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Stephen L. Smith

Publications and source records attributed to Stephen L. Smith.

At least 19 recordsLinked to original sources

Dynamics-matched Physical Reservoir Computing for Undersensed Traffic Prediction

Machine learning methods are increasingly used for traffic prediction in applications such as autonomous driving. Such predictions must be both highly accurate and immediately available, making methods with low computational costs and fast training times of interest. One such method is reservoir computing, in which the rich dynamics of a nonlinear system serves as a computational substrate and only a linear readout vector is trained. In this work we use a traffic network as the reservoir for predicting the behavior of an undersensed traffic network. This matching of the highly nonlinear dynamics allows for similar encoding between the behaviors of the reservoir and target network, enabling a more direct prediction. We show that a reservoir governed by the Improved Intelligent Driver Model (IIDM) satisfies the echo state property for a class of slowly-varying inputs. Through simulations we show that the echo state property likely holds for a larger class of inputs, and that the IIDM reservoir computer (IIDM-RC) accurately predicts an undersensed vehicle network governed by varying car-following models. We also compare with echo state networks (ESNs) and Long Short-Term Memory (LSTM) networks, finding improvements using IIDM-RC in both prediction accuracy and training time.

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Submodular Optimization with Applications to Decision and Control

Submodular set functions, characterized by the diminishing-returns property, provide a unifying combinatorial framework for many subset-selection problems in decision and control. Although exact maximization is NP-hard in general, the structural properties of submodular functions enable simple greedy algorithms that achieve constant-factor approximation guarantees for monotone objectives, with randomized greedy-based variants extending such guarantees to the non-monotone case. This survey reviews the theory, algorithms, and applications of submodular optimization with a focus on systems and control. We cover the structural properties of submodular functions, including curvature and the submodularity ratio, the constraint families that arise in practice (matroids, knapsack, and $p$-systems), and the main approximation algorithms for monotone and non-monotone submodular maximization, with up-to-date approximation ratios and hardness results. We then survey applications across sensor scheduling, multi-agent coordination, robust submodular optimization, leader-follower systems, distributed submodular optimization, game theory, system theory, resource allocation, social networks, and informative path planning. The survey emphasizes practically implementable greedy-based algorithms and instance-dependent refinements via curvature and the submodularity ratio. We close with observations on canonical control-theoretic objectives: certain functionals are submodular (the log-determinant and rank of the controllability Gramian, and the log-determinant of the Kalman filter information matrix), whereas closely related objectives fail to be sub- or supermodular (the steady-state Kalman filter error covariance, and the average control energy obtained from the inverse Gramian). We also highlight the cross-cutting open directions that follow.

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Efficient Multi-Objective Planning with Weighted Maximization Using Large Neighbourhood Search

Autonomous navigation often requires the simultaneous optimization of multiple objectives. The most common approach scalarizes these into a single cost function using a weighted sum, but this method is unable to find all possible trade-offs and can therefore miss critical solutions. An alternative, the weighted maximum of objectives, can find all Pareto-optimal solutions, including those in non-convex regions of the trade-off space that weighted sum methods cannot find. However, the increased computational complexity of finding weighted maximum solutions in the discrete domain has limited its practical use. To address this challenge, we propose a novel search algorithm based on the Large Neighbourhood Search framework that efficiently solves the weighted maximum planning problem. Through extensive simulations, we demonstrate that our algorithm achieves comparable solution quality to existing weighted maximum planners with a runtime improvement of 1-2 orders of magnitude, making it a viable option for autonomous navigation.

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Hierarchical Informative Path Planning via Graph Guidance and Trajectory Optimization

We study informative path planning (IPP) with travel budgets in cluttered environments, where an agent collects measurements of a latent field modeled as a Gaussian process (GP) to reduce uncertainty at target locations. Graph-based solvers provide global guarantees but assume pre-selected measurement locations, while continuous trajectory optimization supports path-based sensing but is computationally intensive and sensitive to initialization in obstacle-dense settings. We propose a hierarchical framework with three stages: (i) graph-based global planning, (ii) segment-wise budget allocation using geometric and kernel bounds, and (iii) spline-based refinement of each segment with hard constraints and obstacle pruning. By combining global guidance with local refinement, our method achieves lower posterior uncertainty than graph-only and continuous baselines, while running faster than continuous-space solvers (up to 9x faster than gradient-based methods and 20x faster than black-box optimizers) across synthetic cluttered environments and Arctic datasets.

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Bench-Push: Benchmarking Pushing-based Navigation and Manipulation Tasks for Mobile Robots

Mobile robots are increasingly deployed in cluttered environments with movable objects, posing challenges for traditional methods that prohibit interaction. In such settings, the mobile robot must go beyond traditional obstacle avoidance, leveraging pushing or nudging strategies to accomplish its goals. While research in pushing-based robotics is growing, evaluations rely on ad hoc setups, limiting reproducibility and cross-comparison. To address this, we present Bench-Push, the first unified benchmark for pushing-based mobile robot navigation and manipulation tasks. Bench-Push includes multiple components: 1) a comprehensive range of simulated environments that capture the fundamental challenges in pushing-based tasks, including navigating a maze with movable obstacles, autonomous ship navigation in ice-covered waters, box delivery, and area clearing, each with varying levels of complexity; 2) novel evaluation metrics to capture efficiency, interaction effort, and partial task completion; and 3) demonstrations using Bench-Push to evaluate example implementations of established baselines across environments. Bench-Push is open-sourced as a Python library with a modular design. The code, documentation, and trained models can be found at https://github.com/IvanIZ/BenchNPIN.

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Push Smarter, Not Harder: Hierarchical RL-Diffusion Policy for Efficient Nonprehensile Manipulation

Nonprehensile manipulation, such as pushing objects across cluttered environments, presents a challenging control problem due to complex contact dynamics and long-horizon planning requirements. In this work, we propose HeRD, a hierarchical reinforcement learning-diffusion policy that decomposes pushing tasks into two levels: high-level goal selection and low-level trajectory generation. We employ a high-level reinforcement learning (RL) agent to select intermediate spatial goals, and a low-level goal-conditioned diffusion model to generate feasible, efficient trajectories to reach them. This architecture combines the long-term reward maximizing behaviour of RL with the generative capabilities of diffusion models. We evaluate our method in a 2D simulation environment and show that it outperforms the state-of-the-art baseline in success rate, path efficiency, and generalization across multiple environment configurations. Our results suggest that hierarchical control with generative low-level planning is a promising direction for scalable, goal-directed nonprehensile manipulation. Code, documentation, and trained models are available: https://github.com/carosteven/HeRD.

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To Lead or to Follow? Adaptive Robot Task Planning in Human-Robot Collaboration

Adaptive task planning is fundamental to ensuring effective and seamless human-robot collaboration. This paper introduces a robot task planning framework that takes into account both human leading/following preferences and performance, specifically focusing on task allocation and scheduling in collaborative settings. We present a proactive task allocation approach with three primary objectives: enhancing team performance, incorporating human preferences, and upholding a positive human perception of the robot and the collaborative experience. Through a user study, involving an autonomous mobile manipulator robot working alongside participants in a collaborative scenario, we confirm that the task planning framework successfully attains all three intended goals, thereby contributing to the advancement of adaptive task planning in human-robot collaboration. This paper mainly focuses on the first two objectives, and we discuss the third objective, participants' perception of the robot, tasks, and collaboration in a companion paper.

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Bench-NPIN: Benchmarking Non-prehensile Interactive Navigation

Mobile robots are increasingly deployed in unstructured environments where obstacles and objects are movable. Navigation in such environments is known as interactive navigation, where task completion requires not only avoiding obstacles but also strategic interactions with movable objects. Non-prehensile interactive navigation focuses on non-grasping interaction strategies, such as pushing, rather than relying on prehensile manipulation. Despite a growing body of research in this field, most solutions are evaluated using case-specific setups, limiting reproducibility and cross-comparison. In this paper, we present Bench-NPIN, the first comprehensive benchmark for non-prehensile interactive navigation. Bench-NPIN includes multiple components: 1) a comprehensive range of simulated environments for non-prehensile interactive navigation tasks, including navigating a maze with movable obstacles, autonomous ship navigation in icy waters, box delivery, and area clearing, each with varying levels of complexity; 2) a set of evaluation metrics that capture unique aspects of interactive navigation, such as efficiency, interaction effort, and partial task completion; and 3) demonstrations using Bench-NPIN to evaluate example implementations of established baselines across environments. Bench-NPIN is an open-source Python library with a modular design. The code, documentation, and trained models can be found at https://github.com/IvanIZ/BenchNPIN.

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AUTO-IceNav: A Local Navigation Strategy for Autonomous Surface Ships in Broken Ice Fields

Ice conditions often require ships to reduce speed and deviate from their main course to avoid damage to the ship. In addition, broken ice fields are becoming the dominant ice conditions encountered in the Arctic, where the effects of collisions with ice are highly dependent on where contact occurs and on the particular features of the ice floes. In this paper, we present AUTO-IceNav, a framework for the autonomous navigation of ships operating in ice floe fields. Trajectories are computed in a receding-horizon manner, where we frequently replan given updated ice field data. During a planning step, we assume a nominal speed that is safe with respect to the current ice conditions, and compute a reference path. We formulate a novel cost function that minimizes the kinetic energy loss of the ship from ship-ice collisions and incorporate this cost as part of our lattice-based path planner. The solution computed by the lattice planning stage is then used as an initial guess in our proposed optimization-based improvement step, producing a locally optimal path. Extensive experiments were conducted both in simulation and in a physical testbed to validate our approach.

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Human Leading or Following Preferences: Effects on Human Perception of the Robot and the Human-Robot Collaboration

Achieving effective and seamless human-robot collaboration requires two key outcomes: enhanced team performance and fostering a positive human perception of both the robot and the collaboration. This paper investigates the capability of the proposed task planning framework to realize these objectives by integrating human leading/following preferences and performance into its task allocation and scheduling processes. We designed a collaborative scenario wherein the robot autonomously collaborates with participants. The outcomes of the user study indicate that the proactive task planning framework successfully attains the aforementioned goals. We also explore the impact of participants' leadership and followership styles on their collaboration. The results reveal intriguing relationships between these factors which warrant further investigation in future studies.

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Autonomous Navigation in Ice-Covered Waters with Learned Predictions on Ship-Ice Interactions

Autonomous navigation in ice-covered waters poses significant challenges due to the frequent lack of viable collision-free trajectories. When complete obstacle avoidance is infeasible, it becomes imperative for the navigation strategy to minimize collisions. Additionally, the dynamic nature of ice, which moves in response to ship maneuvers, complicates the path planning process. To address these challenges, we propose a novel deep learning model to estimate the coarse dynamics of ice movements triggered by ship actions through occupancy estimation. To ensure real-time applicability, we propose a novel approach that caches intermediate prediction results and seamlessly integrates the predictive model into a graph search planner. We evaluate the proposed planner both in simulation and in a physical testbed against existing approaches and show that our planner significantly reduces collisions with ice when compared to the state-of-the-art. Codes and demos of this work are available at https://github.com/IvanIZ/predictive-asv-planner.

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Distributionally Robust Stochastic Data-Driven Predictive Control with Optimized Feedback Gain

We consider the problem of direct data-driven predictive control for unknown stochastic linear time-invariant (LTI) systems with partial state observation. Building upon our previous research on data-driven stochastic control, this paper (i) relaxes the assumption of Gaussian process and measurement noise, and (ii) enables optimization of the gain matrix within the affine feedback policy. Output safety constraints are modelled using conditional value-at-risk, and enforced in a distributionally robust sense. Under idealized assumptions, we prove that our proposed data-driven control method yields control inputs identical to those produced by an equivalent model-based stochastic predictive controller. A simulation study illustrates the enhanced performance of our approach over previous designs.

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Approximate Environment Decompositions for Robot Coverage Planning using Submodular Set Cover

In this paper, we investigate the problem of decomposing 2D environments for robot coverage planning. Coverage path planning (CPP) involves computing a cost-minimizing path for a robot equipped with a coverage or sensing tool so that the tool visits all points in the environment. CPP is an NP-Hard problem, so existing approaches simplify the problem by decomposing the environment into the minimum number of sectors. Sectors are sub-regions of the environment that can each be covered using a lawnmower path (i.e., along parallel straight-line paths) oriented at an angle. However, traditional methods either limit the coverage orientations to be axis-parallel (horizontal/vertical) or provide no guarantees on the number of sectors in the decomposition. We introduce an approach to decompose the environment into possibly overlapping rectangular sectors. We provide an approximation guarantee on the number of sectors computed using our approach for a given environment. We do this by leveraging the submodular property of the sector coverage function, which enables us to formulate the decomposition problem as a submodular set cover (SSC) problem with well-known approximation guarantees for the greedy algorithm. Our approach improves upon existing coverage planning methods, as demonstrated through an evaluation using maps of complex real-world environments.

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Anytime Replanning of Robot Coverage Paths for Partially Unknown Environments

In this paper, we propose a method to replan coverage paths for a robot operating in an environment with initially unknown static obstacles. Existing coverage approaches reduce coverage time by covering along the minimum number of coverage lines (straight-line paths). However, recomputing such paths online can be computationally expensive resulting in robot stoppages that increase coverage time. A naive alternative is greedy detour replanning, i.e., replanning with minimum deviation from the initial path, which is efficient to compute but may result in unnecessary detours. In this work, we propose an anytime coverage replanning approach named OARP-Replan that performs near-optimal replans to an interrupted coverage path within a given time budget. We do this by solving linear relaxations of integer linear programs (ILPs) to identify sections of the interrupted path that can be optimally replanned within the time budget. We validate OARP-Replan in simulation and perform comparisons against a greedy detour replanner and other state-of-the-art coverage planners. We also demonstrate OARP-Replan in experiments using an industrial-level autonomous robot.

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Estimating Visibility from Alternate Perspectives for Motion Planning with Occlusions

Visibility is a crucial aspect of planning and control of autonomous vehicles (AV), particularly when navigating environments with occlusions. However, when an AV follows a trajectory with multiple occlusions, existing methods evaluate each occlusion individually, calculate a visibility cost for each, and rely on the planner to minimize the overall cost. This can result in conflicting priorities for the planner, as individual occlusion costs may appear to be in opposition. We solve this problem by creating an alternate perspective cost map that allows for an aggregate view of the occlusions in the environment. The value of each cell on the cost map is a measure of the amount of visual information that the vehicle can gain about the environment by visiting that location. Our proposed method identifies observation locations and occlusion targets drawn from both map data and sensor data. We show how to estimate an alternate perspective for each observation location and then combine all estimates into a single alternate perspective cost map for motion planning.

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Stochastic Data-Driven Predictive Control with Equivalence to Stochastic MPC

We propose a data-driven receding-horizon control method dealing with the chance-constrained output-tracking problem of unknown stochastic linear time-invariant (LTI) systems with partial state observation. The proposed method takes into account the statistics of the process noise, the measurement noise and the uncertain initial condition, following an analogous framework to Stochastic Model Predictive Control (SMPC), but does not rely on the use of a parametric system model. As such, our receding-horizon algorithm produces a sequence of closed-loop control policies for predicted time steps, as opposed to a sequence of open-loop control actions. Under certain conditions, we establish that our proposed data-driven control method produces identical control inputs as that produced by the associated model-based SMPC. Simulation results on a grid-connected power converter are provided to illustrate the performance benefits of our methodology.

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Scalarizing Multi-Objective Robot Planning Problems using Weighted Maximization

When designing a motion planner for autonomous robots there are usually multiple objectives to be considered. However, a cost function that yields the desired trade-off between objectives is not easily obtainable. A common technique across many applications is to use a weighted sum of relevant objective functions and then carefully adapt the weights. However, this approach may not find all relevant trade-offs even in simple planning problems. Thus, we study an alternative method based on a weighted maximum of objectives. Such a cost function is more expressive than the weighted sum, and we show how it can be deployed in both continuous- and discrete-space motion planning problems. We propose a novel path planning algorithm for the proposed cost function and establish its correctness, and present heuristic adaptations that yield a practical runtime. In extensive simulation experiments, we demonstrate that the proposed cost function and algorithm are able to find a wider range of trade-offs between objectives (i.e., Pareto-optimal solutions) for various planning problems, showcasing its advantages in practice.

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A Unified Approach to Optimally Solving Sensor Scheduling and Sensor Selection Problems in Kalman Filtering

We consider a general form of the sensor scheduling problem for state estimation of linear dynamical systems, which involves selecting sensors that minimize the trace of the Kalman filter error covariance (weighted by a positive semidefinite matrix) subject to polyhedral constraints on the selected sensors. This general form captures several well-studied problems including sensor placement, sensor scheduling with budget constraints, and Linear Quadratic Gaussian (LQG) control and sensing co-design. We present a mixed integer optimization approach that is derived by exploiting the optimality of the Kalman filter. While existing work has focused on approximate methods to specific problem variants, our work provides a unified approach to computing optimal solutions to the general version of sensor scheduling. In simulation, we show this approach finds optimal solutions for systems with 30 to 50 states in seconds.

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