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Stefan Langerman

Publications and source records attributed to Stefan Langerman.

65 records · Page 4Linked to original sources

The Stackelberg Minimum Spanning Tree Game

We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in StackMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most $\min \{k,1+\ln b,1+\ln W\}$, where $k$ is the number of distinct red costs, $b$ is the number of blue edges, and $W$ is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.

cs.GT↗

Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves

We consider the theoretical model of Crystalline robots, which have been introduced and prototyped by the robotics community. These robots consist of independently manipulable unit-square atoms that can extend/contract arms on each side and attach/detach from neighbors. These operations suffice to reconfigure between any two given (connected) shapes. The worst-case number of sequential moves required to transform one connected configuration to another is known to be Theta(n). However, in principle, atoms can all move simultaneously. We develop a parallel algorithm for reconfiguration that runs in only O(log n) parallel steps, although the total number of operations increases slightly to Theta(nlogn). The result is the first (theoretically) almost-instantaneous universally reconfigurable robot built from simple units.

cs.CG↗

Detecting all regular polygons in a point set

In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha, which has been used to bound the maximum number of isosceles triangles that can be formed by n points. This bound has been expressed as O(n^{2+2alpha+epsilon}), and the current best value for alpha is ~0.068. Our algorithm finds polygons with O(n^alpha) edges by sweeping a line through the set of points, while larger polygons are found by random sampling. We can find all regular polygons with high probability in O(n^{2+alpha+epsilon}) expected time for every positive epsilon. This compares well to the O(n^{2+2alpha+epsilon}) deterministic algorithm of Brass.

cs.CG↗

Continuous Blooming of Convex Polyhedra

We construct the first two continuous bloomings of all convex polyhedra. First, the source unfolding can be continuously bloomed. Second, any unfolding of a convex polyhedron can be refined (further cut, by a linear number of cuts) to have a continuous blooming.

cs.CG↗

Every Large Point Set contains Many Collinear Points or an Empty Pentagon

We prove the following generalised empty pentagon theorem: for every integer $\ell \geq 2$, every sufficiently large set of points in the plane contains $\ell$ collinear points or an empty pentagon. As an application, we settle the next open case of the "big line or big clique" conjecture of Kára, Pór, and Wood [\emph{Discrete Comput. Geom.} 34(3):497--506, 2005].

math.CO↗

Highway Hull Revisited

A highway H is a line in the plane on which one can travel at a greater speed than in the remaining plane. One can choose to enter and exit H at any point. The highway time distance between a pair of points is the minimum time required to move from one point to the other, with optional use of H. The highway hull HH(S,H) of a point set S is the minimal set containing S as well as the shortest paths between all pairs of points in HH(S,H), using the highway time distance. We provide a Theta(n log n) worst-case time algorithm to find the highway hull under the L_1 metric, as well as an O(n log^2 n) time algorithm for the L_2 metric which improves the best known result of O(n^2). We also define and construct the useful region of the plane: the region that a highway must intersect in order that the shortest path between at least one pair of points uses the highway.

cs.CG↗

Entropy, Triangulation, and Point Location in Planar Subdivisions

A data structure is presented for point location in connected planar subdivisions when the distribution of queries is known in advance. The data structure has an expected query time that is within a constant factor of optimal. More specifically, an algorithm is presented that preprocesses a connected planar subdivision G of size n and a query distribution D to produce a point location data structure for G. The expected number of point-line comparisons performed by this data structure, when the queries are distributed according to D, is H + O(H^{2/3}+1) where H=H(G,D) is a lower bound on the expected number of point-line comparisons performed by any linear decision tree for point location in G under the query distribution D. The preprocessing algorithm runs in O(n log n) time and produces a data structure of size O(n). These results are obtained by creating a Steiner triangulation of G that has near-minimum entropy.

cs.CG↗

Cauchy's Arm Lemma on a Growing Sphere

We propose a variant of Cauchy's Lemma, proving that when a convex chain on one sphere is redrawn (with the same lengths and angles) on a larger sphere, the distance between its endpoints increases. The main focus of this work is a comparison of three alternate proofs, to show the links between Toponogov's Comparison Theorem, Legendre's Theorem and Cauchy's Arm Lemma.

cs.CG↗

A polynomial bound for untangling geometric planar graphs

To untangle a geometric graph means to move some of the vertices so that the resulting geometric graph has no crossings. Pach and Tardos [Discrete Comput. Geom., 2002] asked if every n-vertex geometric planar graph can be untangled while keeping at least n^εvertices fixed. We answer this question in the affirmative with ε=1/4. The previous best known bound was Ω((\log n / \log\log n)^{1/2}). We also consider untangling geometric trees. It is known that every n-vertex geometric tree can be untangled while keeping at least (n/3)^{1/2} vertices fixed, while the best upper bound was O(n\log n)^{2/3}. We answer a question of Spillner and Wolff [arXiv:0709.0170 2007] by closing this gap for untangling trees. In particular, we show that for infinitely many values of n, there is an n-vertex geometric tree that cannot be untangled while keeping more than 3(n^{1/2}-1) vertices fixed. Moreover, we improve the lower bound to (n/2)^{1/2}.

cs.CG↗

A Characterization of the Degree Sequences of 2-Trees

A graph G is a 2-tree if G=K_3, or G has a vertex v of degree 2, whose neighbours are adjacent, and Gǐs a 2-tree. A characterization of the degree sequences of 2-trees is given. This characterization yields a linear-time algorithm for recognizing and realizing degree sequences of 2-trees.

cs.DM↗

A 2-chain can interlock with a k-chain

One of the open problems posed in [3] is: what is the minimal number k such that an open, flexible k-chain can interlock with a flexible 2-chain? In this paper, we establish the assumption behind this problem, that there is indeed some k that achieves interlocking. We prove that a flexible 2-chain can interlock with a flexible, open 16-chain.

cs.CG↗