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Stephen Gould

Publications and source records attributed to Stephen Gould.

At least 91 records · Page 5Linked to original sources

Contextually Plausible and Diverse 3D Human Motion Prediction

We tackle the task of diverse 3D human motion prediction, that is, forecasting multiple plausible future 3D poses given a sequence of observed 3D poses. In this context, a popular approach consists of using a Conditional Variational Autoencoder (CVAE). However, existing approaches that do so either fail to capture the diversity in human motion, or generate diverse but semantically implausible continuations of the observed motion. In this paper, we address both of these problems by developing a new variational framework that accounts for both diversity and context of the generated future motion. To this end, and in contrast to existing approaches, we condition the sampling of the latent variable that acts as source of diversity on the representation of the past observation, thus encouraging it to carry relevant information. Our experiments demonstrate that our approach yields motions not only of higher quality while retaining diversity, but also that preserve the contextual information contained in the observed 3D pose sequence.

cs.LG↗

Counting Hamilton cycles in Dirac hypergraphs

A tight Hamilton cycle in a $k$-uniform hypergraph ($k$-graph) $G$ is a cyclic ordering of the vertices of $G$ such that every set of $k$ consecutive vertices in the ordering forms an edge. Rödl, Ruciński, and Szemerédi proved that for $k\geq 3$, every $k$-graph on $n$ vertices with minimum codegree at least $n/2+o(n)$ contains a tight Hamilton cycle. We show that the number of tight Hamilton cycles in such $k$-graphs is $\exp(n\ln n-Θ(n))$. As a corollary, we obtain a similar estimate on the number of Hamilton $\ell$-cycles in such $k$-graphs for all $\ell\in\{0,\dots,k-1\}$, which makes progress on a question of Ferber, Krivelevich and Sudakov.

math.CO↗

DORi: Discovering Object Relationship for Moment Localization of a Natural-Language Query in Video

This paper studies the task of temporal moment localization in a long untrimmed video using natural language query. Given a query sentence, the goal is to determine the start and end of the relevant segment within the video. Our key innovation is to learn a video feature embedding through a language-conditioned message-passing algorithm suitable for temporal moment localization which captures the relationships between humans, objects and activities in the video. These relationships are obtained by a spatial sub-graph that contextualizes the scene representation using detected objects and human features conditioned in the language query. Moreover, a temporal sub-graph captures the activities within the video through time. Our method is evaluated on three standard benchmark datasets, and we also introduce YouCookII as a new benchmark for this task. Experiments show our method outperforms state-of-the-art methods on these datasets, confirming the effectiveness of our approach.

cs.CV↗

Conditional Generative Modeling via Learning the Latent Space

Although deep learning has achieved appealing results on several machine learning tasks, most of the models are deterministic at inference, limiting their application to single-modal settings. We propose a novel general-purpose framework for conditional generation in multimodal spaces, that uses latent variables to model generalizable learning patterns while minimizing a family of regression cost functions. At inference, the latent variables are optimized to find optimal solutions corresponding to multiple output modes. Compared to existing generative solutions, in multimodal spaces, our approach demonstrates faster and stable convergence, and can learn better representations for downstream tasks. Importantly, it provides a simple generic model that can beat highly engineered pipelines tailored using domain expertise on a variety of tasks, while generating diverse outputs. Our codes will be released.

cs.LG↗

Sub-Instruction Aware Vision-and-Language Navigation

Vision-and-language navigation requires an agent to navigate through a real 3D environment following natural language instructions. Despite significant advances, few previous works are able to fully utilize the strong correspondence between the visual and textual sequences. Meanwhile, due to the lack of intermediate supervision, the agent's performance at following each part of the instruction cannot be assessed during navigation. In this work, we focus on the granularity of the visual and language sequences as well as the traceability of agents through the completion of an instruction. We provide agents with fine-grained annotations during training and find that they are able to follow the instruction better and have a higher chance of reaching the target at test time. We enrich the benchmark dataset Room-to-Room (R2R) with sub-instructions and their corresponding paths. To make use of this data, we propose effective sub-instruction attention and shifting modules that select and attend to a single sub-instruction at each time-step. We implement our sub-instruction modules in four state-of-the-art agents, compare with their baseline models, and show that our proposed method improves the performance of all four agents. We release the Fine-Grained R2R dataset (FGR2R) and the code at https://github.com/YicongHong/Fine-Grained-R2R.

cs.CV↗

Solving the Blind Perspective-n-Point Problem End-To-End With Robust Differentiable Geometric Optimization

Blind Perspective-n-Point (PnP) is the problem of estimating the position and orientation of a camera relative to a scene, given 2D image points and 3D scene points, without prior knowledge of the 2D-3D correspondences. Solving for pose and correspondences simultaneously is extremely challenging since the search space is very large. Fortunately it is a coupled problem: the pose can be found easily given the correspondences and vice versa. Existing approaches assume that noisy correspondences are provided, that a good pose prior is available, or that the problem size is small. We instead propose the first fully end-to-end trainable network for solving the blind PnP problem efficiently and globally, that is, without the need for pose priors. We make use of recent results in differentiating optimization problems to incorporate geometric model fitting into an end-to-end learning framework, including Sinkhorn, RANSAC and PnP algorithms. Our proposed approach significantly outperforms other methods on synthetic and real data.

cs.CV↗

Blended Convolution and Synthesis for Efficient Discrimination of 3D Shapes

Existing networks directly learn feature representations on 3D point clouds for shape analysis. We argue that 3D point clouds are highly redundant and hold irregular (permutation-invariant) structure, which makes it difficult to achieve inter-class discrimination efficiently. In this paper, we propose a two-faceted solution to this problem that is seamlessly integrated in a single `Blended Convolution and Synthesis' layer. This fully differentiable layer performs two critical tasks in succession. In the first step, it projects the input 3D point clouds into a latent 3D space to synthesize a highly compact and more inter-class discriminative point cloud representation. Since, 3D point clouds do not follow a Euclidean topology, standard 2/3D Convolutional Neural Networks offer limited representation capability. Therefore, in the second step, it uses a novel 3D convolution operator functioning inside the unit ball ($\mathbb{B}^3$) to extract useful volumetric features. We extensively derive formulae to achieve both translation and rotation of our novel convolution kernels. Finally, using the proposed techniques we present an extremely light-weight, end-to-end architecture that achieves compelling results on 3D shape recognition and retrieval.

cs.LG↗

Spectral-GANs for High-Resolution 3D Point-cloud Generation

Point-clouds are a popular choice for vision and graphics tasks due to their accurate shape description and direct acquisition from range-scanners. This demands the ability to synthesize and reconstruct high-quality point-clouds. Current deep generative models for 3D data generally work on simplified representations (e.g., voxelized objects) and cannot deal with the inherent redundancy and irregularity in point-clouds. A few recent efforts on 3D point-cloud generation offer limited resolution and their complexity grows with the increase in output resolution. In this paper, we develop a principled approach to synthesize 3D point-clouds using a spectral-domain Generative Adversarial Network (GAN). Our spectral representation is highly structured and allows us to disentangle various frequency bands such that the learning task is simplified for a GAN model. As compared to spatial-domain generative approaches, our formulation allows us to generate arbitrary number of points high-resolution point-clouds with minimal computational overhead. Furthermore, we propose a fully differentiable block to transform from {the} spectral to the spatial domain and back, thereby allowing us to integrate knowledge from well-established spatial models. We demonstrate that Spectral-GAN performs well for point-cloud generation task. Additionally, it can learn {a} highly discriminative representation in an unsupervised fashion and can be used to accurately reconstruct 3D objects.

cs.CV↗

A Multi-modal Approach to Fine-grained Opinion Mining on Video Reviews

Despite the recent advances in opinion mining for written reviews, few works have tackled the problem on other sources of reviews. In light of this issue, we propose a multi-modal approach for mining fine-grained opinions from video reviews that is able to determine the aspects of the item under review that are being discussed and the sentiment orientation towards them. Our approach works at the sentence level without the need for time annotations and uses features derived from the audio, video and language transcriptions of its contents. We evaluate our approach on two datasets and show that leveraging the video and audio modalities consistently provides increased performance over text-only baselines, providing evidence these extra modalities are key in better understanding video reviews.

cs.CL↗

Inferring Temporal Compositions of Actions Using Probabilistic Automata

This paper presents a framework to recognize temporal compositions of atomic actions in videos. Specifically, we propose to express temporal compositions of actions as semantic regular expressions and derive an inference framework using probabilistic automata to recognize complex actions as satisfying these expressions on the input video features. Our approach is different from existing works that either predict long-range complex activities as unordered sets of atomic actions, or retrieve videos using natural language sentences. Instead, the proposed approach allows recognizing complex fine-grained activities using only pretrained action classifiers, without requiring any additional data, annotations or neural network training. To evaluate the potential of our approach, we provide experiments on synthetic datasets and challenging real action recognition datasets, such as MultiTHUMOS and Charades. We conclude that the proposed approach can extend state-of-the-art primitive action classifiers to vastly more complex activities without large performance degradation.

cs.CV↗

Enhanced Light-Matter Interactions in Dielectric Nanostructures via Machine Learning Approach

A key concept underlying the specific functionalities of metasurfaces, i.e. arrays of subwavelength nanoparticles, is the use of constituent components to shape the wavefront of the light, on-demand. Metasurfaces are versatile and novel platforms to manipulate the scattering, colour, phase or the intensity of the light. Currently, one of the typical approaches for designing a metasurface is to optimize one or two variables, among a vast number of fixed parameters, such as various materials' properties and coupling effects, as well as the geometrical parameters. Ideally, it would require a multi-dimensional space optimization through direct numerical simulations. Recently, an alternative approach became quite popular allowing to reduce the computational cost significantly based on a deep-learning-assisted method. In this paper, we utilize a deep-learning approach for obtaining high-quality factor (high-Q) resonances with desired characteristics, such as linewidth, amplitude and spectral position. We exploit such high-Q resonances for the enhanced light-matter interaction in nonlinear optical metasurfaces and optomechanical vibrations, simultaneously. We demonstrate that optimized metasurfaces lead up to 400+ folds enhancement of the third harmonic generation (THG); at the same time, they also contribute to 100+ folds enhancement in optomechanical vibrations. This approach can be further used to realize structures with unconventional scattering responses.

physics.optics↗

ArTIST: Autoregressive Trajectory Inpainting and Scoring for Tracking

One of the core components in online multiple object tracking (MOT) frameworks is associating new detections with existing tracklets, typically done via a scoring function. Despite the great advances in MOT, designing a reliable scoring function remains a challenge. In this paper, we introduce a probabilistic autoregressive generative model to score tracklet proposals by directly measuring the likelihood that a tracklet represents natural motion. One key property of our model is its ability to generate multiple likely futures of a tracklet given partial observations. This allows us to not only score tracklets but also effectively maintain existing tracklets when the detector fails to detect some objects even for a long time, e.g., due to occlusion, by sampling trajectories so as to inpaint the gaps caused by misdetection. Our experiments demonstrate the effectiveness of our approach to scoring and inpainting tracklets on several MOT benchmark datasets. We additionally show the generality of our generative model by using it to produce future representations in the challenging task of human motion prediction.

cs.CV↗

DeepFit: 3D Surface Fitting via Neural Network Weighted Least Squares

We propose a surface fitting method for unstructured 3D point clouds. This method, called DeepFit, incorporates a neural network to learn point-wise weights for weighted least squares polynomial surface fitting. The learned weights act as a soft selection for the neighborhood of surface points thus avoiding the scale selection required of previous methods. To train the network we propose a novel surface consistency loss that improves point weight estimation. The method enables extracting normal vectors and other geometrical properties, such as principal curvatures, the latter were not presented as ground truth during training. We achieve state-of-the-art results on a benchmark normal and curvature estimation dataset, demonstrate robustness to noise, outliers and density variations, and show its application on noise removal.

cs.CV↗

Proposal-free Temporal Moment Localization of a Natural-Language Query in Video using Guided Attention

This paper studies the problem of temporal moment localization in a long untrimmed video using natural language as the query. Given an untrimmed video and a sentence as the query, the goal is to determine the starting, and the ending, of the relevant visual moment in the video, that corresponds to the query sentence. While previous works have tackled this task by a propose-and-rank approach, we introduce a more efficient, end-to-end trainable, and {\em proposal-free approach} that relies on three key components: a dynamic filter to transfer language information to the visual domain, a new loss function to guide our model to attend the most relevant parts of the video, and soft labels to model annotation uncertainty. We evaluate our method on two benchmark datasets, Charades-STA and ActivityNet-Captions. Experimental results show that our approach outperforms state-of-the-art methods on both datasets.

cs.CV↗

Deep Declarative Networks: A New Hope

We explore a new class of end-to-end learnable models wherein data processing nodes (or network layers) are defined in terms of desired behavior rather than an explicit forward function. Specifically, the forward function is implicitly defined as the solution to a mathematical optimization problem. Consistent with nomenclature in the programming languages community, we name these models deep declarative networks. Importantly, we show that the class of deep declarative networks subsumes current deep learning models. Moreover, invoking the implicit function theorem, we show how gradients can be back-propagated through many declaratively defined data processing nodes thereby enabling end-to-end learning. We show how these declarative processing nodes can be implemented in the popular PyTorch deep learning software library allowing declarative and imperative nodes to co-exist within the same network. We also provide numerous insights and illustrative examples of declarative nodes and demonstrate their application for image and point cloud classification tasks.

cs.LG↗

Joint Unsupervised Learning of Optical Flow and Egomotion with Bi-Level Optimization

We address the problem of joint optical flow and camera motion estimation in rigid scenes by incorporating geometric constraints into an unsupervised deep learning framework. Unlike existing approaches which rely on brightness constancy and local smoothness for optical flow estimation, we exploit the global relationship between optical flow and camera motion using epipolar geometry. In particular, we formulate the prediction of optical flow and camera motion as a bi-level optimization problem, consisting of an upper-level problem to estimate the flow that conforms to the predicted camera motion, and a lower-level problem to estimate the camera motion given the predicted optical flow. We use implicit differentiation to enable back-propagation through the lower-level geometric optimization layer independent of its implementation, allowing end-to-end training of the network. With globally-enforced geometric constraints, we are able to improve the quality of the estimated optical flow in challenging scenarios and obtain better camera motion estimates compared to other unsupervised learning methods.

cs.CV↗

Learning Variations in Human Motion via Mix-and-Match Perturbation

Human motion prediction is a stochastic process: Given an observed sequence of poses, multiple future motions are plausible. Existing approaches to modeling this stochasticity typically combine a random noise vector with information about the previous poses. This combination, however, is done in a deterministic manner, which gives the network the flexibility to learn to ignore the random noise. In this paper, we introduce an approach to stochastically combine the root of variations with previous pose information, which forces the model to take the noise into account. We exploit this idea for motion prediction by incorporating it into a recurrent encoder-decoder network with a conditional variational autoencoder block that learns to exploit the perturbations. Our experiments demonstrate that our model yields high-quality pose sequences that are much more diverse than those from state-of-the-art stochastic motion prediction techniques.

cs.LG↗

A Signal Propagation Perspective for Pruning Neural Networks at Initialization

Network pruning is a promising avenue for compressing deep neural networks. A typical approach to pruning starts by training a model and then removing redundant parameters while minimizing the impact on what is learned. Alternatively, a recent approach shows that pruning can be done at initialization prior to training, based on a saliency criterion called connection sensitivity. However, it remains unclear exactly why pruning an untrained, randomly initialized neural network is effective. In this work, by noting connection sensitivity as a form of gradient, we formally characterize initialization conditions to ensure reliable connection sensitivity measurements, which in turn yields effective pruning results. Moreover, we analyze the signal propagation properties of the resulting pruned networks and introduce a simple, data-free method to improve their trainability. Our modifications to the existing pruning at initialization method lead to improved results on all tested network models for image classification tasks. Furthermore, we empirically study the effect of supervision for pruning and demonstrate that our signal propagation perspective, combined with unsupervised pruning, can be useful in various scenarios where pruning is applied to non-standard arbitrarily-designed architectures.

cs.LG↗