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Stefan Ultes

Publications and source records attributed to Stefan Ultes.

At least 19 recordsLinked to original sources

Exploring the Impact of Non-Verbal Virtual Agent Behavior on User Engagement in Argumentative Dialogues

Engaging in discussions that involve diverse perspectives and exchanging arguments on a controversial issue is a natural way for humans to form opinions. In this process, the way arguments are presented plays a crucial role in determining how engaged users are, whether the interaction takes place solely among humans or within human-agent teams. This is of great importance as user engagement plays a crucial role in determining the success or failure of cooperative argumentative discussions. One main goal is to maintain the user's motivation to participate in a reflective opinion-building process, even when addressing contradicting viewpoints. This work investigates how non-verbal agent behavior, specifically co-speech gestures, influences the user's engagement and interest during an ongoing argumentative interaction. The results of a laboratory study conducted with 56 participants demonstrate that the agent's co-speech gestures have a substantial impact on user engagement and interest and the overall perception of the system. Therefore, this research offers valuable insights for the design of future cooperative argumentative virtual agents.

cs.HC

A Graph-to-Text Approach to Knowledge-Grounded Response Generation in Human-Robot Interaction

Knowledge graphs are often used to represent structured information in a flexible and efficient manner, but their use in situated dialogue remains under-explored. This paper presents a novel conversational model for human--robot interaction that rests upon a graph-based representation of the dialogue state. The knowledge graph representing the dialogue state is continuously updated with new observations from the robot sensors, including linguistic, situated and multimodal inputs, and is further enriched by other modules, in particular for spatial understanding. The neural conversational model employed to respond to user utterances relies on a simple but effective graph-to-text mechanism that traverses the dialogue state graph and converts the traversals into a natural language form. This conversion of the state graph into text is performed using a set of parameterized functions, and the values for those parameters are optimized based on a small set of Wizard-of-Oz interactions. After this conversion, the text representation of the dialogue state graph is included as part of the prompt of a large language model used to decode the agent response. The proposed approach is empirically evaluated through a user study with a humanoid robot that acts as conversation partner to evaluate the impact of the graph-to-text mechanism on the response generation. After moving a robot along a tour of an indoor environment, participants interacted with the robot using spoken dialogue and evaluated how well the robot was able to answer questions about what the robot observed during the tour. User scores show a statistically significant improvement in the perceived factuality of the robot responses when the graph-to-text approach is employed, compared to a baseline using inputs structured as semantic triples.

cs.RO

Retrieval-Augmented Neural Response Generation Using Logical Reasoning and Relevance Scoring

Constructing responses in task-oriented dialogue systems typically relies on information sources such the current dialogue state or external databases. This paper presents a novel approach to knowledge-grounded response generation that combines retrieval-augmented language models with logical reasoning. The approach revolves around a knowledge graph representing the current dialogue state and background information, and proceeds in three steps. The knowledge graph is first enriched with logically derived facts inferred using probabilistic logical programming. A neural model is then employed at each turn to score the conversational relevance of each node and edge of this extended graph. Finally, the elements with highest relevance scores are converted to a natural language form, and are integrated into the prompt for the neural conversational model employed to generate the system response. We investigate the benefits of the proposed approach on two datasets (KVRET and GraphWOZ) along with a human evaluation. Experimental results show that the combination of (probabilistic) logical reasoning with conversational relevance scoring does increase both the factuality and fluency of the responses.

cs.CL

Fostering User Engagement in the Critical Reflection of Arguments

A natural way to resolve different points of view and form opinions is through exchanging arguments and knowledge. Facing the vast amount of available information on the internet, people tend to focus on information consistent with their beliefs. Especially when the issue is controversial, information is often selected that does not challenge one's beliefs. To support a fair and unbiased opinion-building process, we propose a chatbot system that engages in a deliberative dialogue with a human. In contrast to persuasive systems, the envisioned chatbot aims to provide a diverse and representative overview - embedded in a conversation with the user. To account for a reflective and unbiased exploration of the topic, we enable the system to intervene if the user is too focused on their pre-existing opinion. Therefore we propose a model to estimate the users' reflective engagement (RUE), defined as their critical thinking and open-mindedness. We report on a user study with 58 participants to test our model and the effect of the intervention mechanism, discuss the implications of the results, and present perspectives for future work. The results show a significant effect on both user reflection and total user focus, proving our proposed approach's validity.

cs.HC

System-Initiated Transitions from Chit-Chat to Task-Oriented Dialogues with Transition Info Extractor and Transition Sentence Generator

In this work, we study dialogue scenarios that start from chit-chat but eventually switch to task-related services, and investigate how a unified dialogue model, which can engage in both chit-chat and task-oriented dialogues, takes the initiative during the dialogue mode transition from chit-chat to task-oriented in a coherent and cooperative manner. We firstly build a {transition info extractor} (TIE) that keeps track of the preceding chit-chat interaction and detects the potential user intention to switch to a task-oriented service. Meanwhile, in the unified model, a {transition sentence generator} (TSG) is extended through efficient Adapter tuning and transition prompt learning. When the TIE successfully finds task-related information from the preceding chit-chat, such as a transition domain, then the TSG is activated automatically in the unified model to initiate this transition by generating a transition sentence under the guidance of transition information extracted by TIE. The experimental results show promising performance regarding the proactive transitions. We achieve an additional large improvement on TIE model by utilizing Conditional Random Fields (CRF). The TSG can flexibly generate transition sentences while maintaining the unified capabilities of normal chit-chat and task-oriented response generation.

cs.CL

Unified Conversational Models with System-Initiated Transitions between Chit-Chat and Task-Oriented Dialogues

Spoken dialogue systems (SDSs) have been separately developed under two different categories, task-oriented and chit-chat. The former focuses on achieving functional goals and the latter aims at creating engaging social conversations without special goals. Creating a unified conversational model that can engage in both chit-chat and task-oriented dialogue is a promising research topic in recent years. However, the potential ``initiative'' that occurs when there is a change between dialogue modes in one dialogue has rarely been explored. In this work, we investigate two kinds of dialogue scenarios, one starts from chit-chat implicitly involving task-related topics and finally switching to task-oriented requests; the other starts from task-oriented interaction and eventually changes to casual chat after all requested information is provided. We contribute two efficient prompt models which can proactively generate a transition sentence to trigger system-initiated transitions in a unified dialogue model. One is a discrete prompt model trained with two discrete tokens, the other one is a continuous prompt model using continuous prompt embeddings automatically generated by a classifier. We furthermore show that the continuous prompt model can also be used to guide the proactive transitions between particular domains in a multi-domain task-oriented setting.

cs.CL

GraphWOZ: Dialogue Management with Conversational Knowledge Graphs

We present a new approach to dialogue management using conversational knowledge graphs as core representation of the dialogue state. To this end, we introduce a new dataset, GraphWOZ, which comprises Wizard-of-Oz dialogues in which human participants interact with a robot acting as a receptionist. In contrast to most existing work on dialogue management, GraphWOZ relies on a dialogue state explicitly represented as a dynamic knowledge graph instead of a fixed set of slots. This graph is composed of a varying number of entities (such as individuals, places, events, utterances and mentions) and relations between them (such as persons being part of a group or attending an event). The graph is then regularly updated on the basis of new observations and system actions. GraphWOZ is released along with detailed manual annotations related to the user intents, system responses, and reference relations occurring in both user and system turns. Based on GraphWOZ, we present experimental results for two dialogue management tasks, namely conversational entity linking and response ranking. For conversational entity linking, we show how to connect utterance mentions to their corresponding entity in the knowledge graph with a neural model relying on a combination of both string and graph-based features. Response ranking is then performed by summarizing the relevant content of the graph into a text, which is concatenated with the dialogue history and employed as input to score possible responses to a given dialogue state.

cs.CL

ConceptNet infused DialoGPT for Underlying Commonsense Understanding and Reasoning in Dialogue Response Generation

The pre-trained conversational models still fail to capture the implicit commonsense (CS) knowledge hidden in the dialogue interaction, even though they were pre-trained with an enormous dataset. In order to build a dialogue agent with CS capability, we firstly inject external knowledge into a pre-trained conversational model to establish basic commonsense through efficient Adapter tuning (Section 4). Secondly, we propose the ``two-way learning'' method to enable the bidirectional relationship between CS knowledge and sentence pairs so that the model can generate a sentence given the CS triplets, also generate the underlying CS knowledge given a sentence (Section 5). Finally, we leverage this integrated CS capability to improve open-domain dialogue response generation so that the dialogue agent is capable of understanding the CS knowledge hidden in dialogue history on top of inferring related other knowledge to further guide response generation (Section 6). The experiment results demonstrate that CS\_Adapter fusion helps DialoGPT to be able to generate series of CS knowledge. And the DialoGPT+CS\_Adapter response model adapted from CommonGen training can generate underlying CS triplets that fits better to dialogue context.

cs.CL

Natural Language Understanding for Argumentative Dialogue Systems in the Opinion Building Domain

This paper introduces a natural language understanding (NLU) framework for argumentative dialogue systems in the information-seeking and opinion building domain. The proposed framework consists of two sub-models, namely intent classifier and argument similarity. Intent classifier model stacks BiLSTM with attention mechanism on top of the pre-trained BERT model and fine-tune the model for recognizing the user intent, whereas the argument similarity model employs BERT+BiLSTM for identifying system arguments the user refers to in his or her natural language utterances. Our model is evaluated in an argumentative dialogue system that engages the user to inform him-/herself about a controversial topic by exploring pro and con arguments and build his/her opinion towards the topic. In order to evaluate the proposed approach, we collect user utterances for the interaction with the respective system labeling intent and referenced argument in an extensive online study. The data collection includes multiple topics and two different user types (native English speakers from the UK and non-native English speakers from China). Additionally, we evaluate the proposed intent classifier and argument similarity models separately on the publicly available Banking77 and STS benchmark datasets. The evaluation indicates a clear advantage of the utilized techniques over baseline approaches on several datasets, as well as the robustness of the proposed approach against new topics and different language proficiency as well as the cultural background of the user. Furthermore, results show that our intent classifier model outperforms DIET, DistillBERT, and BERT fine-tuned models in few-shot setups (i.e., with 10, 20, or 30 labeled examples per intent) and full data setup.

cs.CL

Context Matters in Semantically Controlled Language Generation for Task-oriented Dialogue Systems

This work combines information about the dialogue history encoded by pre-trained model with a meaning representation of the current system utterance to realize contextual language generation in task-oriented dialogues. We utilize the pre-trained multi-context ConveRT model for context representation in a model trained from scratch; and leverage the immediate preceding user utterance for context generation in a model adapted from the pre-trained GPT-2. Both experiments with the MultiWOZ dataset show that contextual information encoded by pre-trained model improves the performance of response generation both in automatic metrics and human evaluation. Our presented contextual generator enables higher variety of generated responses that fit better to the ongoing dialogue. Analysing the context size shows that longer context does not automatically lead to better performance, but the immediate preceding user utterance plays an essential role for contextual generation. In addition, we also propose a re-ranker for the GPT-based generation model. The experiments show that the response selected by the re-ranker has a significant improvement on automatic metrics.

cs.CL

Naturalness Evaluation of Natural Language Generation in Task-oriented Dialogues using BERT

This paper presents an automatic method to evaluate the naturalness of natural language generation in dialogue systems. While this task was previously rendered through expensive and time-consuming human labor, we present this novel task of automatic naturalness evaluation of generated language. By fine-tuning the BERT model, our proposed naturalness evaluation method shows robust results and outperforms the baselines: support vector machines, bi-directional LSTMs, and BLEURT. In addition, the training speed and evaluation performance of naturalness model are improved by transfer learning from quality and informativeness linguistic knowledge.

cs.CL

Empathetic Dialogue Generation with Pre-trained RoBERTa-GPT2 and External Knowledge

One challenge for dialogue agents is to recognize feelings of the conversation partner and respond accordingly. In this work, RoBERTa-GPT2 is proposed for empathetic dialogue generation, where the pre-trained auto-encoding RoBERTa is utilised as encoder and the pre-trained auto-regressive GPT-2 as decoder. With the combination of the pre-trained RoBERTa and GPT-2, our model realizes a new state-of-the-art emotion accuracy. To enable the empathetic ability of RoBERTa-GPT2 model, we propose a commonsense knowledge and emotional concepts extractor, in which the commonsensible and emotional concepts of dialogue context are extracted for the GPT-2 decoder. The experiment results demonstrate that the empathetic dialogue generation benefits from both pre-trained encoder-decoder architecture and external knowledge.

cs.CL

Towards meaningful, grounded conversations with intelligent agents

As conversational agents become integral parts of many aspects of our lives, current approaches are reaching bottlenecks of performance that require increasing amounts of data or increasingly powerful models. It is also becoming clear that such agents are here to stay and accompany us for long periods of time. If we are, therefore, to design agents that can deeply understand our world and evolve with it, we need to take a step back and revisit the trade-offs we have made in the current state of the art models. This paper argues that a) we need to shift from slot filling into a more realistic conversation paradigm; and b) that, to realize that paradigm, we need models that are able to handle concrete and abstract entities as well as evolving relations between them.

cs.HC

MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling

Even though machine learning has become the major scene in dialogue research community, the real breakthrough has been blocked by the scale of data available. To address this fundamental obstacle, we introduce the Multi-Domain Wizard-of-Oz dataset (MultiWOZ), a fully-labeled collection of human-human written conversations spanning over multiple domains and topics. At a size of $10$k dialogues, it is at least one order of magnitude larger than all previous annotated task-oriented corpora. The contribution of this work apart from the open-sourced dataset labelled with dialogue belief states and dialogue actions is two-fold: firstly, a detailed description of the data collection procedure along with a summary of data structure and analysis is provided. The proposed data-collection pipeline is entirely based on crowd-sourcing without the need of hiring professional annotators; secondly, a set of benchmark results of belief tracking, dialogue act and response generation is reported, which shows the usability of the data and sets a baseline for future studies.

cs.CL

Improving Interaction Quality Estimation with BiLSTMs and the Impact on Dialogue Policy Learning

Learning suitable and well-performing dialogue behaviour in statistical spoken dialogue systems has been in the focus of research for many years. While most work which is based on reinforcement learning employs an objective measure like task success for modelling the reward signal, we use a reward based on user satisfaction estimation. We propose a novel estimator and show that it outperforms all previous estimators while learning temporal dependencies implicitly. Furthermore, we apply this novel user satisfaction estimation model live in simulated experiments where the satisfaction estimation model is trained on one domain and applied in many other domains which cover a similar task. We show that applying this model results in higher estimated satisfaction, similar task success rates and a higher robustness to noise.

cs.CL

Enabling Dialogue Management with Dynamically Created Dialogue Actions

In order to take up the challenge of realising user-adaptive system behaviour, we present an extension for the existing OwlSpeak Dialogue Manager which enables the handling of dynamically created dialogue actions. This leads to an increase in flexibility which can be used for adaptation tasks. After the implementation of the modifications and the integration of the Dialogue Manager into a full Spoken Dialogue System, an evaluation of the system has been carried out. The results indicate that the participants were able to conduct meaningful dialogues and that the system performs satisfactorily, showing that the implementation of the Dialogue Manager was successful.

cs.HC

Addressing Objects and Their Relations: The Conversational Entity Dialogue Model

Statistical spoken dialogue systems usually rely on a single- or multi-domain dialogue model that is restricted in its capabilities of modelling complex dialogue structures, e.g., relations. In this work, we propose a novel dialogue model that is centred around entities and is able to model relations as well as multiple entities of the same type. We demonstrate in a prototype implementation benefits of relation modelling on the dialogue level and show that a trained policy using these relations outperforms the multi-domain baseline. Furthermore, we show that by modelling the relations on the dialogue level, the system is capable of processing relations present in the user input and even learns to address them in the system response.

cs.CL

Variational Cross-domain Natural Language Generation for Spoken Dialogue Systems

Cross-domain natural language generation (NLG) is still a difficult task within spoken dialogue modelling. Given a semantic representation provided by the dialogue manager, the language generator should generate sentences that convey desired information. Traditional template-based generators can produce sentences with all necessary information, but these sentences are not sufficiently diverse. With RNN-based models, the diversity of the generated sentences can be high, however, in the process some information is lost. In this work, we improve an RNN-based generator by considering latent information at the sentence level during generation using the conditional variational autoencoder architecture. We demonstrate that our model outperforms the original RNN-based generator, while yielding highly diverse sentences. In addition, our model performs better when the training data is limited.

cs.CL