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Stefano Dafarra

Publications and source records attributed to Stefano Dafarra.

28 records · Page 2Linked to original sources

Whole-Body Walking Generation using Contact Parametrization: A Non-Linear Trajectory Optimization Approach

In this paper, we describe a planner capable of generating walking trajectories by using the centroidal dynamics and the full kinematics of a humanoid robot model. The interaction between the robot and the walking surface is modeled explicitly through a novel contact parametrization. The approach is complementarity-free and does not need a predefined contact sequence. By solving an optimal control problem we obtain walking trajectories. In particular, through a set of constraints and dynamic equations, we model the robot in contact with the ground. We describe the objective the robot needs to achieve with a set of tasks. The whole optimal control problem is transcribed into an optimization problem via a Direct Multiple Shooting approach and solved with an off-the-shelf solver. We show that it is possible to achieve walking motions automatically by specifying a minimal set of references, such as a constant desired Center of Mass velocity and a reference point on the ground.

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A Benchmarking of DCM Based Architectures for Position, Velocity and Torque Controlled Humanoid Robots

This paper contributes towards the benchmarking of control architectures for bipedal robot locomotion. It considers architectures that are based on the Divergent Component of Motion (DCM) and composed of three main layers: trajectory optimization, simplified model control, and whole-body QP control layer. While the first two layers use simplified robot models, the whole-body QP control layer uses a complete robot model to produce either desired positions, velocities, or torques inputs at the joint-level. This paper then compares two implementations of the simplified model control layer, which are tested with position, velocity, and torque control modes for the whole-body QP control layer. In particular, both an instantaneous and a Receding Horizon controller are presented for the simplified model control layer. We show also that one of the proposed architectures allows the humanoid robot iCub to achieve a forward walking velocity of 0.3372 meters per second, which is the highest walking velocity achieved by the iCub robot.

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Online DCM Trajectory Generation for Push Recovery of Torque-Controlled Humanoid Robots

We present a computationally efficient method for online planning of bipedal walking trajectories with push recovery. In particular, the proposed methodology fits control architectures where the Divergent-Component-of-Motion (DCM) is planned beforehand, and adds a step adapter to adjust the planned trajectories and achieve push recovery. Assuming that the robot is in a single support state, the step adapter generates new positions and timings for the next step. The step adapter is active in single support phases only, but the proposed torque-control architecture considers double support phases too. The key idea for the design of the step adapter is to impose both initial and final DCM step values using an exponential interpolation of the time varying ZMP trajectory.This allows us to cast the push recovery problem as a Quadratic Programming (QP) one, and to solve it online with state-of-the-art optimisers. The overall approach is validated with simulations of the torque-controlled 33 kg humanoid robot iCub. Results show that the proposed strategy prevents the humanoid robot from falling while walking at 0.28 m/s and pushed with external forces up to 150 Newton for 0.05 seconds.

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Telexistence and Teleoperation for Walking Humanoid Robots

This paper proposes an architecture for achieving telexistence and teleoperation of humanoid robots. The architecture combines several technological set-ups, methodologies, locomotion and manipulation algorithms in a novel manner, thus building upon and extending works available in literature. The approach allows a human operator to command and telexist with the robot. Therefore, in this work we treat aspects pertaining not only to the proposed architecture structure and implementation, but also the human operator experience in terms of ability to adapt to the robot and to the architecture. Also the proprioception aspects and embodiment of the robot are studied through specific experimental results, which are also treated in a somewhat formal, albeit high-level manner. Application of the proposed architecture and experiments incorporating user training and experience are addressed using an illustrative bipedal humanoid robot, namely the iCub robot.

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A Benchmarking of DCM Based Architectures for Position and Velocity Controlled Walking of Humanoid Robots

This paper contributes towards the development and comparison of Divergent-Component-of-Motion (DCM) based control architectures for humanoid robot locomotion. More precisely, we present and compare several DCM based implementations of a three layer control architecture. From top to bottom, these three layers are here called: trajectory optimization, simplified model control, and whole-body QP control. All layers use the DCM concept to generate references for the layer below. For the simplified model control layer, we present and compare both instantaneous and Receding Horizon Control controllers. For the whole-body QP control layer, we present and compare controllers for position and velocity control robots. Experimental results are carried out on the one-meter tall iCub humanoid robot. We show which implementation of the above control architecture allows the robot to achieve a walking velocity of 0.41 meters per second.

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A Control Architecture with Online Predictive Planning for Position and Torque Controlled Walking of Humanoid Robots

A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot kinematic model to plan the footstep positions. In the mid layer, a predictive controller generates a Center of Mass trajectory according to the well-known table-cart model. Through a whole-body inverse kinematics algorithm, we can define joint references for position controlled walking. The outcomes of these two loops are then interpreted as inputs of a stack-of-task QP-based torque controller, which represents the inner loop of the presented control architecture. This resulting architecture allows the robot to walk also in torque control, guaranteeing higher level of compliance. Real world experiments have been carried on the humanoid robot iCub.

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Modeling and Control of Humanoid Robots in Dynamic Environments: iCub Balancing on a Seesaw

Forthcoming applications concerning humanoid robots may involve physical interaction between the robot and a dynamic environment. In such scenario, classical balancing and walking controllers that neglect the environment dynamics may not be sufficient for achieving a stable robot behavior. This paper presents a modeling and control framework for balancing humanoid robots in contact with a dynamic environment. We first model the robot and environment dynamics, together with the contact constraints. Then, a control strategy for stabilizing the full system is proposed. Theoretical results are verified in simulation with robot iCub balancing on a seesaw.

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A Predictive Momentum-Based Whole-Body Torque Controller: Theory and Simulations for the iCub Stepping

When balancing, a humanoid robot can be easily subjected to unexpected disturbances like external pushes. In these circumstances, reactive movements as steps become a necessary requirement in order to avoid potentially harmful falling states. In this paper we conceive a Model Predictive Controller which determines a desired set of contact wrenches by predicting the future evolution of the robot, while taking into account constraints switching in case of steps. The control inputs computed by this strategy, namely the desired contact wrenches, are directly obtained on the robot through a modification of the momentum-based whole-body torque controller currently implemented on iCub. The proposed approach is validated through simulations in a stepping scenario, revealing high robustness and reliability when executing a recovery strategy.

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A Receding Horizon Push Recovery Strategy for Balancing the iCub Humanoid Robot

Balancing and reacting to strong and unexpected pushes is a critical requirement for humanoid robots. We recently designed a capture point based approach which interfaces with a momentum-based torque controller and we implemented and validated it on the iCub humanoid robot. In this work we implement a Receding Horizon control, also known as Model Predictive Control, to add the possibility to predict the future evolution of the robot, especially the constraints switching given by the hybrid nature of the system. We prove that the proposed MPC extension makes the step-recovery controller more robust and reliable when executing the recovery strategy. Experiments in simulation show the results of the proposed approach.

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Torque-Controlled Stepping-Strategy Push Recovery: Design and Implementation on the iCub Humanoid Robot

One of the challenges for the robotics community is to deploy robots which can reliably operate in real world scenarios together with humans. A crucial requirement for legged robots is the capability to properly balance on their feet, rejecting external disturbances. iCub is a state-of-the-art humanoid robot which has only recently started to balance on its feet. While the current balancing controller has proved successful in various scenarios, it still misses the capability to properly react to strong pushes by taking steps. This paper goes in this direction. It proposes and implements a control strategy based on the Capture Point concept [1]. Instead of relying on position control, like most of Capture Point related approaches, the proposed strategy generates references for the momentum-based torque controller already implemented on the iCub, thus extending its capabilities to react to external disturbances, while retaining the advantages of torque control when interacting with the environment. Experiments in the Gazebo simulator and on the iCub humanoid robot validate the proposed strategy.

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