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Stefan Valentin

Publications and source records attributed to Stefan Valentin.

23 records · Page 2Linked to original sources

Matching theory for priority-based cell association in the downlink of wireless small cell networks

The deployment of small cells, overlaid on existing cellular infrastructure, is seen as a key feature in next-generation cellular systems. In this paper, the problem of user association in the downlink of small cell networks (SCNs) is considered. The problem is formulated as a many-to-one matching game in which the users and SCBSs rank one another based on utility functions that account for both the achievable performance, in terms of rate and fairness to cell edge users, as captured by newly proposed priorities. To solve this game, a novel distributed algorithm that can reach a stable matching is proposed. Simulation results show that the proposed approach yields an average utility gain of up to 65% compared to a common association algorithm that is based on received signal strength. Compared to the classical deferred acceptance algorithm, the results also show a 40% utility gain and a more fair utility distribution among the users.

cs.IT↗

Matching with Externalities for Context-Aware User-Cell Association in Small Cell Networks

In this paper, we propose a novel user-cell association approach for wireless small cell networks that exploits previously unexplored context information extracted from users' devices, i.e., user equipments (UEs). Beyond characterizing precise quality of service (QoS) requirements that accurately reflect the UEs' application usage, our proposed cell association approach accounts for the devices' hardware type (e.g., smartphone, tablet, laptop). This approach has the practical benefit of enabling the small cells to make better informed cell association decisions that handle practical device-specific QoS characteristics. We formulate the problem as a matching game between small cell base stations (SBSs) and UEs. In this game, the SBSs and UEs rank one another based on well-designed utility functions that capture composite QoS requirements, extracted from the context features (i.e., application in use, hardware type). We show that the preferences used by the nodes to rank one another are interdependent and influenced by the existing network-wide matching. Due to this unique feature of the preferences, we show that the proposed game can be classified as a many-to-one matching game with externalities. To solve this game, we propose a distributed algorithm that enables the players (i.e., UEs and SBSs) to self-organize into a stable matching that guarantees the required applications' QoS. Simulation results show that the proposed context-aware cell association scheme yields significant gains, reaching up to 52% improvement compared to baseline context-unaware approaches.

cs.GT↗

Predicting a User's Next Cell With Supervised Learning Based on Channel States

Knowing a user's next cell allows more efficient resource allocation and enables new location-aware services. To anticipate the cell a user will hand-over to, we introduce a new machine learning based prediction system. Therein, we formulate the prediction as a classification problem based on information that is readily available in cellular networks. Using only Channel State Information (CSI) and handover history, we perform classification by embedding Support Vector Machines (SVMs) into an efficient pre-processing structure. Simulation results from a Manhattan Grid scenario and from a realistic radio map of downtown Frankfurt show that our system provides timely prediction at high accuracy.

cs.NI↗

Anticipatory Buffer Control and Resource Allocation for Wireless Video Streaming

This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by jointly allocating wireless channel resources and play-out buffer size. To formalize this idea, we introduce a new model to capture the dynamic of a video streaming buffer and the allocated spectrum in an optimization problem. The result is a Linear Program that allows to trade off buffer size and allocated bandwidth. Based on this tractable model, our simulation results show that anticipating poor channel states and pre-loading the buffer accordingly allows to serve more users at perfect video quality.

cs.MM↗

When Cellular Meets WiFi in Wireless Small Cell Networks

The deployment of small cell base stations(SCBSs) overlaid on existing macro-cellular systems is seen as a key solution for offloading traffic, optimizing coverage, and boosting the capacity of future cellular wireless systems. The next-generation of SCBSs is envisioned to be multi-mode, i.e., capable of transmitting simultaneously on both licensed and unlicensed bands. This constitutes a cost-effective integration of both WiFi and cellular radio access technologies (RATs) that can efficiently cope with peak wireless data traffic and heterogeneous quality-of-service requirements. To leverage the advantage of such multi-mode SCBSs, we discuss the novel proposed paradigm of cross-system learning by means of which SCBSs self-organize and autonomously steer their traffic flows across different RATs. Cross-system learning allows the SCBSs to leverage the advantage of both the WiFi and cellular worlds. For example, the SCBSs can offload delay-tolerant data traffic to WiFi, while simultaneously learning the probability distribution function of their transmission strategy over the licensed cellular band. This article will first introduce the basic building blocks of cross-system learning and then provide preliminary performance evaluation in a Long-Term Evolution (LTE) simulator overlaid with WiFi hotspots. Remarkably, it is shown that the proposed cross-system learning approach significantly outperforms a number of benchmark traffic steering policies.

cs.NI↗