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Stanley H. Chan

Publications and source records attributed to Stanley H. Chan.

At least 55 records · Page 3Linked to original sources

HDR Imaging with Spatially Varying Signal-to-Noise Ratios

While today's high dynamic range (HDR) image fusion algorithms are capable of blending multiple exposures, the acquisition is often controlled so that the dynamic range within one exposure is narrow. For HDR imaging in photon-limited situations, the dynamic range can be enormous and the noise within one exposure is spatially varying. Existing image denoising algorithms and HDR fusion algorithms both fail to handle this situation, leading to severe limitations in low-light HDR imaging. This paper presents two contributions. Firstly, we identify the source of the problem. We find that the issue is associated with the co-existence of (1) spatially varying signal-to-noise ratio, especially the excessive noise due to very dark regions, and (2) a wide luminance range within each exposure. We show that while the issue can be handled by a bank of denoisers, the complexity is high. Secondly, we propose a new method called the spatially varying high dynamic range (SV-HDR) fusion network to simultaneously denoise and fuse images. We introduce a new exposure-shared block within our custom-designed multi-scale transformer framework. In a variety of testing conditions, the performance of the proposed SV-HDR is better than the existing methods.

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Structured Kernel Estimation for Photon-Limited Deconvolution

Images taken in a low light condition with the presence of camera shake suffer from motion blur and photon shot noise. While state-of-the-art image restoration networks show promising results, they are largely limited to well-illuminated scenes and their performance drops significantly when photon shot noise is strong. In this paper, we propose a new blur estimation technique customized for photon-limited conditions. The proposed method employs a gradient-based backpropagation method to estimate the blur kernel. By modeling the blur kernel using a low-dimensional representation with the key points on the motion trajectory, we significantly reduce the search space and improve the regularity of the kernel estimation problem. When plugged into an iterative framework, our novel low-dimensional representation provides improved kernel estimates and hence significantly better deconvolution performance when compared to end-to-end trained neural networks. The source code and pretrained models are available at \url{https://github.com/sanghviyashiitb/structured-kernel-cvpr23}

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DROID: Driver-centric Risk Object Identification

Identification of high-risk driving situations is generally approached through collision risk estimation or accident pattern recognition. In this work, we approach the problem from the perspective of subjective risk. We operationalize subjective risk assessment by predicting driver behavior changes and identifying the cause of changes. To this end, we introduce a new task called driver-centric risk object identification (DROID), which uses egocentric video to identify object(s) influencing a driver's behavior, given only the driver's response as the supervision signal. We formulate the task as a cause-effect problem and present a novel two-stage DROID framework, taking inspiration from models of situation awareness and causal inference. A subset of data constructed from the Honda Research Institute Driving Dataset (HDD) is used to evaluate DROID. We demonstrate state-of-the-art DROID performance, even compared with strong baseline models using this dataset. Additionally, we conduct extensive ablative studies to justify our design choices. Moreover, we demonstrate the applicability of DROID for risk assessment.

cs.CV↗

On the Insensitivity of Bit Density to Read Noise in One-bit Quanta Image Sensors

The one-bit quanta image sensor is a photon-counting device that produces binary measurements where each bit represents the presence or absence of a photon. In the presence of read noise, the sensor quantizes the analog voltage into the binary bits using a threshold value $q$. The average number of ones in the bitstream is known as the bit-density and is often the sufficient statistics for signal estimation. An intriguing phenomenon is observed when the quanta exposure is at the unity and the threshold is $q = 0.5$. The bit-density demonstrates a complete insensitivity as long as the read noise level does not exceeds a certain limit. In other words, the bit density stays at a constant independent of the amount of read noise. This paper provides a mathematical explanation of the phenomenon by deriving conditions under which the phenomenon happens. It was found that the insensitivity holds when some forms of the symmetry of the underlying Poisson-Gaussian distribution holds.

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Photon-Limited Blind Deconvolution using Unsupervised Iterative Kernel Estimation

Blind deconvolution is a challenging problem, but in low-light it is even more difficult. Existing algorithms, both classical and deep-learning based, are not designed for this condition. When the photon shot noise is strong, conventional deconvolution methods fail because (1) the image does not have enough signal-to-noise ratio to perform the blur estimation; (2) While deep neural networks are powerful, many of them do not consider the forward process. When the noise is strong, these networks fail to simultaneously deblur and denoise; (3) While iterative schemes are known to be robust in the classical frameworks, they are seldom considered in deep neural networks because it requires a differentiable non-blind solver. This paper addresses the above challenges by presenting an \emph{unsupervised} blind deconvolution method. At the core of this method is a reformulation of the general blind deconvolution framework from the conventional image-kernel alternating minimization to a purely kernel-based minimization. This kernel-based minimization leads to a new iterative scheme that backpropagates an unsupervised loss through a pre-trained non-blind solver to update the blur kernel. Experimental results show that the proposed framework achieves superior results than state-of-the-art blind deconvolution algorithms in low-light conditions.

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Photon Limited Non-Blind Deblurring Using Algorithm Unrolling

Image deblurring in photon-limited conditions is ubiquitous in a variety of low-light applications such as photography, microscopy, and astronomy. However, the presence of photon shot noise due to low illumination and/or short exposure makes the deblurring task substantially more challenging than the conventional deblurring problems. In this paper, we present an algorithm unrolling approach for the photon-limited deblurring problem by unrolling a Plug-and-Play algorithm for a fixed number of iterations. By introducing a three-operator splitting formation of the Plug-and-Play framework, we obtain a series of differentiable steps which allows the fixed iteration unrolled network to be trained end-to-end. The proposed algorithm demonstrates significantly better image recovery compared to existing state-of-the-art deblurring approaches. We also present a new photon-limited deblurring dataset for evaluating the performance of algorithms.

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Real-Time Dense Field Phase-to-Space Simulation of Imaging through Atmospheric Turbulence

Numerical simulation of atmospheric turbulence is one of the biggest bottlenecks in developing computational techniques for solving the inverse problem in long-range imaging. The classical split-step method is based upon numerical wave propagation which splits the propagation path into many segments and propagates every pixel in each segment individually via the Fresnel integral. This repeated evaluation becomes increasingly time-consuming for larger images. As a result, the split-step simulation is often done only on a sparse grid of points followed by an interpolation to the other pixels. Even so, the computation is expensive for real-time applications. In this paper, we present a new simulation method that enables \emph{real-time} processing over a \emph{dense} grid of points. Building upon the recently developed multi-aperture model and the phase-to-space transform, we overcome the memory bottleneck in drawing random samples from the Zernike correlation tensor. We show that the cross-correlation of the Zernike modes has an insignificant contribution to the statistics of the random samples. By approximating these cross-correlation blocks in the Zernike tensor, we restore the homogeneity of the tensor which then enables Fourier-based random sampling. On a $512\times512$ image, the new simulator achieves 0.025 seconds per frame over a dense field. On a $3840 \times 2160$ image which would have taken 13 hours to simulate using the split-step method, the new simulator can run at approximately 60 seconds per frame.

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Graph-Based Depth Denoising & Dequantization for Point Cloud Enhancement

A 3D point cloud is typically constructed from depth measurements acquired by sensors at one or more viewpoints. The measurements suffer from both quantization and noise corruption. To improve quality, previous works denoise a point cloud \textit{a posteriori} after projecting the imperfect depth data onto 3D space. Instead, we enhance depth measurements directly on the sensed images \textit{a priori}, before synthesizing a 3D point cloud. By enhancing near the physical sensing process, we tailor our optimization to our depth formation model before subsequent processing steps that obscure measurement errors. Specifically, we model depth formation as a combined process of signal-dependent noise addition and non-uniform log-based quantization. The designed model is validated (with parameters fitted) using collected empirical data from a representative depth sensor. To enhance each pixel row in a depth image, we first encode intra-view similarities between available row pixels as edge weights via feature graph learning. We next establish inter-view similarities with another rectified depth image via viewpoint mapping and sparse linear interpolation. This leads to a maximum a posteriori (MAP) graph filtering objective that is convex and differentiable. We minimize the objective efficiently using accelerated gradient descent (AGD), where the optimal step size is approximated via Gershgorin circle theorem (GCT). Experiments show that our method significantly outperformed recent point cloud denoising schemes and state-of-the-art image denoising schemes in two established point cloud quality metrics.

cs.CV↗

What Does a One-Bit Quanta Image Sensor Offer?

The one-bit quanta image sensor (QIS) is a photon-counting device that captures image intensities using binary bits. Assuming that the analog voltage generated at the floating diffusion of the photodiode follows a Poisson-Gaussian distribution, the sensor produces either a ``1'' if the voltage is above a certain threshold or ``0'' if it is below the threshold. The concept of this binary sensor has been proposed for more than a decade, and physical devices have been built to realize the concept. However, what benefits does a one-bit QIS offer compared to a conventional multi-bit CMOS image sensor? Besides the known empirical results, are there theoretical proofs to support these findings? The goal of this paper is to provide new theoretical support from a signal processing perspective. In particular, it is theoretically found that the sensor can offer three benefits: (1) Low-light: One-bit QIS performs better at low-light because it has a low read noise, and its one-bit quantization can produce an error-free measurement. However, this requires the exposure time to be appropriately configured. (2) Frame rate: One-bit sensors can operate at a much higher speed because a response is generated as soon as a photon is detected. However, in the presence of read noise, there exists an optimal frame rate beyond which the performance will degrade. A Closed-form expression of the optimal frame rate is derived. (3) Dynamic range: One-bit QIS offers a higher dynamic range. The benefit is brought by two complementary characteristics of the sensor: nonlinearity and exposure bracketing. The decoupling of the two factors is theoretically proved, and closed-form expressions are derived.

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Tilt-then-Blur or Blur-then-Tilt? Clarifying the Atmospheric Turbulence Model

Imaging at a long distance often requires advanced image restoration algorithms to compensate for the distortions caused by atmospheric turbulence. However, unlike many standard restoration problems such as deconvolution, the forward image formation model of the atmospheric turbulence does not have a simple expression. Thanks to the Zernike representation of the phase, one can show that the forward model is a combination of tilt (pixel shifting due to the linear phase terms) and blur (image smoothing due to the high order aberrations). Confusions then arise between the ordering of the two operators. Should the model be tilt-then-blur, or blur-then-tilt? Some papers in the literature say that the model is tilt-then-blur, whereas more papers say that it is blur-then-tilt. This paper clarifies the differences between the two and discusses why the tilt-then-blur is the correct model. Recommendations are given to the research community.

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Single Frame Atmospheric Turbulence Mitigation: A Benchmark Study and A New Physics-Inspired Transformer Model

Image restoration algorithms for atmospheric turbulence are known to be much more challenging to design than traditional ones such as blur or noise because the distortion caused by the turbulence is an entanglement of spatially varying blur, geometric distortion, and sensor noise. Existing CNN-based restoration methods built upon convolutional kernels with static weights are insufficient to handle the spatially dynamical atmospheric turbulence effect. To address this problem, in this paper, we propose a physics-inspired transformer model for imaging through atmospheric turbulence. The proposed network utilizes the power of transformer blocks to jointly extract a dynamical turbulence distortion map and restore a turbulence-free image. In addition, recognizing the lack of a comprehensive dataset, we collect and present two new real-world turbulence datasets that allow for evaluation with both classical objective metrics (e.g., PSNR and SSIM) and a new task-driven metric using text recognition accuracy. Both real testing sets and all related code will be made publicly available.

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Exposure-Referred Signal-to-Noise Ratio for Digital Image Sensors

The signal-to-noise ratio (SNR) is a fundamental tool to measure the performance of an image sensor. However, confusions sometimes arise between the two types of SNRs. The first one is the output-referred SNR which measures the ratio between the signal and the noise seen at the sensor's output. This SNR is easy to compute, and it is linear in the log-log scale for most image sensors. The second SNR is the exposure-referred SNR, also known as the input-referred SNR. This SNR considers the noise at the input by including a derivative term to the output-referred SNR. The two SNRs have similar behaviors for sensors with a large full-well capacity. However, for sensors with a small full-well capacity, the exposure-referred SNR can capture some behaviors that the output-referred SNR cannot. While the exposure-referred SNR has been known and used by the industry for a long time, a theoretically rigorous derivation from a signal processing perspective is lacking. In particular, while various equations can be found in different sources of the literature, there is currently no paper that attempts to assemble, derive, and organize these equations in one place. This paper aims to fill the gap by answering four questions: (1) How is the exposure-referred SNR derived from first principles? (2) Is the output-referred SNR a special case of the exposure-referred SNR, or are they completely different? (3) How to compute the SNR efficiently? (4) What utilities can the SNR bring to solving imaging tasks? New theoretical results are derived for image sensors of any bit-depth and full-well capacity.

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Graph Signal Restoration Using Nested Deep Algorithm Unrolling

Graph signal processing is a ubiquitous task in many applications such as sensor, social, transportation and brain networks, point cloud processing, and graph neural networks. Often, graph signals are corrupted in the sensing process, thus requiring restoration. In this paper, we propose two graph signal restoration methods based on deep algorithm unrolling (DAU). First, we present a graph signal denoiser by unrolling iterations of the alternating direction method of multiplier (ADMM). We then suggest a general restoration method for linear degradation by unrolling iterations of Plug-and-Play ADMM (PnP-ADMM). In the second approach, the unrolled ADMM-based denoiser is incorporated as a submodule, leading to a nested DAU structure. The parameters in the proposed denoising/restoration methods are trainable in an end-to-end manner. Our approach is interpretable and keeps the number of parameters small since we only tune graph-independent regularization parameters. We overcome two main challenges in existing graph signal restoration methods: 1) limited performance of convex optimization algorithms due to fixed parameters which are often determined manually. 2) large number of parameters of graph neural networks that result in difficulty of training. Several experiments for graph signal denoising and interpolation are performed on synthetic and real-world data. The proposed methods show performance improvements over several existing techniques in terms of root mean squared error in both tasks.

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Accelerating Atmospheric Turbulence Simulation via Learned Phase-to-Space Transform

Fast and accurate simulation of imaging through atmospheric turbulence is essential for developing turbulence mitigation algorithms. Recognizing the limitations of previous approaches, we introduce a new concept known as the phase-to-space (P2S) transform to significantly speed up the simulation. P2S is build upon three ideas: (1) reformulating the spatially varying convolution as a set of invariant convolutions with basis functions, (2) learning the basis function via the known turbulence statistics models, (3) implementing the P2S transform via a light-weight network that directly convert the phase representation to spatial representation. The new simulator offers 300x -- 1000x speed up compared to the mainstream split-step simulators while preserving the essential turbulence statistics.

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Detecting and Segmenting Adversarial Graphics Patterns from Images

Adversarial attacks pose a substantial threat to computer vision system security, but the social media industry constantly faces another form of "adversarial attack" in which the hackers attempt to upload inappropriate images and fool the automated screening systems by adding artificial graphics patterns. In this paper, we formulate the defense against such attacks as an artificial graphics pattern segmentation problem. We evaluate the efficacy of several segmentation algorithms and, based on observation of their performance, propose a new method tailored to this specific problem. Extensive experiments show that the proposed method outperforms the baselines and has a promising generalization capability, which is the most crucial aspect in segmenting artificial graphics patterns.

cs.CV↗

Optical Adversarial Attack

We introduce OPtical ADversarial attack (OPAD). OPAD is an adversarial attack in the physical space aiming to fool image classifiers without physically touching the objects (e.g., moving or painting the objects). The principle of OPAD is to use structured illumination to alter the appearance of the target objects. The system consists of a low-cost projector, a camera, and a computer. The challenge of the problem is the non-linearity of the radiometric response of the projector and the spatially varying spectral response of the scene. Attacks generated in a conventional approach do not work in this setting unless they are calibrated to compensate for such a projector-camera model. The proposed solution incorporates the projector-camera model into the adversarial attack optimization, where a new attack formulation is derived. Experimental results prove the validity of the solution. It is demonstrated that OPAD can optically attack a real 3D object in the presence of background lighting for white-box, black-box, targeted, and untargeted attacks. Theoretical analysis is presented to quantify the fundamental performance limit of the system.

cs.AI↗

Student-Teacher Learning from Clean Inputs to Noisy Inputs

Feature-based student-teacher learning, a training method that encourages the student's hidden features to mimic those of the teacher network, is empirically successful in transferring the knowledge from a pre-trained teacher network to the student network. Furthermore, recent empirical results demonstrate that, the teacher's features can boost the student network's generalization even when the student's input sample is corrupted by noise. However, there is a lack of theoretical insights into why and when this method of transferring knowledge can be successful between such heterogeneous tasks. We analyze this method theoretically using deep linear networks, and experimentally using nonlinear networks. We identify three vital factors to the success of the method: (1) whether the student is trained to zero training loss; (2) how knowledgeable the teacher is on the clean-input problem; (3) how the teacher decomposes its knowledge in its hidden features. Lack of proper control in any of the three factors leads to failure of the student-teacher learning method.

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HDR Imaging with Quanta Image Sensors: Theoretical Limits and Optimal Reconstruction

High dynamic range (HDR) imaging is one of the biggest achievements in modern photography. Traditional solutions to HDR imaging are designed for and applied to CMOS image sensors (CIS). However, the mainstream one-micron CIS cameras today generally have a high read noise and low frame-rate. These, in turn, limit the acquisition speed and quality, making the cameras slow in the HDR mode. In this paper, we propose a new computational photography technique for HDR imaging. Recognizing the limitations of CIS, we use the Quanta Image Sensor (QIS) to trade the spatial-temporal resolution with bit-depth. QIS is a single-photon image sensor that has comparable pixel pitch to CIS but substantially lower dark current and read noise. We provide a complete theoretical characterization of the sensor in the context of HDR imaging, by proving the fundamental limits in the dynamic range that QIS can offer and the trade-offs with noise and speed. In addition, we derive an optimal reconstruction algorithm for single-bit and multi-bit QIS. Our algorithm is theoretically optimal for \emph{all} linear reconstruction schemes based on exposure bracketing. Experimental results confirm the validity of the theory and algorithm, based on synthetic and real QIS data.

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