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Steeven Villa

Publications and source records attributed to Steeven Villa.

6 recordsLinked to original sources

15 Years of Augmented Human(s) Research: Where Do We Stand?

The Augmented Human vision broadly seeks to improve or expand baseline human functioning through the restoration or extension of physical, intellectual, and social capabilities. However, given the rapid pace of technology development, we ask: what exactly does Augmented Human research involve, what are its core themes, and how has the Augmented Human(s) conference series evolved over time? To answer this, we conducted a scientometric analysis on the past 15 years of the Augmented Human(s) conference (N=735 paper), focusing on: geographical aspects, submissions and citation timelines, author frequency and popularity, and topic modeling. We find that: (a) Number of papers in the conference exhibit a bimodal distribution, peaking in 2015 and 2025, but showing periods of stagnant growth; (b) key topics over time include Haptics, Wearable Sensing, Vision & Eye Tracking, Embodied Interaction, and Sports / Motion; (c) some seminal papers on AH are not published in AH(s), but rather at related venues (e.g., CHI); (d) the conference has an active Japanese HCI community despite its historical Eurocentric location dominance. We contribute a closer look at the trajectory of the AH(s) field, and raise considerations of definitional and research scope ambiguities given the core problems/enhancements the field seeks to address.

cs.HC

Is it Me? Toward Self-Extension to AI Avatars in Virtual Reality

Advances in generative AI, speech synthesis, and embodied avatars enable systems that not only assist communication, but can act as proxies on users' behalf. Prior work in HCI has largely focused on systems as external tools, with less attention paid to the experiential consequences of users' speech and actions becoming assimilated with AI-generated output. We introduce the design and implementation of ProxyMe, a work-in-progress VR prototype that allows users to embody an avatar whose voice and spoken content are modified by an AI system. By combining avatar-based embodiment, voice cloning, and AI-mediated speech augmentation, ProxyMe invites the exploration of avatar self-extension: situations in which AI-modified communication is experienced as part of one's own expressive behavior. We chart out research challenges and envisioned scenarios, with a focus on how varying degrees of delegation and steerability can influence perceived agency, authorship, and self-identification.

cs.HC

Quantifying the Effect of Thermal Illusions in Virtual Reality

Thermal sensations are central to how we experience the world, yet most virtual and extended reality systems fail to simulate them effectively. While hardware-based thermal displays can provide accurate temperature changes, they are often bulky, power-intensive, and restrict user mobility. Consequently, recent works have explored thermal illusions, perceptual effects that rely on cross-modal interactions, to achieve thermal experiences without physical heating or cooling. While thermal illusions have been shown to consistently alter subjective ratings, the actual extent of their effect on the perceived temperature of interacted objects remains unexplored. To address this, we contribute the findings of two user studies following psychophysical procedures. We first ordered and scaled the effects of a variety of visual and auditory cues (N=20) and subsequently quantified their isolated and combined efficacy in offsetting physical temperature changes (N=24). We found that thermal illusions elicited robust changes in subjective judgments, and auditory cues showed potential as an alternative or complementary approach to established visual techniques. However, the actual effects induced by thermal illusions were relatively small (+-0.5{\deg}C) and did not consistently align with abstract ratings, suggesting a need to reconsider how future thermal illusions or experiences are designed and evaluated.

cs.HC

An Approach to Elicit Human-Understandable Robot Expressions to Support Human-Robot Interaction

Understanding the intentions of robots is essential for natural and seamless human-robot collaboration. Ensuring that robots have means for non-verbal communication is a basis for intuitive and implicit interaction. For this, we contribute an approach to elicit and design human-understandable robot expressions. We outline the approach in the context of non-humanoid robots. We paired human mimicking and enactment with research from gesture elicitation in two phases: first, to elicit expressions, and second, to ensure they are understandable. We present an example application through two studies (N=16 \& N=260) of our approach to elicit expressions for a simple 6-DoF robotic arm. We show that it enabled us to design robot expressions that signal curiosity and interest in getting attention. Our main contribution is an approach to generate and validate understandable expressions for robots, enabling more natural human-robot interaction.

cs.RO

Performance and Metacognition Disconnect when Reasoning in Human-AI Interaction

Optimizing human-AI interaction requires users to reflect on their own performance critically. Our paper examines whether people using AI to complete tasks can accurately monitor how well they perform. In Study 1, participants (N = 246) used AI to solve 20 logical problems from the Law School Admission Test. While their task performance improved by three points compared to a norm population, participants overestimated their performance by four points. Interestingly, higher AI literacy was linked to less accurate self-assessment. Participants with more technical knowledge of AI were more confident but less precise in judging their own performance. Using a computational model, we explored individual differences in metacognitive accuracy and found that the Dunning-Kruger effect, usually observed in this task, ceased to exist with AI. Study 2 (N = 452) replicates these findings. We discuss how AI levels metacognitive performance and consider consequences of performance overestimation for interactive AI systems enhancing cognition.

cs.HC

"AI enhances our performance, I have no doubt this one will do the same": The Placebo effect is robust to negative descriptions of AI

Heightened AI expectations facilitate performance in human-AI interactions through placebo effects. While lowering expectations to control for placebo effects is advisable, overly negative expectations could induce nocebo effects. In a letter discrimination task, we informed participants that an AI would either increase or decrease their performance by adapting the interface, but in reality, no AI was present in any condition. A Bayesian analysis showed that participants had high expectations and performed descriptively better irrespective of the AI description when a sham-AI was present. Using cognitive modeling, we could trace this advantage back to participants gathering more information. A replication study verified that negative AI descriptions do not alter expectations, suggesting that performance expectations with AI are biased and robust to negative verbal descriptions. We discuss the impact of user expectations on AI interactions and evaluation and provide a behavioral placebo marker for human-AI interaction

cs.HC