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Stelian Coros

Publications and source records attributed to Stelian Coros.

At least 37 records · Page 2Linked to original sources

Sampling-Based Multi-Modal Multi-Robot Multi-Goal Path Planning

In many robotics applications, multiple robots are working in a shared workspace to complete a set of tasks as fast as possible. Such settings can be treated as multi-modal multi-robot multi-goal path planning problems, where each robot has to reach a set of goals. Existing approaches to this type of problem solve this using prioritization or assume synchronous task completion, and are thus neither optimal nor complete. We formalize this problem as a single centralized path planning problem and present planners that are probabilistically complete and asymptotically optimal. The planners plan in the composite space of all robots and are modifications of standard sampling-based planners with the required changes to work in our multi-modal, multi-robot, multi-goal setting. We validate the planners on a diverse range of problems including scenarios with various robots, planning horizons, and collaborative tasks such as handovers, and compare the planners against a suboptimal prioritized planner. Videos and code for the planners and the benchmark is available at https://vhartmann.com/mrmg-planning/.

cs.RO↗

Differentiable Environment-Trajectory Co-Optimization for Safe Multi-Agent Navigation

The environment plays a critical role in multi-agent navigation by imposing spatial constraints, rules, and limitations that agents must navigate around. Traditional approaches treat the environment as fixed, without exploring its impact on agents' performance. This work considers environment configurations as decision variables, alongside agent actions, to jointly achieve safe navigation. We formulate a bi-level problem, where the lower-level sub-problem optimizes agent trajectories that minimize navigation cost and the upper-level sub-problem optimizes environment configurations that maximize navigation safety. We develop a differentiable optimization method that iteratively solves the lower-level sub-problem with interior point methods and the upper-level sub-problem with gradient ascent. A key challenge lies in analytically coupling these two levels. We address this by leveraging KKT conditions and the Implicit Function Theorem to compute gradients of agent trajectories w.r.t. environment parameters, enabling differentiation throughout the bi-level structure. Moreover, we propose a novel metric that quantifies navigation safety as a criterion for the upper-level environment optimization, and prove its validity through measure theory. Our experiments validate the effectiveness of the proposed framework in a variety of safety-critical navigation scenarios, inspired from warehouse logistics to urban transportation. The results demonstrate that optimized environments provide navigation guidance, improving both agents' safety and efficiency.

cs.RO↗

Walk Like Dogs: Learning Steerable Imitation Controllers for Legged Robots from Unlabeled Motion Data

We present an imitation learning framework that extracts distinctive legged locomotion behaviors and transitions between them from unlabeled real-world motion data. By automatically discovering behavioral modes and mapping user steering commands to them, the framework enables user-steerable and stylistically consistent motion imitation. Our approach first bridges the morphological and physical gap between the motion source and the robot by transforming raw data into a physically consistent, robot-compatible dataset using a kino-dynamic motion retargeting strategy. This data is used to train a steerable motion synthesis module that generates stylistic, multi-modal kinematic targets from high-level user commands. These targets serve as a reference for a reinforcement learning controller, which reliably executes them on the robot hardware. In our experiments, a controller trained on dog motion data demonstrated distinctive quadrupedal gait patterns and emergent gait transitions in response to varying velocity commands. These behaviors were achieved without manual labeling, predefined mode counts, or explicit switching rules, maintaining the stylistic coherence of the data.

cs.RO↗

CAIMAN: Causal Action Influence Detection for Sample-efficient Loco-manipulation

Enabling legged robots to perform non-prehensile loco-manipulation is crucial for enhancing their versatility. Learning behaviors such as whole-body object pushing often requires sophisticated planning strategies or extensive task-specific reward shaping, especially in unstructured environments. In this work, we present CAIMAN, a practical reinforcement learning framework that encourages the agent to gain control over other entities in the environment. CAIMAN leverages causal action influence as an intrinsic motivation objective, allowing legged robots to efficiently acquire object pushing skills even under sparse task rewards. We employ a hierarchical control strategy, combining a low-level locomotion module with a high-level policy that generates task-relevant velocity commands and is trained to maximize the intrinsic reward. To estimate causal action influence, we learn the dynamics of the environment by integrating a kinematic prior with data collected during training. We empirically demonstrate CAIMAN's superior sample efficiency and adaptability to diverse scenarios in simulation, as well as its successful transfer to real-world systems without further fine-tuning. A video demo is available at https://www.youtube.com/watch?v=dNyvT04Cqaw.

cs.RO↗

VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations

Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer. Our approach is guided by the insight that content corresponds to coarse motion attributes while style captures the finer, expressive details. To model this hierarchy, we employ Residual Vector Quantized Variational Autoencoders (RVQ-VAEs) to learn a coarse-to-fine representation of motion. We further enhance the disentanglement by integrating codebook learning with contrastive learning and a novel information leakage loss to organize the content and the style across different codebooks. We harness this disentangled representation using our simple and effective inference-time technique Quantized Code Swapping, which enables motion style transfer without requiring any fine-tuning for unseen styles. Our framework demonstrates strong versatility across multiple inference applications, including style transfer, style removal, and motion blending.

cs.CV↗

Problem Space Transformations for Out-of-Distribution Generalisation in Behavioural Cloning

The combination of behavioural cloning and neural networks has driven significant progress in robotic manipulation. As these algorithms may require a large number of demonstrations for each task of interest, they remain fundamentally inefficient in complex scenarios, in which finite datasets can hardly cover the state space. One of the remaining challenges is thus out-of-distribution (OOD) generalisation, i.e. the ability to predict correct actions for states with a low likelihood with respect to the state occupancy induced by the dataset. This issue is aggravated when the system to control is treated as a black-box, ignoring its physical properties. This work highlights widespread properties of robotic manipulation, specifically pose equivariance and locality. We investigate the effect of the choice of problem space on OOD performance of BC policies and how transformations arising from characteristic properties of manipulation can be employed for its improvement. Through controlled, simulated and real-world experiments, we empirically demonstrate that these transformations allow behaviour cloning policies, using either standard MLP-based one-step action prediction or diffusion-based action-sequence prediction, to generalise better to certain OOD problem instances. Code is available at https://github.com/kirandoshi/pst_ood_gen.

cs.RO↗

Teaching Robots Like Dogs: Learning Agile Navigation from Luring, Gesture, and Speech

In this work, we aim to enable legged robots to learn how to interpret human social cues and produce appropriate behaviors through physical human guidance. However, learning through physical engagement can place a heavy burden on users when the process requires large amounts of human-provided data. To address this, we propose a human-in-the-loop framework that enables robots to acquire navigational behaviors in a data-efficient manner and to be controlled via multimodal natural human inputs, specifically gestural and verbal commands. We reconstruct interaction scenes using a physics-based simulation and aggregate data to mitigate distributional shifts arising from limited demonstration data. Our progressive goal cueing strategy adaptively feeds appropriate commands and navigation goals during training, leading to more accurate navigation and stronger alignment between human input and robot behavior. We evaluate our framework across six real-world agile navigation scenarios, including jumping over or avoiding obstacles. Our experimental results show that our proposed method succeeds in almost all trials across these scenarios, achieving a 97.15% task success rate with less than 1 hour of demonstration data in total.

cs.RO↗

Whole-Body Inverse Dynamics MPC for Legged Loco-Manipulation

Loco-manipulation demands coordinated whole-body motion to manipulate objects effectively while maintaining locomotion stability, presenting significant challenges for both planning and control. In this work, we propose a whole-body model predictive control (MPC) framework that directly optimizes joint torques through full-order inverse dynamics, enabling unified motion and force planning and execution within a single predictive layer. This approach allows emergent, physically consistent whole-body behaviors that account for the system's dynamics and physical constraints. We implement our MPC formulation using open software frameworks (Pinocchio and CasADi), along with the state-of-the-art interior-point solver Fatrop. In real-world experiments on a Unitree B2 quadruped equipped with a Unitree Z1 manipulator arm, our MPC formulation achieves real-time performance at 80 Hz. We demonstrate loco-manipulation tasks that demand fine control over the end-effector's position and force to perform real-world interactions like pulling heavy loads, pushing boxes, and wiping whiteboards.

cs.RO↗

APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots

Learning natural, animal-like locomotion from demonstrations has become a core paradigm in legged robotics. Despite the recent advancements in motion tracking, most existing methods demand extensive tuning and rely on reference data during deployment, limiting adaptability. We present APEX (Action Priors enable Efficient Exploration), a plug-and-play extension to state-of-the-art motion tracking algorithms that eliminates any dependence on reference data during deployment, improves sample efficiency, and reduces parameter tuning effort. APEX integrates expert demonstrations directly into reinforcement learning (RL) by incorporating decaying action priors, which initially bias exploration toward expert demonstrations but gradually allow the policy to explore independently. This is combined with a multi-critic framework that balances task performance with motion style. Moreover, APEX enables a single policy to learn diverse motions and transfer reference-like styles across different terrains and velocities, while remaining robust to variations in reward design. We validate the effectiveness of our method through extensive experiments in both simulation and on a Unitree Go2 robot. By leveraging demonstrations to guide exploration during RL training, without imposing explicit bias toward them, APEX enables legged robots to learn with greater stability, efficiency, and generalization. We believe this approach paves the way for guidance-driven RL to boost natural skill acquisition in a wide array of robotic tasks, from locomotion to manipulation. Website and code: https://marmotlab.github.io/APEX/.

cs.RO↗

SPiDR: A Simple Approach for Zero-Shot Safety in Sim-to-Real Transfer

Deploying reinforcement learning (RL) safely in the real world is challenging, as policies trained in simulators must face the inevitable sim-to-real gap. Robust safe RL techniques are provably safe, however difficult to scale, while domain randomization is more practical yet prone to unsafe behaviors. We address this gap by proposing SPiDR, short for Sim-to-real via Pessimistic Domain Randomization -- a scalable algorithm with provable guarantees for safe sim-to-real transfer. SPiDR uses domain randomization to incorporate the uncertainty about the sim-to-real gap into the safety constraints, making it versatile and highly compatible with existing training pipelines. Through extensive experiments on sim-to-sim benchmarks and two distinct real-world robotic platforms, we demonstrate that SPiDR effectively ensures safety despite the sim-to-real gap while maintaining strong performance.

cs.RO↗

Learning More With Less: Sample Efficient Model-Based RL for Loco-Manipulation

By combining the agility of legged locomotion with the capabilities of manipulation, loco-manipulation platforms have the potential to perform complex tasks in real-world applications. To this end, state-of-the-art quadrupeds with manipulators, such as the Boston Dynamics Spot, have emerged to provide a capable and robust platform. However, the complexity of loco-manipulation control, as well as the black-box nature of commercial platforms, pose challenges for deriving accurate dynamics models and robust control policies. To address these challenges, we turn to model-based reinforcement learning (RL). We develop a hand-crafted kinematic model of a quadruped-with-arm platform which - employing recent advances in Bayesian Neural Network (BNN)-based learning - we use as a physical prior to efficiently learn an accurate dynamics model from limited data. We then leverage our learned model to derive control policies for loco-manipulation via RL. We demonstrate the effectiveness of our approach on state-of-the-art hardware using the Boston Dynamics Spot, accurately performing dynamic end-effector trajectory tracking even in low data regimes. Project website and videos: https://sites.google.com/view/learning-more-with-less.

cs.RO↗

Ungar -- A C++ Framework for Real-Time Optimal Control Using Template Metaprogramming

We present Ungar, an open-source library to aid the implementation of high-dimensional optimal control problems (OCPs). We adopt modern template metaprogramming techniques to enable the compile-time modeling of complex systems while retaining maximum runtime efficiency. Our framework provides syntactic sugar to allow for expressive formulations of a rich set of structured dynamical systems. While the core modules depend only on the header-only Eigen and Boost.Hana libraries, we bundle our codebase with optional packages and custom wrappers for automatic differentiation, code generation, and nonlinear programming. Finally, we demonstrate the versatility of Ungar in various model predictive control applications, namely, four-legged locomotion and collaborative loco-manipulation with multiple one-armed quadruped robots. Ungar is available under the Apache License 2.0 at https://github.com/fdevinc/ungar.

eess.SY↗

Collaborative Loco-Manipulation for Pick-and-Place Tasks with Dynamic Reward Curriculum

We present a hierarchical RL pipeline for training one-armed legged robots to perform pick-and-place (P&P) tasks end-to-end -- from approaching the payload to releasing it at a target area -- in both single-robot and cooperative dual-robot settings. We introduce a novel dynamic reward curriculum that enables a single policy to efficiently learn long-horizon P&P operations by progressively guiding the agents through payload-centered sub-objectives. Compared to state-of-the-art approaches for long-horizon RL tasks, our method improves training efficiency by 55% and reduces execution time by 18.6% in simulation experiments. In the dual-robot case, we show that our policy enables each robot to attend to different components of its observation space at distinct task stages, promoting effective coordination via autonomous attention shifts. We validate our method through real-world experiments using ANYmal D platforms in both single- and dual-robot scenarios. To our knowledge, this is the first RL pipeline that tackles the full scope of collaborative P&P with two legged manipulators.

cs.RO↗

Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids

We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.

cs.RO↗

Simulation Priors for Data-Efficient Deep Learning

How do we enable AI systems to efficiently learn in the real-world? First-principles models are widely used to simulate natural systems, but often fail to capture real-world complexity due to simplifying assumptions. In contrast, deep learning approaches can estimate complex dynamics with minimal assumptions but require large, representative datasets. We propose SimPEL, a method that efficiently combines first-principles models with data-driven learning by using low-fidelity simulators as priors in Bayesian deep learning. This enables SimPEL to benefit from simulator knowledge in low-data regimes and leverage deep learning's flexibility when more data is available, all the while carefully quantifying epistemic uncertainty. We evaluate SimPEL on diverse systems, including biological, agricultural, and robotic domains, showing superior performance in learning complex dynamics. For decision-making, we demonstrate that SimPEL bridges the sim-to-real gap in model-based reinforcement learning. On a high-speed RC car task, SimPEL learns a highly dynamic parking maneuver involving drifting with substantially less data than state-of-the-art baselines. These results highlight the potential of SimPEL for data-efficient learning and control in complex real-world environments.

cs.LG↗

RAMBO: RL-Augmented Model-Based Whole-Body Control for Loco-Manipulation

Loco-manipulation, physical interaction of various objects that is concurrently coordinated with locomotion, remains a major challenge for legged robots due to the need for both precise end-effector control and robustness to unmodeled dynamics. While model-based controllers provide precise planning via online optimization, they are limited by model inaccuracies. In contrast, learning-based methods offer robustness, but they struggle with precise modulation of interaction forces. We introduce RAMBO, a hybrid framework that integrates model-based whole-body control within a feedback policy trained with reinforcement learning. The model-based module generates feedforward torques by solving a quadratic program, while the policy provides feedback corrective terms to enhance robustness. We validate our framework on a quadruped robot across a diverse set of real-world loco-manipulation tasks, such as pushing a shopping cart, balancing a plate, and holding soft objects, in both quadrupedal and bipedal walking. Our experiments demonstrate that RAMBO enables precise manipulation capabilities while achieving robust and dynamic locomotion.

cs.RO↗

ActSafe: Active Exploration with Safety Constraints for Reinforcement Learning

Reinforcement learning (RL) is ubiquitous in the development of modern AI systems. However, state-of-the-art RL agents require extensive, and potentially unsafe, interactions with their environments to learn effectively. These limitations confine RL agents to simulated environments, hindering their ability to learn directly in real-world settings. In this work, we present ActSafe, a novel model-based RL algorithm for safe and efficient exploration. ActSafe learns a well-calibrated probabilistic model of the system and plans optimistically w.r.t. the epistemic uncertainty about the unknown dynamics, while enforcing pessimism w.r.t. the safety constraints. Under regularity assumptions on the constraints and dynamics, we show that ActSafe guarantees safety during learning while also obtaining a near-optimal policy in finite time. In addition, we propose a practical variant of ActSafe that builds on latest model-based RL advancements and enables safe exploration even in high-dimensional settings such as visual control. We empirically show that ActSafe obtains state-of-the-art performance in difficult exploration tasks on standard safe deep RL benchmarks while ensuring safety during learning.

cs.LG↗

MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization

Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected exploration, i.e., select random sequences of actions. Exploration can also be directed using intrinsic rewards, such as curiosity or model epistemic uncertainty. However, effectively balancing task and intrinsic rewards is challenging and often task-dependent. In this work, we introduce a framework, MaxInfoRL, for balancing intrinsic and extrinsic exploration. MaxInfoRL steers exploration towards informative transitions, by maximizing intrinsic rewards such as the information gain about the underlying task. When combined with Boltzmann exploration, this approach naturally trades off maximization of the value function with that of the entropy over states, rewards, and actions. We show that our approach achieves sublinear regret in the simplified setting of multi-armed bandits. We then apply this general formulation to a variety of off-policy model-free RL methods for continuous state-action spaces, yielding novel algorithms that achieve superior performance across hard exploration problems and complex scenarios such as visual control tasks.

cs.LG↗