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Stephen Pasteris

Publications and source records attributed to Stephen Pasteris.

At least 19 recordsLinked to original sources

Tracking the Best Strategy in an Extensive-Form Game

We consider the extensive-form bandit problem where on each trial the learner plays an extensive-form game against an oblivious adversary. We focus on the notion of switching regret, which measures the expected performance of the learner against that of any switching sequence of mixed strategies in retrospect. Our algorithm takes a parameter $\rho>0$ and achieves a switching regret of $\tilde{\mathcal{O}}((1/\rho+\rho K)\sqrt{H A T})$ where $K$ is the number of switches in the comparator sequence, $H$ is the maximum number of the learner's information sets that can be traversed during a play of the game and $A$ is the number of actions that the learner can possibly take. Our algorithm is extremely efficient, taking a per trial time of only $\mathcal{O}(H B)$ where $B$ is the maximum number of actions available to the learner at any of its information sets.

cs.LG

Differential Privacy in the Extensive-Form Bandit Problem

We consider the extensive-form bandit problem, where on each trial the learner (a user coordinated by a server) plays an extensive-form game against an oblivious adversary, observing the information sets it finds itself in as well as the resulting payoff/loss. We give an algorithm for this problem that satisfies $\epsilon$-local differential privacy and attains a regret of $\tilde{O}(\sqrt{A\ln(S)T}/\epsilon)$, where $A$ is the total number of actions that the learner can possibly take, $S$ is the number of the learner's possible reduced strategies, and $T$ is the number of trials. On each trial, the time complexity of our algorithm is, up to a factor logarithmic in the maximum number of actions at an infoset, equal to the time required for the server to transmit the reduced strategy to the user. We note that local differential privacy is the strongest version of differential privacy and, to the best of our knowledge, this is the first work to study differential privacy of any form in the extensive-form bandit problem.

cs.CR

Guidelines for Applying RL and MARL in Cybersecurity Applications

Reinforcement Learning (RL) and Multi-Agent Reinforcement Learning (MARL) have emerged as promising methodologies for addressing challenges in automated cyber defence (ACD). These techniques offer adaptive decision-making capabilities in high-dimensional, adversarial environments. This report provides a structured set of guidelines for cybersecurity professionals and researchers to assess the suitability of RL and MARL for specific use cases, considering factors such as explainability, exploration needs, and the complexity of multi-agent coordination. It also discusses key algorithmic approaches, implementation challenges, and real-world constraints, such as data scarcity and adversarial interference. The report further outlines open research questions, including policy optimality, agent cooperation levels, and the integration of MARL systems into operational cybersecurity frameworks. By bridging theoretical advancements and practical deployment, these guidelines aim to enhance the effectiveness of AI-driven cyber defence strategies.

cs.AI

Fairness with Exponential Weights

Motivated by the need to remove discrimination in certain applications, we develop a meta-algorithm that can convert any efficient implementation of an instance of Hedge (or equivalently, an algorithm for discrete bayesian inference) into an efficient algorithm for the equivalent contextual bandit problem which guarantees exact statistical parity on every trial. Relative to any comparator with statistical parity, the resulting algorithm has the same asymptotic regret bound as running the corresponding instance of Exp4 for each protected characteristic independently. Given that our Hedge instance admits non-stationarity we can handle a varying distribution with which to enforce statistical parity with respect to, which is useful when the true population is unknown and needs to be estimated from the data received so far. Via online-to-batch conversion we can handle the equivalent batch classification problem with exact statistical parity, giving us results that we believe are novel and important in their own right.

cs.LG

Online Convex Optimisation: The Optimal Switching Regret for all Segmentations Simultaneously

We consider the classic problem of online convex optimisation. Whereas the notion of static regret is relevant for stationary problems, the notion of switching regret is more appropriate for non-stationary problems. A switching regret is defined relative to any segmentation of the trial sequence, and is equal to the sum of the static regrets of each segment. In this paper we show that, perhaps surprisingly, we can achieve the asymptotically optimal switching regret on every possible segmentation simultaneously. Our algorithm for doing so is very efficient: having a space and per-trial time complexity that is logarithmic in the time-horizon. Our algorithm also obtains novel bounds on its dynamic regret: being adaptive to variations in the rate of change of the comparator sequence.

cs.LG

Extraction Propagation

Running backpropagation end to end on large neural networks is fraught with difficulties like vanishing gradients and degradation. In this paper we present an alternative architecture composed of many small neural networks that interact with one another. Instead of propagating gradients back through the architecture we propagate vector-valued messages computed via forward passes, which are then used to update the parameters. Currently the performance is conjectured as we are yet to implement the architecture. However, we do back it up with some theory. A previous version of this paper was entitled "Fusion encoder networks" and detailed a slightly different architecture.

cs.LG

Bandits with Abstention under Expert Advice

We study the classic problem of prediction with expert advice under bandit feedback. Our model assumes that one action, corresponding to the learner's abstention from play, has no reward or loss on every trial. We propose the CBA algorithm, which exploits this assumption to obtain reward bounds that can significantly improve those of the classical Exp4 algorithm. We can view our problem as the aggregation of confidence-rated predictors when the learner has the option of abstention from play. Importantly, we are the first to achieve bounds on the expected cumulative reward for general confidence-rated predictors. In the special case of specialists we achieve a novel reward bound, significantly improving previous bounds of SpecialistExp (treating abstention as another action). As an example application, we discuss learning unions of balls in a finite metric space. In this contextual setting, we devise an efficient implementation of CBA, reducing the runtime from quadratic to almost linear in the number of contexts. Preliminary experiments show that CBA improves over existing bandit algorithms.

cs.LG

A Hierarchical Nearest Neighbour Approach to Contextual Bandits

In this paper we consider the adversarial contextual bandit problem in metric spaces. The paper "Nearest neighbour with bandit feedback" tackled this problem but when there are many contexts near the decision boundary of the comparator policy it suffers from a high regret. In this paper we eradicate this problem, designing an algorithm in which we can hold out any set of contexts when computing our regret term. Our algorithm builds on that of "Nearest neighbour with bandit feedback" and hence inherits its extreme computational efficiency.

cs.LG

Sum-max Submodular Bandits

Many online decision-making problems correspond to maximizing a sequence of submodular functions. In this work, we introduce sum-max functions, a subclass of monotone submodular functions capturing several interesting problems, including best-of-$K$-bandits, combinatorial bandits, and the bandit versions on facility location, $M$-medians, and hitting sets. We show that all functions in this class satisfy a key property that we call pseudo-concavity. This allows us to prove $\big(1 - \frac{1}{e}\big)$-regret bounds for bandit feedback in the nonstochastic setting of the order of $\sqrt{MKT}$ (ignoring log factors), where $T$ is the time horizon and $M$ is a cardinality constraint. This bound, attained by a simple and efficient algorithm, significantly improves on the $\widetilde{O}\big(T^{2/3}\big)$ regret bound for online monotone submodular maximization with bandit feedback.

cs.LG

Nearest Neighbour with Bandit Feedback

In this paper we adapt the nearest neighbour rule to the contextual bandit problem. Our algorithm handles the fully adversarial setting in which no assumptions at all are made about the data-generation process. When combined with a sufficiently fast data-structure for (perhaps approximate) adaptive nearest neighbour search, such as a navigating net, our algorithm is extremely efficient - having a per trial running time polylogarithmic in both the number of trials and actions, and taking only quasi-linear space. We give generic regret bounds for our algorithm and further analyse them when applied to the stochastic bandit problem in euclidean space. We note that our algorithm can also be applied to the online classification problem.

cs.LG

Adversarial Online Collaborative Filtering

We investigate the problem of online collaborative filtering under no-repetition constraints, whereby users need to be served content in an online fashion and a given user cannot be recommended the same content item more than once. We start by designing and analyzing an algorithm that works under biclustering assumptions on the user-item preference matrix, and show that this algorithm exhibits an optimal regret guarantee, while being fully adaptive, in that it is oblivious to any prior knowledge about the sequence of users, the universe of items, as well as the biclustering parameters of the preference matrix. We then propose a more robust version of this algorithm which operates with general matrices. Also this algorithm is parameter free, and we prove regret guarantees that scale with the amount by which the preference matrix deviates from a biclustered structure. To our knowledge, these are the first results on online collaborative filtering that hold at this level of generality and adaptivity under no-repetition constraints. Finally, we complement our theoretical findings with simple experiments on real-world datasets aimed at both validating the theory and empirically comparing to standard baselines. This comparison shows the competitive advantage of our approach over these baselines.

cs.LG

Joint Coreset Construction and Quantization for Distributed Machine Learning

Coresets are small, weighted summaries of larger datasets, aiming at providing provable error bounds for machine learning (ML) tasks while significantly reducing the communication and computation costs. To achieve a better trade-off between ML error bounds and costs, we propose the first framework to incorporate quantization techniques into the process of coreset construction. Specifically, we theoretically analyze the ML error bounds caused by a combination of coreset construction and quantization. Based on that, we formulate an optimization problem to minimize the ML error under a fixed budget of communication cost. To improve the scalability for large datasets, we identify two proxies of the original objective function, for which efficient algorithms are developed. For the case of data on multiple nodes, we further design a novel algorithm to allocate the communication budget to the nodes while minimizing the overall ML error. Through extensive experiments on multiple real-world datasets, we demonstrate the effectiveness and efficiency of our proposed algorithms for a variety of ML tasks. In particular, our algorithms have achieved more than 90% data reduction with less than 10% degradation in ML performance in most cases.

cs.LG

Communication-efficient k-Means for Edge-based Machine Learning

We consider the problem of computing the k-means centers for a large high-dimensional dataset in the context of edge-based machine learning, where data sources offload machine learning computation to nearby edge servers. k-Means computation is fundamental to many data analytics, and the capability of computing provably accurate k-means centers by leveraging the computation power of the edge servers, at a low communication and computation cost to the data sources, will greatly improve the performance of these analytics. We propose to let the data sources send small summaries, generated by joint dimensionality reduction (DR), cardinality reduction (CR), and quantization (QT), to support approximate k-means computation at reduced complexity and communication cost. By analyzing the complexity, the communication cost, and the approximation error of k-means algorithms based on carefully designed composition of DR/CR/QT methods, we show that: (i) it is possible to compute near-optimal k-means centers at a near-linear complexity and a constant or logarithmic communication cost, (ii) the order of applying DR and CR significantly affects the complexity and the communication cost, and (iii) combining DR/CR methods with a properly configured quantizer can further reduce the communication cost without compromising the other performance metrics. Our theoretical analysis has been validated through experiments based on real datasets.

cs.LG

Online Multitask Learning with Long-Term Memory

We introduce a novel online multitask setting. In this setting each task is partitioned into a sequence of segments that is unknown to the learner. Associated with each segment is a hypothesis from some hypothesis class. We give algorithms that are designed to exploit the scenario where there are many such segments but significantly fewer associated hypotheses. We prove regret bounds that hold for any segmentation of the tasks and any association of hypotheses to the segments. In the single-task setting this is equivalent to switching with long-term memory in the sense of [Bousquet and Warmuth; 2003]. We provide an algorithm that predicts on each trial in time linear in the number of hypotheses when the hypothesis class is finite. We also consider infinite hypothesis classes from reproducing kernel Hilbert spaces for which we give an algorithm whose per trial time complexity is cubic in the number of cumulative trials. In the single-task special case this is the first example of an efficient regret-bounded switching algorithm with long-term memory for a non-parametric hypothesis class.

cs.LG

Online Learning of Facility Locations

In this paper, we provide a rigorous theoretical investigation of an online learning version of the Facility Location problem which is motivated by emerging problems in real-world applications. In our formulation, we are given a set of sites and an online sequence of user requests. At each trial, the learner selects a subset of sites and then incurs a cost for each selected site and an additional cost which is the price of the user's connection to the nearest site in the selected subset. The problem may be solved by an application of the well-known Hedge algorithm. This would, however, require time and space exponential in the number of the given sites, which motivates our design of a novel quasi-linear time algorithm for this problem, with good theoretical guarantees on its performance.

cs.LG

Service Placement with Provable Guarantees in Heterogeneous Edge Computing Systems

Mobile edge computing (MEC) is a promising technique for providing low-latency access to services at the network edge. The services are hosted at various types of edge nodes with both computation and communication capabilities. Due to the heterogeneity of edge node characteristics and user locations, the performance of MEC varies depending on where the service is hosted. In this paper, we consider such a heterogeneous MEC system, and focus on the problem of placing multiple services in the system to maximize the total reward. We show that the problem is NP-hard via reduction from the set cover problem, and propose a deterministic approximation algorithm to solve the problem, which has an approximation ratio that is not worse than $\left(1-e^{-1}\right)/4$. The proposed algorithm is based on two sub-routines that are suitable for small and arbitrarily sized services, respectively. The algorithm is designed using a novel way of partitioning each edge node into multiple slots, where each slot contains one service. The approximation guarantee is obtained via a specialization of the method of conditional expectations, which uses a randomized procedure as an intermediate step. In addition to theoretical guarantees, simulation results also show that the proposed algorithm outperforms other state-of-the-art approaches.

cs.DC

Online Matrix Completion with Side Information

We give an online algorithm and prove novel mistake and regret bounds for online binary matrix completion with side information. The mistake bounds we prove are of the form $\tilde{O}(D/\gamma^2)$. The term $1/\gamma^2$ is analogous to the usual margin term in SVM (perceptron) bounds. More specifically, if we assume that there is some factorization of the underlying $m \times n$ matrix into $P Q^\intercal$ where the rows of $P$ are interpreted as "classifiers" in $\mathcal{R}^d$ and the rows of $Q$ as "instances" in $\mathcal{R}^d$, then $\gamma$ is the maximum (normalized) margin over all factorizations $P Q^\intercal$ consistent with the observed matrix. The quasi-dimension term $D$ measures the quality of side information. In the presence of vacuous side information, $D= m+n$. However, if the side information is predictive of the underlying factorization of the matrix, then in an ideal case, $D \in O(k + \ell)$ where $k$ is the number of distinct row factors and $\ell$ is the number of distinct column factors. We additionally provide a generalization of our algorithm to the inductive setting. In this setting, we provide an example where the side information is not directly specified in advance. For this example, the quasi-dimension $D$ is now bounded by $O(k^2 + \ell^2)$.

cs.LG

MaxHedge: Maximising a Maximum Online

We introduce a new online learning framework where, at each trial, the learner is required to select a subset of actions from a given known action set. Each action is associated with an energy value, a reward and a cost. The sum of the energies of the actions selected cannot exceed a given energy budget. The goal is to maximise the cumulative profit, where the profit obtained on a single trial is defined as the difference between the maximum reward among the selected actions and the sum of their costs. Action energy values and the budget are known and fixed. All rewards and costs associated with each action change over time and are revealed at each trial only after the learner's selection of actions. Our framework encompasses several online learning problems where the environment changes over time; and the solution trades-off between minimising the costs and maximising the maximum reward of the selected subset of actions, while being constrained to an action energy budget. The algorithm that we propose is efficient and general in that it may be specialised to multiple natural online combinatorial problems.

cs.LG