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Stefano Saravalle

Publications and source records attributed to Stefano Saravalle.

4 recordsLinked to original sources

PhysMent: An Interactive Approach For LLM Reasoning In Physics Problems

Large language models (LLMs) perform strongly on static science benchmarks, yet their ability to reason about the physical world through active experimentation remains poorly understood. We introduce PhysMent, a benchmark that evaluates LLM physical reasoning via iterative, toolmediated interaction with a MuJoCo physics simulator. Unlike static benchmarks that supply all quantities upfront, PhysMent requires models to discover information by applying forces, querying object states, advancing time, and modifying scene geometry before answering. The benchmark comprises 105 scenes of classical mechanics, organized across four difficulty regimes (Easy/Hard and Single/Multi), three scene modalities (standard, object creation, hidden objects), and a scene-manipulation category, evaluated with a six-dimensional scoring framework. Results show that current models perform reasonably well on qualitative single-concept tasks (up to 80% accuracy) but degrade substantially on quantitative tasks that demand precise, multi-step experimental procedures: most models fall below 30% on the hardest single-concept category, where the bottleneck is procedural (adaptive multi-step tool use) rather than conceptual load. Across the seven models, accuracy ranges from 25% to 67%, with failures due to premature answer submission, inefficient exploration, and inconsistent grounding in simulator feedback rather than conceptual gaps.

cs.CL↗

T-Rex: Tactile-Reactive Dexterous Manipulation

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.

cs.RO↗

Contrastive Action-Image Pre-training for Visuomotor Control

Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.

cs.RO↗

Video Unlearning via Low-Rank Refusal Vector

Video generative models achieve high-quality synthesis from natural-language prompts by leveraging large-scale web data. However, this training paradigm inherently exposes them to unsafe biases and harmful concepts, introducing the risk of generating undesirable or illicit content. To mitigate unsafe generations, existing machine unlearning approaches either rely on filtering, and can therefore be bypassed, or they update model weights, but with costly fine-tuning or training-free closed-form edits. We propose the first training-free weight update framework for concept removal in video diffusion models. From five paired safe/unsafe prompts, our method estimates a refusal vector and integrates it into the model weights as a closed-form update. A contrastive low-rank factorization further disentangles the target concept from unrelated semantics, it ensures a selective concept suppression and it does not harm generation quality. Our approach reduces unsafe generations on the Open-Sora and ZeroScopeT2V models across the T2VSafetyBench and SafeSora benchmarks, with average reductions of 36.3% and 58.2% respectively, while preserving prompt alignment and video quality. This establishes an efficient and scalable solution for safe video generation without retraining nor any inference overhead. Project page: https://www.pinlab.org/video-unlearning.

cs.CV↗