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Stephen F. Smith

Publications and source records attributed to Stephen F. Smith.

At least 19 recordsLinked to original sources

CMU-Drive and V2V-VLA: Cooperative Multi-agent Unified Driving with Reasoning Benchmark and Vehicle-to-Vehicle Vision-Language-Action Models

Vision-Language-Action (VLA) models have recently achieved impressive performance for end-to-end autonomous driving, yet existing approaches are primarily designed for an individual single autonomous driving agent with limited support for cooperative perception, reasoning, and planning. We present Cooperative Multi-agent Unified Driving with Reasoning (CMU-Drive), a closed-loop end-to-end benchmark for evaluating cooperative autonomous driving with multiple connected autonomous vehicles (CAVs) operating in safety-critical driving scenarios with background traffic participants. We further propose Vehicle-to-Vehicle Vision-Language-Action (V2V-VLA), a cooperative VLA model that integrates cooperative driving into a single forward pass by jointly generating driving actions, future waypoints, language reasoning, and communication policies. Experiments on CMU-Drive establish the first benchmark and baseline for cooperative VLA driving and provide a foundation for future research on multi-agent, closed-loop, end-to-end cooperative autonomous driving. Our code, benchmark, and model checkpoint will be publicly released to facilitate open-source research.

cs.AI

Lifelong Scalable Multi-Agent Realistic Testbed and A Comprehensive Study on Design Choices in Lifelong AGV Fleet Management Systems

We present Lifelong Scalable Multi-Agent Realistic Testbed (LSMART), an open-source simulator to evaluate any Multi-Agent Path Finding (MAPF) algorithm in a Fleet Management System (FMS) with Automated Guided Vehicles (AGVs). MAPF aims to move a group of agents from their corresponding starting locations to their goals. Lifelong MAPF (LMAPF) is a variant of MAPF that continuously assigns new goals for agents to reach. LMAPF applications, such as autonomous warehouses, often require a centralized, lifelong system to coordinate the movement of a fleet of robots, typically AGVs. However, existing works on MAPF and LMAPF often assume simplified kinodynamic models, such as pebble motion, as well as perfect execution and communication for AGVs. Prior work has presented SMART, a software capable of evaluating any MAPF algorithms while considering agent kinodynamics, communication delays, and execution uncertainties. However, SMART is designed for MAPF, not LMAPF. Generalizing SMART to an FMS requires many more design choices. First, an FMS parallelizes planning and execution, raising the question of when to plan. Second, given planners with varying optimality and differing agent-model assumptions, one must decide how to plan. Third, when the planner fails to return valid solutions, the system must determine how to recover. In this paper, we first present LSMART, an open-source simulator that incorporates all these considerations to evaluate any MAPF algorithms in an FMS. We then provide experiment results based on state-of-the-art methods for each design choice, offering guidance on how to effectively design centralized lifelong AGV Fleet Management Systems. LSMART is available at https://smart-mapf.github.io/lifelong-smart.

cs.RO

Analyzing Planner Design Trade-offs for MAPF under ADG-based Realistic Execution

Multi-Agent Path Finding (MAPF) algorithms are increasingly deployed in industrial warehouses and automated manufacturing facilities, where robots must operate reliably under real-world physical constraints. However, existing MAPF evaluation frameworks typically rely on simplified robot models, leaving a substantial gap between algorithmic benchmarks and practical performance. Recent frameworks such as SMART combine kinodynamic modeling with execution based on the Action Dependency Graph (ADG), enabling realistic, large-scale MAPF evaluation. Building on this capability, this work investigates how key planner design choices influence performance under realistic execution settings. We systematically study three fundamental factors: (1) the relationship between solution optimality and execution performance, (2) the sensitivity of system performance to inaccuracies in kinodynamic modeling, and (3) the tradeoff between model accuracy and plan optimality. Empirically, we examine these factors to understand how these design choices affect performance in realistic scenarios. We highlight open challenges and research directions to steer the community toward practical, real-world deployment.

cs.AI

From Discrete Plans to Real-World Execution: A World-Model-Driven Framework for Execution-Aware Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) studies how to coordinate multiple agents to reach their goals without collisions and underpins a range of large-scale robotic systems, including automated warehousing and manufacturing. Recent advances enable MAPF solvers to compute high-quality plans for hundreds of agents. However, these plans are generated using simplified robot models with discretized time and action spaces. When they are deployed in physical systems, heterogeneous robot dynamics, asynchronous interactions, communication delays, and other real-world factors can lead to substantial deviations from planned performance. We bridge the gap between discrete planning and real-world execution through ExecTimeNet, a learned world model of MAPF execution that predicts how a discrete MAPF solution will unfold on physical robots, mapping each discrete action to its realized execution state, including its wall-clock completion time and the kinodynamic state in which it ends. Building on this capability, we first propose REMAP, an execution-aware MAPF framework that integrates execution-time estimation into planning, guiding the search toward MAPF solutions with improved execution performance. We also introduce ESADG, a post-planning optimization procedure that optimizes the execution schedule of a given MAPF solution while preserving path feasibility. We evaluate proposed frameworks in high-fidelity simulation with up to 300 agents and on physical robots. In simulation, ExecTimeNet predicts the execution state accurately and transfers to unseen maps and agent counts. Across simulation benchmarks spanning diverse map topologies, REMAP reduces delays by up to 21% over baselines, while ESADG achieves up to 40% normalized improvement. On physical hardware, the full pipeline reduces total execution time by up to 15.3%, demonstrating effective transfer from simulation to real-world deployment.

cs.RO

V2V-GoT: Vehicle-to-Vehicle Cooperative Autonomous Driving with Multimodal Large Language Models and Graph-of-Thoughts

Current state-of-the-art autonomous vehicles could face safety-critical situations when their local sensors are occluded by large nearby objects on the road. Vehicle-to-vehicle (V2V) cooperative autonomous driving has been proposed as a means of addressing this problem, and one recently introduced framework for cooperative autonomous driving has further adopted an approach that incorporates a Multimodal Large Language Model (MLLM) to integrate cooperative perception and planning processes. However, despite the potential benefit of applying graph-of-thoughts reasoning to the MLLM, this idea has not been considered by previous cooperative autonomous driving research. In this paper, we propose a novel graph-of-thoughts framework specifically designed for MLLM-based cooperative autonomous driving. Our graph-of-thoughts includes our proposed novel ideas of occlusion-aware perception and planning-aware prediction. We curate the V2V-GoT-QA dataset and develop the V2V-GoT model for training and testing the cooperative driving graph-of-thoughts. Our experimental results show that our method outperforms other baselines in cooperative perception, prediction, and planning tasks. Our project website: https://eddyhkchiu.github.io/v2vgot.github.io/ .

cs.RO

WinkTPG: An Execution Framework for Multi-Agent Path Finding Using Temporal Reasoning

Planning collision-free paths for a large group of agents is a challenging problem in many real-world applications. While recent advances in Multi-Agent Path Finding (MAPF) have shown promising progress, standard MAPF planners continue to rely on simplified kinodynamic models, preventing agents from directly following the generated MAPF plan. To bridge this gap, we propose kinodynamic Temporal Plan Graph planning (kTPG), a multi-agent speed optimization algorithm that efficiently refines a MAPF plan into a set of kinodynamically feasible speed profiles. We further incorporate execution timing uncertainty models and provide deterministic guarantees under bounded uncertainty models and probabilistic guarantees under stochastic models. Building on kTPG, we propose Windowed kTPG (WinkTPG), a MAPF execution framework that incrementally refines MAPF plans using a window-based mechanism, dynamically incorporating agent information during execution to reduce uncertainty. Experiments show that WinkTPG can generate speed profiles for up to 1,000 agents within 1 second and improves solution quality by up to 51.7% over existing MAPF execution methods. We further validate WinkTPG in high-fidelity physics-based simulation and on real-world robots.

cs.AI

Advancing MAPF Toward the Real World: A Scalable Multi-Agent Realistic Testbed (SMART)

We present Scalable Multi-Agent Realistic Testbed (SMART), a realistic and efficient software tool for evaluating Multi-Agent Path Finding (MAPF) algorithms. MAPF focuses on planning collision-free paths for a group of robots. While state-of-the-art MAPF planners can plan paths for hundreds of robots in seconds, they often rely on simplified robot models, making their real-world performance unclear. Researchers typically lack access to hundreds of physical robots in laboratory settings to evaluate the algorithms. Meanwhile, industrial professionals who lack expertise in MAPF require an easy-to-use simulator to efficiently test and understand the performance of MAPF planners in their specific settings. SMART fills this gap with several advantages: (1) SMART uses physics-engine-based simulators to create realistic simulation environments, accounting for complex real-world factors such as robot kinodynamics and execution uncertainties, (2) SMART uses an execution monitor framework based on the Action Dependency Graph, facilitating seamless integration with various MAPF planners and robot models, and (3) SMART scales to thousands of robots. The code is publicly available at https://github.com/smart-mapf/smart with an online service available at https://smart-mapf.github.io/demo/.

cs.RO

V2V-LLM: Vehicle-to-Vehicle Cooperative Autonomous Driving with Multimodal Large Language Models

Current autonomous driving vehicles rely mainly on their individual sensors to understand surrounding scenes and plan for future trajectories, which can be unreliable when the sensors are malfunctioning or occluded. To address this problem, cooperative perception methods via vehicle-to-vehicle (V2V) communication have been proposed, but they have tended to focus on perception tasks like detection or tracking. How those approaches contribute to overall cooperative planning performance is still under-explored. Inspired by recent progress using Large Language Models (LLMs) to build autonomous driving systems, we propose a novel problem setting that integrates a Multimodal LLM into cooperative autonomous driving, with the proposed Vehicle-to-Vehicle Question-Answering (V2V-QA) dataset and benchmark. We also propose our baseline method Vehicle-to-Vehicle Multimodal Large Language Model (V2V-LLM), which uses an LLM to fuse perception information from multiple connected autonomous vehicles (CAVs) and answer various types of driving-related questions: grounding, notable object identification, and planning. Experimental results show that our proposed V2V-LLM can be a promising unified model architecture for performing various tasks in cooperative autonomous driving, and outperforms other baseline methods that use different fusion approaches. Our work also creates a new research direction that can improve the safety of future autonomous driving systems. The code and data will be released to the public to facilitate open-source research in this field. Our project website: https://eddyhkchiu.github.io/v2vllm.github.io/ .

cs.CV

Probabilistic 3D Multi-Object Cooperative Tracking for Autonomous Driving via Differentiable Multi-Sensor Kalman Filter

Current state-of-the-art autonomous driving vehicles mainly rely on each individual sensor system to perform perception tasks. Such a framework's reliability could be limited by occlusion or sensor failure. To address this issue, more recent research proposes using vehicle-to-vehicle (V2V) communication to share perception information with others. However, most relevant works focus only on cooperative detection and leave cooperative tracking an underexplored research field. A few recent datasets, such as V2V4Real, provide 3D multi-object cooperative tracking benchmarks. However, their proposed methods mainly use cooperative detection results as input to a standard single-sensor Kalman Filter-based tracking algorithm. In their approach, the measurement uncertainty of different sensors from different connected autonomous vehicles (CAVs) may not be properly estimated to utilize the theoretical optimality property of Kalman Filter-based tracking algorithms. In this paper, we propose a novel 3D multi-object cooperative tracking algorithm for autonomous driving via a differentiable multi-sensor Kalman Filter. Our algorithm learns to estimate measurement uncertainty for each detection that can better utilize the theoretical property of Kalman Filter-based tracking methods. The experiment results show that our algorithm improves the tracking accuracy by 17% with only 0.037x communication costs compared with the state-of-the-art method in V2V4Real. Our code and videos are available at https://github.com/eddyhkchiu/DMSTrack/ and https://eddyhkchiu.github.io/dmstrack.github.io/ .

cs.RO

Collision Avoidance Detour for Multi-Agent Trajectory Forecasting

We present our approach, Collision Avoidance Detour (CAD), which won the 3rd place award in the 2023 Waymo Open Dataset Challenge - Sim Agents, held at the 2023 CVPR Workshop on Autonomous Driving. To satisfy the motion prediction factorization requirement, we partition all the valid objects into three mutually exclusive sets: Autonomous Driving Vehicle (ADV), World-tracks-to-predict, and World-others. We use different motion models to forecast their future trajectories independently. Furthermore, we also apply collision avoidance detour resampling, additive Gaussian noise, and velocity-based heading estimation to improve the realism of our simulation result.

cs.CV

Selective Communication for Cooperative Perception in End-to-End Autonomous Driving

The reliability of current autonomous driving systems is often jeopardized in situations when the vehicle's field-of-view is limited by nearby occluding objects. To mitigate this problem, vehicle-to-vehicle communication to share sensor information among multiple autonomous driving vehicles has been proposed. However, to enable timely processing and use of shared sensor data, it is necessary to constrain communication bandwidth, and prior work has done so by restricting the number of other cooperative vehicles and randomly selecting the subset of vehicles to exchange information with from all those that are within communication range. Although simple and cost effective from a communication perspective, this selection approach suffers from its susceptibility to missing those vehicles that possess the perception information most critical to navigation planning. Inspired by recent multi-agent path finding research, we propose a novel selective communication algorithm for cooperative perception to address this shortcoming. Implemented with a lightweight perception network and a previously developed control network, our algorithm is shown to produce higher success rates than a random selection approach on previously studied safety-critical driving scenario simulations, with minimal additional communication overhead.

cs.RO

Connection-Based Scheduling for Real-Time Intersection Control

We introduce a heuristic scheduling algorithm for real-time adaptive traffic signal control to reduce traffic congestion. This algorithm adopts a lane-based model that estimates the arrival time of all vehicles approaching an intersection through different lanes, and then computes a schedule (i.e., a signal timing plan) that minimizes the cumulative delay incurred by all approaching vehicles. State space, pruning checks and an admissible heuristic for A* search are described and shown to be capable of generating an intersection schedule in real-time (i.e., every second). Due to the effectiveness of the heuristics, the proposed approach outperforms a less expressive Dynamic Programming approach and previous A*-based approaches in run-time performance, both in simulated test environments and actual field tests.

cs.AI

Using Bi-Directional Information Exchange to Improve Decentralized Schedule-Driven Traffic Control

Recent work in decentralized, schedule-driven traffic control has demonstrated the ability to improve the efficiency of traffic flow in complex urban road networks. In this approach, a scheduling agent is associated with each intersection. Each agent senses the traffic approaching its intersection and in real-time constructs a schedule that minimizes the cumulative wait time of vehicles approaching the intersection over the current look-ahead horizon. In order to achieve network level coordination in a scalable manner, scheduling agents communicate only with their direct neighbors. Each time an agent generates a new intersection schedule it communicates its expected outflows to its downstream neighbors as a prediction of future demand and these outflows are appended to the downstream agent's locally perceived demand. In this paper, we extend this basic coordination algorithm to additionally incorporate the complementary flow of information reflective of an intersection's current congestion level to its upstream neighbors. We present an asynchronous decentralized algorithm for updating intersection schedules and congestion level estimates based on these bi-directional information flows. By relating this algorithm to the self-optimized decision making of the basic operation, we are able to approach network-wide optimality and reduce inefficiency due to strictly self-interested intersection control decisions.

cs.AI

Cooperative Schedule-Driven Intersection Control with Connected and Autonomous Vehicles

Recent work in decentralized, schedule-driven traffic control has demonstrated the ability to improve the efficiency of traffic flow in complex urban road networks. In this approach, a scheduling agent is associated with each intersection. Each agent senses the traffic approaching its intersection and in real-time constructs a schedule that minimizes the cumulative wait time of vehicles approaching the intersection over the current look-ahead horizon. In this paper, we propose a cooperative algorithm that utilizes both connected and autonomous vehicles (CAV) and schedule-driven traffic control to create better traffic flow in the city. The algorithm enables an intersection scheduling agent to adjust the arrival time of an approaching platoon through use of wireless communication to control the velocity of vehicles. The sequence of approaching platoons is thus shifted toward a new shape that has smaller cumulative delay. We demonstrate how this algorithm outperforms the original approach in a real-time traffic signal control problem.

cs.RO

Softpressure: A Schedule-Driven Backpressure Algorithm for Coping with Network Congestion

We consider the problem of minimizing the delay of jobs moving through a directed graph of service nodes. In this problem, each node may have several links and is constrained to serve one link at a time. As jobs move through the network, they can pass through a node only after they have been serviced by that node. The objective is to minimize the delay jobs incur sitting in queues waiting to be serviced. Two distinct approaches to this problem have emerged from respective work in queuing theory and dynamic scheduling: the backpressure algorithm and schedule-driven control. In this paper, we present a hybrid approach of those two methods that incorporates the stability of queuing theory into a schedule-driven control framework. We then demonstrate how this hybrid method outperforms the other two in a real-time traffic signal control problem, where the nodes are traffic lights, the links are roads, and the jobs are vehicles. We show through simulations that, in scenarios with heavy congestion, the hybrid method results in 50% and 15% reductions in delay over schedule-driven control and backpressure respectively. A theoretical analysis also justifies our results.

cs.NI

Coping with Large Traffic Volumes in Schedule-Driven Traffic Signal Control

Recent work in decentralized, schedule-driven traffic control has demonstrated the ability to significantly improve traffic flow efficiency in complex urban road networks. However, in situations where vehicle volumes increase to the point that the physical capacity of a road network reaches or exceeds saturation, it has been observed that the effectiveness of a schedule-driven approach begins to degrade, leading to progressively higher network congestion. In essence, the traffic control problem becomes less of a scheduling problem and more of a queue management problem in this circumstance. In this paper we propose a composite approach to real-time traffic control that uses sensed information on queue lengths to influence scheduling decisions and gracefully shift the signal control strategy to queue management in high volume/high congestion settings. Specifically, queue-length information is used to establish weights for the sensed vehicle clusters that must be scheduled through a given intersection at any point, and hence bias the wait time minimization calculation. To compute these weights, we develop a model in which successive movement phases are viewed as different states of an Ising model, and parameters quantify strength of interactions. To ensure scalability, queue information is only exchanged between direct neighbors and the asynchronous nature of local intersection scheduling is preserved. We demonstrate the potential of the approach through microscopic traffic simulation of a real-world road network, showing a 60% reduction in average wait times over the baseline schedule-driven approach in heavy traffic scenarios. We also report initial field test results, which show the ability to reduce queues during heavy traffic periods.

cs.AI

Artificial Intelligence for Social Good

The Computing Community Consortium (CCC), along with the White House Office of Science and Technology Policy (OSTP), and the Association for the Advancement of Artificial Intelligence (AAAI), co-sponsored a public workshop on Artificial Intelligence for Social Good on June 7th, 2016 in Washington, DC. This was one of five workshops that OSTP co-sponsored and held around the country to spur public dialogue on artificial intelligence, machine learning, and to identify challenges and opportunities related to AI. In the AI for Social Good workshop, the successful deployments and the potential use of AI in various topics that are essential for social good were discussed, including but not limited to urban computing, health, environmental sustainability, and public welfare. This report highlights each of these as well as a number of crosscutting issues.

cs.CY

Design of a GIS-based Assistant Software Agent for the Incident Commander to Coordinate Emergency Response Operations

Problem: This paper addresses the design of an intelligent software system for the IC (incident commander) of a team in order to coordinate actions of agents (field units or robots) in the domain of emergency/crisis response operations. Objective: This paper proposes GICoordinator. It is a GIS-based assistant software agent that assists and collaborates with the human planner in strategic planning and macro tasks assignment for centralized multi-agent coordination. Method: Our approach to design GICoordinator was to: analyze the problem, design a complete data model, design an architecture of GICoordinator, specify required capabilities of human and system in coordination problem solving, specify development tools, and deploy. Result: The result was an architecture/design of GICoordinator that contains system requirements. Findings: GICoordinator efficiently integrates geoinformatics with artifice intelligent techniques in order to provide a spatial intelligent coordinator system for an IC to efficiently coordinate and control agents by making macro/strategic decisions. Results define a framework for future works to develop this system.

cs.MA