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Stephen Hailes

Publications and source records attributed to Stephen Hailes.

At least 19 recordsLinked to original sources

The Role of Network Topology and Opponent Information in Shaping Cooperation in Multi-Agent Reinforcement Learning Systems

Several works have investigated the influence of graph topology on cooperation among artificial agents, while the majority of the literature has focused on modelling agents' adaptation through strategy imitation, which relies solely on the cumulative payoffs of others. This paper investigates scenarios in which each agent learns to play the two-player Iterated Prisoner's Dilemma (IPD) using deep reinforcement learning. Each agent is represented as a node in a graph, where its neighbours constitute the pool of opponents with whom it can interact. During each IPD episode, agents are provided with different types of information about their opponent, consisting of action history and opponent identity. Experimental results across different graph topologies show that the number of neighbours per node and the average path length are the main factors affecting the emergence of cooperation. We also show that, while partner selection fosters mutual cooperation by limiting the diversity of the opponent pool, providing agents with the identity of their opponent hinders the proliferation of cooperative strategies.

cs.AI

Towards Trustworthy Wi-Fi CSI-based Sensing: Systematic Evaluation of Adversarial Robustness

Machine learning drives Channel State Information (CSI)-based human sensing in modern wireless networks, enabling applications like device-free human activity recognition (HAR) and identification (HID). However, the susceptibility of these models to adversarial perturbations raises security concerns that must be quantified prior to edge deployment. We present a systematic robustness evaluation of five diverse CSI architectures across four public datasets, jointly analyzing white-box, black-box transfer, and universal attacks, together with defense strategies, under unconstrained and physics-guided perturbation boundaries. Contrary to prior assumptions, our experiments reveal that model capacity does not guarantee robustness; simple architectures consistently exhibit superior resilience compared to high-capacity sequence and vision models. Furthermore, vulnerability is fundamentally task-dependent, with HAR proving highly susceptible to attack, while HID demonstrates stark inherent resistance. Crucially, enforcing physical signal constraints drastically reduces attack success rates and significantly taxes attacker computation, showing that standard unconstrained feature-space attacks substantially overestimate real-world Over-The-Air vulnerabilities. By synthesizing attack, defense, and security metrics with strict edge hardware considerations, this work establishes foundational design principles for secure, deployable, and physically realizable wireless sensing systems.

cs.LG

Opponent Shaping in LLM Agents

Large Language Models (LLMs) are increasingly being deployed as autonomous agents in real-world environments. As these deployments scale, multi-agent interactions become inevitable, making it essential to understand strategic behavior in such systems. A central open question is whether LLM agents, like reinforcement learning agents, can shape the learning dynamics and influence the behavior of others through interaction alone. In this paper, we present the first investigation of opponent shaping (OS) with LLM-based agents. Existing OS algorithms cannot be directly applied to LLMs, as they require higher-order derivatives, face scalability constraints, or depend on architectural components that are absent in transformers. To address this gap, we introduce ShapeLLM, an adaptation of model-free OS methods tailored for transformer-based agents. Using ShapeLLM, we examine whether LLM agents can influence co-players' learning dynamics across diverse game-theoretic environments. We demonstrate that LLM agents can successfully guide opponents toward exploitable equilibria in competitive games (Iterated Prisoner's Dilemma, Matching Pennies, and Chicken) and promote coordination and improve collective welfare in cooperative games (Iterated Stag Hunt and a cooperative version of the Prisoner's Dilemma). Our findings show that LLM agents can both shape and be shaped through interaction, establishing opponent shaping as a key dimension of multi-agent LLM research.

cs.LG

A Generalized Information Bottleneck Theory of Deep Learning

The Information Bottleneck (IB) principle offers a compelling theoretical framework to understand how neural networks (NNs) learn. However, its practical utility has been constrained by unresolved theoretical ambiguities and significant challenges in accurate estimation. In this paper, we present a \textit{Generalized Information Bottleneck (GIB)} framework that reformulates the original IB principle through the lens of synergy, i.e., the information obtainable only through joint processing of features. We provide theoretical and empirical evidence demonstrating that synergistic functions achieve superior generalization compared to their non-synergistic counterparts. Building on these foundations we re-formulate the IB using a computable definition of synergy based on the average interaction information (II) of each feature with those remaining. We demonstrate that the original IB objective is upper bounded by our GIB in the case of perfect estimation, ensuring compatibility with existing IB theory while addressing its limitations. Our experimental results demonstrate that GIB consistently exhibits compression phases across a wide range of architectures (including those with \textit{ReLU} activations where the standard IB fails), while yielding interpretable dynamics in both CNNs and Transformers and aligning more closely with our understanding of adversarial robustness.

cs.LG

20 Years in Life of a Smart Building: A retrospective

Operating an intelligent smart building automation system in 2025 is met with many challenges: hardware failures, vendor obsolescence, evolving security threats and more. None of these have been comprehensibly addressed by the industrial building nor home automation industries, limiting feasibility of operating large, truly smart automation deployments. This paper introduces KaOS, a distributed control platform for constructing robust and evolvable smart building automation systems using affordable, off-the-shelf IoT hardware. Supporting control applications and distributed system operations by leveraging containerisation and managed resource access, KaOS seeks to achieve flexibility, security, and fault tolerance without sacrificing cost-effectiveness. Initial evaluation confirms the practical feasibility of our approach, highlighting its potential to sustainably maintain and incrementally evolve building control functionalities over extended timeframes.

cs.DC

Feature Selection for Network Intrusion Detection

Network Intrusion Detection (NID) remains a key area of research within the information security community, while also being relevant to Machine Learning (ML) practitioners. The latter generally aim to detect attacks using network features, which have been extracted from raw network data typically using dimensionality reduction methods, such as principal component analysis (PCA). However, PCA is not able to assess the relevance of features for the task at hand. Consequently, the features available are of varying quality, with some being entirely non-informative. From this, two major drawbacks arise. Firstly, trained and deployed models have to process large amounts of unnecessary data, therefore draining potentially costly resources. Secondly, the noise caused by the presence of irrelevant features can, in some cases, impede a model's ability to detect an attack. In order to deal with these challenges, we present Feature Selection for Network Intrusion Detection (FSNID) a novel information-theoretic method that facilitates the exclusion of non-informative features when detecting network intrusions. The proposed method is based on function approximation using a neural network, which enables a version of our approach that incorporates a recurrent layer. Consequently, this version uniquely enables the integration of temporal dependencies. Through an extensive set of experiments, we demonstrate that the proposed method selects a significantly reduced feature set, while maintaining NID performance. Code will be made available upon publication.

cs.LG

Mutual Information Preserving Neural Network Pruning

Pruning has emerged as the primary approach used to limit the resource requirements of large neural networks (NNs). Since the proposal of the lottery ticket hypothesis, researchers have focused either on pruning at initialization or after training. However, recent theoretical findings have shown that the sample efficiency of robust pruned models is proportional to the mutual information (MI) between the pruning masks and the model's training datasets, \textit{whether at initialization or after training}. In this paper, starting from these results, we introduce Mutual Information Preserving Pruning (MIPP), a structured activation-based pruning technique applicable before or after training. The core principle of MIPP is to select nodes in a way that conserves MI shared between the activations of adjacent layers, and consequently between the data and masks. Approaching the pruning problem in this manner means we can prove that there exists a function that can map the pruned upstream layer's activations to the downstream layer's, implying re-trainability. We demonstrate that MIPP consistently outperforms state-of-the-art methods, regardless of whether pruning is performed before or after training.

cs.LG

Moral Alignment for LLM Agents

Decision-making agents based on pre-trained Large Language Models (LLMs) are increasingly being deployed across various domains of human activity. While their applications are currently rather specialized, several research efforts are underway to develop more generalist agents. As LLM-based systems become more agentic, their influence on human activity will grow and their transparency will decrease. Consequently, developing effective methods for aligning them to human values is vital. The prevailing practice in alignment often relies on human preference data (e.g., in RLHF or DPO), in which values are implicit, opaque and are essentially deduced from relative preferences over different model outputs. In this work, instead of relying on human feedback, we introduce the design of reward functions that explicitly and transparently encode core human values for Reinforcement Learning-based fine-tuning of foundation agent models. Specifically, we use intrinsic rewards for the moral alignment of LLM agents. We evaluate our approach using the traditional philosophical frameworks of Deontological Ethics and Utilitarianism, quantifying moral rewards for agents in terms of actions and consequences on the Iterated Prisoner's Dilemma (IPD) environment. We also show how moral fine-tuning can be deployed to enable an agent to unlearn a previously developed selfish strategy. Finally, we find that certain moral strategies learned on the IPD game generalize to several other matrix game environments. In summary, we demonstrate that fine-tuning with intrinsic rewards is a promising general solution for aligning LLM agents to human values, and it might represent a more transparent and cost-effective alternative to currently predominant alignment techniques.

cs.LG

Partial Information Decomposition for Data Interpretability and Feature Selection

In this paper, we introduce Partial Information Decomposition of Features (PIDF), a new paradigm for simultaneous data interpretability and feature selection. Contrary to traditional methods that assign a single importance value, our approach is based on three metrics per feature: the mutual information shared with the target variable, the feature's contribution to synergistic information, and the amount of this information that is redundant. In particular, we develop a novel procedure based on these three metrics, which reveals not only how features are correlated with the target but also the additional and overlapping information provided by considering them in combination with other features. We extensively evaluate PIDF using both synthetic and real-world data, demonstrating its potential applications and effectiveness, by considering case studies from genetics and neuroscience.

cs.LG

Large Language Models are Effective Priors for Causal Graph Discovery

Causal structure discovery from observations can be improved by integrating background knowledge provided by an expert to reduce the hypothesis space. Recently, Large Language Models (LLMs) have begun to be considered as sources of prior information given the low cost of querying them relative to a human expert. In this work, firstly, we propose a set of metrics for assessing LLM judgments for causal graph discovery independently of the downstream algorithm. Secondly, we systematically study a set of prompting designs that allows the model to specify priors about the structure of the causal graph. Finally, we present a general methodology for the integration of LLM priors in graph discovery algorithms, finding that they help improve performance on common-sense benchmarks and especially when used for assessing edge directionality. Our work highlights the potential as well as the shortcomings of the use of LLMs in this problem space.

cs.LG

Graph Reinforcement Learning for Combinatorial Optimization: A Survey and Unifying Perspective

Graphs are a natural representation for systems based on relations between connected entities. Combinatorial optimization problems, which arise when considering an objective function related to a process of interest on discrete structures, are often challenging due to the rapid growth of the solution space. The trial-and-error paradigm of Reinforcement Learning has recently emerged as a promising alternative to traditional methods, such as exact algorithms and (meta)heuristics, for discovering better decision-making strategies in a variety of disciplines including chemistry, computer science, and statistics. Despite the fact that they arose in markedly different fields, these techniques share significant commonalities. Therefore, we set out to synthesize this work in a unifying perspective that we term Graph Reinforcement Learning, interpreting it as a constructive decision-making method for graph problems. After covering the relevant technical background, we review works along the dividing line of whether the goal is to optimize graph structure given a process of interest, or to optimize the outcome of the process itself under fixed graph structure. Finally, we discuss the common challenges facing the field and open research questions. In contrast with other surveys, the present work focuses on non-canonical graph problems for which performant algorithms are typically not known and Reinforcement Learning is able to provide efficient and effective solutions.

cs.LG

Dynamics of Moral Behavior in Heterogeneous Populations of Learning Agents

Growing concerns about safety and alignment of AI systems highlight the importance of embedding moral capabilities in artificial agents: a promising solution is the use of learning from experience, i.e., Reinforcement Learning. In multi-agent (social) environments, complex population-level phenomena may emerge from interactions between individual learning agents. Many of the existing studies rely on simulated social dilemma environments to study the interactions of independent learning agents; however, they tend to ignore the moral heterogeneity that is likely to be present in societies of agents in practice. For example, at different points in time a single learning agent may face opponents who are consequentialist (i.e., focused on maximizing outcomes over time), norm-based (i.e., conforming to specific norms), or virtue-based (i.e., considering a combination of different virtues). The extent to which agents' co-development may be impacted by such moral heterogeneity in populations is not well understood. In this paper, we present a study of the learning dynamics of morally heterogeneous populations interacting in a social dilemma setting. Using an Iterated Prisoner's Dilemma environment with a partner selection mechanism, we investigate the extent to which the prevalence of diverse moral agents in populations affects individual agents' learning behaviors and emergent population-level outcomes. We observe several types of non-trivial interactions between pro-social and anti-social agents, and find that certain types of moral agents are able to steer selfish agents towards more cooperative behavior.

cs.MA

TERC: A Transfer Entropy Redundancy Criterion for State Variable Selection in Reinforcement Learning

Identifying the most suitable variables to represent the state is a fundamental challenge in Reinforcement Learning (RL). These variables must efficiently capture the information necessary for making optimal decisions. In order to address this problem, in this paper, we introduce the Transfer Entropy Redundancy Criterion (TERC), an information-theoretic criterion, which determines if there is entropy transferred from observable state variables to actions during training. We define an algorithm based on TERC that provably excludes variables from the observable state that do not affect the agent's policy during learning. This yields compact state representations that reduce inference time by up to 2.6 times. Our approach is policy-dependent, making it agnostic to the underlying learning algorithm. The efficiency gains we demonstrate arise at retraining and inference time on the reduced state. Our method improves both retraining and inference efficiency. We demonstrate its effectiveness across three distinct algorithm classes, namely tabular Q-learning, Actor-Critic, and Proximal Policy Optimization (PPO), evaluated in a range of environments. Furthermore, to highlight the differences between the proposed methodology and the current state-of-the-art feature selection approaches, we present a series of controlled experiments on synthetic data, before generalizing to real-world decision-making tasks. We also introduce a representation of the problem that compactly captures the transfer of information from observable state variables to actions as Bayesian networks.

cs.LG

Hybrid Approaches for Moral Value Alignment in AI Agents: a Manifesto

Increasing interest in ensuring the safety of next-generation Artificial Intelligence (AI) systems calls for novel approaches to embedding morality into autonomous agents. This goal differs qualitatively from traditional task-specific AI methodologies. In this paper, we provide a systematization of existing approaches to the problem of introducing morality in machines - modelled as a continuum. Our analysis suggests that popular techniques lie at the extremes of this continuum - either being fully hard-coded into top-down, explicit rules, or entirely learned in a bottom-up, implicit fashion with no direct statement of any moral principle (this includes learning from human feedback, as applied to the training and finetuning of large language models, or LLMs). Given the relative strengths and weaknesses of each type of methodology, we argue that more hybrid solutions are needed to create adaptable and robust, yet controllable and interpretable agentic systems. To that end, this paper discusses both the ethical foundations (including deontology, consequentialism and virtue ethics) and implementations of morally aligned AI systems. We present a series of case studies that rely on intrinsic rewards, moral constraints or textual instructions, applied to either pure-Reinforcement Learning or LLM-based agents. By analysing these diverse implementations under one framework, we compare their relative strengths and shortcomings in developing morally aligned AI systems. We then discuss strategies for evaluating the effectiveness of moral learning agents. Finally, we present open research questions and implications for the future of AI safety and ethics which are emerging from this hybrid framework.

cs.AI

Tree Search in DAG Space with Model-based Reinforcement Learning for Causal Discovery

Identifying causal structure is central to many fields ranging from strategic decision-making to biology and economics. In this work, we propose CD-UCT, a model-based reinforcement learning method for causal discovery based on tree search that builds directed acyclic graphs incrementally. We also formalize and prove the correctness of an efficient algorithm for excluding edges that would introduce cycles, which enables deeper discrete search and sampling in DAG space. The proposed method can be applied broadly to causal Bayesian networks with both discrete and continuous random variables. We conduct a comprehensive evaluation on synthetic and real-world datasets, showing that CD-UCT substantially outperforms the state-of-the-art model-free reinforcement learning technique and greedy search, constituting a promising advancement for combinatorial methods.

cs.LG

Modeling Moral Choices in Social Dilemmas with Multi-Agent Reinforcement Learning

Practical uses of Artificial Intelligence (AI) in the real world have demonstrated the importance of embedding moral choices into intelligent agents. They have also highlighted that defining top-down ethical constraints on AI according to any one type of morality is extremely challenging and can pose risks. A bottom-up learning approach may be more appropriate for studying and developing ethical behavior in AI agents. In particular, we believe that an interesting and insightful starting point is the analysis of emergent behavior of Reinforcement Learning (RL) agents that act according to a predefined set of moral rewards in social dilemmas. In this work, we present a systematic analysis of the choices made by intrinsically-motivated RL agents whose rewards are based on moral theories. We aim to design reward structures that are simplified yet representative of a set of key ethical systems. Therefore, we first define moral reward functions that distinguish between consequence- and norm-based agents, between morality based on societal norms or internal virtues, and between single- and mixed-virtue (e.g., multi-objective) methodologies. Then, we evaluate our approach by modeling repeated dyadic interactions between learning moral agents in three iterated social dilemma games (Prisoner's Dilemma, Volunteer's Dilemma and Stag Hunt). We analyze the impact of different types of morality on the emergence of cooperation, defection or exploitation, and the corresponding social outcomes. Finally, we discuss the implications of these findings for the development of moral agents in artificial and mixed human-AI societies.

cs.MA

Graph Neural Modeling of Network Flows

Network flow problems, which involve distributing traffic such that the underlying infrastructure is used effectively, are ubiquitous in transportation and logistics. Among them, the general Multi-Commodity Network Flow (MCNF) problem concerns the distribution of multiple flows of different sizes between several sources and sinks, while achieving effective utilization of the links. Due to the appeal of data-driven optimization, these problems have increasingly been approached using graph learning methods. In this paper, we propose a novel graph learning architecture for network flow problems called Per-Edge Weights (PEW). This method builds on a Graph Attention Network and uses distinctly parametrized message functions along each link. We extensively evaluate the proposed solution through an Internet flow routing case study using $17$ Service Provider topologies and $2$ routing schemes. We show that PEW yields substantial gains over architectures whose global message function constrains the routing unnecessarily. We also find that an MLP is competitive with other standard architectures. Furthermore, we analyze the relationship between graph structure and predictive performance for data-driven routing of flows, an aspect that has not been considered by existing work in the area.

cs.LG

Dynamic Network Reconfiguration for Entropy Maximization using Deep Reinforcement Learning

A key problem in network theory is how to reconfigure a graph in order to optimize a quantifiable objective. Given the ubiquity of networked systems, such work has broad practical applications in a variety of situations, ranging from drug and material design to telecommunications. The large decision space of possible reconfigurations, however, makes this problem computationally intensive. In this paper, we cast the problem of network rewiring for optimizing a specified structural property as a Markov Decision Process (MDP), in which a decision-maker is given a budget of modifications that are performed sequentially. We then propose a general approach based on the Deep Q-Network (DQN) algorithm and graph neural networks (GNNs) that can efficiently learn strategies for rewiring networks. We then discuss a cybersecurity case study, i.e., an application to the computer network reconfiguration problem for intrusion protection. In a typical scenario, an attacker might have a (partial) map of the system they plan to penetrate; if the network is effectively "scrambled", they would not be able to navigate it since their prior knowledge would become obsolete. This can be viewed as an entropy maximization problem, in which the goal is to increase the surprise of the network. Indeed, entropy acts as a proxy measurement of the difficulty of navigating the network topology. We demonstrate the general ability of the proposed method to obtain better entropy gains than random rewiring on synthetic and real-world graphs while being computationally inexpensive, as well as being able to generalize to larger graphs than those seen during training. Simulations of attack scenarios confirm the effectiveness of the learned rewiring strategies.

cs.LG