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Stacy Marsella

Publications and source records attributed to Stacy Marsella.

At least 19 recordsLinked to original sources

LLM-Based Selection of Incongruent Verbal and Nonverbal Behavior for Virtual Humans

Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, human nonverbal behavior is shaped by more than the content of the speech. It is also influenced by speaker roles, interpersonal relationships, social context, and the cognitive and emotional states of the interactants. As a result, the nonverbal channel may reinforce, weaken, qualify, or even contradict the verbal channel. It may also reveal internal states that are hidden or only indirectly implied in speech, including emotional "leakage" that may be incidental to the immediate interaction. Modeling this richer relationship between verbal and nonverbal behavior is important for designing virtual agents that exhibit realistic, human-like behavior. It is especially critical in training contexts that require nuanced social interpretation, such as counseling simulations involving virtual patients. Drawing on Ekman's framework of verbal nonverbal relationships, we propose a taxonomy of categories in which mismatches between verbal and nonverbal behavior can occur. We then examine alternative approaches for realizing these behaviors using large language models, focusing on whether LLMs can select contextually appropriate mismatched verbal and nonverbal behaviors from a given dialogue and social interaction context. Finally, we evaluate the resulting behaviors in a human-subject study, assessing whether context-driven nonverbal behavior, when embodied in a virtual human, produces the intended effects on observers.

cs.AI

The Theory of Mind Utility: Formal Specification of a Mentalizing Mechanism

Inferring others' beliefs requires more than reading surface signals; it requires tracking who told them what, in what order, and how credibly. The Theory of Mind Utility (ToM-U) formalizes this epistemic state inference problem at the computational level of analysis, specifying what mentalizing computes and why without commitment to algorithmic or neural implementation. ToM-U achieves this by constructing Local Epistemic World Models (LEWMs) -- directed typed graphs that represent agents, state nodes, and the epistemic relationships among them -- and evaluating discrete candidate LEWMs against observed behavior until one achieves sufficient confidence. Five formal definitions specify the LEWM structure, agent node properties including ordered information access history, a bounded proliferation mechanism for recursive mentalizing, three inference procedures, and a residue function that captures the structured trace left by failed mentalizing attempts. ToM-U differs from Bayesian Theory of Mind and adjacent formal accounts, which presuppose rather than derive belief states, and from simulation theory and theory-theory, which lack a formal apparatus for epistemic state inference. The architecture generates directional, falsifiable predictions about mentalizing failure that follow from structural properties of the model rather than auxiliary assumptions, and positions ToM-U as a domain-agnostic mechanism upstream of goal inference and other downstream social cognitive processes.

cs.AI

Modeling Bounded Rationality in Drug Shortage Pharmacists Using Attention-Guided Dynamic Decomposition

Hospital pharmacists make high-stakes decisions to mitigate drug shortages under uncertainty, time pressure, and patient risk. Interviews revealed that pharmacists focus attention on a small subset of drugs, limiting cognitive effort to the most urgent cases. Motivated by these findings, we formalize a bounded-rational, attention-guided decision framework that dynamically decomposes drugs into a subset for high-cost reasoning and a complementary subset for low-cost monitoring. We develop two agents: an Expert Agent that applies attention weights derived from pharmacist interviews, and a Learner Agent that adapts attention allocation over time through experience. Across simulated scenarios spanning short to long horizons, we show that attention-guided planning supports stable decision-making without complete state reasoning. These results suggest that a primary decision is not what action to take, but where to allocate cognitive effort, and that attention-guided, satisficing strategies can reduce problem complexity while maintaining stable performance.

cs.AI

Assessing Risks of Large Language Models in Mental Health Support: A Framework for Automated Clinical AI Red Teaming

Large Language Models (LLMs) are increasingly utilized for mental health support; however, current safety benchmarks often fail to detect the complex, longitudinal risks inherent in therapeutic dialogue. We introduce an evaluation framework that pairs AI psychotherapists with simulated patient agents equipped with dynamic cognitive-affective models and assesses therapy session simulations against a comprehensive quality of care and risk ontology. We apply this framework to a high-impact test case, Alcohol Use Disorder, evaluating six AI agents (including ChatGPT, Gemini, and Character AI) against a clinically-validated cohort of 15 patient personas representing diverse clinical phenotypes. Our large-scale simulation (N=369 sessions) reveals critical safety gaps in the use of AI for mental health support. We identify specific iatrogenic risks, including the validation of patient delusions ("AI Psychosis") and failure to de-escalate suicide risk. Finally, we validate an interactive data visualization dashboard with diverse stakeholders, including AI engineers and red teamers, mental health professionals, and policy experts (N=9), demonstrating that this framework effectively enables stakeholders to audit the "black box" of AI psychotherapy. These findings underscore the critical safety risks of AI-provided mental health support and the necessity of simulation-based clinical red teaming before deployment.

cs.CL

Guarding Against Malicious Biased Threats (GAMBiT): Experimental Design of Cognitive Sensors and Triggers with Behavioral Impact Analysis

This paper introduces GAMBiT (Guarding Against Malicious Biased Threats), a cognitive-informed cyber defense framework that leverages deviations from human rationality as a new defensive surface. Conventional cyber defenses assume rational, utility-maximizing attackers, yet real-world adversaries exhibit cognitive constraints and biases that shape their interactions with complex digital systems. GAMBiT embeds insights from cognitive science into cyber environments through cognitive triggers, which activate biases such as loss aversion, base-rate neglect, and sunk-cost fallacy, and through newly developed cognitive sensors that infer attackers' cognitive states from behavioral and network data. Three rounds of human-subject experiments (total n=61) in a simulated small business network demonstrate that these manipulations significantly disrupt attacker performance, reducing mission progress, diverting actions off the true attack path, and increasing detectability. These results demonstrate that cognitive biases can be systematically triggered to degrade the attacker's efficiency and enhance the defender's advantage. GAMBiT establishes a new paradigm in which the attacker's mind becomes part of the battlefield and cognitive manipulation becomes a proactive vector for cyber defense.

cs.CR

Security Logs to ATT&CK Insights: Leveraging LLMs for High-Level Threat Understanding and Cognitive Trait Inference

Understanding adversarial behavior in cybersecurity has traditionally relied on high-level intelligence reports and manual interpretation of attack chains. However, real-time defense requires the ability to infer attacker intent and cognitive strategy directly from low-level system telemetry such as intrusion detection system (IDS) logs. In this paper, we propose a novel framework that leverages large language models (LLMs) to analyze Suricata IDS logs and infer attacker actions in terms of MITRE ATT&CK techniques. Our approach is grounded in the hypothesis that attacker behavior reflects underlying cognitive biases such as loss aversion, risk tolerance, or goal persistence that can be extracted and modeled through careful observation of log sequences. This lays the groundwork for future work on behaviorally adaptive cyber defense and cognitive trait inference. We develop a strategy-driven prompt system to segment large amounts of network logs data into distinct behavioral phases in a highly efficient manner, enabling the LLM to associate each phase with likely techniques and underlying cognitive motives. By mapping network-layer events to high-level attacker strategies, our method reveals how behavioral signals such as tool switching, protocol transitions, or pivot patterns correspond to psychologically meaningful decision points. The results demonstrate that LLMs can bridge the semantic gap between packet-level logs and strategic intent, offering a pathway toward cognitive-adaptive cyber defense. Keywords: Cognitive Cybersecurity, Large Language Models (LLMs), Cyberpsychology, Intrusion Detection Systems (IDS), MITRE ATT&CK, Cognitive Biases

cs.CR

Risk Psychology & Cyber-Attack Tactics

We examine whether measured cognitive processes predict cyber-attack behavior. We analyzed data that included psychometric scale responses and labeled attack behaviors from cybersecurity professionals who conducted red-team operations against a simulated enterprise network. We employed multilevel mixed-effects Poisson regression with technique counts nested within participants to test whether cognitive processes predicted technique-specific usage. The scales significantly predicted technique use, but effects varied by technique rather than operating uniformly. Neither expertise level nor experimental treatment condition significantly predicted technique patterns, indicating that cognitive processes may be stronger drivers of technique selection than training or experience. These findings demonstrate that individual cognitive differences shape cyber-attack behavior and support the development of psychology-informed defense strategies.

cs.CR

Guarding Against Malicious Biased Threats (GAMBiT) Experiments: Revealing Cognitive Bias in Human-Subjects Red-Team Cyber Range Operations

We present three large-scale human-subjects red-team cyber range datasets from the Guarding Against Malicious Biased Threats (GAMBiT) project. Across Experiments 1-3 (July 2024-March 2025), 19-20 skilled attackers per experiment conducted two 8-hour days of self-paced operations in a simulated enterprise network (SimSpace Cyber Force Platform) while we captured multi-modal data: self-reports (background, demographics, psychometrics), operational notes, terminal histories, keylogs, network packet captures (PCAP), and NIDS alerts (Suricata). Each participant began from a standardized Kali Linux VM and pursued realistic objectives (e.g., target discovery and data exfiltration) under controlled constraints. Derivative curated logs and labels are included. The combined release supports research on attacker behavior modeling, bias-aware analytics, and method benchmarking. Data are available via IEEE Dataport entries for Experiments 1-3.

cs.CR

Quantifying Loss Aversion in Cyber Adversaries via LLM Analysis

Understanding and quantifying human cognitive biases from empirical data has long posed a formidable challenge, particularly in cybersecurity, where defending against unknown adversaries is paramount. Traditional cyber defense strategies have largely focused on fortification, while some approaches attempt to anticipate attacker strategies by mapping them to cognitive vulnerabilities, yet they fall short in dynamically interpreting attacks in progress. In recognition of this gap, IARPA's ReSCIND program seeks to infer, defend against, and even exploit attacker cognitive traits. In this paper, we present a novel methodology that leverages large language models (LLMs) to extract quantifiable insights into the cognitive bias of loss aversion from hacker behavior. Our data are collected from an experiment in which hackers were recruited to attack a controlled demonstration network. We process the hacker generated notes using LLMs using it to segment the various actions and correlate the actions to predefined persistence mechanisms used by hackers. By correlating the implementation of these mechanisms with various operational triggers, our analysis provides new insights into how loss aversion manifests in hacker decision-making. The results demonstrate that LLMs can effectively dissect and interpret nuanced behavioral patterns, thereby offering a transformative approach to enhancing cyber defense strategies through real-time, behavior-based analysis.

cs.CR

Data-Driven Bayesian Network Models of Hurricane Evacuation Decision Making

Hurricanes cause significant economic and human costs, requiring individuals to make critical evacuation decisions under uncertainty and stress. To enhance the understanding of this decision-making process, we propose using Bayesian Networks (BNs) to model evacuation decisions during hurricanes. We collected questionnaire data from two significant hurricane events: Hurricane Harvey and Hurricane Irma. We employed a data-driven approach by first conducting variable selection using mutual information, followed by BN structure learning with two constraint-based algorithms. The robustness of the learned structures was enhanced by model averaging based on bootstrap resampling. We examined and compared the learned structures of both hurricanes, revealing potential causal relationships among key predictors of evacuation, including risk perception, information received from media, suggestions from family and friends, and neighbors evacuating. Our findings highlight the significant role of social influence, providing valuable insights into the process of evacuation decision-making. Our results demonstrate the applicability and effectiveness of data-driven BN modeling in evacuation decision making.

cs.AI

A Unified Dynamic Model for the Decomposition of Skin Conductance and the Inference of Sudomotor Nerve Activities

In behavioral health informatics, inferring an individual's psychological state from physiological and behavioral data is fundamental. A key physiological signal in this endeavor is electrodermal activity (EDA), often quantified as skin conductance (SC), known for its sensitivity to a variety of psychological stimuli. Traditional methods to analyze skin conductance, such as the trough-to-peak method, often result in imprecise estimations due to overlapping skin conductance responses. While various mathematical models have been proposed to improve the analysis, many of them do not incorporate the tonic level in the dynamic system. This paper introduces a novel fourth order dynamic system to model the temporal dynamics of skin conductance, unifying both the tonic level and phasic response. Applied to a large dataset with over 200 participants, majority of the models achieved an $R^2$ value above 0.99. Furthermore, this work offers a unique three-component decomposition of skin conductance, shedding light on its temporal dynamics. Comparative evaluations highlight the model's capability to differentiate arousal levels and maintain an appropriate sparsity level for the estimated sudomotor nerve activities signal. The code of the proposed model and algorithm are available for open access.

eess.SY

Large language models in textual analysis for gesture selection

Gestures perform a variety of communicative functions that powerfully influence human face-to-face interaction. How this communicative function is achieved varies greatly between individuals and depends on the role of the speaker and the context of the interaction. Approaches to automatic gesture generation vary not only in the degree to which they rely on data-driven techniques but also the degree to which they can produce context and speaker specific gestures. However, these approaches face two major challenges: The first is obtaining sufficient training data that is appropriate for the context and the goal of the application. The second is related to designer control to realize their specific intent for the application. Here, we approach these challenges by using large language models (LLMs) to show that these powerful models of large amounts of data can be adapted for gesture analysis and generation. Specifically, we used ChatGPT as a tool for suggesting context-specific gestures that can realize designer intent based on minimal prompts. We also find that ChatGPT can suggests novel yet appropriate gestures not present in the minimal training data. The use of LLMs is a promising avenue for gesture generation that reduce the need for laborious annotations and has the potential to flexibly and quickly adapt to different designer intents.

cs.HC

Investigating Large Language Models' Perception of Emotion Using Appraisal Theory

Large Language Models (LLM) like ChatGPT have significantly advanced in recent years and are now being used by the general public. As more people interact with these systems, improving our understanding of these black box models is crucial, especially regarding their understanding of human psychological aspects. In this work, we investigate their emotion perception through the lens of appraisal and coping theory using the Stress and Coping Process Questionaire (SCPQ). SCPQ is a validated clinical instrument consisting of multiple stories that evolve over time and differ in key appraisal variables such as controllability and changeability. We applied SCPQ to three recent LLMs from OpenAI, davinci-003, ChatGPT, and GPT-4 and compared the results with predictions from the appraisal theory and human data. The results show that LLMs' responses are similar to humans in terms of dynamics of appraisal and coping, but their responses did not differ along key appraisal dimensions as predicted by the theory and data. The magnitude of their responses is also quite different from humans in several variables. We also found that GPTs can be quite sensitive to instruction and how questions are asked. This work adds to the growing literature evaluating the psychological aspects of LLMs and helps enrich our understanding of the current models.

cs.CL

What's Next in Affective Modeling? Large Language Models

Large Language Models (LLM) have recently been shown to perform well at various tasks from language understanding, reasoning, storytelling, and information search to theory of mind. In an extension of this work, we explore the ability of GPT-4 to solve tasks related to emotion prediction. GPT-4 performs well across multiple emotion tasks; it can distinguish emotion theories and come up with emotional stories. We show that by prompting GPT-4 to identify key factors of an emotional experience, it is able to manipulate the emotional intensity of its own stories. Furthermore, we explore GPT-4's ability on reverse appraisals by asking it to predict either the goal, belief, or emotion of a person using the other two. In general, GPT-4 can make the correct inferences. We suggest that LLMs could play an important role in affective modeling; however, they will not fully replace works that attempt to model the mechanisms underlying emotion-related processes.

cs.CL

Thought Bubbles: A Proxy into Players' Mental Model Development

Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the elicitation of mental models in complex dynamic systems. We present Thought Bubbles as an approach for eliciting mental models and an avenue for understanding players' mental model development in interactive virtual environments. We demonstrate the use of Thought Bubbles in two experimental studies involving 250 participants playing a supply chain game. In our analyses, we rely on Situation Awareness (SA) levels, including perception, comprehension, and projection, and show how experimental manipulations such as disruptions and information sharing shape players' mental models and drive their decisions depending on their behavioral profile. Our results provide evidence for the use of thought bubbles in uncovering cognitive aspects of behavior by indicating how disruption location and availability of information affect people's mental model development and influence their decisions.

cs.HC

EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs

To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evaluation, we compare evolved behavior to hand-crafted trees designed by our researchers, and to randomly-grown trees, in a 3D survival game. We find that EvolvingBehavior is capable of producing behavior approaching the designer's goals in this context. Finally, we discuss implications and future avenues of exploration for co-creative game AI design tools, as well as challenges and difficulties in behavior tree evolution.

cs.NE

Study of detecting behavioral signatures within DeepFake videos

There is strong interest in the generation of synthetic video imagery of people talking for various purposes, including entertainment, communication, training, and advertisement. With the development of deep fake generation models, synthetic video imagery will soon be visually indistinguishable to the naked eye from a naturally capture video. In addition, many methods are continuing to improve to avoid more careful, forensic visual analysis. Some deep fake videos are produced through the use of facial puppetry, which directly controls the head and face of the synthetic image through the movements of the actor, allow the actor to 'puppet' the image of another. In this paper, we address the question of whether one person's movements can be distinguished from the original speaker by controlling the visual appearance of the speaker but transferring the behavior signals from another source. We conduct a study by comparing synthetic imagery that: 1) originates from a different person speaking a different utterance, 2) originates from the same person speaking a different utterance, and 3) originates from a different person speaking the same utterance. Our study shows that synthetic videos in all three cases are seen as less real and less engaging than the original source video. Our results indicate that there could be a behavioral signature that is detectable from a person's movements that is separate from their visual appearance, and that this behavioral signature could be used to distinguish a deep fake from a properly captured video.

cs.CV

To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages

Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial crises). Simulation games have shown promise to advance our understanding of decision-making in such settings. However, an open question remains on how we extract useful information from these games. We contribute an approach to model human-simulation interaction by leveraging existing methods to characterize: (1) system states of dynamic simulation environments (with Principal Component Analysis), (2) behavioral responses from human interaction with simulation (with Hidden Markov Models), and (3) behavioral responses across system states (with Sequence Analysis). We demonstrate this approach with our game simulating drug shortages in a supply chain context. Results from our experimental study with 135 participants show different player types (hoarders, reactors, followers), how behavior changes in different system states, and how sharing information impacts behavior. We discuss how our findings challenge existing literature.

cs.HC