Searcharxiv⌕ Search

arXiv subjects

Stella Graßhof

Publications and source records attributed to Stella Graßhof.

7 recordsLinked to original sources

Gaussian Splatting Underwater: A Controlled Cross-Regime Study

The underwater environment is challenging for 3D reconstruction, because particles suspended in the water scatter and diffuse light, turbidity varies, absorption depends on wavelength, and illumination is rarely uniform. Methods based on Gaussian splatting have generally been developed for conditions that allow good image quality, and have primarily been tested on relatively shallow water. This paper examines how well Gaussian splatting performs across publicly available underwater datasets representing different degrees of turbidity, loss of illumination, and colour attenuation, together with an industrial survey. Five systems with public code are run under one protocol, with shared poses, initialisation, budget, and evaluator, to establish their relative advantages, disadvantages, and limitations. What these methods can do turns out to depend more on the setup than on the architecture. Water clarity binds upstream of rendering, since structure-from-motion registers 99.5 \% of frames in clear water and 0.0 \% at 12 NTU. Illumination geometry decides whether a medium model helps at all: under an artificial light that moves with the camera, medium-blind splatting beats both medium-aware systems. On the survey the benchmark's photometric leader comes last, beaten on geometry by a restoration pre-pass in front of vanilla 3DGS---and none of it is visible in the scores the field reports. Scene builds, per-run configurations, and evaluation code are released at https://github.com/olayasturias/uw3dgs

cs.CV↗

From Sound to Sight: Towards AI-authored Music Videos

Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any user-specified, vocal or instrumental song using off-the-shelf deep learning models. Inspired by the manual workflows of music video producers, we experiment on how well latent feature-based techniques can analyse audio to detect musical qualities, such as emotional cues and instrumental patterns, and distil them into textual scene descriptions using a language model. Next, we employ a generative model to produce the corresponding video clips. To assess the generated videos, we identify several critical aspects and design and conduct a preliminary user evaluation that demonstrates storytelling potential, visual coherency and emotional alignment with the music. Our findings underscore the potential of latent feature techniques and deep generative models to expand music visualisation beyond traditional approaches.

cs.SD↗

Discovering Interpretable Directions in the Semantic Latent Space of Diffusion Models

Denoising Diffusion Models (DDMs) have emerged as a strong competitor to Generative Adversarial Networks (GANs). However, despite their widespread use in image synthesis and editing applications, their latent space is still not as well understood. Recently, a semantic latent space for DDMs, coined `$h$-space', was shown to facilitate semantic image editing in a way reminiscent of GANs. The $h$-space is comprised of the bottleneck activations in the DDM's denoiser across all timesteps of the diffusion process. In this paper, we explore the properties of h-space and propose several novel methods for finding meaningful semantic directions within it. We start by studying unsupervised methods for revealing interpretable semantic directions in pretrained DDMs. Specifically, we show that global latent directions emerge as the principal components in the latent space. Additionally, we provide a novel method for discovering image-specific semantic directions by spectral analysis of the Jacobian of the denoiser w.r.t. the latent code. Next, we extend the analysis by finding directions in a supervised fashion in unconditional DDMs. We demonstrate how such directions can be found by relying on either a labeled data set of real images or by annotating generated samples with a domain-specific attribute classifier. We further show how to semantically disentangle the found direction by simple linear projection. Our approaches are applicable without requiring any architectural modifications, text-based guidance, CLIP-based optimization, or model fine-tuning.

cs.CV↗

Controllable GAN Synthesis Using Non-Rigid Structure-from-Motion

In this paper, we present an approach for combining non-rigid structure-from-motion (NRSfM) with deep generative models,and propose an efficient framework for discovering trajectories in the latent space of 2D GANs corresponding to changes in 3D geometry. Our approach uses recent advances in NRSfM and enables editing of the camera and non-rigid shape information associated with the latent codes without needing to retrain the generator. This formulation provides an implicit dense 3D reconstruction as it enables the image synthesis of novel shapes from arbitrary view angles and non-rigid structure. The method is built upon a sparse backbone, where a neural regressor is first trained to regress parameters describing the cameras and sparse non-rigid structure directly from the latent codes. The latent trajectories associated with changes in the camera and structure parameters are then identified by estimating the local inverse of the regressor in the neighborhood of a given latent code. The experiments show that our approach provides a versatile, systematic way to model, analyze, and edit the geometry and non-rigid structures of faces.

cs.CV↗

Tensor-based Emotion Editing in the StyleGAN Latent Space

In this paper, we use a tensor model based on the Higher-Order Singular Value Decomposition (HOSVD) to discover semantic directions in Generative Adversarial Networks. This is achieved by first embedding a structured facial expression database into the latent space using the e4e encoder. Specifically, we discover directions in latent space corresponding to the six prototypical emotions: anger, disgust, fear, happiness, sadness, and surprise, as well as a direction for yaw rotation. These latent space directions are employed to change the expression or yaw rotation of real face images. We compare our found directions to similar directions found by two other methods. The results show that the visual quality of the resultant edits are on par with State-of-the-Art. It can also be concluded that the tensor-based model is well suited for emotion and yaw editing, i.e., that the emotion or yaw rotation of a novel face image can be robustly changed without a significant effect on identity or other attributes in the images.

cs.CV↗

Tensor-based Subspace Factorization for StyleGAN

In this paper, we propose $τ$GAN a tensor-based method for modeling the latent space of generative models. The objective is to identify semantic directions in latent space. To this end, we propose to fit a multilinear tensor model on a structured facial expression database, which is initially embedded into latent space. We validate our approach on StyleGAN trained on FFHQ using BU-3DFE as a structured facial expression database. We show how the parameters of the multilinear tensor model can be approximated by Alternating Least Squares. Further, we introduce a tacked style-separated tensor model, defined as an ensemble of style-specific models to integrate our approach with the extended latent space of StyleGAN. We show that taking the individual styles of the extended latent space into account leads to higher model flexibility and lower reconstruction error. Finally, we do several experiments comparing our approach to former work on both GANs and multilinear models. Concretely, we analyze the expression subspace and find that the expression trajectories meet at an apathetic face that is consistent with earlier work. We also show that by changing the pose of a person, the generated image from our approach is closer to the ground truth than results from two competing approaches.

cs.CV↗

Unsupervised Features for Facial Expression Intensity Estimation over Time

The diversity of facial shapes and motions among persons is one of the greatest challenges for automatic analysis of facial expressions. In this paper, we propose a feature describing expression intensity over time, while being invariant to person and the type of performed expression. Our feature is a weighted combination of the dynamics of multiple points adapted to the overall expression trajectory. We evaluate our method on several tasks all related to temporal analysis of facial expression. The proposed feature is compared to a state-of-the-art method for expression intensity estimation, which it outperforms. We use our proposed feature to temporally align multiple sequences of recorded 3D facial expressions. Furthermore, we show how our feature can be used to reveal person-specific differences in performances of facial expressions. Additionally, we apply our feature to identify the local changes in face video sequences based on action unit labels. For all the experiments our feature proves to be robust against noise and outliers, making it applicable to a variety of applications for analysis of facial movements.

cs.CV↗