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Stéphane Lathuilière

Publications and source records attributed to Stéphane Lathuilière.

At least 37 records · Page 2Linked to original sources

Collaborating Foundation Models for Domain Generalized Semantic Segmentation

Domain Generalized Semantic Segmentation (DGSS) deals with training a model on a labeled source domain with the aim of generalizing to unseen domains during inference. Existing DGSS methods typically effectuate robust features by means of Domain Randomization (DR). Such an approach is often limited as it can only account for style diversification and not content. In this work, we take an orthogonal approach to DGSS and propose to use an assembly of CoLlaborative FOUndation models for Domain Generalized Semantic Segmentation (CLOUDS). In detail, CLOUDS is a framework that integrates FMs of various kinds: (i) CLIP backbone for its robust feature representation, (ii) generative models to diversify the content, thereby covering various modes of the possible target distribution, and (iii) Segment Anything Model (SAM) for iteratively refining the predictions of the segmentation model. Extensive experiments show that our CLOUDS excels in adapting from synthetic to real DGSS benchmarks and under varying weather conditions, notably outperforming prior methods by 5.6% and 6.7% on averaged miou, respectively. The code is available at : https://github.com/yasserben/CLOUDS

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Towards image compression with perfect realism at ultra-low bitrates

Image codecs are typically optimized to trade-off bitrate \vs distortion metrics. At low bitrates, this leads to compression artefacts which are easily perceptible, even when training with perceptual or adversarial losses. To improve image quality and remove dependency on the bitrate, we propose to decode with iterative diffusion models. We condition the decoding process on a vector-quantized image representation, as well as a global image description to provide additional context. We dub our model PerCo for 'perceptual compression', and compare it to state-of-the-art codecs at rates from 0.1 down to 0.003 bits per pixel. The latter rate is more than an order of magnitude smaller than those considered in most prior work, compressing a 512x768 Kodak image with less than 153 bytes. Despite this ultra-low bitrate, our approach maintains the ability to reconstruct realistic images. We find that our model leads to reconstructions with state-of-the-art visual quality as measured by FID and KID. As predicted by rate-distortion-perception theory, visual quality is less dependent on the bitrate than previous methods.

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Source-Guided Similarity Preservation for Online Person Re-Identification

Online Unsupervised Domain Adaptation (OUDA) for person Re-Identification (Re-ID) is the task of continuously adapting a model trained on a well-annotated source domain dataset to a target domain observed as a data stream. In OUDA, person Re-ID models face two main challenges: catastrophic forgetting and domain shift. In this work, we propose a new Source-guided Similarity Preservation (S2P) framework to alleviate these two problems. Our framework is based on the extraction of a support set composed of source images that maximizes the similarity with the target data. This support set is used to identify feature similarities that must be preserved during the learning process. S2P can incorporate multiple existing UDA methods to mitigate catastrophic forgetting. Our experiments show that S2P outperforms previous state-of-the-art methods on multiple real-to-real and synthetic-to-real challenging OUDA benchmarks.

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Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play a game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models with prompts specified as a set of natural language actions and desired states. The result-a Promptable Game Model (PGM)-makes it possible for a user to play the game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning "game AI", encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art. Our framework, data, and models are available at https://snap-research.github.io/promptable-game-models/.

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Mini but Mighty: Finetuning ViTs with Mini Adapters

Vision Transformers (ViTs) have become one of the dominant architectures in computer vision, and pre-trained ViT models are commonly adapted to new tasks via fine-tuning. Recent works proposed several parameter-efficient transfer learning methods, such as adapters, to avoid the prohibitive training and storage cost of finetuning. In this work, we observe that adapters perform poorly when the dimension of adapters is small, and we propose MiMi, a training framework that addresses this issue. We start with large adapters which can reach high performance, and iteratively reduce their size. To enable automatic estimation of the hidden dimension of every adapter, we also introduce a new scoring function, specifically designed for adapters, that compares the neuron importance across layers. Our method outperforms existing methods in finding the best trade-off between accuracy and trained parameters across the three dataset benchmarks DomainNet, VTAB, and Multi-task, for a total of 29 datasets.

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Face Aging via Diffusion-based Editing

In this paper, we address the problem of face aging: generating past or future facial images by incorporating age-related changes to the given face. Previous aging methods rely solely on human facial image datasets and are thus constrained by their inherent scale and bias. This restricts their application to a limited generatable age range and the inability to handle large age gaps. We propose FADING, a novel approach to address Face Aging via DIffusion-based editiNG. We go beyond existing methods by leveraging the rich prior of large-scale language-image diffusion models. First, we specialize a pre-trained diffusion model for the task of face age editing by using an age-aware fine-tuning scheme. Next, we invert the input image to latent noise and obtain optimized null text embeddings. Finally, we perform text-guided local age editing via attention control. The quantitative and qualitative analyses demonstrate that our method outperforms existing approaches with respect to aging accuracy, attribute preservation, and aging quality.

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The Unreasonable Effectiveness of Large Language-Vision Models for Source-free Video Domain Adaptation

Source-Free Video Unsupervised Domain Adaptation (SFVUDA) task consists in adapting an action recognition model, trained on a labelled source dataset, to an unlabelled target dataset, without accessing the actual source data. The previous approaches have attempted to address SFVUDA by leveraging self-supervision (e.g., enforcing temporal consistency) derived from the target data itself. In this work, we take an orthogonal approach by exploiting "web-supervision" from Large Language-Vision Models (LLVMs), driven by the rationale that LLVMs contain a rich world prior surprisingly robust to domain-shift. We showcase the unreasonable effectiveness of integrating LLVMs for SFVUDA by devising an intuitive and parameter-efficient method, which we name Domain Adaptation with Large Language-Vision models (DALL-V), that distills the world prior and complementary source model information into a student network tailored for the target. Despite the simplicity, DALL-V achieves significant improvement over state-of-the-art SFVUDA methods.

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Predictive Coding For Animation-Based Video Compression

We address the problem of efficiently compressing video for conferencing-type applications. We build on recent approaches based on image animation, which can achieve good reconstruction quality at very low bitrate by representing face motions with a compact set of sparse keypoints. However, these methods encode video in a frame-by-frame fashion, i.e. each frame is reconstructed from a reference frame, which limits the reconstruction quality when the bandwidth is larger. Instead, we propose a predictive coding scheme which uses image animation as a predictor, and codes the residual with respect to the actual target frame. The residuals can be in turn coded in a predictive manner, thus removing efficiently temporal dependencies. Our experiments indicate a significant bitrate gain, in excess of 70% compared to the HEVC video standard and over 30% compared to VVC, on a datasetof talking-head videos

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Zero-shot spatial layout conditioning for text-to-image diffusion models

Large-scale text-to-image diffusion models have significantly improved the state of the art in generative image modelling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a zero-shot segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores.

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One-shot Unsupervised Domain Adaptation with Personalized Diffusion Models

Adapting a segmentation model from a labeled source domain to a target domain, where a single unlabeled datum is available, is one the most challenging problems in domain adaptation and is otherwise known as one-shot unsupervised domain adaptation (OSUDA). Most of the prior works have addressed the problem by relying on style transfer techniques, where the source images are stylized to have the appearance of the target domain. Departing from the common notion of transferring only the target ``texture'' information, we leverage text-to-image diffusion models (e.g., Stable Diffusion) to generate a synthetic target dataset with photo-realistic images that not only faithfully depict the style of the target domain, but are also characterized by novel scenes in diverse contexts. The text interface in our method Data AugmenTation with diffUsion Models (DATUM) endows us with the possibility of guiding the generation of images towards desired semantic concepts while respecting the original spatial context of a single training image, which is not possible in existing OSUDA methods. Extensive experiments on standard benchmarks show that our DATUM surpasses the state-of-the-art OSUDA methods by up to +7.1%. The implementation is available at https://github.com/yasserben/DATUM

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Autoregressive GAN for Semantic Unconditional Head Motion Generation

In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation that seldom puts emphasis on realistic head motions, we devise a GAN-based architecture that learns to synthesize rich head motion sequences over long duration while maintaining low error accumulation levels.In particular, the autoregressive generation of incremental outputs ensures smooth trajectories, while a multi-scale discriminator on input pairs drives generation toward better handling of high- and low-frequency signals and less mode collapse.We experimentally demonstrate the relevance of the proposed method and show its superiority compared to models that attained state-of-the-art performances on similar tasks.

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Test your samples jointly: Pseudo-reference for image quality evaluation

In this paper, we address the well-known image quality assessment problem but in contrast from existing approaches that predict image quality independently for every images, we propose to jointly model different images depicting the same content to improve the precision of quality estimation. This proposal is motivated by the idea that multiple distorted images can provide information to disambiguate image features related to content and quality. To this aim, we combine the feature representations from the different images to estimate a pseudo-reference that we use to enhance score prediction. Our experiments show that at test-time, our method successfully combines the features from multiple images depicting the same new content, improving estimation quality.

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Few-shot Semantic Image Synthesis with Class Affinity Transfer

Semantic image synthesis aims to generate photo realistic images given a semantic segmentation map. Despite much recent progress, training them still requires large datasets of images annotated with per-pixel label maps that are extremely tedious to obtain. To alleviate the high annotation cost, we propose a transfer method that leverages a model trained on a large source dataset to improve the learning ability on small target datasets via estimated pairwise relations between source and target classes. The class affinity matrix is introduced as a first layer to the source model to make it compatible with the target label maps, and the source model is then further finetuned for the target domain. To estimate the class affinities we consider different approaches to leverage prior knowledge: semantic segmentation on the source domain, textual label embeddings, and self-supervised vision features. We apply our approach to GAN-based and diffusion-based architectures for semantic synthesis. Our experiments show that the different ways to estimate class affinity can be effectively combined, and that our approach significantly improves over existing state-of-the-art transfer approaches for generative image models.

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Unifying conditional and unconditional semantic image synthesis with OCO-GAN

Generative image models have been extensively studied in recent years. In the unconditional setting, they model the marginal distribution from unlabelled images. To allow for more control, image synthesis can be conditioned on semantic segmentation maps that instruct the generator the position of objects in the image. While these two tasks are intimately related, they are generally studied in isolation. We propose OCO-GAN, for Optionally COnditioned GAN, which addresses both tasks in a unified manner, with a shared image synthesis network that can be conditioned either on semantic maps or directly on latents. Trained adversarially in an end-to-end approach with a shared discriminator, we are able to leverage the synergy between both tasks. We experiment with Cityscapes, COCO-Stuff, ADE20K datasets in a limited data, semi-supervised and full data regime and obtain excellent performance, improving over existing hybrid models that can generate both with and without conditioning in all settings. Moreover, our results are competitive or better than state-of-the art specialised unconditional and conditional models.

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Cooperative Self-Training for Multi-Target Adaptive Semantic Segmentation

In this work we address multi-target domain adaptation (MTDA) in semantic segmentation, which consists in adapting a single model from an annotated source dataset to multiple unannotated target datasets that differ in their underlying data distributions. To address MTDA, we propose a self-training strategy that employs pseudo-labels to induce cooperation among multiple domain-specific classifiers. We employ feature stylization as an efficient way to generate image views that forms an integral part of self-training. Additionally, to prevent the network from overfitting to noisy pseudo-labels, we devise a rectification strategy that leverages the predictions from different classifiers to estimate the quality of pseudo-labels. Our extensive experiments on numerous settings, based on four different semantic segmentation datasets, validate the effectiveness of the proposed self-training strategy and show that our method outperforms state-of-the-art MTDA approaches. Code available at: https://github.com/Mael-zys/CoaST

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A Hybrid Deep Animation Codec for Low-bitrate Video Conferencing

Deep generative models, and particularly facial animation schemes, can be used in video conferencing applications to efficiently compress a video through a sparse set of keypoints, without the need to transmit dense motion vectors. While these schemes bring significant coding gains over conventional video codecs at low bitrates, their performance saturates quickly when the available bandwidth increases. In this paper, we propose a layered, hybrid coding scheme to overcome this limitation. Specifically, we extend a codec based on facial animation by adding an auxiliary stream consisting of a very low bitrate version of the video, obtained through a conventional video codec (e.g., HEVC). The animated and auxiliary videos are combined through a novel fusion module. Our results show consistent average BD-Rate gains in excess of -30% on a large dataset of video conferencing sequences, extending the operational range of bitrates of a facial animation codec alone

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Custom Structure Preservation in Face Aging

In this work, we propose a novel architecture for face age editing that can produce structural modifications while maintaining relevant details present in the original image. We disentangle the style and content of the input image and propose a new decoder network that adopts a style-based strategy to combine the style and content representations of the input image while conditioning the output on the target age. We go beyond existing aging methods allowing users to adjust the degree of structure preservation in the input image during inference. To this purpose, we introduce a masking mechanism, the CUstom Structure Preservation module, that distinguishes relevant regions in the input image from those that should be discarded. CUSP requires no additional supervision. Finally, our quantitative and qualitative analysis which include a user study, show that our method outperforms prior art and demonstrates the effectiveness of our strategy regarding image editing and adjustable structure preservation. Code and pretrained models are available at https://github.com/guillermogotre/CUSP.

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GIPSO: Geometrically Informed Propagation for Online Adaptation in 3D LiDAR Segmentation

3D point cloud semantic segmentation is fundamental for autonomous driving. Most approaches in the literature neglect an important aspect, i.e., how to deal with domain shift when handling dynamic scenes. This can significantly hinder the navigation capabilities of self-driving vehicles. This paper advances the state of the art in this research field. Our first contribution consists in analysing a new unexplored scenario in point cloud segmentation, namely Source-Free Online Unsupervised Domain Adaptation (SF-OUDA). We experimentally show that state-of-the-art methods have a rather limited ability to adapt pre-trained deep network models to unseen domains in an online manner. Our second contribution is an approach that relies on adaptive self-training and geometric-feature propagation to adapt a pre-trained source model online without requiring either source data or target labels. Our third contribution is to study SF-OUDA in a challenging setup where source data is synthetic and target data is point clouds captured in the real world. We use the recent SynLiDAR dataset as a synthetic source and introduce two new synthetic (source) datasets, which can stimulate future synthetic-to-real autonomous driving research. Our experiments show the effectiveness of our segmentation approach on thousands of real-world point clouds. Code and synthetic datasets are available at https://github.com/saltoricristiano/gipso-sfouda.

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