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Stefano Mattoccia

Publications and source records attributed to Stefano Mattoccia.

At least 19 recordsLinked to original sources

Ov3R: Open-Vocabulary Semantic 3D Reconstruction from RGB Videos

We present Ov3R, a novel framework for open-vocabulary semantic 3D reconstruction from RGB video streams, designed to advance Spatial AI. The system features two key components: CLIP3R, a CLIP-informed 3D reconstruction module that predicts dense point maps from overlapping clips while embedding object-level semantics; and 2D-3D OVS, a 2D-3D open-vocabulary semantic module that lifts 2D features into 3D by learning fused descriptors integrating spatial, geometric, and semantic cues. Unlike prior methods, Ov3R incorporates CLIP semantics directly into the reconstruction process, enabling globally consistent geometry and fine-grained semantic alignment. Our framework achieves state-of-the-art performance in both dense 3D reconstruction and open-vocabulary 3D segmentation, marking a step forward toward real-time, semantics-aware Spatial AI.

cs.CV

DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations

This paper presents DINO-SLAM, a DINO-informed design strategy to enhance implicit (Neural Radiance Field -- NeRF) and explicit representations (Gaussian Splatting -- GS) in SLAM systems through the more comprehensive semantics understanding enabled by DINO. This latter alone, however, lacks proper 3D geometry understanding, allowing only for marginal improvements. Therefore, we rely on a Scene Geometry Encoder (SGE) to enrich DINO features into geometry-aware DINO features (geoDINO), to better understand those geometric relationships that vanilla DINO features fail to capture. Building upon it, we propose two foundational paradigms for NeRF and GS SLAM systems integrating geoDINO features. Compared to state-of-the-art methods, our DINO-informed pipelines achieve superior performance on the Replica, ScanNet, and TUM datasets.

cs.CV

MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.

cs.CV

ZipDepth: Bringing Lightweight Zero-Shot Monocular Depth Anywhere, on Any Device

Monocular depth estimation has seen remarkable progress through foundation models achieving robust zero-shot generalization, yet their computational demands place them far beyond the reach of embedded and mobile platforms. Lightweight alternatives exist, but have been developed almost exclusively within single-domain, self-supervised paradigms, failing silently under domain shift. We present ZipDepth, a compact monocular depth network that bridges this gap by combining an efficient reparameterizable encoder-decoder with large-scale knowledge distillation from a foundation model over a large multi-domain training set. Comprising just 6.1M parameters, ZipDepth runs at real-time rates from server GPUs to power-constrained devices, achieving the best trade-off between zero-shot accuracy and deployment efficiency among lightweight models across five benchmarks, taking a significant step towards the accuracy of foundation models with 50x more parameters.

cs.CV

Bidirectional Cross-Modal Prompting for Event-Frame Asymmetric Stereo

Conventional frame-based cameras capture rich contextual information but suffer from limited temporal resolution and motion blur in dynamic scenes. Event cameras offer an alternative visual representation with higher dynamic range free from such limitations. The complementary characteristics of the two modalities make event-frame asymmetric stereo promising for reliable 3D perception under fast motion and challenging illumination. However, the modality gap often leads to marginalization of domain-specific cues essential for cross-modal stereo matching. In this paper, we introduce Bi-CMPStereo, a novel bidirectional cross-modal prompting framework that fully exploits semantic and structural features from both domains for robust matching. Our approach learns finely aligned stereo representations within a target canonical space and integrates complementary representations by projecting each modality into both event and frame domains. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods in accuracy and generalization.

cs.CV

EventHub: Data Factory for Generalizable Event-Based Stereo Networks without Active Sensors

We propose EventHub, a novel framework for training deep-event stereo networks without ground truth annotations from costly active sensors, relying instead on standard color images. From these images, we derive either proxy annotations and proxy events through state-of-the-art novel view synthesis techniques, or simply proxy annotations when images are already paired with event data. Using the training set generated by our data factory, we repurpose state-of-the-art stereo models from RGB literature to process event data, obtaining new event stereo models with unprecedented generalization capabilities. Experiments on widely used event stereo datasets support the effectiveness of EventHub and show how the same data distillation mechanism can improve the accuracy of RGB stereo foundation models in challenging conditions such as nighttime scenes.

cs.CV

Learnable Fractional Reaction-Diffusion Dynamics for Under-Display ToF Imaging and Beyond

Under-display ToF imaging aims to achieve accurate depth sensing through a ToF camera placed beneath a screen panel. However, transparent OLED (TOLED) layers introduce severe degradations-such as signal attenuation, multi-path interference (MPI), and temporal noise-that significantly compromise depth quality. To alleviate this drawback, we propose Learnable Fractional Reaction-Diffusion Dynamics (LFRD2), a hybrid framework that combines the expressive power of neural networks with the interpretability of physical modeling. Specifically, we implement a time-fractional reaction-diffusion module that enables iterative depth refinement with dynamically generated differential orders, capturing long-term dependencies. In addition, we introduce an efficient continuous convolution operator via coefficient prediction and repeated differentiation to further improve restoration quality. Experiments on four benchmark datasets demonstrate the effectiveness of our approach. The code is publicly available at https://github.com/wudiqx106/LFRD2.

cs.CV

Depth AnyEvent: A Cross-Modal Distillation Paradigm for Event-Based Monocular Depth Estimation

Event cameras capture sparse, high-temporal-resolution visual information, making them particularly suitable for challenging environments with high-speed motion and strongly varying lighting conditions. However, the lack of large datasets with dense ground-truth depth annotations hinders learning-based monocular depth estimation from event data. To address this limitation, we propose a cross-modal distillation paradigm to generate dense proxy labels leveraging a Vision Foundation Model (VFM). Our strategy requires an event stream spatially aligned with RGB frames, a simple setup even available off-the-shelf, and exploits the robustness of large-scale VFMs. Additionally, we propose to adapt VFMs, either a vanilla one like Depth Anything v2 (DAv2), or deriving from it a novel recurrent architecture to infer depth from monocular event cameras. We evaluate our approach with synthetic and real-world datasets, demonstrating that i) our cross-modal paradigm achieves competitive performance compared to fully supervised methods without requiring expensive depth annotations, and ii) our VFM-based models achieve state-of-the-art performance.

cs.CV

Stereo 3D Gaussian Splatting SLAM for Outdoor Urban Scenes

3D Gaussian Splatting (3DGS) has recently gained popularity in SLAM applications due to its fast rendering and high-fidelity representation. However, existing 3DGS-SLAM systems have predominantly focused on indoor environments and relied on active depth sensors, leaving a gap for large-scale outdoor applications. We present BGS-SLAM, the first binocular 3D Gaussian Splatting SLAM system designed for outdoor scenarios. Our approach uses only RGB stereo pairs without requiring LiDAR or active sensors. BGS-SLAM leverages depth estimates from pre-trained deep stereo networks to guide 3D Gaussian optimization with a multi-loss strategy enhancing both geometric consistency and visual quality. Experiments on multiple datasets demonstrate that BGS-SLAM achieves superior tracking accuracy and mapping performance compared to other 3DGS-based solutions in complex outdoor environments.

cs.RO

Active Stereo in the Wild through Virtual Pattern Projection

This paper presents a novel general-purpose guided stereo paradigm that mimics the active stereo principle by replacing the unreliable physical pattern projector with a depth sensor. It works by projecting virtual patterns consistent with the scene geometry onto the left and right images acquired by a conventional stereo camera, using the sparse hints obtained from a depth sensor, to facilitate the visual correspondence. Purposely, any depth sensing device can be seamlessly plugged into our framework, enabling the deployment of a virtual active stereo setup in any possible environment and overcoming the severe limitations of physical pattern projection, such as the limited working range and environmental conditions. Exhaustive experiments on indoor and outdoor datasets featuring both long and close range, including those providing raw, unfiltered depth hints from off-the-shelf depth sensors, highlight the effectiveness of our approach in notably boosting the robustness and accuracy of algorithms and deep stereo without any code modification and even without re-training. Additionally, we assess the performance of our strategy on active stereo evaluation datasets with conventional pattern projection. Indeed, in all these scenarios, our virtual pattern projection paradigm achieves state-of-the-art performance. The source code is available at: https://github.com/bartn8/vppstereo.

cs.CV

NTIRE 2025 Challenge on HR Depth from Images of Specular and Transparent Surfaces

This paper reports on the NTIRE 2025 challenge on HR Depth From images of Specular and Transparent surfaces, held in conjunction with the New Trends in Image Restoration and Enhancement (NTIRE) workshop at CVPR 2025. This challenge aims to advance the research on depth estimation, specifically to address two of the main open issues in the field: high-resolution and non-Lambertian surfaces. The challenge proposes two tracks on stereo and single-image depth estimation, attracting about 177 registered participants. In the final testing stage, 4 and 4 participating teams submitted their models and fact sheets for the two tracks.

cs.CV

Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail

We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.

cs.CV

ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration

Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.

cs.CV

How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey

Over the past two decades, research in the field of Simultaneous Localization and Mapping (SLAM) has undergone a significant evolution, highlighting its critical role in enabling autonomous exploration of unknown environments. This evolution ranges from hand-crafted methods, through the era of deep learning, to more recent developments focused on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) representations. Recognizing the growing body of research and the absence of a comprehensive survey on the topic, this paper aims to provide the first comprehensive overview of SLAM progress through the lens of the latest advancements in radiance fields. It sheds light on the background, evolutionary path, inherent strengths and limitations, and serves as a fundamental reference to highlight the dynamic progress and specific challenges.

cs.CV

HS-SLAM: Hybrid Representation with Structural Supervision for Improved Dense SLAM

NeRF-based SLAM has recently achieved promising results in tracking and reconstruction. However, existing methods face challenges in providing sufficient scene representation, capturing structural information, and maintaining global consistency in scenes emerging significant movement or being forgotten. To this end, we present HS-SLAM to tackle these problems. To enhance scene representation capacity, we propose a hybrid encoding network that combines the complementary strengths of hash-grid, tri-planes, and one-blob, improving the completeness and smoothness of reconstruction. Additionally, we introduce structural supervision by sampling patches of non-local pixels rather than individual rays to better capture the scene structure. To ensure global consistency, we implement an active global bundle adjustment (BA) to eliminate camera drifts and mitigate accumulative errors. Experimental results demonstrate that HS-SLAM outperforms the baselines in tracking and reconstruction accuracy while maintaining the efficiency required for robotics.

cs.CV

Depth on Demand: Streaming Dense Depth from a Low Frame Rate Active Sensor

High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications, respectively. However, their applicability is limited by low frame rate, energy consumption, and spatial sparsity. Depth on Demand (DoD) allows for accurate temporal and spatial depth densification achieved by exploiting a high frame rate RGB sensor coupled with a potentially lower frame rate and sparse active depth sensor. Our proposal jointly enables lower energy consumption and denser shape reconstruction, by significantly reducing the streaming requirements on the depth sensor thanks to its three core stages: i) multi-modal encoding, ii) iterative multi-modal integration, and iii) depth decoding. We present extended evidence assessing the effectiveness of DoD on indoor and outdoor video datasets, covering both environment scanning and automotive perception use cases.

cs.CV

LiDAR-Event Stereo Fusion with Hallucinations

Event stereo matching is an emerging technique to estimate depth from neuromorphic cameras; however, events are unlikely to trigger in the absence of motion or the presence of large, untextured regions, making the correspondence problem extremely challenging. Purposely, we propose integrating a stereo event camera with a fixed-frequency active sensor -- e.g., a LiDAR -- collecting sparse depth measurements, overcoming the aforementioned limitations. Such depth hints are used by hallucinating -- i.e., inserting fictitious events -- the stacks or raw input streams, compensating for the lack of information in the absence of brightness changes. Our techniques are general, can be adapted to any structured representation to stack events and outperform state-of-the-art fusion methods applied to event-based stereo.

cs.CV

RGB Guided ToF Imaging System: A Survey of Deep Learning-based Methods

Integrating an RGB camera into a ToF imaging system has become a significant technique for perceiving the real world. The RGB guided ToF imaging system is crucial to several applications, including face anti-spoofing, saliency detection, and trajectory prediction. Depending on the distance of the working range, the implementation schemes of the RGB guided ToF imaging systems are different. Specifically, ToF sensors with a uniform field of illumination, which can output dense depth but have low resolution, are typically used for close-range measurements. In contrast, LiDARs, which emit laser pulses and can only capture sparse depth, are usually employed for long-range detection. In the two cases, depth quality improvement for RGB guided ToF imaging corresponds to two sub-tasks: guided depth super-resolution and guided depth completion. In light of the recent significant boost to the field provided by deep learning, this paper comprehensively reviews the works related to RGB guided ToF imaging, including network structures, learning strategies, evaluation metrics, benchmark datasets, and objective functions. Besides, we present quantitative comparisons of state-of-the-art methods on widely used benchmark datasets. Finally, we discuss future trends and the challenges in real applications for further research.

cs.CV