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Stefan K. Ehrlich

Publications and source records attributed to Stefan K. Ehrlich.

3 recordsLinked to original sources

Lightweight Structured Multimodal Reasoning for Clinical Scene Understanding in Robotics

Healthcare robotics requires robust multimodal perception and reasoning to ensure safety in dynamic clinical environments. Current Vision-Language Models (VLMs) demonstrate strong general-purpose capabilities but remain limited in temporal reasoning, uncertainty estimation, and structured outputs needed for robotic planning. We present a lightweight agentic multimodal framework for video-based scene understanding. Combining the Qwen2.5-VL-3B-Instruct model with a SmolAgent-based orchestration layer, it supports chain-of-thought reasoning, speech-vision fusion, and dynamic tool invocation. The framework generates structured scene graphs and leverages a hybrid retrieval module for interpretable and adaptive reasoning. Evaluations on the Video-MME benchmark and a custom clinical dataset show competitive accuracy and improved robustness compared to state-of-the-art VLMs, demonstrating its potential for applications in robot-assisted surgery, patient monitoring, and decision support.

cs.CV↗

AffectMachine-Pop: A controllable expert system for real-time pop music generation

Music is a powerful medium for influencing listeners' emotional states, and this capacity has driven a surge of research interest in AI-based affective music generation in recent years. Many existing systems, however, are a black box which are not directly controllable, thus making these systems less flexible and adaptive to users. We present \textit{AffectMachine-Pop}, an expert system capable of generating retro-pop music according to arousal and valence values, which can either be pre-determined or based on a listener's real-time emotion states. To validate the efficacy of the system, we conducted a listening study demonstrating that AffectMachine-Pop is capable of generating affective music at target levels of arousal and valence. The system is tailored for use either as a tool for generating interactive affective music based on user input, or for incorporation into biofeedback or neurofeedback systems to assist users with emotion self-regulation.

cs.HC↗

Panoptica -- instance-wise evaluation of 3D semantic and instance segmentation maps

This paper introduces panoptica, a versatile and performance-optimized package designed for computing instance-wise segmentation quality metrics from 2D and 3D segmentation maps. panoptica addresses the limitations of existing metrics and provides a modular framework that complements the original intersection over union-based panoptic quality with other metrics, such as the distance metric Average Symmetric Surface Distance. The package is open-source, implemented in Python, and accompanied by comprehensive documentation and tutorials. panoptica employs a three-step metrics computation process to cover diverse use cases. The efficacy of panoptica is demonstrated on various real-world biomedical datasets, where an instance-wise evaluation is instrumental for an accurate representation of the underlying clinical task. Overall, we envision panoptica as a valuable tool facilitating in-depth evaluation of segmentation methods.

cs.CV↗