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Stephen McCrory

Publications and source records attributed to Stephen McCrory.

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Embedding Classical Balance Control Principles in Reinforcement Learning for Humanoid Recovery

Humanoid robots remain vulnerable to falls and unrecoverable failure states, limiting their practical utility in unstructured environments. While reinforcement learning has demonstrated stand-up behaviors, existing approaches treat recovery as a pure task-reward problem without an explicit representation of the balance state. We present a unified RL policy that addresses this limitation by embedding classical balance metrics: capture point, center-of-mass state, and centroidal momentum, as privileged critic inputs and shaping rewards directly around these quantities during training, while the actor relies solely on proprioception for zero-shot hardware transfer. Without reference trajectories or scripted contacts, a single policy spans the full recovery spectrum: ankle and hip strategies for small disturbances, corrective stepping under large pushes, and compliant falling with multi-contact stand-up using the hands, elbows, and knees. Trained on the Unitree H1-2 in Isaac Lab, the policy achieves a 93.4% recovery rate across randomized initial poses and unscripted fall configurations. An ablation study shows that removing the balance-informed structure causes stand-up learning to fail entirely, confirming that these metrics provide a meaningful learning signal rather than incidental structure. Sim-to-sim transfer to MuJoCo and preliminary hardware experiments further demonstrate cross-environment generalization. These results show that embedding interpretable balance structure into the learning framework substantially reduces time spent in failure states and broadens the envelope of autonomous recovery.

cs.RO

Stability-Aware Retargeting for Humanoid Multi-Contact Teleoperation

Teleoperation is a powerful method to generate reference motions and enable humanoid robots to perform a broad range of tasks. However, teleoperation becomes challenging when using hand contacts and non-coplanar surfaces, often leading to motor torque saturation or loss of stability through slipping. We propose a centroidal stability-based retargeting method that dynamically adjusts contact points and posture during teleoperation to enhance stability in these difficult scenarios. Central to our approach is an efficient analytical calculation of the stability margin gradient. This gradient is used to identify scenarios for which stability is highly sensitive to teleoperation setpoints and inform the local adjustment of these setpoints. We validate the framework in simulation and hardware by teleoperating manipulation tasks on a humanoid, demonstrating increased stability margins. We also demonstrate empirically that higher stability margins correlate with improved impulse resilience and joint torque margin.

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Anticipatory and Adaptive Footstep Streaming for Teleoperated Bipedal Robots

Achieving seamless synchronization between user and robot motion in teleoperation, particularly during high-speed tasks, remains a significant challenge. In this work, we propose a novel approach for transferring stepping motions from the user to the robot in real-time. Instead of directly replicating user foot poses, we retarget user steps to robot footstep locations, allowing the robot to utilize its own dynamics for locomotion, ensuring better balance and stability. Our method anticipates user footsteps to minimize delays between when the user initiates and completes a step and when the robot does it. The step estimates are continuously adapted to converge with the measured user references. Additionally, the system autonomously adjusts the robot's steps to account for its surrounding terrain, overcoming challenges posed by environmental mismatches between the user's flat-ground setup and the robot's uneven terrain. Experimental results on the humanoid robot Nadia demonstrate the effectiveness of the proposed system.

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Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning

Humanoid robots hold great potential to perform various human-level skills, involving unified locomotion and manipulation in real-world settings. Driven by advances in machine learning and the strength of existing model-based approaches, these capabilities have progressed rapidly, but often separately. This survey offers a comprehensive overview of the state-of-the-art in humanoid locomotion and manipulation (HLM), with a focus on control, planning, and learning methods. We first review the model-based methods that have been the backbone of humanoid robotics for the past three decades. We discuss contact planning, motion planning, and whole-body control, highlighting the trade-offs between model fidelity and computational efficiency. Then the focus is shifted to examine emerging learning-based methods, with an emphasis on reinforcement and imitation learning that enhance the robustness and versatility of loco-manipulation skills. Furthermore, we assess the potential of integrating foundation models with humanoid embodiments to enable the development of generalist humanoid agents. This survey also highlights the emerging role of tactile sensing, particularly whole-body tactile feedback, as a crucial modality for handling contact-rich interactions. Finally, we compare the strengths and limitations of model-based and learning-based paradigms from multiple perspectives, such as robustness, computational efficiency, versatility, and generalizability, and suggest potential solutions to existing challenges.

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Mixed Reality Teleoperation Assistance for Direct Control of Humanoids

Teleoperation plays a crucial role in enabling robot operations in challenging environments, yet existing limitations in effectiveness and accuracy necessitate the development of innovative strategies for improving teleoperated tasks. This article introduces a novel approach that utilizes mixed reality and assistive autonomy to enhance the efficiency and precision of humanoid robot teleoperation. By leveraging Probabilistic Movement Primitives, object detection, and Affordance Templates, the assistance combines user motion with autonomous capabilities, achieving task efficiency while maintaining human-like robot motion. Experiments and feasibility studies on the Nadia robot confirm the effectiveness of the proposed framework.

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High-Speed and Impact Resilient Teleoperation of Humanoid Robots

Teleoperation of humanoid robots has long been a challenging domain, necessitating advances in both hardware and software to achieve seamless and intuitive control. This paper presents an integrated solution based on several elements: calibration-free motion capture and retargeting, low-latency fast whole-body kinematics streaming toolbox and high-bandwidth cycloidal actuators. Our motion retargeting approach stands out for its simplicity, requiring only 7 IMUs to generate full-body references for the robot. The kinematics streaming toolbox, ensures real-time, responsive control of the robot's movements, significantly reducing latency and enhancing operational efficiency. Additionally, the use of cycloidal actuators makes it possible to withstand high speeds and impacts with the environment. Together, these approaches contribute to a teleoperation framework that offers unprecedented performance. Experimental results on the humanoid robot Nadia demonstrate the effectiveness of the integrated system.

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Physically Consistent Online Inertial Adaptation for Humanoid Loco-manipulation

The ability to accomplish manipulation and locomotion tasks in the presence of significant time-varying external loads is a remarkable skill of humans that has yet to be replicated convincingly by humanoid robots. Such an ability will be a key requirement in the environments we envision deploying our robots: dull, dirty, and dangerous. External loads constitute a large model bias, which is typically unaccounted for. In this work, we enable our humanoid robot to engage in loco-manipulation tasks in the presence of significant model bias due to external loads. We propose an online estimation and control framework involving the combination of a physically consistent extended Kalman filter for inertial parameter estimation coupled to a whole-body controller. We showcase our results both in simulation and in hardware, where weights are mounted on Nadia's wrist links as a proxy for engaging in tasks where large external loads are applied to the robot.

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Generating Humanoid Multi-Contact through Feasibility Visualization

We present a feasibility-driven teleoperation framework designed to generate humanoid multi-contact maneuvers for use in unstructured environments. Our framework is designed for motions with arbitrary contact modes and postures. The operator configures a pre-execution preview robot through contact points and kinematic tasks. A fast estimation of the preview robot's quasi-static feasibility is performed by checking contact stability and collisions along an interpolated trajectory. A visualization of Center of Mass (CoM) stability margin, based on friction and actuation constraints, is displayed and can be previewed if the operator chooses to add or remove contacts. Contact points can be placed anywhere on a mesh approximation of the robot surface, enabling motions with knee or forearm contacts. We demonstrate our approach in simulation and hardware on a NASA Valkyrie humanoid, focusing on multi-contact trajectories which are challenging to generate autonomously or through alternative teleoperation approaches.

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Authoring and Operating Humanoid Behaviors On the Fly using Coactive Design Principles

Humanoid robots have the potential to perform useful tasks in a world built for humans. However, communicating intention and teaming with a humanoid robot is a multi-faceted and complex problem. In this paper, we tackle the problems associated with quickly and interactively authoring new robot behavior that works on real hardware. We bring the powerful concepts of Affordance Templates and Coactive Design methodology to this problem to attempt to solve and explain it. In our approach we use interactive stance and hand pose goals along with other types of actions to author humanoid robot behavior on the fly. We then describe how our operator interface works to author behaviors on the fly and provide interdependence analysis charts for task approach and door opening. We present timings from real robot performances for traversing a push door and doing a pick and place task on our Nadia humanoid robot.

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A Fast, Autonomous, Bipedal Walking Behavior over Rapid Regions

In trying to build humanoid robots that perform useful tasks in a world built for humans, we address the problem of autonomous locomotion. Humanoid robot planning and control algorithms for walking over rough terrain are becoming increasingly capable. At the same time, commercially available depth cameras have been getting more accurate and GPU computing has become a primary tool in AI research. In this paper, we present a newly constructed behavior control system for achieving fast, autonomous, bipedal walking, without pauses or deliberation. We achieve this using a recently published rapid planar regions perception algorithm, a height map based body path planner, an A* footstep planner, and a momentum-based walking controller. We put these elements together to form a behavior control system supported by modern software development practices and simulation tools.

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Humanoid Path Planning over Rough Terrain using Traversability Assessment

We present a planning framework designed for humanoid navigation over challenging terrain. This framework is designed to plan a traversable, smooth, and collision-free path using a 2.5D height map. The planner is comprised of two stages. The first stage consists of an A* planner which reasons about traversability using terrain features. A novel cost function is presented which encodes the bipedal gait directly into the graph structure, enabling natural paths that are robust to small gaps in traversability. The second stage is an optimization framework which smooths the path while further improving traversability. The planner is tested on a variety of terrains in simulation and is combined with a footstep planner and balance controller to create an integrated navigation framework, which is demonstrated on a DRC Boston Dynamics Atlas robot.

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Deploying the NASA Valkyrie Humanoid for IED Response: An Initial Approach and Evaluation Summary

As part of a feasibility study, this paper shows the NASA Valkyrie humanoid robot performing an end-to-end improvised explosive device (IED) response task. To demonstrate and evaluate robot capabilities, sub-tasks highlight different locomotion, manipulation, and perception requirements: traversing uneven terrain, passing through a narrow passageway, opening a car door, retrieving a suspected IED, and securing the IED in a total containment vessel (TCV). For each sub-task, a description of the technical approach and the hidden challenges that were overcome during development are presented. The discussion of results, which explicitly includes existing limitations, is aimed at motivating continued research and development to enable practical deployment of humanoid robots for IED response. For instance, the data shows that operator pauses contribute to 50\% of the total completion time, which implies that further work is needed on user interfaces for increasing task completion efficiency.

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Footstep Planning for Autonomous Walking Over Rough Terrain

To increase the speed of operation and reduce operator burden, humanoid robots must be able to function autonomously, even in complex, cluttered environments. For this to be possible, they must be able to quickly and efficiently compute desired footsteps to reach a goal. In this work, we present a new A* footstep planner that utilizes a planar region representation of the environment enable footstep planning over rough terrain. To increase the number of available footholds, we present an approach to allow the use of partial footholds during the planning process. The footstep plan solutions are then post-processed to capture better solutions that lie between the lattice discretization of the footstep graph. We then demonstrate this planner over a variety of virtual and real world environments, including some that require partial footholds and rough terrain using the Atlas and Valkyrie humanoid robots.

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Walking on Partial Footholds Including Line Contacts with the Humanoid Robot Atlas

We present a method for humanoid robot walking on partial footholds such as small stepping stones and rocks with sharp surfaces. Our algorithm does not rely on prior knowledge of the foothold, but information about an expected foothold can be used to improve the stepping performance. After a step is taken, the robot explores the new contact surface by attempting to shift the center of pressure around the foot. The available foothold is inferred by the way in which the foot rotates about contact edges and/or by the achieved center of pressure locations on the foot during exploration. This estimated contact area is then used by a whole body momentum-based control algorithm. To walk and balance on partial footholds, we combine fast, dynamic stepping with the use of upper body angular momentum to regain balance. We applied this method to the Atlas humanoid designed by Boston Dynamics to walk over small contact surfaces, such as line and point contacts. We present experimental results and discuss performance limitations.

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