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Stéphanie Jean-Daubias

Publications and source records attributed to Stéphanie Jean-Daubias.

3 recordsLinked to original sources

Routes to a building or a room suited to the specific needs of users

OPALE is a multi-service mobile app for users of the Claude Bernard Lyon 1 University campuses, combining the discovery of practical, cultural and scientific resources with useful everyday functions. Points of interest are geolocated on a map of the campus and can be reached via an itinerary. But an itinerary to a building is not always enough to find your way around. The orientation problem often lies in the last few metres: between the entrance to the building and the room you are looking for. In this article we present OPALE, and the approach we have adopted to solve this problem of orienting users in a building. We will also show how we take into account the specific characteristics of users, particularly those with physical or cognitive disabilities.

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JADE: a board game to teach software ergonomics

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year during several hours with our second-year computer science students at Lyon 1 University. In this paper, we present the classical version of the game, as well as the design and evaluation process that we applied. We also present the hybrid version of JADE, which relies on the use of QR codes and videos. We also present its use in our teaching (with about 850 learners for a total duration of 54 hours, which totals more than 2500 student-hours). We then discuss the results obtained and present the considered evolutions.

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SAPHIR: A Pluricultural Authoring Tool to Produce Resources in Support of Education for Sustainable Development

In this paper, we present SAPHIR, a multilingual authoring tool producing a Progressive Web App, usable on computers, tablets, and smartphones, online or offline. We presented our design process, the architecture of the system, the model on which it is based, and its main parts: SAPHIR it-self is the main software proposing activities to children to learn and play; MINE is the authoring tool used by pedagogical designers and resources translators to create and translate resources without requiring any programming skills; TAILLE is dedicated to teachers to whom he provides educational explanations to use SAPHIR with their learners. The different parts were used with both pedagogical designers and students.

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