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Stefan Leutenegger

Publications and source records attributed to Stefan Leutenegger.

At least 19 recordsLinked to original sources

AERO-VIS: Asynchronous Event-based Real-time Onboard Visual-Inertial SLAM

The robustness of event cameras to high dynamic range and motion blur holds the potential to improve visual odometry systems in challenging environments. Although their high temporal resolution does not require synchronous processing, most event-based odometry methods still run at fixed rates, which simplifies system design but restricts latency and throughput. In this work, we present AERO-VIS, a stereo event-inertial SLAM system with an integrated, data-driven, robust, and performance-optimized keypoint detector. By decoupling event preprocessing from state estimation, our architecture operates asynchronously at the maximum rate supported by available hardware, dynamically adapting to downstream runtime demands and ensuring low-latency, real-time performance. When deploying AERO-VIS on a UAV, we achieve unprecedented accuracy in onboard event-based SLAM. These unique characteristics enable us to present the first purely event-based inertial SLAM system that demonstrates closed-loop UAV control and large-scale state estimation while relying solely on onboard compute. Videos of the experiments, source code, and additional results are available at https://ethz-mrl.github.io/AERO-VIS/.

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CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus

Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and navigation, where robots may need to rapidly reconstruct and inspect specific points of interest (POIs), such as in search-and-rescue scenarios. Existing semantic GS methods prioritize reconstruction and segmentation quality while uniformly optimizing entire scenes, often overlooking runtime constraints crucial for real-world deployment. Moreover, object extraction often suffers from floaters and incomplete reconstructions, while post-optimization approaches often produce incomplete POIs. We propose CoRe-GS, a coarse-to-refined, task-driven approach that first creates a segmentation-ready GS representation through lightweight late-stage semantic refinement, then selectively refines only the views and Gaussians associated with the POI. A color-based filtering strategy further suppresses segmentation-induced floaters. On LERF-Mask, our representation achieves competitive mIoU with 6-8x fewer optimization steps. On NeRDS 360 and SCRREAM, CoRe-GS reduces time-to-POI by 91-95% over full-scene semantic GS while improving reconstruction quality and reducing floaters. Across all benchmarks, it is 44-76% faster than post-optimization object extraction, demonstrating that task-aware refinement can deliver efficient, high-quality POI reconstruction for time-critical robotic perception and operation.

cs.CV

Scalix: Uncertainty-Aware Scale-Consistent Monocular SLAM

Cameras are ubiquitous sensors in robotics due to their compact form factor and the perceptual richness captured through visual information. Monocular SLAM enables robots to understand the environment with a minimum setup, however, it inherently suffers from scale ambiguity. A common solution is to provide multi-modal sensor configurations, such as visual-inertial systems, where scale is observable unless the robot navigates under a constant-velocity motion, a common scenario in mobile robotics. With the advent of deep-learning, geometric foundation models have been used to address this problem, but the depths maps are often noisy and scale-inconsistent across frames. In this paper, we propose Scalix, a real-time monocular SLAM framework that achieves metric-scale state estimation by integrating learned depth cues into a probabilistic factor-graph formulation. By augmenting existing monocular depth models with both per-pixel depth uncertainty and per-frame scale uncertainty, Scalix treats scale predictions as independent measurements within its optimization, leading to improved scale consistency through multi-view data associations. Experiments in large-scale outdoor and indoor environments demonstrate state-of-the-art performance on both metric and up-to-scale benchmarks while maintaining real-time operation and generalization.

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SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervision and fail to preserve multi-view geometric consistency. To address these limitations, we extend Dark Gaussian Splatting (DarkGS) toward a more accurate and flexible relightable 3D reconstruction framework. First, we eliminate the need for explicit light parameter calibration by jointly optimizing lighting parameters within the Gaussian Splatting framework. Second, we introduce a low-frequency illumination model based on spherical harmonics (SH) to capture spatially varying residual and ambient lighting effects. Third, we incorporate an MLP-based Bidirectional Reflectance Distribution Function (BRDF) to model non-Lambertian reflectance. Experiments on synthetic and real-world datasets demonstrate that our method effectively mitigates illumination artifacts while improving rendering quality and quantitative performance over prior approaches. We further validate its benefits for robotic perception through a downstream task.

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SPEAR: A Simulator for Photorealistic Embodied AI Research

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.

cs.CV

HumanHalo -- Safe and Efficient 3D Navigation Among Humans via Minimally Conservative MPC

Safe and efficient robotic navigation among humans is essential for integrating robots into everyday environments. Most existing approaches focus on simplified 2D crowd navigation and fail to account for the full complexity of human body dynamics beyond root motion. We present HumanHalo, a Model Predictive Control (MPC) framework for 3D Micro Air Vehicle (MAV) navigation among humans that combines theoretical safety guarantees with data-driven models for realistic human motion forecasting. Our approach introduces a novel twist to reachability-based safety formulation that constrains only the initial control input for safety while modeling its effects over the entire planning horizon, enabling safe yet efficient navigation. We validate HumanHalo in both simulated experiments using real human trajectories and in the real-world, demonstrating its effectiveness across tasks ranging from goal-directed navigation to visual servoing for human tracking. While we apply our method to MAVs in this work, it is generic and can be adapted by other platforms. Our results show that the method ensures safety without excessive conservatism and outperforms baseline approaches in both efficiency and reliability.

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Robot Self-Improvement via Human-Video Dynamics Models

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.

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HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control

Robust and accurate perception of humans in their 3D scene context is essential for integrating robots into everyday environments. Existing approaches, however, often fail to predict plausible and accurate human motion estimates that are consistent with the surrounding scene, especially in the presence of heavy occlusions or partial visibility. This can limit both safety and efficiency for robotic operations. We introduce HumanFlow, a latent diffusion model that unifies human motion tracking and forecasting, conditioned on the 3D scene context. We show that our human motion model produces smooth and accurate predictions under challenging conditions, including heavy occlusions, and outperforms state-of-the-art methods in tracking accuracy while being significantly more efficient. Furthermore, we show how HumanFlow's latent space can be tightly coupled with control by conditioning a flow-matching-based, approximate MPC policy on these representations. We validate our policy in simulation with real human trajectories for MAV social navigation, demonstrating superior navigation performance and remaining collision-free, even under partial observability of the human.

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OpenSGA: Efficient 3D Scene Graph Alignment in the Open World

Scene graph alignment establishes object correspondences between two 3D scene graphs constructed from partially overlapping observations. This enables efficient scene understanding and object-level relocalization when a robot revisits a place, as well as global map fusion across multiple agents. Such capabilities are essential for robots that require long-term memory for long-horizon tasks involving interactions with the environment. Existing approaches mainly focus on subscan-to-subscan (S2S) alignment and depend heavily on geometric point-cloud features, leaving frame-to-scan (F2S) alignment and open-set vision-language features underexplored. In addition, existing datasets for scene graph alignment remain small-scale with limited object diversity, constraining systematic training and evaluation. We present a unified and efficient scene graph alignment framework that predicts object correspondences by fusing vision-language, textual, and geometric features with spatial context. The framework comprises modules such as a distance-gated spatial attention encoder, a minimum-cost-flow-based allocator, and a global scene embedding generator to achieve accurate alignment even under large coordinate discrepancies. We further introduce ScanNet-SG, a large-scale dataset generated via an automated annotation pipeline with over 700k samples, covering 509 object categories from ScanNet labels and over 3k categories from GPT-4o-based tagging. Experiments show that our method achieves the best overall performance on both F2S and S2S tasks, substantially outperforming existing scene graph alignment methods. Our code and dataset are released at: https://autonomousrobots.nl/paper_websites/opensga.

cs.CV

DigiForest: Digital Analytics and Robotics for Sustainable Forestry

Covering one third of Earth's land surface, forests are vital to global biodiversity, climate regulation, and human well-being. In Europe, forests and woodlands reach approximately 40% of land area, and the forestry sector is central to achieving the EU's climate neutrality and biodiversity goals; these emphasize sustainable forest management, increased use of long-lived wood products, and resilient forest ecosystems. To meet these goals and properly address their inherent challenges, current practices require further innovation. This chapter introduces DigiForest, a novel, large-scale precision forestry approach leveraging digital technologies and autonomous robotics. DigiForest is structured around four main components: (1) autonomous, heterogeneous mobile robots (aerial, legged, and marsupial) for tree-level data collection; (2) automated extraction of tree traits to build forest inventories; (3) a Decision Support System (DSS) for forecasting forest growth and supporting decision-making; and (4) low-impact selective logging using purpose-built autonomous harvesters. These technologies have been extensively validated in real-world conditions in several locations, including forests in Finland, the UK, and Switzerland.

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FindAnything: Open-Vocabulary and Object-Centric Mapping for Robot Exploration in Any Environment

Geometrically accurate and semantically expressive map representations have proven invaluable for robot deployment and task planning in unknown environments. Nevertheless, real-time, open-vocabulary semantic understanding of large-scale unknown environments still presents open challenges, mainly due to computational requirements. In this paper we present FindAnything, an open-world mapping framework that incorporates vision-language information into dense volumetric submaps. Thanks to the use of vision-language features, FindAnything combines pure geometric and open-vocabulary semantic information for a higher level of understanding. It proposes an efficient storage of open-vocabulary information through the aggregation of features at the object level. Pixelwise vision-language features are aggregated based on eSAM segments, which are in turn integrated into object-centric volumetric submaps, providing a mapping from open-vocabulary queries to 3D geometry that is scalable also in terms of memory usage. We demonstrate that FindAnything performs on par with the state-of-the-art in terms of semantic accuracy while being substantially faster and more memory-efficient, allowing its deployment in large-scale environments and on resourceconstrained devices, such as MAVs. We show that the real-time capabilities of FindAnything make it useful for downstream tasks, such as autonomous MAV exploration in a simulated Search and Rescue scenario. Project Page: https://ethz-mrl.github.io/findanything/.

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GOPLA: Generalizable Object Placement Learning via Synthetic Augmentation of Human Arrangement

Robots are expected to serve as intelligent assistants, helping humans with everyday household organization. A central challenge in this setting is the task of object placement, which requires reasoning about both semantic preferences (e.g., common-sense object relations) and geometric feasibility (e.g., collision avoidance). We present GOPLA, a hierarchical framework that learns generalizable object placement from augmented human demonstrations. A multi-modal large language model translates human instructions and visual inputs into structured plans that specify pairwise object relationships. These plans are then converted into 3D affordance maps with geometric common sense by a spatial mapper, while a diffusion-based planner generates placement poses guided by test-time costs, considering multi-plan distributions and collision avoidance. To overcome data scarcity, we introduce a scalable pipeline that expands human placement demonstrations into diverse synthetic training data. Extensive experiments show that our approach improves placement success rates by 30.04 percentage points over the runner-up, evaluated on positioning accuracy and physical plausibility, demonstrating strong generalization across a wide range of real-world robotic placement scenarios.

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Actron3D: Learning Actionable Neural Functions from Videos for Transferable Robotic Manipulation

We present Actron3D, a framework that enables robots to acquire transferable 6-DoF manipulation skills from just a few monocular, uncalibrated, RGB-only human videos. At its core lies the Neural Affordance Function, a compact object-centric representation that distills actionable cues from diverse uncalibrated videos-geometry, visual appearance, and affordance-into a lightweight neural network, forming a memory bank of manipulation skills. During deployment, we adopt a pipeline that retrieves relevant affordance functions and transfers precise 6-DoF manipulation policies via coarse-to-fine optimization, enabled by continuous queries to the multimodal features encoded in the neural functions. Experiments in both simulation and the real world demonstrate that Actron3D significantly outperforms prior methods, achieving a 14.9 percentage point improvement in average success rate across 13 tasks while requiring only 2-3 demonstration videos per task.

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OKVIS2-X: Open Keyframe-based Visual-Inertial SLAM Configurable with Dense Depth or LiDAR, and GNSS

To empower mobile robots with usable maps as well as highest state estimation accuracy and robustness, we present OKVIS2-X: a state-of-the-art multi-sensor Simultaneous Localization and Mapping (SLAM) system building dense volumetric occupancy maps, while scalable to large environments and operating in realtime. Our unified SLAM framework seamlessly integrates different sensor modalities: visual, inertial, measured or learned depth, LiDAR and Global Navigation Satellite System (GNSS) measurements. Unlike most state-of-the-art SLAM systems, we advocate using dense volumetric map representations when leveraging depth or range-sensing capabilities. We employ an efficient submapping strategy that allows our system to scale to large environments, showcased in sequences of up to 9 kilometers. OKVIS2-X enhances its accuracy and robustness by tightly-coupling the estimator and submaps through map alignment factors. Our system provides globally consistent maps, directly usable for autonomous navigation. To further improve the accuracy of OKVIS2-X, we also incorporate the option of performing online calibration of camera extrinsics. Our system achieves the highest trajectory accuracy in EuRoC against state-of-the-art alternatives, outperforms all competitors in the Hilti22 VI-only benchmark, while also proving competitive in the LiDAR version, and showcases state of the art accuracy in the diverse and large-scale sequences from the VBR dataset.

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SuperEvent: Cross-Modal Learning of Event-based Keypoint Detection for SLAM

Event-based keypoint detection and matching holds significant potential, enabling the integration of event sensors into highly optimized Visual SLAM systems developed for frame cameras over decades of research. Unfortunately, existing approaches struggle with the motion-dependent appearance of keypoints and the complex noise prevalent in event streams, resulting in severely limited feature matching capabilities and poor performance on downstream tasks. To mitigate this problem, we propose SuperEvent, a data-driven approach to predict stable keypoints with expressive descriptors. Due to the absence of event datasets with ground truth keypoint labels, we leverage existing frame-based keypoint detectors on readily available event-aligned and synchronized gray-scale frames for self-supervision: we generate temporally sparse keypoint pseudo-labels considering that events are a product of both scene appearance and camera motion. Combined with our novel, information-rich event representation, we enable SuperEvent to effectively learn robust keypoint detection and description in event streams. Finally, we demonstrate the usefulness of SuperEvent by its integration into a modern sparse keypoint and descriptor-based SLAM framework originally developed for traditional cameras, surpassing the state-of-the-art in event-based SLAM by a wide margin. Source code is available at https://ethz-mrl.github.io/SuperEvent/.

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GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting

Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially observed regions remains challenging. Meanwhile, diffusion models exhibit strong generative capabilities, but their reliance on text prompts and lack of awareness of specific scene information hinder accurate 3D reconstruction tasks. To address these limitations, we introduce GSFix3D, a novel framework that improves the visual fidelity in under-constrained regions by distilling prior knowledge from diffusion models into 3D representations, while preserving consistency with observed scene details. At its core is GSFixer, a latent diffusion model obtained via our customized fine-tuning protocol that can leverage both mesh and 3D Gaussians to adapt pretrained generative models to a variety of environments and artifact types from different reconstruction methods, enabling robust novel view repair for unseen camera poses. Moreover, we propose a random mask augmentation strategy that empowers GSFixer to plausibly inpaint missing regions. Experiments on challenging benchmarks demonstrate that our GSFix3D and GSFixer achieve state-of-the-art performance, requiring only minimal scene-specific fine-tuning on captured data. Real-world test further confirms its resilience to potential pose errors. Our code and data will be made publicly available. Project page: https://gsfix3d.github.io.

cs.CV

Scalable Outdoors Autonomous Drone Flight with Visual-Inertial SLAM and Dense Submaps Built without LiDAR

Autonomous navigation is needed for several robotics applications. In this paper we present an autonomous Micro Aerial Vehicle (MAV) system which purely relies on cost-effective and light-weight passive visual and inertial sensors to perform large-scale autonomous navigation in outdoor,unstructured and cluttered environments. We leverage visual-inertial simultaneous localization and mapping (VI-SLAM) for accurate MAV state estimates and couple it with a volumetric occupancy submapping system to achieve a scalable mapping framework which can be directly used for path planning. To ensure the safety of the MAV during navigation, we also propose a novel reference trajectory anchoring scheme that deforms the reference trajectory the MAV is tracking upon state updates from the VI-SLAM system in a consistent way, even upon large state updates due to loop-closures. We thoroughly validate our system in both real and simulated forest environments and at peak velocities up to 3 m/s while not encountering a single collision or system failure. To the best of our knowledge, this is the first system which achieves this level of performance in such an unstructured environment using low-cost passive visual sensors and fully on-board computation, including VI-SLAM.

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REGRACE: A Robust and Efficient Graph-based Re-localization Algorithm using Consistency Evaluation

Loop closures are essential for correcting odometry drift and creating consistent maps, especially in the context of large-scale navigation. Current methods using dense point clouds for accurate place recognition do not scale well due to computationally expensive scan-to-scan comparisons. Alternative object-centric approaches are more efficient but often struggle with sensitivity to viewpoint variation. In this work, we introduce REGRACE, a novel approach that addresses these challenges of scalability and perspective difference in re-localization by using LiDAR-based submaps. We introduce rotation-invariant features for each labeled object and enhance them with neighborhood context through a graph neural network. To identify potential revisits, we employ a scalable bag-of-words approach, pooling one learned global feature per submap. Additionally, we define a revisit with geometrical consistency cues rather than embedding distance, allowing us to recognize far-away loop closures. Our evaluations demonstrate that REGRACE achieves similar results compared to state-of-the-art place recognition and registration baselines while being twice as fast. Code and models are publicly available.

cs.CV