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Steve Heim

Publications and source records attributed to Steve Heim.

11 recordsLinked to original sources

FLD: Fourier Latent Dynamics for Structured Motion Representation and Learning

Motion trajectories offer reliable references for physics-based motion learning but suffer from sparsity, particularly in regions that lack sufficient data coverage. To address this challenge, we introduce a self-supervised, structured representation and generation method that extracts spatial-temporal relationships in periodic or quasi-periodic motions. The motion dynamics in a continuously parameterized latent space enable our method to enhance the interpolation and generalization capabilities of motion learning algorithms. The motion learning controller, informed by the motion parameterization, operates online tracking of a wide range of motions, including targets unseen during training. With a fallback mechanism, the controller dynamically adapts its tracking strategy and automatically resorts to safe action execution when a potentially risky target is proposed. By leveraging the identified spatial-temporal structure, our work opens new possibilities for future advancements in general motion representation and learning algorithms.

cs.LG

Learning Emergent Gaits with Decentralized Phase Oscillators: on the role of Observations, Rewards, and Feedback

We present a minimal phase oscillator model for learning quadrupedal locomotion. Each of the four oscillators is coupled only to itself and its corresponding leg through local feedback of the ground reaction force, which can be interpreted as an observer feedback gain. We interpret the oscillator itself as a latent contact state-estimator. Through a systematic ablation study, we show that the combination of phase observations, simple phase-based rewards, and the local feedback dynamics induces policies that exhibit emergent gait preferences, while using a reduced set of simple rewards, and without prescribing a specific gait. The code is open-source, and a video synopsis available at https://youtu.be/1NKQ0rSV3jU.

cs.RO

Benchmarking Potential Based Rewards for Learning Humanoid Locomotion

The main challenge in developing effective reinforcement learning (RL) pipelines is often the design and tuning the reward functions. Well-designed shaping reward can lead to significantly faster learning. Naively formulated rewards, however, can conflict with the desired behavior and result in overfitting or even erratic performance if not properly tuned. In theory, the broad class of potential based reward shaping (PBRS) can help guide the learning process without affecting the optimal policy. Although several studies have explored the use of potential based reward shaping to accelerate learning convergence, most have been limited to grid-worlds and low-dimensional systems, and RL in robotics has predominantly relied on standard forms of reward shaping. In this paper, we benchmark standard forms of shaping with PBRS for a humanoid robot. We find that in this high-dimensional system, PBRS has only marginal benefits in convergence speed. However, the PBRS reward terms are significantly more robust to scaling than typical reward shaping approaches, and thus easier to tune.

cs.RO

Learning Fast and Precise Pixel-to-Torque Control

In the field, robots often need to operate in unknown and unstructured environments, where accurate sensing and state estimation (SE) becomes a major challenge. Cameras have been used to great success in mapping and planning in such environments, as well as complex but quasi-static tasks such as grasping, but are rarely integrated into the control loop for unstable systems. Learning pixel-to-torque control promises to allow robots to flexibly handle a wider variety of tasks. Although they do not present additional theoretical obstacles, learning pixel-to-torque control for unstable systems that that require precise and high bandwidth control still poses a significant practical challenge, and best practices have not yet been established. To help drive reproducible research on the practical aspects of learning pixel-to-torque control, we propose a platform that can flexibly represent the entire process, from lab to deployment, for learning pixel-to-torque control on a robot with fast, unstable dynamics: the vision-based Furuta pendulum. The platform can be reproduced with either off-the-shelf or custom-built hardware. We expect that this platform will allow researchers to quickly and systematically test different approaches, as well as reproduce and benchmark case studies from other labs. We also present a first case study on this system using DNNs which, to the best of our knowledge, is the first demonstration of learning pixel-to-torque control on an unstable system with update rates faster than 100 Hz. A video synopsis can be found online at https://youtu.be/S2llScfG-8E, and in the supplementary material.

cs.RO

Safe Value Functions

Safety constraints and optimality are important, but sometimes conflicting criteria for controllers. Although these criteria are often solved separately with different tools to maintain formal guarantees, it is also common practice in reinforcement learning to simply modify reward functions by penalizing failures, with the penalty treated as a mere heuristic. We rigorously examine the relationship of both safety and optimality to penalties, and formalize sufficient conditions for safe value functions (SVFs): value functions that are both optimal for a given task, and enforce safety constraints. We reveal this structure by examining when rewards preserve viability under optimal control, and show that there always exists a finite penalty that induces a safe value function. This penalty is not unique, but upper-unbounded: larger penalties do not harm optimality. Although it is often not possible to compute the minimum required penalty, we reveal clear structure of how the penalty, rewards, discount factor, and dynamics interact. This insight suggests practical, theory-guided heuristics to design reward functions for control problems where safety is important.

eess.SY

On exploration requirements for learning safety constraints

Enforcing safety for dynamical systems is challenging, since it requires constraint satisfaction along trajectory predictions. Equivalent control constraints can be computed in the form of sets that enforce positive invariance, and can thus guarantee safety in feedback controllers without predictions. However, these constraints are cumbersome to compute from models, and it is not yet well established how to infer constraints from data. In this paper, we shed light on the key objects involved in learning control constraints from data in a model-free setting. In particular, we discuss the family of constraints that enforce safety in the context of a nominal control policy, and expose that these constraints do not need to be accurate everywhere. They only need to correctly exclude a subset of the state-actions that would cause failure, which we call the critical set.

eess.SY

An Open Torque-Controlled Modular Robot Architecture for Legged Locomotion Research

We present a new open-source torque-controlled legged robot system, with a low-cost and low-complexity actuator module at its core. It consists of a high-torque brushless DC motor and a low-gear-ratio transmission suitable for impedance and force control. We also present a novel foot contact sensor suitable for legged locomotion with hard impacts. A 2.2 kg quadruped robot with a large range of motion is assembled from eight identical actuator modules and four lower legs with foot contact sensors. Leveraging standard plastic 3D printing and off-the-shelf parts results in a lightweight and inexpensive robot, allowing for rapid distribution and duplication within the research community. We systematically characterize the achieved impedance at the foot in both static and dynamic scenarios, and measure a maximum dimensionless leg stiffness of 10.8 without active damping, which is comparable to the leg stiffness of a running human. Finally, to demonstrate the capabilities of the quadruped, we present a novel controller which combines feedforward contact forces computed from a kino-dynamic optimizer with impedance control of the center of mass and base orientation. The controller can regulate complex motions while being robust to environmental uncertainty.

cs.RO

A Learnable Safety Measure

Failures are challenging for learning to control physical systems since they risk damage, time-consuming resets, and often provide little gradient information. Adding safety constraints to exploration typically requires a lot of prior knowledge and domain expertise. We present a safety measure which implicitly captures how the system dynamics relate to a set of failure states. Not only can this measure be used as a safety function, but also to directly compute the set of safe state-action pairs. Further, we show a model-free approach to learn this measure by active sampling using Gaussian processes. While safety can only be guaranteed after learning the safety measure, we show that failures can already be greatly reduced by using the estimated measure during learning.

cs.LG

Beyond Basins of Attraction: Quantifying Robustness of Natural Dynamics

Properly designing a system to exhibit favorable natural dynamics can greatly simplify designing or learning the control policy. However, it is still unclear what constitutes favorable natural dynamics and how to quantify its effect. Most studies of simple walking and running models have focused on the basins of attraction of passive limit-cycles and the notion of self-stability. We instead emphasize the importance of stepping beyond basins of attraction. We show an approach based on viability theory to quantify robust sets in state-action space. These sets are valid for the family of all robust control policies, which allows us to quantify the robustness inherent to the natural dynamics before designing the control policy or specifying a control objective. We illustrate our formulation using spring-mass models, simple low dimensional models of running systems. We then show an example application by optimizing robustness of a simulated planar monoped, using a gradient-free optimization scheme. Both case studies result in a nonlinear effective stiffness providing more robustness.

cs.RO

Learning from Outside the Viability Kernel: Why we Should Build Robots that can Fall with Grace

Despite impressive results using reinforcement learning to solve complex problems from scratch, in robotics this has still been largely limited to model-based learning with very informative reward functions. One of the major challenges is that the reward landscape often has large patches with no gradient, making it difficult to sample gradients effectively. We show here that the robot state-initialization can have a more important effect on the reward landscape than is generally expected. In particular, we show the counter-intuitive benefit of including initializations that are unviable, in other words initializing in states that are doomed to fail.

cs.AI

Shaping in Practice: Training Wheels to Learn Fast Hopping Directly in Hardware

Learning instead of designing robot controllers can greatly reduce engineering effort required, while also emphasizing robustness. Despite considerable progress in simulation, applying learning directly in hardware is still challenging, in part due to the necessity to explore potentially unstable parameters. We explore the concept of shaping the reward landscape with training wheels: temporary modifications of the physical hardware that facilitate learning. We demonstrate the concept with a robot leg mounted on a boom learning to hop fast. This proof of concept embodies typical challenges such as instability and contact, while being simple enough to empirically map out and visualize the reward landscape. Based on our results we propose three criteria for designing effective training wheels for learning in robotics. A video synopsis can be found at https://youtu.be/6iH5E3LrYh8.

cs.RO