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Steffen Udluft

Publications and source records attributed to Steffen Udluft.

At least 19 recordsLinked to original sources

Parity Supervision as a Driver of Generalization in Quantum Generative Modeling

Generative models learn probability distributions in order to produce new samples beyond a finite training set. Their usefulness therefore depends on assigning probability to valid but previously unseen states. In a controlled benchmark, we test whether parity-based training provides an inductive bias for this kind of generalization in instantaneous quantum polynomial-time (IQP) circuit Born machines. We compare the same IQP circuit trained with parity supervision and coordinate-wise mean-squared error (MSE), together with classical controls. Parity supervision improves exact distributional fit and recovery of unseen high-value states over IQP-MSE. A circuit-free spectral reconstruction shows that the matched parity moments already transfer evidence from observed samples to structurally compatible unseen states, while the IQP circuit further refines this structure. These results identify parity supervision as both a tractable training signal and a generalization mechanism when the target distribution, training objective, and circuit architecture are spectrally aligned.

quant-ph

Variational Quantum Circuits in Offline Contextual Bandit Problems

This paper explores the application of variational quantum circuits (VQCs) for solving offline contextual bandit problems in industrial optimization tasks. Using the Industrial Benchmark (IB) environment, we evaluate the performance of quantum regression models against classical models. Our findings demonstrate that quantum models can effectively fit complex reward functions, identify optimal configurations via particle swarm optimization (PSO), and generalize well in noisy and sparse datasets. These results provide a proof of concept for utilizing VQCs in offline contextual bandit problems and highlight their potential in industrial optimization tasks.

quant-ph

From Classical Data to Quantum Advantage -- Quantum Policy Evaluation on Quantum Hardware

Quantum policy evaluation (QPE) is a reinforcement learning (RL) algorithm which is quadratically more efficient than an analogous classical Monte Carlo estimation. It makes use of a direct quantum mechanical realization of a finite Markov decision process, in which the agent and the environment are modeled by unitary operators and exchange states, actions, and rewards in superposition. Previously, the quantum environment has been implemented and parametrized manually for an illustrative benchmark using a quantum simulator. In this paper, we demonstrate how these environment parameters can be learned from a batch of classical observational data through quantum machine learning (QML) on quantum hardware. The learned quantum environment is then applied in QPE to also compute policy evaluations on quantum hardware. Our experiments reveal that, despite challenges such as noise and short coherence times, the integration of QML and QPE shows promising potential for achieving quantum advantage in RL.

quant-ph

First Experience with Real-Time Control Using Simulated VQC-Based Quantum Policies

This paper investigates the integration of quantum computing into offline reinforcement learning and the deployment of the resulting quantum policy in a real-time control hardware realization of the cart-pole system. Variational Quantum Circuits (VQCs) are used to represent the policy. Classical model-based offline policy search was applied, in which a pure VQC with trainable input-output weights is used as a policy network instead of a classical multilayer perceptron. The goal is to evaluate the potential of deploying quantum architectures in real-world industrial control problems. The experimental results show that the investigated model-based offline policy search is able to generate quantum policies that can balance the hardware cart-pole. A latency analysis reveals that while local simulated execution meets real-time requirements, cloud-based quantum processing remains too slow for closed-loop control.

quant-ph

Is Q-learning an Ill-posed Problem?

This paper investigates the instability of Q-learning in continuous environments, a challenge frequently encountered by practitioners. Traditionally, this instability is attributed to bootstrapping and regression model errors. Using a representative reinforcement learning benchmark, we systematically examine the effects of bootstrapping and model inaccuracies by incrementally eliminating these potential error sources. Our findings reveal that even in relatively simple benchmarks, the fundamental task of Q-learning - iteratively learning a Q-function from policy-specific target values - can be inherently ill-posed and prone to failure. These insights cast doubt on the reliability of Q-learning as a universal solution for reinforcement learning problems.

cs.LG

TEA: Trajectory Encoding Augmentation for Robust and Transferable Policies in Offline Reinforcement Learning

In this paper, we investigate offline reinforcement learning (RL) with the goal of training a single robust policy that generalizes effectively across environments with unseen dynamics. We propose a novel approach, Trajectory Encoding Augmentation (TEA), which extends the state space by integrating latent representations of environmental dynamics obtained from sequence encoders, such as AutoEncoders. Our findings show that incorporating these encodings with TEA improves the transferability of a single policy to novel environments with new dynamics, surpassing methods that rely solely on unmodified states. These results indicate that TEA captures critical, environment-specific characteristics, enabling RL agents to generalize effectively across dynamic conditions.

cs.LG

Neural-ANOVA: Analytical Model Decomposition using Automatic Integration

The analysis of variance (ANOVA) decomposition offers a systematic method to understand the interaction effects that contribute to a specific decision output. In this paper we introduce Neural-ANOVA, an approach to decompose neural networks into the sum of lower-order models using the functional ANOVA decomposition. Our approach formulates a learning problem, which enables fast analytical evaluation of integrals over subspaces that appear in the calculation of the ANOVA decomposition. Finally, we conduct numerical experiments to provide insights into the approximation properties compared to other regression approaches from the literature.

stat.ML

Why long model-based rollouts are no reason for bad Q-value estimates

This paper explores the use of model-based offline reinforcement learning with long model rollouts. While some literature criticizes this approach due to compounding errors, many practitioners have found success in real-world applications. The paper aims to demonstrate that long rollouts do not necessarily result in exponentially growing errors and can actually produce better Q-value estimates than model-free methods. These findings can potentially enhance reinforcement learning techniques.

cs.LG

Model-based Offline Quantum Reinforcement Learning

This paper presents the first algorithm for model-based offline quantum reinforcement learning and demonstrates its functionality on the cart-pole benchmark. The model and the policy to be optimized are each implemented as variational quantum circuits. The model is trained by gradient descent to fit a pre-recorded data set. The policy is optimized with a gradient-free optimization scheme using the return estimate given by the model as the fitness function. This model-based approach allows, in principle, full realization on a quantum computer during the optimization phase and gives hope that a quantum advantage can be achieved as soon as sufficiently powerful quantum computers are available.

quant-ph

Learning Control Policies for Variable Objectives from Offline Data

Offline reinforcement learning provides a viable approach to obtain advanced control strategies for dynamical systems, in particular when direct interaction with the environment is not available. In this paper, we introduce a conceptual extension for model-based policy search methods, called variable objective policy (VOP). With this approach, policies are trained to generalize efficiently over a variety of objectives, which parameterize the reward function. We demonstrate that by altering the objectives passed as input to the policy, users gain the freedom to adjust its behavior or re-balance optimization targets at runtime, without need for collecting additional observation batches or re-training.

cs.LG

Automatic Trade-off Adaptation in Offline RL

Recently, offline RL algorithms have been proposed that remain adaptive at runtime. For example, the LION algorithm \cite{lion} provides the user with an interface to set the trade-off between behavior cloning and optimality w.r.t. the estimated return at runtime. Experts can then use this interface to adapt the policy behavior according to their preferences and find a good trade-off between conservatism and performance optimization. Since expert time is precious, we extend the methodology with an autopilot that automatically finds the correct parameterization of the trade-off, yielding a new algorithm which we term AutoLION.

cs.LG

Quantum Policy Iteration via Amplitude Estimation and Grover Search -- Towards Quantum Advantage for Reinforcement Learning

We present a full implementation and simulation of a novel quantum reinforcement learning method. Our work is a detailed and formal proof of concept for how quantum algorithms can be used to solve reinforcement learning problems and shows that, given access to error-free, efficient quantum realizations of the agent and environment, quantum methods can yield provable improvements over classical Monte-Carlo based methods in terms of sample complexity. Our approach shows in detail how to combine amplitude estimation and Grover search into a policy evaluation and improvement scheme. We first develop quantum policy evaluation (QPE) which is quadratically more efficient compared to an analogous classical Monte Carlo estimation and is based on a quantum mechanical realization of a finite Markov decision process (MDP). Building on QPE, we derive a quantum policy iteration that repeatedly improves an initial policy using Grover search until the optimum is reached. Finally, we present an implementation of our algorithm for a two-armed bandit MDP which we then simulate.

quant-ph

User-Interactive Offline Reinforcement Learning

Offline reinforcement learning algorithms still lack trust in practice due to the risk that the learned policy performs worse than the original policy that generated the dataset or behaves in an unexpected way that is unfamiliar to the user. At the same time, offline RL algorithms are not able to tune their most important hyperparameter - the proximity of the learned policy to the original policy. We propose an algorithm that allows the user to tune this hyperparameter at runtime, thereby addressing both of the above mentioned issues simultaneously. This allows users to start with the original behavior and grant successively greater deviation, as well as stopping at any time when the policy deteriorates or the behavior is too far from the familiar one.

cs.LG

Safe Policy Improvement Approaches and their Limitations

Safe Policy Improvement (SPI) is an important technique for offline reinforcement learning in safety critical applications as it improves the behavior policy with a high probability. We classify various SPI approaches from the literature into two groups, based on how they utilize the uncertainty of state-action pairs. Focusing on the Soft-SPIBB (Safe Policy Improvement with Soft Baseline Bootstrapping) algorithms, we show that their claim of being provably safe does not hold. Based on this finding, we develop adaptations, the Adv-Soft-SPIBB algorithms, and show that they are provably safe. A heuristic adaptation, Lower-Approx-Soft-SPIBB, yields the best performance among all SPIBB algorithms in extensive experiments on two benchmarks. We also check the safety guarantees of the provably safe algorithms and show that huge amounts of data are necessary such that the safety bounds become useful in practice.

cs.LG

Safe Policy Improvement Approaches on Discrete Markov Decision Processes

Safe Policy Improvement (SPI) aims at provable guarantees that a learned policy is at least approximately as good as a given baseline policy. Building on SPI with Soft Baseline Bootstrapping (Soft-SPIBB) by Nadjahi et al., we identify theoretical issues in their approach, provide a corrected theory, and derive a new algorithm that is provably safe on finite Markov Decision Processes (MDP). Additionally, we provide a heuristic algorithm that exhibits the best performance among many state of the art SPI algorithms on two different benchmarks. Furthermore, we introduce a taxonomy of SPI algorithms and empirically show an interesting property of two classes of SPI algorithms: while the mean performance of algorithms that incorporate the uncertainty as a penalty on the action-value is higher, actively restricting the set of policies more consistently produces good policies and is, thus, safer.

cs.LG

Comparing Model-free and Model-based Algorithms for Offline Reinforcement Learning

Offline reinforcement learning (RL) Algorithms are often designed with environments such as MuJoCo in mind, in which the planning horizon is extremely long and no noise exists. We compare model-free, model-based, as well as hybrid offline RL approaches on various industrial benchmark (IB) datasets to test the algorithms in settings closer to real world problems, including complex noise and partially observable states. We find that on the IB, hybrid approaches face severe difficulties and that simpler algorithms, such as rollout based algorithms or model-free algorithms with simpler regularizers perform best on the datasets.

cs.LG

Measuring Data Quality for Dataset Selection in Offline Reinforcement Learning

Recently developed offline reinforcement learning algorithms have made it possible to learn policies directly from pre-collected datasets, giving rise to a new dilemma for practitioners: Since the performance the algorithms are able to deliver depends greatly on the dataset that is presented to them, practitioners need to pick the right dataset among the available ones. This problem has so far not been discussed in the corresponding literature. We discuss ideas how to select promising datasets and propose three very simple indicators: Estimated relative return improvement (ERI) and estimated action stochasticity (EAS), as well as a combination of the two (COI), and empirically show that despite their simplicity they can be very effectively used for dataset selection.

cs.LG

Overcoming Model Bias for Robust Offline Deep Reinforcement Learning

State-of-the-art reinforcement learning algorithms mostly rely on being allowed to directly interact with their environment to collect millions of observations. This makes it hard to transfer their success to industrial control problems, where simulations are often very costly or do not exist, and exploring in the real environment can potentially lead to catastrophic events. Recently developed, model-free, offline RL algorithms, can learn from a single dataset (containing limited exploration) by mitigating extrapolation error in value functions. However, the robustness of the training process is still comparatively low, a problem known from methods using value functions. To improve robustness and stability of the learning process, we use dynamics models to assess policy performance instead of value functions, resulting in MOOSE (MOdel-based Offline policy Search with Ensembles), an algorithm which ensures low model bias by keeping the policy within the support of the data. We compare MOOSE with state-of-the-art model-free, offline RL algorithms { BRAC,} BEAR and BCQ on the Industrial Benchmark and MuJoCo continuous control tasks in terms of robust performance, and find that MOOSE outperforms its model-free counterparts in almost all considered cases, often even by far.

cs.LG