layer-2 information from 802.11 devices and special-purpose access points and monitors, which may not be generally available. Here, we investigate a userlevel approach: is it possible to detect and diagnose 802.11 pathologies with strictly user-level active probing, without any cooperation from, and without any visibility in, layer-2 devices? In this paper, we present preliminary but promising results indicating that such diagnostics are feasible.

cs.NI

System Support for Bandwidth Management and Content Adaptation in Internet Applications

This paper describes the implementation and evaluation of an operating system module, the Congestion Manager (CM), which provides integrated network flow management and exports a convenient programming interface that allows applications to be notified of, and adapt to, changing network conditions. We describe the API by which applications interface with the CM, and the architectural considerations that factored into the design. To evaluate the architecture and API, we describe our implementations of TCP; a streaming layered audio/video application; and an interactive audio application using the CM, and show that they achieve adaptive behavior without incurring much end-system overhead. All flows including TCP benefit from the sharing of congestion information, and applications are able to incorporate new functionality such as congestion control and adaptive behavior.

cs.NI