Searcharxiv⌕ Search

arXiv subjects

Stefan Schmid

Publications and source records attributed to Stefan Schmid.

At least 217 records · Page 12Linked to original sources

An Approximation Algorithm for Path Computation and Function Placement in SDNs

We consider the task of computing (combined) function mapping and routing for requests in Software-Defined Networks (SDNs). Function mapping refers to the assignment of nodes in the substrate network to various processing stages that requests must undergo. Routing refers to the assignment of a path in the substrate network that begins in a source node of the request, traverses the nodes that are assigned functions for this request, and ends in a destination of the request. The algorithm either rejects a request or completely serves a request, and its goal is to maximize the sum of the benefits of the served requests. The solution must abide edge and vertex capacities. We follow the framework suggested by Even for the specification of the processing requirements and routing of requests via processing-and-routing graphs (PR-graphs). In this framework, each request has a demand, a benefit, and PR-graph. Our main result is a randomized approximation algorithm for path computation and function placement with the following guarantee. Let $m$ denote the number of links in the substrate network, $\eps$ denote a parameter such that $0< \eps <1$, and $\opt_f$ denote the maximum benefit that can be attained by a fractional solution (one in which requests may be partly served and flow may be split along multiple paths). Let $\cmin$ denote the minimum edge capacity, and let $\dmax$ denote the maximum demand. Let $\Deltamax$ denote an upper bound on the number of processing stages a request undergoes. If $\cmin/(\Deltamax\cdot\dmax)=Ω((\log m)/\eps^2)$, then with probability at least $1-\frac{1}{m}-\textit{exp}(-Ω(\eps^2\cdot \opt_f /(\bmax \cdot \dmax)))$, the algorithm computes a $(1-\eps)$-approximate solution.

cs.NI↗

A local constant factor approximation for the minimum dominating set problem on bounded genus graphs

The Minimum Dominating Set (MDS) problem is not only one of the most fundamental problems in distributed computing, it is also one of the most challenging ones. While it is well-known that minimum dominating sets cannot be approximated locally on general graphs, over the last years, several breakthroughs have been made on computing local approximations on sparse graphs. This paper presents a deterministic and local constant factor approximation for minimum dominating sets on bounded genus graphs, a very large family of sparse graphs. Our main technical contribution is a new analysis of a slightly modified, first-order definable variant of an existing algorithm by Lenzen et al. Interestingly, unlike existing proofs for planar graphs, our analysis does not rely on any topological arguments. We believe that our techniques can be useful for the study of local problems on sparse graphs beyond the scope of this paper.

cs.DC↗

Opposites Attract: Virtual Cluster Embedding for Profit

It is well-known that cloud application performance critically depends on the network. Accordingly, new abstractions for cloud applications are proposed which extend the performance isolation guarantees to the network. The most common abstraction is the Virtual Cluster V C(n, b): the n virtual machines of a customer are connected to a virtual switch at bandwidth b. However, today, not much is known about how to efficiently embed and price virtual clusters. This paper makes two contributions. (1) We present an algorithm called Tetris that efficiently embeds virtual clusters arriving in an online fashion, by jointly optimizing the node and link resources. We show that this algorithm allows to multiplex more virtual clusters over the same physical infrastructure compared to existing algorithms, hence improving the provider profit. (2) We present the first demand-specific pricing model called DSP for virtual clusters. Our pricing model is fair in the sense that a customer only needs to pay for what he or she asked. Moreover, it features other desirable properties, such as price independence from mapping locations.

cs.NI↗

Service Provider DevOps network capabilities and tools

This report provides an understanding of how the UNIFY Service Provider (SP)-DevOps concept can be applied and integrated with a combined cloud and transport network NFV architecture. Specifically, the report contains technical descriptions of a set of novel SP-DevOps tools and support functions that facilitate observability, troubleshooting, verification, and VNF development processes. The tools and support functions are described in detail together with their architectural mapping, giving a wider understanding of the SP-DevOps concept as a whole, and how SP-DevOps tools can be used for supporting orchestration and programmability in the UNIFY NFV framework. The concept is further exemplified in a case study for deployment and scaling of an Elastic Firewall.

cs.NI↗

Online Admission Control and Embedding of Service Chains

The virtualization and softwarization of modern computer networks enables the definition and fast deployment of novel network services called service chains: sequences of virtualized network functions (e.g., firewalls, caches, traffic optimizers) through which traffic is routed between source and destination. This paper attends to the problem of admitting and embedding a maximum number of service chains, i.e., a maximum number of source-destination pairs which are routed via a sequence of to-be-allocated, capacitated network functions. We consider an Online variant of this maximum Service Chain Embedding Problem, short OSCEP, where requests arrive over time, in a worst-case manner. Our main contribution is a deterministic O(log L)-competitive online algorithm, under the assumption that capacities are at least logarithmic in L. We show that this is asymptotically optimal within the class of deterministic and randomized online algorithms. We also explore lower bounds for offline approximation algorithms, and prove that the offline problem is APX-hard for unit capacities and small L > 2, and even Poly-APX-hard in general, when there is no bound on L. These approximation lower bounds may be of independent interest, as they also extend to other problems such as Virtual Circuit Routing. Finally, we present an exact algorithm based on 0-1 programming, implying that the general offline SCEP is in NP and by the above hardness results it is NP-complete for constant L.

cs.NI↗

Evolution of Directed Triangle Motifs in the Google+ OSN

Motifs are a fundamental building block and distinguishing feature of networks. While characteristic motif distribution have been found in many networks, very little is known today about the evolution of network motifs. This paper studies the most important motifs in social networks, triangles, and how directed triangle motifs change over time. Our chosen subject is one of the largest Online Social Networks, Google+. Google+ has two distinguishing features that make it particularly interesting: (1) it is a directed network, which yields a rich set of triangle motifs, and (2) it is a young and fast evolving network, whose role in the OSN space is still not fully understood. For the purpose of this study, we crawled the network over a time period of six weeks, collecting several snapshots. We find that some triangle types display significant dynamics, e.g., for some specific initial types, up to 20% of the instances evolve to other types. Due to the fast growth of the OSN in the observed time period, many new triangles emerge. We also observe that many triangles evolve into less-connected motifs (with less edges), suggesting that growth also comes with pruning. We complement the topological study by also considering publicly available user profile data (mostly geographic locations). The corresponding results shed some light on the semantics of the triangle motifs. Indeed, we find that users in more symmetric triangle motifs live closer together, indicating more personal relationships. In contrast, asymmetric links in motifs often point to faraway users with a high in-degree (celebrities).

cs.SI↗

Hardness of Virtual Network Embedding with Replica Selection

Efficient embedding virtual clusters in physical network is a challenging problem. In this paper we consider a scenario where physical network has a structure of a balanced tree. This assumption is justified by many real- world implementations of datacenters. We consider an extension to virtual cluster embedding by introducing replication among data chunks. In many real-world applications, data is stored in distributed and redundant way. This assumption introduces additional hardness in deciding what replica to process. By reduction from classical NP-complete problem of Boolean Satisfia- bility, we show limits of optimality of embedding. Our result holds even in trees of edge height bounded by three. Also, we show that limiting repli- cation factor to two replicas per chunk type does not make the problem simpler.

cs.DC↗

Modeling and Measuring Graph Similarity: The Case for Centrality Distance

The study of the topological structure of complex networks has fascinated researchers for several decades, and today we have a fairly good understanding of the types and reoccurring characteristics of many different complex networks. However, surprisingly little is known today about models to compare complex graphs, and quantitatively measure their similarity. This paper proposes a natural similarity measure for complex networks: centrality distance, the difference between two graphs with respect to a given node centrality. Centrality distances allow to take into account the specific roles of the different nodes in the network, and have many interesting applications. As a case study, we consider the closeness centrality in more detail, and show that closeness centrality distance can be used to effectively distinguish between randomly generated and actual evolutionary paths of two dynamic social networks.

cs.SI↗

A Distributed SDN Control Plane for Consistent Policy Updates

Software-defined networking (SDN) is a novel paradigm that out-sources the control of packet-forwarding switches to a set of software controllers. The most fundamental task of these controllers is the correct implementation of the \emph{network policy}, i.e., the intended network behavior. In essence, such a policy specifies the rules by which packets must be forwarded across the network. This paper studies a distributed SDN control plane that enables \emph{concurrent} and \emph{robust} policy implementation. We introduce a formal model describing the interaction between the data plane and a distributed control plane (consisting of a collection of fault-prone controllers). Then we formulate the problem of \emph{consistent} composition of concurrent network policy updates (short: the \emph{CPC Problem}). To anticipate scenarios in which some conflicting policy updates must be rejected, we enable the composition via a natural \emph{transactional} interface with all-or-nothing semantics. We show that the ability of an $f$-resilient distributed control plane to process concurrent policy updates depends on the tag complexity, i. e., the number of policy labels (a.k.a. \emph{tags}) available to the controllers, and describe a CPC protocol with optimal tag complexity $f+2$.

cs.DC↗

Large Cuts with Local Algorithms on Triangle-Free Graphs

We study the problem of finding large cuts in $d$-regular triangle-free graphs. In prior work, Shearer (1992) gives a randomised algorithm that finds a cut of expected size $(1/2 + 0.177/\sqrt{d})m$, where $m$ is the number of edges. We give a simpler algorithm that does much better: it finds a cut of expected size $(1/2 + 0.28125/\sqrt{d})m$. As a corollary, this shows that in any $d$-regular triangle-free graph there exists a cut of at least this size. Our algorithm can be interpreted as a very efficient randomised distributed algorithm: each node needs to produce only one random bit, and the algorithm runs in one synchronous communication round. This work is also a case study of applying computational techniques in the design of distributed algorithms: our algorithm was designed by a computer program that searched for optimal algorithms for small values of $d$.

cs.DC↗

Urban Mobility Scaling: Lessons from `Little Data'

Recent mobility scaling research, using new data sources, often relies on aggregated data alone. Hence, these studies face difficulties characterizing the influence of factors such as transportation mode on mobility patterns. This paper attempts to complement this research by looking at a category-rich mobility data set. In order to shed light on the impact of categories, as a case study, we use conventionally collected German mobility data. In contrast to `check-in'-based data, our results are not biased by Euclidean distance approximations. In our analysis, we show that aggregation can hide crucial differences between trip length distributions, when subdivided by categories. For example, we see that on an urban scale (0 to ~15 km), walking, versus driving, exhibits a highly different scaling exponent, thus universality class. Moreover, mode share and trip length are responsive to day-of-week and time-of-day. For example, in Germany, although driving is relatively less frequent on Sundays than on Wednesdays, trips seem to be longer. In addition, our work may shed new light on the debate between distance-based and intervening-opportunity mechanisms affecting mobility patterns, since mode may be chosen both according to trip length and urban form.

physics.soc-ph↗

How (Not) to Shoot in Your Foot with SDN Local Fast Failover: A Load-Connectivity Tradeoff

This paper studies the resilient routing and (in-band) fast failover mechanisms supported in Software-Defined Networks (SDN). We analyze the potential benefits and limitations of such failover mechanisms, and focus on two main metrics: (1) correctness (in terms of connectivity and loop-freeness) and (2) load-balancing. We make the following contributions. First, we show that in the worst-case (i.e., under adversarial link failures), the usefulness of local failover is rather limited: already a small number of failures will violate connectivity properties under any fast failover policy, even though the underlying substrate network remains highly connected. We then present randomized and deterministic algorithms to compute resilient forwarding sets; these algorithms achieve an almost optimal tradeoff. Our worst-case analysis is complemented with a simulation study.

cs.NI↗

The Constrained Virtual Steiner Arborescence Problem: Formal Definition, Single-Commodity Integer Programming Formulation and Computational Evaluation

As the Internet becomes more virtualized and software-defined, new functionality is introduced in the network core: the distributed resources available in ISP central offices, universal nodes, or datacenter middleboxes can be used to process (e.g., filter, aggregate or duplicate) data. Based on this new networking paradigm, we formulate the Constrained Virtual Steiner Arborescence Problem (CVSAP) which asks for optimal locations to perform In-network processing, in order to jointly minimize processing costs and network traffic while respecting link and node capacities. We prove that CVSAP cannot be approximated (unless P = NP), and accordingly, develop the exact algorithm VirtuCast to compute (near) optimal solutions. VirtuCast consists of: (1) a compact single-commodity flow Integer Programming (IP) formulation; (2) a flow decomposition algorithm to reconstruct individual routes from the IP solution. The compactness of the IP formulation allows for computing lower bounds even on large instances quickly, speeding up the algorithm. We rigorously prove VirtuCast's correctness. To complement our theoretical findings, we have implemented VirtuCast and present an extensive computational evaluation, showing that using VirtuCast realistically sized instances can be solved (close to) optimality. We show that VirtuCast significantly improves upon naive multi-commodity formulations and also initiate the study of primal heuristics to generate feasible solutions during the branch-and-bound process.

cs.NI↗

Simple Destination-Swap Strategies for Adaptive Intra- and Inter-Tenant VM Migration

This paper investigates the opportunities and limitations of adaptive virtual machine (VM) migration to reduce communication costs in a virtualized environment. We introduce a new formal model for the problem of online VM migration in two scenarios: (1) VMs can be migrated arbitrarily in the substrate network; e.g., a private cloud provider may have an incentive to reduce the overall communication cost in the network. (2) VMs can only be migrated within a given tenant; e.g., a user that was assigned a set of physical machines may exchange the functionality of the VMs on these machines. We propose a simple class of Destination-Swap algorithms which are based on an aggressive collocation strategy (inspired by splay datastructures) and which maintain a minimal and local amount of per-node (amortized cost) information to decide where to migrate a VM and how; thus, the algorithms react quickly to changes in the load. The algorithms come in two main flavors, an indirect and distributed variant which keeps existing VM placements local, and a direct variant which keeps the number of affected VMs small. We show that naturally, inter-tenant optimizations yield a larger potential for optimization, but generally also a tenant itself can improve its embedding. Moreover, there exists an interesting tradeoff between direct and indirect strategies: indirect variants are preferable under skewed and sparse communication patterns due to their locality properties.

cs.DC↗

OBST: A Self-Adjusting Peer-to-Peer Overlay Based on Multiple BSTs

The design of scalable and robust overlay topologies has been a main research subject since the very origins of peer-to-peer (p2p) computing. Today, the corresponding optimization tradeoffs are fairly well-understood, at least in the static case and from a worst-case perspective. This paper revisits the peer-to-peer topology design problem from a self-organization perspective. We initiate the study of topologies which are optimized to serve the communication demand, or even self-adjusting as demand changes. The appeal of this new paradigm lies in the opportunity to be able to go beyond the lower bounds and limitations imposed by a static, communication-oblivious, topology. For example, the goal of having short routing paths (in terms of hop count) does no longer conflict with the requirement of having low peer degrees. We propose a simple overlay topology Obst(k) which is composed of k (rooted and directed) Binary Search Trees (BSTs), where k is a parameter. We first prove some fundamental bounds on what can and cannot be achieved optimizing a topology towards a static communication pattern (a static Obst(k)). In particular, we show that the number of BSTs that constitute the overlay can have a large impact on the routing costs, and that a single additional BST may reduce the amortized communication costs from Omega(log(n)) to O(1), where n is the number of peers. Subsequently, we discuss a natural self-adjusting extension of Obst(k), in which frequently communicating partners are "splayed together".

cs.NI↗

Competitive MAC under Adversarial SINR

This paper considers the problem of how to efficiently share a wireless medium which is subject to harsh external interference or even jamming. While this problem has already been studied intensively for simplistic single-hop or unit disk graph models, we make a leap forward and study MAC protocols for the SINR interference model (a.k.a. the physical model). We make two contributions. First, we introduce a new adversarial SINR model which captures a wide range of interference phenomena. Concretely, we consider a powerful, adaptive adversary which can jam nodes at arbitrary times and which is only limited by some energy budget. The second contribution of this paper is a distributed MAC protocol which provably achieves a constant competitive throughput in this environment: we show that, with high probability, the protocol ensures that a constant fraction of the non-blocked time periods is used for successful transmissions.

cs.NI↗

Request Complexity of VNet Topology Extraction: Dictionary-Based Attacks

The network virtualization paradigm envisions an Internet where arbitrary virtual networks (VNets) can be specified and embedded over a shared substrate (e.g., the physical infrastructure). As VNets can be requested at short notice and for a desired time period only, the paradigm enables a flexible service deployment and an efficient resource utilization. This paper investigates the security implications of such an architecture. We consider a simple model where an attacker seeks to extract secret information about the substrate topology, by issuing repeated VNet embedding requests. We present a general framework that exploits basic properties of the VNet embedding relation to infer the entire topology. Our framework is based on a graph motif dictionary applicable for various graph classes. Moreover, we provide upper bounds on the request complexity, the number of requests needed by the attacker to succeed.

cs.NI↗

A Federated CloudNet Architecture: The PIP and the VNP Role

We present a generic and flexible architecture to realize CloudNets: virtual networks connecting cloud resources with resource guarantees. Our architecture is federated and supports different (and maybe even competing) economical roles, by providing explicit negotiation and provisioning interfaces. Contract-based interactions and a resource description language that allows for aggregation and abstraction, preserve the different roles' autonomy without sacrificing flexibility. Moreover, since our CloudNet architecture is plugin based, essentially all cloud operating systems (e.g., OpenStack) or link technologies (e.g., VLANs, OpenFlow, VPLS) can be used within the framework. This paper describes two roles in more detail: The Physical Infrastructure Providers (PIP) which own the substrate network and resources, and the Virtual Network Providers (VNP) which can act as resource and CloudNet brokers and resellers. Both roles are fully implemented in our wide-area prototype that spans remote sites and resources.

cs.NI↗