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Stefanos Zafeiriou

Publications and source records attributed to Stefanos Zafeiriou.

At least 91 records · Page 5Linked to original sources

EEGminer: Discovering Interpretable Features of Brain Activity with Learnable Filters

Patterns of brain activity are associated with different brain processes and can be used to identify different brain states and make behavioral predictions. However, the relevant features are not readily apparent and accessible. To mine informative latent representations from multichannel recordings of ongoing EEG activity, we propose a novel differentiable decoding pipeline consisting of learnable filters and a pre-determined feature extraction module. Specifically, we introduce filters parameterized by generalized Gaussian functions that offer a smooth derivative for stable end-to-end model training and allow for learning interpretable features. For the feature module, we use signal magnitude and functional connectivity estimates. We demonstrate the utility of our model towards emotion recognition from EEG signals on the SEED dataset, as well as on a new EEG dataset of unprecedented size (i.e., 761 subjects), where we identify consistent trends of music perception and related individual differences. The discovered features align with previous neuroscience studies and offer new insights, such as marked differences in the functional connectivity profile between left and right temporal areas during music listening. This agrees with the respective specialisation of the temporal lobes regarding music perception proposed in the literature.

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Team Cogitat at NeurIPS 2021: Benchmarks for EEG Transfer Learning Competition

Building subject-independent deep learning models for EEG decoding faces the challenge of strong covariate-shift across different datasets, subjects and recording sessions. Our approach to address this difficulty is to explicitly align feature distributions at various layers of the deep learning model, using both simple statistical techniques as well as trainable methods with more representational capacity. This follows in a similar vein as covariance-based alignment methods, often used in a Riemannian manifold context. The methodology proposed herein won first place in the 2021 Benchmarks in EEG Transfer Learning (BEETL) competition, hosted at the NeurIPS conference. The first task of the competition consisted of sleep stage classification, which required the transfer of models trained on younger subjects to perform inference on multiple subjects of older age groups without personalized calibration data, requiring subject-independent models. The second task required to transfer models trained on the subjects of one or more source motor imagery datasets to perform inference on two target datasets, providing a small set of personalized calibration data for multiple test subjects.

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AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs

Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. We capture a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular BRDF components from a shape and texture with baked illumination, reconstructed with a state-of-the-art 3DMM fitting method. Our method outperforms the existing arts by a significant margin and reconstructs high-resolution 3D faces from a single low-resolution image, that can be rendered in various applications, and bridge the uncanny valley.

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Revisiting Point Cloud Simplification: A Learnable Feature Preserving Approach

The recent advances in 3D sensing technology have made possible the capture of point clouds in significantly high resolution. However, increased detail usually comes at the expense of high storage, as well as computational costs in terms of processing and visualization operations. Mesh and Point Cloud simplification methods aim to reduce the complexity of 3D models while retaining visual quality and relevant salient features. Traditional simplification techniques usually rely on solving a time-consuming optimization problem, hence they are impractical for large-scale datasets. In an attempt to alleviate this computational burden, we propose a fast point cloud simplification method by learning to sample salient points. The proposed method relies on a graph neural network architecture trained to select an arbitrary, user-defined, number of points from the input space and to re-arrange their positions so as to minimize the visual perception error. The approach is extensively evaluated on various datasets using several perceptual metrics. Importantly, our method is able to generalize to out-of-distribution shapes, hence demonstrating zero-shot capabilities.

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HeadGAN: One-shot Neural Head Synthesis and Editing

Recent attempts to solve the problem of head reenactment using a single reference image have shown promising results. However, most of them either perform poorly in terms of photo-realism, or fail to meet the identity preservation problem, or do not fully transfer the driving pose and expression. We propose HeadGAN, a novel system that conditions synthesis on 3D face representations, which can be extracted from any driving video and adapted to the facial geometry of any reference image, disentangling identity from expression. We further improve mouth movements, by utilising audio features as a complementary input. The 3D face representation enables HeadGAN to be further used as an efficient method for compression and reconstruction and a tool for expression and pose editing.

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Masked Face Recognition Challenge: The InsightFace Track Report

During the COVID-19 coronavirus epidemic, almost everyone wears a facial mask, which poses a huge challenge to deep face recognition. In this workshop, we organize Masked Face Recognition (MFR) challenge and focus on bench-marking deep face recognition methods under the existence of facial masks. In the MFR challenge, there are two main tracks: the InsightFace track and the WebFace260M track. For the InsightFace track, we manually collect a large-scale masked face test set with 7K identities. In addition, we also collect a children test set including 14K identities and a multi-racial test set containing 242K identities. By using these three test sets, we build up an online model testing system, which can give a comprehensive evaluation of face recognition models. To avoid data privacy problems, no test image is released to the public. As the challenge is still under-going, we will keep on updating the top-ranked solutions as well as this report on the arxiv.

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Tensor Methods in Computer Vision and Deep Learning

Tensors, or multidimensional arrays, are data structures that can naturally represent visual data of multiple dimensions. Inherently able to efficiently capture structured, latent semantic spaces and high-order interactions, tensors have a long history of applications in a wide span of computer vision problems. With the advent of the deep learning paradigm shift in computer vision, tensors have become even more fundamental. Indeed, essential ingredients in modern deep learning architectures, such as convolutions and attention mechanisms, can readily be considered as tensor mappings. In effect, tensor methods are increasingly finding significant applications in deep learning, including the design of memory and compute efficient network architectures, improving robustness to random noise and adversarial attacks, and aiding the theoretical understanding of deep networks. This article provides an in-depth and practical review of tensors and tensor methods in the context of representation learning and deep learning, with a particular focus on visual data analysis and computer vision applications. Concretely, besides fundamental work in tensor-based visual data analysis methods, we focus on recent developments that have brought on a gradual increase of tensor methods, especially in deep learning architectures, and their implications in computer vision applications. To further enable the newcomer to grasp such concepts quickly, we provide companion Python notebooks, covering key aspects of the paper and implementing them, step-by-step with TensorLy.

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Poly-NL: Linear Complexity Non-local Layers with Polynomials

Spatial self-attention layers, in the form of Non-Local blocks, introduce long-range dependencies in Convolutional Neural Networks by computing pairwise similarities among all possible positions. Such pairwise functions underpin the effectiveness of non-local layers, but also determine a complexity that scales quadratically with respect to the input size both in space and time. This is a severely limiting factor that practically hinders the applicability of non-local blocks to even moderately sized inputs. Previous works focused on reducing the complexity by modifying the underlying matrix operations, however in this work we aim to retain full expressiveness of non-local layers while keeping complexity linear. We overcome the efficiency limitation of non-local blocks by framing them as special cases of 3rd order polynomial functions. This fact enables us to formulate novel fast Non-Local blocks, capable of reducing the complexity from quadratic to linear with no loss in performance, by replacing any direct computation of pairwise similarities with element-wise multiplications. The proposed method, which we dub as "Poly-NL", is competitive with state-of-the-art performance across image recognition, instance segmentation, and face detection tasks, while having considerably less computational overhead.

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Improving Graph Neural Network Expressivity via Subgraph Isomorphism Counting

While Graph Neural Networks (GNNs) have achieved remarkable results in a variety of applications, recent studies exposed important shortcomings in their ability to capture the structure of the underlying graph. It has been shown that the expressive power of standard GNNs is bounded by the Weisfeiler-Leman (WL) graph isomorphism test, from which they inherit proven limitations such as the inability to detect and count graph substructures. On the other hand, there is significant empirical evidence, e.g. in network science and bioinformatics, that substructures are often intimately related to downstream tasks. To this end, we propose "Graph Substructure Networks" (GSN), a topologically-aware message passing scheme based on substructure encoding. We theoretically analyse the expressive power of our architecture, showing that it is strictly more expressive than the WL test, and provide sufficient conditions for universality. Importantly, we do not attempt to adhere to the WL hierarchy; this allows us to retain multiple attractive properties of standard GNNs such as locality and linear network complexity, while being able to disambiguate even hard instances of graph isomorphism. We perform an extensive experimental evaluation on graph classification and regression tasks and obtain state-of-the-art results in diverse real-world settings including molecular graphs and social networks. The code is publicly available at https://github.com/gbouritsas/graph-substructure-networks.

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Analysing Affective Behavior in the second ABAW2 Competition

The Affective Behavior Analysis in-the-wild (ABAW2) 2021 Competition is the second -- following the first very successful ABAW Competition held in conjunction with IEEE FG 2020- Competition that aims at automatically analyzing affect. ABAW2 is split into three Challenges, each one addressing one of the three main behavior tasks of valence-arousal estimation, basic expression classification and action unit detection. All three Challenges are based on a common benchmark database, Aff-Wild2, which is a large scale in-the-wild database and the first one to be annotated for all these three tasks. In this paper, we describe this Competition, to be held in conjunction with ICCV 2021. We present the three Challenges, with the utilized Competition corpora. We outline the evaluation metrics and present the baseline system with its results. More information regarding the Competition is provided in the Competition site: https://ibug.doc.ic.ac.uk/resources/iccv-2021-2nd-abaw.

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3D human tongue reconstruction from single "in-the-wild" images

3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformable components of the face such as the tongue are still absent from all 3D face models in the literature, although being very important for the realness of the 3D avatar representations. In this work we present the first, to the best of our knowledge, end-to-end trainable pipeline that accurately reconstructs the 3D face together with the tongue. Moreover, we make this pipeline robust in "in-the-wild" images by introducing a novel GAN method tailored for 3D tongue surface generation. Finally, we make publicly available to the community the first diverse tongue dataset, consisting of 1,800 raw scans of 700 individuals varying in gender, age, and ethnicity backgrounds. As we demonstrate in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust and realistically captures the 3D tongue structure, even in adverse "in-the-wild" conditions.

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Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction

A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DCNNs in order to reconstruct the facial texture and shape from single images. That is, we utilize GANs to train a very powerful facial texture prior \edit{from a large-scale 3D texture dataset}. Then, we revisit the original 3D Morphable Models (3DMMs) fitting making use of non-linear optimization to find the optimal latent parameters that best reconstruct the test image but under a new perspective. In order to be robust towards initialisation and expedite the fitting process, we propose a novel self-supervised regression based approach. We demonstrate excellent results in photorealistic and identity preserving 3D face reconstructions and achieve for the first time, to the best of our knowledge, facial texture reconstruction with high-frequency details.

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Sample and Computation Redistribution for Efficient Face Detection

Although tremendous strides have been made in uncontrolled face detection, efficient face detection with a low computation cost as well as high precision remains an open challenge. In this paper, we point out that training data sampling and computation distribution strategies are the keys to efficient and accurate face detection. Motivated by these observations, we introduce two simple but effective methods (1) Sample Redistribution (SR), which augments training samples for the most needed stages, based on the statistics of benchmark datasets; and (2) Computation Redistribution (CR), which reallocates the computation between the backbone, neck and head of the model, based on a meticulously defined search methodology. Extensive experiments conducted on WIDER FACE demonstrate the state-of-the-art efficiency-accuracy trade-off for the proposed \scrfd family across a wide range of compute regimes. In particular, \scrfdf{34} outperforms the best competitor, TinaFace, by $3.86\%$ (AP at hard set) while being more than \emph{3$\times$ faster} on GPUs with VGA-resolution images. We also release our code to facilitate future research.

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Distribution Matching for Heterogeneous Multi-Task Learning: a Large-scale Face Study

Multi-Task Learning has emerged as a methodology in which multiple tasks are jointly learned by a shared learning algorithm, such as a DNN. MTL is based on the assumption that the tasks under consideration are related; therefore it exploits shared knowledge for improving performance on each individual task. Tasks are generally considered to be homogeneous, i.e., to refer to the same type of problem. Moreover, MTL is usually based on ground truth annotations with full, or partial overlap across tasks. In this work, we deal with heterogeneous MTL, simultaneously addressing detection, classification & regression problems. We explore task-relatedness as a means for co-training, in a weakly-supervised way, tasks that contain little, or even non-overlapping annotations. Task-relatedness is introduced in MTL, either explicitly through prior expert knowledge, or through data-driven studies. We propose a novel distribution matching approach, in which knowledge exchange is enabled between tasks, via matching of their predictions' distributions. Based on this approach, we build FaceBehaviorNet, the first framework for large-scale face analysis, by jointly learning all facial behavior tasks. We develop case studies for: i) continuous affect estimation, action unit detection, basic emotion recognition; ii) attribute detection, face identification. We illustrate that co-training via task relatedness alleviates negative transfer. Since FaceBehaviorNet learns features that encapsulate all aspects of facial behavior, we conduct zero-/few-shot learning to perform tasks beyond the ones that it has been trained for, such as compound emotion recognition. By conducting a very large experimental study, utilizing 10 databases, we illustrate that our approach outperforms, by large margins, the state-of-the-art in all tasks and in all databases, even in these which have not been used in its training.

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DeepSatData: Building large scale datasets of satellite images for training machine learning models

This report presents design considerations for automatically generating satellite imagery datasets for training machine learning models with emphasis placed on dense classification tasks, e.g. semantic segmentation. The implementation presented makes use of freely available Sentinel-2 data which allows generation of large scale datasets required for training deep neural networks. We discuss issues faced from the point of view of deep neural network training and evaluation such as checking the quality of ground truth data and comment on the scalability of the approach. Accompanying code is provided in https://github.com/michaeltrs/DeepSatData.

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Head2HeadFS: Video-based Head Reenactment with Few-shot Learning

Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at transferring not only the facial expression, but also the entire head pose from a source person to a target. Current approaches either train person-specific systems, or use facial landmarks to model human heads, a representation that might transfer unwanted identity attributes from the source to the target. We propose head2headFS, a novel easily adaptable pipeline for head reenactment. We condition synthesis of the target person on dense 3D face shape information from the source, which enables high quality expression and pose transfer. Our video-based rendering network is fine-tuned under a few-shot learning strategy, using only a few samples. This allows for fast adaptation of a generic generator trained on a multiple-person dataset, into a person-specific one.

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Binary Graph Neural Networks

Graph Neural Networks (GNNs) have emerged as a powerful and flexible framework for representation learning on irregular data. As they generalize the operations of classical CNNs on grids to arbitrary topologies, GNNs also bring much of the implementation challenges of their Euclidean counterparts. Model size, memory footprint, and energy consumption are common concerns for many real-world applications. Network binarization allocates a single bit to parameters and activations, thus dramatically reducing the memory requirements (up to 32x compared to single-precision floating-point numbers) and maximizing the benefits of fast SIMD instructions on modern hardware for measurable speedups. However, in spite of the large body of work on binarization for classical CNNs, this area remains largely unexplored in geometric deep learning. In this paper, we present and evaluate different strategies for the binarization of graph neural networks. We show that through careful design of the models, and control of the training process, binary graph neural networks can be trained at only a moderate cost in accuracy on challenging benchmarks. In particular, we present the first dynamic graph neural network in Hamming space, able to leverage efficient k-NN search on binary vectors to speed-up the construction of the dynamic graph. We further verify that the binary models offer significant savings on embedded devices. Our code is publicly available on Github.

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Affect Analysis in-the-wild: Valence-Arousal, Expressions, Action Units and a Unified Framework

Affect recognition based on subjects' facial expressions has been a topic of major research in the attempt to generate machines that can understand the way subjects feel, act and react. In the past, due to the unavailability of large amounts of data captured in real-life situations, research has mainly focused on controlled environments. However, recently, social media and platforms have been widely used. Moreover, deep learning has emerged as a means to solve visual analysis and recognition problems. This paper exploits these advances and presents significant contributions for affect analysis and recognition in-the-wild. Affect analysis and recognition can be seen as a dual knowledge generation problem, involving: i) creation of new, large and rich in-the-wild databases and ii) design and training of novel deep neural architectures that are able to analyse affect over these databases and to successfully generalise their performance on other datasets. The paper focuses on large in-the-wild databases, i.e., Aff-Wild and Aff-Wild2 and presents the design of two classes of deep neural networks trained with these databases. The first class refers to uni-task affect recognition, focusing on prediction of the valence and arousal dimensional variables. The second class refers to estimation of all main behavior tasks, i.e. valence-arousal prediction; categorical emotion classification in seven basic facial expressions; facial Action Unit detection. A novel multi-task and holistic framework is presented which is able to jointly learn and effectively generalize and perform affect recognition over all existing in-the-wild databases. Large experimental studies illustrate the achieved performance improvement over the existing state-of-the-art in affect recognition.

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