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Stephen Kobourov

Publications and source records attributed to Stephen Kobourov.

At least 37 records · Page 2Linked to original sources

The Census-Stub Graph Invariant Descriptor

An invariant descriptor captures meaningful structural features of networks, useful where traditional visualizations, like node-link views, face challenges like the hairball phenomenon (inscrutable overlap of points and lines). Designing invariant descriptors involves balancing abstraction and information retention, as richer data summaries demand more storage and computational resources. Building on prior work, chiefly the BMatrix -- a matrix descriptor visualized as the invariant network portrait heatmap -- we introduce BFS-Census, a new algorithm computing our Census data structures: Census-Node, Census-Edge, and Census-Stub. Our experiments show Census-Stub, which focuses on stubs (half-edges), has orders of magnitude greater discerning power (ability to tell non-isomorphic graphs apart) than any other descriptor in this study, without a difficult trade-off: the substantial increase in resolution does not come at a commensurate cost in storage space or computation power. We also present new visualizations -- our Hop-Census polylines and Census-Census trajectories -- and evaluate them using real-world graphs, including a sensitivity analysis that shows graph topology change maps to visual Census change.

cs.HC↗

Wooly Graphs : A Mathematical Framework For Knitting

This paper aims to develop a mathematical foundation to model knitting with graphs. We provide a precise definition for knit objects with a knot theoretic component and propose a simple undirected graph, a simple directed graph, and a directed multigraph model for any arbitrary knit object. Using these models, we propose natural categories related to the complexity of knitting structures. We use these categories to explore the hardness of determining whether a knit object of each class exists for a given graph. We show that while this problem is NP-hard in general, under specific cases, there are linear and polynomial time algorithms which take advantage of unique properties of common knitting techniques. This work aims to bridge the gap between textile arts and graph theory, offering a useful and rigorous framework for analyzing knitting objects using their corresponding graphs and for generating knitting objects from graphs.

cs.DS↗

A Graph Model and a Layout Algorithm for Knitting Patterns

Knitting, an ancient fiber art, creates a structured fabric consisting of loops or stitches. Publishing hand knitting patterns involves lengthy testing periods and numerous knitters. Modeling knitting patterns with graphs can help expedite error detection and pattern validation. In this paper, we describe how to model simple knitting patterns as planar graphs. We then design, implement, and evaluate a layout algorithm to visualize knitting patterns. Knitting patterns correspond to graphs with pre-specified edge lengths (e.g., uniform lengths, two lengths, etc.). This yields a natural graph layout optimization problem: realize a planar graph with pre-specified edge lengths, while ensuring there are no edge crossings. We quantitatively evaluate our algorithm using real knitting patterns of various sizes against three others; one created for knitting patterns, one that maintains planarity and optimizes edge lengths, and a popular force-directed algorithm.

cs.HC↗

ENS-t-SNE: Embedding Neighborhoods Simultaneously t-SNE

When visualizing a high-dimensional dataset, dimension reduction techniques are commonly employed which provide a single 2-dimensional view of the data. We describe ENS-t-SNE: an algorithm for Embedding Neighborhoods Simultaneously that generalizes the t-Stochastic Neighborhood Embedding approach. By using different viewpoints in ENS-t-SNE's 3D embedding, one can visualize different types of clusters within the same high-dimensional dataset. This enables the viewer to see and keep track of the different types of clusters, which is harder to do when providing multiple 2D embeddings, where corresponding points cannot be easily identified. We illustrate the utility of ENS-t-SNE with real-world applications and provide an extensive quantitative evaluation with datasets of different types and sizes.

cs.LG↗

Graph Sparsifications using Neural Network Assisted Monte Carlo Tree Search

Graph neural networks have been successful for machine learning, as well as for combinatorial and graph problems such as the Subgraph Isomorphism Problem and the Traveling Salesman Problem. We describe an approach for computing graph sparsifiers by combining a graph neural network and Monte Carlo Tree Search. We first train a graph neural network that takes as input a partial solution and proposes a new node to be added as output. This neural network is then used in a Monte Carlo search to compute a sparsifier. The proposed method consistently outperforms several standard approximation algorithms on different types of graphs and often finds the optimal solution.

cs.LG↗

Balancing between the Local and Global Structures (LGS) in Graph Embedding

We present a method for balancing between the Local and Global Structures (LGS) in graph embedding, via a tunable parameter. Some embedding methods aim to capture global structures, while others attempt to preserve local neighborhoods. Few methods attempt to do both, and it is not always possible to capture well both local and global information in two dimensions, which is where most graph drawing live. The choice of using a local or a global embedding for visualization depends not only on the task but also on the structure of the underlying data, which may not be known in advance. For a given graph, LGS aims to find a good balance between the local and global structure to preserve. We evaluate the performance of LGS with synthetic and real-world datasets and our results indicate that it is competitive with the state-of-the-art methods, using established quality metrics such as stress and neighborhood preservation. We introduce a novel quality metric, cluster distance preservation, to assess intermediate structure capture. All source-code, datasets, experiments and analysis are available online.

cs.HC↗

Parameterized and Approximation Algorithms for the Maximum Bimodal Subgraph Problem

A vertex of a plane digraph is bimodal if all its incoming edges (and hence all its outgoing edges) are consecutive in the cyclic order around it. A plane digraph is bimodal if all its vertices are bimodal. Bimodality is at the heart of many types of graph layouts, such as upward drawings, level-planar drawings, and L-drawings. If the graph is not bimodal, the Maximum Bimodal Subgraph (MBS) problem asks for an embedding-preserving bimodal subgraph with the maximum number of edges. We initiate the study of the MBS problem from the parameterized complexity perspective with two main results: (i) we describe an FPT algorithm parameterized by the branchwidth (and hence by the treewidth) of the graph; (ii) we establish that MBS parameterized by the number of non-bimodal vertices admits a polynomial kernel. As the byproduct of these results, we obtain a subexponential FPT algorithm and an efficient polynomial-time approximation scheme for MBS.

cs.DS↗

A Scalable Method for Readable Tree Layouts

Large tree structures are ubiquitous and real-world relational datasets often have information associated with nodes (e.g., labels or other attributes) and edges (e.g., weights or distances) that need to be communicated to the viewers. Yet, scalable, easy to read tree layouts are difficult to achieve. We consider tree layouts to be readable if they meet some basic requirements: node labels should not overlap, edges should not cross, edge lengths should be preserved, and the output should be compact. There are many algorithms for drawing trees, although very few take node labels or edge lengths into account, and none optimizes all requirements above. With this in mind, we propose a new scalable method for readable tree layouts. The algorithm guarantees that the layout has no edge crossings and no label overlaps, and optimizes one of the remaining aspects: desired edge lengths and compactness. We evaluate the performance of the new algorithm by comparison with related earlier approaches using several real-world datasets, ranging from a few thousand nodes to hundreds of thousands of nodes. Tree layout algorithms can be used to visualize large general graphs, by extracting a hierarchy of progressively larger trees. We illustrate this functionality by presenting several map-like visualizations generated by the new tree layout algorithm.

cs.CG↗

Nearly Optimal Steiner Trees using Graph Neural Network Assisted Monte Carlo Tree Search

Graph neural networks are useful for learning problems, as well as for combinatorial and graph problems such as the Subgraph Isomorphism Problem and the Traveling Salesman Problem. We describe an approach for computing Steiner Trees by combining a graph neural network and Monte Carlo Tree Search. We first train a graph neural network that takes as input a partial solution and proposes a new node to be added as output. This neural network is then used in a Monte Carlo search to compute a Steiner tree. The proposed method consistently outperforms the standard 2-approximation algorithm on many different types of graphs and often finds the optimal solution.

cs.LG↗

Splitting Vertices in 2-Layer Graph Drawings

Bipartite graphs model the relationships between two disjoint sets of entities in several applications and are naturally drawn as 2-layer graph drawings. In such drawings, the two sets of entities (vertices) are placed on two parallel lines (layers), and their relationships (edges) are represented by segments connecting vertices. Methods for constructing 2-layer drawings often try to minimize the number of edge crossings. We use vertex splitting to reduce the number of crossings, by replacing selected vertices on one layer by two (or more) copies and suitably distributing their incident edges among these copies. We study several optimization problems related to vertex splitting, either minimizing the number of crossings or removing all crossings with fewest splits. While we prove that some variants are \NP-complete, we obtain polynomial-time algorithms for others. We run our algorithms on a benchmark set of bipartite graphs representing the relationships between human anatomical structures and cell types.

cs.CG↗

Multi-Priority Graph Sparsification

A \emph{sparsification} of a given graph $G$ is a sparser graph (typically a subgraph) which aims to approximate or preserve some property of $G$. Examples of sparsifications include but are not limited to spanning trees, Steiner trees, spanners, emulators, and distance preservers. Each vertex has the same priority in all of these problems. However, real-world graphs typically assign different ``priorities'' or ``levels'' to different vertices, in which higher-priority vertices require higher-quality connectivity between them. Multi-priority variants of the Steiner tree problem have been studied in prior literature but this generalization is much less studied for other sparsification problems. In this paper, we define a generalized multi-priority problem and present a rounding-up approach that can be used for a variety of graph sparsifications. Our analysis provides a systematic way to compute approximate solutions to multi-priority variants of a wide range of graph sparsification problems given access to a single-priority subroutine.

cs.DS↗

Spherical Graph Drawing by Multi-dimensional Scaling

We describe an efficient and scalable spherical graph embedding method. The method uses a generalization of the Euclidean stress function for Multi-Dimensional Scaling adapted to spherical space, where geodesic pairwise distances are employed instead of Euclidean distances. The resulting spherical stress function is optimized by means of stochastic gradient descent. Quantitative and qualitative evaluations demonstrate the scalability and effectiveness of the proposed method. We also show that some graph families can be embedded with lower distortion on the sphere, than in Euclidean and hyperbolic spaces.

cs.CG↗

The Rique-Number of Graphs

We continue the study of linear layouts of graphs in relation to known data structures. At a high level, given a data structure, the goal is to find a linear order of the vertices of the graph and a partition of its edges into pages, such that the edges in each page follow the restriction of the given data structure in the underlying order. In this regard, the most notable representatives are the stack and queue layouts, while there exists some work also for deques. In this paper, we study linear layouts of graphs that follow the restriction of a restricted-input queue (rique), in which insertions occur only at the head, and removals occur both at the head and the tail. We characterize the graphs admitting rique layouts with a single page and we use the characterization to derive a corresponding testing algorithm when the input graph is maximal planar. We finally give bounds on the number of needed pages (so-called rique-number) of complete graphs.

cs.DS↗

An FPT Algorithm for Bipartite Vertex Splitting

Bipartite graphs model the relationship between two disjoint sets of objects. They have a wide range of applications and are often visualized as a 2-layered drawing, where each set of objects is visualized as a set of vertices (points) on one of the two parallel horizontal lines and the relationships are represented by edges (simple curves) between the two lines connecting the corresponding vertices. One of the common objectives in such drawings is to minimize the number of crossings this, however, is computationally expensive and may still result in drawings with so many crossings that they affect the readability of the drawing. We consider a recent approach to remove crossings in such visualizations by splitting vertices, where the goal is to find the minimum number of vertices to be split to obtain a planar drawing. We show that determining whether a planar drawing exists after splitting at most $k$ vertices is fixed parameter tractable in $k$.

cs.CG↗

Visualizing Evolving Trees

Evolving trees arise in many real-life scenarios from computer file systems and dynamic call graphs, to fake news propagation and disease spread. Most layout algorithms for static trees do not work well in an evolving setting (e.g., they are not designed to be stable between time steps). Dynamic graph layout algorithms are better suited to this task, although they often introduce unnecessary edge crossings. With this in mind we propose two methods for visualizing evolving trees that guarantee no edge crossings, while optimizing (1) desired edge length realization, (2) layout compactness, and (3) stability. We evaluate the two new methods, along with five prior approaches (three static and two dynamic), on real-world datasets using quantitative metrics: stress, desired edge length realization, layout compactness, stability, and running time. The new methods are fully functional and available on github.

cs.CG↗

The Segment Number: Algorithms and Universal Lower Bounds for Some Classes of Planar Graphs

The segment number of a planar graph $G$ is the smallest number of line segments needed for a planar straight-line drawing of $G$. Dujmović, Eppstein, Suderman, and Wood [CGTA'07] introduced this measure for the visual complexity of graphs. There are optimal algorithms for trees and worst-case optimal algorithms for outerplanar graphs, 2-trees, and planar 3-trees. It is known that every cubic triconnected planar $n$-vertex graph (except $K_4$) has segment number $n/2+3$, which is the only known universal lower bound for a meaningful class of planar graphs. We show that every triconnected planar 4-regular graph can be drawn using at most $n+3$ segments. This bound is tight up to an additive constant, improves a previous upper bound of $7n/4+2$ implied by a more general result of Dujmović et al., and supplements the result for cubic graphs. We also give a simple optimal algorithm for cactus graphs, generalizing the above-mentioned result for trees. We prove the first linear universal lower bounds for outerpaths, maximal outerplanar graphs, 2-trees, and planar 3-trees. This shows that the existing algorithms for these graph classes are constant-factor approximations. For maximal outerpaths, our bound is best possible and can be generalized to circular arcs.

cs.CG↗

On Random Graph Properties

We consider 15 properties of labeled random graphs that are of interest in the graph-theoretical and the graph mining literature, such as clustering coefficients, centrality measures, spectral radius, degree assortativity, treedepth, treewidth, etc. We analyze relationships and correlations between these properties. Whereas for graphs on a small number of vertices we can exactly compute the average values and range for each property of interest, this becomes infeasible for larger graphs. We show that graphs generated by the \ErdosRenyi graph generator with $p = 1/2$ model well the underlying space of all labeled graphs with a fixed number of vertices. The later observation allows us to analyze properties and correlations between these properties for larger graphs. We then use linear and non-linear models to predict a given property based on the others and for each property, we find the most predictive subset. We experimentally show that pairs and triples of properties have high predictive power, making it possible to estimate computationally expensive to compute properties with ones for which there are efficient algorithms.

cs.SI↗

Browser-based Hyperbolic Visualization of Graphs

Hyperbolic geometry offers a natural focus + context for data visualization and has been shown to underlie real-world complex networks. However, current hyperbolic network visualization approaches are limited to special types of networks and do not scale to large datasets. With this in mind, we designed, implemented, and analyzed three methods for hyperbolic visualization of networks in the browser based on inverse projections, generalized force-directed algorithms, and hyperbolic multi-dimensional scaling (H-MDS). A comparison with Euclidean MDS shows that H-MDS produces embeddings with lower distortion for several types of networks. All three methods can handle node-link representations and are available in fully functional web-based systems.

cs.GR↗