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Stéphane Lathuilière

Publications and source records attributed to Stéphane Lathuilière.

61 records · Page 4Linked to original sources

Animating Arbitrary Objects via Deep Motion Transfer

This paper introduces a novel deep learning framework for image animation. Given an input image with a target object and a driving video sequence depicting a moving object, our framework generates a video in which the target object is animated according to the driving sequence. This is achieved through a deep architecture that decouples appearance and motion information. Our framework consists of three main modules: (i) a Keypoint Detector unsupervisely trained to extract object keypoints, (ii) a Dense Motion prediction network for generating dense heatmaps from sparse keypoints, in order to better encode motion information and (iii) a Motion Transfer Network, which uses the motion heatmaps and appearance information extracted from the input image to synthesize the output frames. We demonstrate the effectiveness of our method on several benchmark datasets, spanning a wide variety of object appearances, and show that our approach outperforms state-of-the-art image animation and video generation methods. Our source code is publicly available.

cs.GR↗

Attention-based Fusion for Multi-source Human Image Generation

We present a generalization of the person-image generation task, in which a human image is generated conditioned on a target pose and a set X of source appearance images. In this way, we can exploit multiple, possibly complementary images of the same person which are usually available at training and at testing time. The solution we propose is mainly based on a local attention mechanism which selects relevant information from different source image regions, avoiding the necessity to build specific generators for each specific cardinality of X. The empirical evaluation of our method shows the practical interest of addressing the person-image generation problem in a multi-source setting.

cs.CV↗

Refine and Distill: Exploiting Cycle-Inconsistency and Knowledge Distillation for Unsupervised Monocular Depth Estimation

Nowadays, the majority of state of the art monocular depth estimation techniques are based on supervised deep learning models. However, collecting RGB images with associated depth maps is a very time consuming procedure. Therefore, recent works have proposed deep architectures for addressing the monocular depth prediction task as a reconstruction problem, thus avoiding the need of collecting ground-truth depth. Following these works, we propose a novel self-supervised deep model for estimating depth maps. Our framework exploits two main strategies: refinement via cycle-inconsistency and distillation. Specifically, first a \emph{student} network is trained to predict a disparity map such as to recover from a frame in a camera view the associated image in the opposite view. Then, a backward cycle network is applied to the generated image to re-synthesize back the input image, estimating the opposite disparity. A third network exploits the inconsistency between the original and the reconstructed input frame in order to output a refined depth map. Finally, knowledge distillation is exploited, such as to transfer information from the refinement network to the student. Our extensive experimental evaluation demonstrate the effectiveness of the proposed framework which outperforms state of the art unsupervised methods on the KITTI benchmark.

cs.CV↗

Online Adaptation through Meta-Learning for Stereo Depth Estimation

In this work, we tackle the problem of online adaptation for stereo depth estimation, that consists in continuously adapting a deep network to a target video recordedin an environment different from that of the source training set. To address this problem, we propose a novel Online Meta-Learning model with Adaption (OMLA). Our proposal is based on two main contributions. First, to reducethe domain-shift between source and target feature distributions we introduce an online feature alignment procedurederived from Batch Normalization. Second, we devise a meta-learning approach that exploits feature alignment forfaster convergence in an online learning setting. Additionally, we propose a meta-pre-training algorithm in order toobtain initial network weights on the source dataset whichfacilitate adaptation on future data streams. Experimentally, we show that both OMLA and meta-pre-training helpthe model to adapt faster to a new environment. Our proposal is evaluated on the wellestablished KITTI dataset,where we show that our online method is competitive withstate of the art algorithms trained in a batch setting.

cs.CV↗

Extended Gaze Following: Detecting Objects in Videos Beyond the Camera Field of View

In this paper we address the problems of detecting objects of interest in a video and of estimating their locations, solely from the gaze directions of people present in the video. Objects can be indistinctly located inside or outside the camera field of view. We refer to this problem as extended gaze following. The contributions of the paper are the followings. First, we propose a novel spatial representation of the gaze directions adopting a top-view perspective. Second, we develop several convolutional encoder/decoder networks to predict object locations and compare them with heuristics and with classical learning-based approaches. Third, in order to train the proposed models, we generate a very large number of synthetic scenarios employing a probabilistic formulation. Finally, our methodology is empirically validated using a publicly available dataset.

cs.CV↗

DeepGUM: Learning Deep Robust Regression with a Gaussian-Uniform Mixture Model

In this paper, we address the problem of how to robustly train a ConvNet for regression, or deep robust regression. Traditionally, deep regression employs the L2 loss function, known to be sensitive to outliers, i.e. samples that either lie at an abnormal distance away from the majority of the training samples, or that correspond to wrongly annotated targets. This means that, during back-propagation, outliers may bias the training process due to the high magnitude of their gradient. In this paper, we propose DeepGUM: a deep regression model that is robust to outliers thanks to the use of a Gaussian-uniform mixture model. We derive an optimization algorithm that alternates between the unsupervised detection of outliers using expectation-maximization, and the supervised training with cleaned samples using stochastic gradient descent. DeepGUM is able to adapt to a continuously evolving outlier distribution, avoiding to manually impose any threshold on the proportion of outliers in the training set. Extensive experimental evaluations on four different tasks (facial and fashion landmark detection, age and head pose estimation) lead us to conclude that our novel robust technique provides reliability in the presence of various types of noise and protection against a high percentage of outliers.

cs.CV↗

Neural Network Based Reinforcement Learning for Audio-Visual Gaze Control in Human-Robot Interaction

This paper introduces a novel neural network-based reinforcement learning approach for robot gaze control. Our approach enables a robot to learn and to adapt its gaze control strategy for human-robot interaction neither with the use of external sensors nor with human supervision. The robot learns to focus its attention onto groups of people from its own audio-visual experiences, independently of the number of people, of their positions and of their physical appearances. In particular, we use a recurrent neural network architecture in combination with Q-learning to find an optimal action-selection policy; we pre-train the network using a simulated environment that mimics realistic scenarios that involve speaking/silent participants, thus avoiding the need of tedious sessions of a robot interacting with people. Our experimental evaluation suggests that the proposed method is robust against parameter estimation, i.e. the parameter values yielded by the method do not have a decisive impact on the performance. The best results are obtained when both audio and visual information is jointly used. Experiments with the Nao robot indicate that our framework is a step forward towards the autonomous learning of socially acceptable gaze behavior.

cs.RO↗