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Stéphane Aroca-Ouellette

Publications and source records attributed to Stéphane Aroca-Ouellette.

9 recordsLinked to original sources

Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisions

Despite rapid progress in artificial intelligence, current systems struggle with the interconnected challenges that define real-world decision making. Practical domains such as business management require open-ended optimization, actively learning environment dynamics from sparse experience, planning over long horizons in stochastic settings, and reasoning over spatial information. Yet no existing human--AI benchmarks assess how well agents integrate these challenges in a grounded decision-making context. To this end, we introduce Mini Amusement Parks (MAPs), an amusement-park simulator designed to evaluate an agent's ability to model its environment, anticipate long-term consequences under uncertainty, and strategically operate a complex business. We provide expert human performance and a comprehensive evaluation of state-of-the-art agents, finding experts outperform these systems by 11.4x on easy mode and 15.3x on medium mode. Our analysis reveals persistent weaknesses in long-horizon planning, sample-efficient learning, spatial reasoning, and modelling uncertainty. By unifying these challenges within a single environment, MAPs offers a new foundation for benchmarking agents capable of adaptable decision making. Code: https://github.com/Skyfall-Research/MAPs

cs.AI↗

CASSANDRA: Programmatic and Probabilistic Learning and Inference for Stochastic World Modeling

Building world models is essential for planning in real-world domains such as businesses. Since such domains have rich semantics, we can leverage world knowledge to effectively model complex action effects and causal relationships from limited data. In this work, we propose CASSANDRA, a neurosymbolic world modeling approach that leverages an LLM as a knowledge prior to construct lightweight transition models for planning. CASSANDRA integrates two components: (1) LLM-synthesized code to model deterministic features, and (2) LLM-guided structure learning of a probabilistic graphical model to capture causal relationships among stochastic variables. We evaluate CASSANDRA in (i) a small-scale coffee-shop simulator and (ii) a complex theme park business simulator, where we demonstrate significant improvements in transition prediction and planning over baselines.

cs.LG↗

Towards Zero-Shot Coordination between Teams of Agents: The N-XPlay Framework

Zero-shot coordination (ZSC) -- the ability to collaborate with unfamiliar partners -- is essential to making autonomous agents effective teammates. Existing ZSC methods evaluate coordination capabilities between two agents who have not previously interacted. However, these scenarios do not reflect the complexity of real-world multi-agent systems, where coordination often involves a hierarchy of sub-groups and interactions between teams of agents, known as Multi-Team Systems (MTS). To address this gap, we first introduce N-player Overcooked, an N-agent extension of the popular two-agent ZSC benchmark, enabling evaluation of ZSC in N-agent scenarios. We then propose N-XPlay for ZSC in N-agent, multi-team settings. Comparison against Self-Play across two-, three- and five-player Overcooked scenarios, where agents are split between an ``ego-team'' and a group of unseen collaborators shows that agents trained with N-XPlay are better able to simultaneously balance ``intra-team'' and ``inter-team'' coordination than agents trained with SP.

cs.MA↗

Gaze-informed Signatures of Trust and Collaboration in Human-Autonomy Teams

In the evolving landscape of human-autonomy teaming (HAT), fostering effective collaboration and trust between human and autonomous agents is increasingly important. To explore this, we used the game Overcooked AI to create dynamic teaming scenarios featuring varying agent behaviors (clumsy, rigid, adaptive) and environmental complexities (low, medium, high). Our objectives were to assess the performance of adaptive AI agents designed with hierarchical reinforcement learning for better teamwork and measure eye tracking signals related to changes in trust and collaboration. The results indicate that the adaptive agent was more effective in managing teaming and creating an equitable task distribution across environments compared to the other agents. Working with the adaptive agent resulted in better coordination, reduced collisions, more balanced task contributions, and higher trust ratings. Reduced gaze allocation, across all agents, was associated with higher trust levels, while blink count, scan path length, agent revisits and trust were predictive of the humans contribution to the team. Notably, fixation revisits on the agent increased with environmental complexity and decreased with agent versatility, offering a unique metric for measuring teammate performance monitoring. These findings underscore the importance of designing autonomous teammates that not only excel in task performance but also enhance teamwork by being more predictable and reducing the cognitive load on human team members. Additionally, this study highlights the potential of eye-tracking as an unobtrusive measure for evaluating and improving human-autonomy teams, suggesting eye gaze could be used by agents to dynamically adapt their behaviors.

cs.HC↗

Aligning LLMs by Predicting Preferences from User Writing Samples

Accommodating human preferences is essential for creating aligned LLM agents that deliver personalized and effective interactions. Recent work has shown the potential for LLMs acting as writing agents to infer a description of user preferences. Agent alignment then comes from conditioning on the inferred preference description. However, existing methods often produce generic preference descriptions that fail to capture the unique and individualized nature of human preferences. This paper introduces PROSE, a method designed to enhance the precision of preference descriptions inferred from user writing samples. PROSE incorporates two key elements: (1) iterative refinement of inferred preferences, and (2) verification of inferred preferences across multiple user writing samples. We evaluate PROSE with several LLMs (i.e., Qwen2.5 7B and 72B Instruct, GPT-mini, and GPT-4o) on a summarization and an email writing task. We find that PROSE more accurately infers nuanced human preferences, improving the quality of the writing agent's generations over CIPHER (a state-of-the-art method for inferring preferences) by 33\%. Lastly, we demonstrate that ICL and PROSE are complementary methods, and combining them provides up to a 9\% improvement over ICL alone.

cs.CL↗

Implicitly Aligning Humans and Autonomous Agents through Shared Task Abstractions

In collaborative tasks, autonomous agents fall short of humans in their capability to quickly adapt to new and unfamiliar teammates. We posit that a limiting factor for zero-shot coordination is the lack of shared task abstractions, a mechanism humans rely on to implicitly align with teammates. To address this gap, we introduce HA$^2$: Hierarchical Ad Hoc Agents, a framework leveraging hierarchical reinforcement learning to mimic the structured approach humans use in collaboration. We evaluate HA$^2$ in the Overcooked environment, demonstrating statistically significant improvement over existing baselines when paired with both unseen agents and humans, providing better resilience to environmental shifts, and outperforming all state-of-the-art methods.

cs.MA↗

Eyes on the Game: Deciphering Implicit Human Signals to Infer Human Proficiency, Trust, and Intent

Effective collaboration between humans and AIs hinges on transparent communication and alignment of mental models. However, explicit, verbal communication is not always feasible. Under such circumstances, human-human teams often depend on implicit, nonverbal cues to glean important information about their teammates such as intent and expertise, thereby bolstering team alignment and adaptability. Among these implicit cues, two of the most salient and fundamental are a human's actions in the environment and their visual attention. In this paper, we present a novel method to combine eye gaze data and behavioral data, and evaluate their respective predictive power for human proficiency, trust, and intent. We first collect a dataset of paired eye gaze and gameplay data in the fast-paced collaborative "Overcooked" environment. We then train models on this dataset to compare how the predictive powers differ between gaze data, gameplay data, and their combination. We additionally compare our method to prior works that aggregate eye gaze data and demonstrate how these aggregation methods can substantially reduce the predictive ability of eye gaze. Our results indicate that, while eye gaze data and gameplay data excel in different situations, a model that integrates both types consistently outperforms all baselines. This work paves the way for developing intuitive and responsive agents that can efficiently adapt to new teammates.

cs.HC↗

The World of an Octopus: How Reporting Bias Influences a Language Model's Perception of Color

Recent work has raised concerns about the inherent limitations of text-only pretraining. In this paper, we first demonstrate that reporting bias, the tendency of people to not state the obvious, is one of the causes of this limitation, and then investigate to what extent multimodal training can mitigate this issue. To accomplish this, we 1) generate the Color Dataset (CoDa), a dataset of human-perceived color distributions for 521 common objects; 2) use CoDa to analyze and compare the color distribution found in text, the distribution captured by language models, and a human's perception of color; and 3) investigate the performance differences between text-only and multimodal models on CoDa. Our results show that the distribution of colors that a language model recovers correlates more strongly with the inaccurate distribution found in text than with the ground-truth, supporting the claim that reporting bias negatively impacts and inherently limits text-only training. We then demonstrate that multimodal models can leverage their visual training to mitigate these effects, providing a promising avenue for future research.

cs.CL↗

PROST: Physical Reasoning of Objects through Space and Time

We present a new probing dataset named PROST: Physical Reasoning about Objects Through Space and Time. This dataset contains 18,736 multiple-choice questions made from 14 manually curated templates, covering 10 physical reasoning concepts. All questions are designed to probe both causal and masked language models in a zero-shot setting. We conduct an extensive analysis which demonstrates that state-of-the-art pretrained models are inadequate at physical reasoning: they are influenced by the order in which answer options are presented to them, they struggle when the superlative in a question is inverted (e.g., most <-> least), and increasing the amount of pretraining data and parameters only yields minimal improvements. These results provide support for the hypothesis that current pretrained models' ability to reason about physical interactions is inherently limited by a lack of real world experience. By highlighting these limitations, we hope to motivate the development of models with a human-like understanding of the physical world.

cs.CL↗