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Stergios Plataniotis

Publications and source records attributed to Stergios Plataniotis.

2 recordsLinked to original sources

Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings

This paper provides a comprehensive review of mainly GNN, DRL, and PTM methods with a focus on their potential incorporation in strategic multiagent settings. We draw interest in (i) ML methods currently utilized for uncovering unknown model structures adaptable to the task of strategic opponent modeling, and (ii) the integration of these methods with Game Theoretic concepts that avoid relying on assumptions often invalid in real-world scenarios, such as the Common Prior Assumption (CPA) and the Self-Interest Hypothesis (SIH). We analyze the ability to handle uncertainty and heterogeneity, two characteristics that are very common in real-world application cases, as well as scalability. As a potential answer to effectively modeling relationships and interactions in multiagent settings, we champion the use of GNN. Such approaches are designed to operate upon graph-structured data, and have been shown to be a very powerful tool for performing tasks such as node classification and link prediction. Next, we review the domain of RL, and in particular that of multiagent deep reinforcement learning. Single-agent deep RL has been widely used for decision making in demanding game settings. Its application in multiagent settings though is hindered due to, e.g., varying relationships between agents, and non-stationarity of the environment. We describe existing relevant game theoretic solution concepts, and consider properties such as fairness and stability. Our review comes complete with a note on the literature that utilizes probabilistic topic modeling (PTM) in domains other than that of document analysis and classification. Finally, we identify certain open challenges -- specifically, the need to (i) fit non-stationary environments, (ii) balance the degrees of stability and adaptation, (iii) tackle uncertainty and heterogeneity, (iv) guarantee scalability and solution tractability.

cs.AI↗

Value of Information-Enhanced Exploration in Bootstrapped DQN

Efficient exploration in deep reinforcement learning remains a fundamental challenge, especially in environments characterized by high-dimensional states and sparse rewards. Traditional exploration strategies that rely on random local policy noise, such as $ε$-greedy and Boltzmann exploration methods, often struggle to efficiently balance exploration and exploitation. In this paper, we integrate the notion of (expected) value of information (EVOI) within the well-known Bootstrapped DQN algorithmic framework, to enhance the algorithm's deep exploration ability. Specifically, we develop two novel algorithms that incorporate the expected gain from learning the value of information into Bootstrapped DQN. Our methods use value of information estimates to measure the discrepancies of opinions among distinct network heads, and drive exploration towards areas with the most potential. We evaluate our algorithms with respect to performance and their ability to exploit inherent uncertainty arising from random network initialization. Our experiments in complex, sparse-reward Atari games demonstrate increased performance, all the while making better use of uncertainty, and, importantly, without introducing extra hyperparameters.

cs.LG↗