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Steve J. Trettel

Publications and source records attributed to Steve J. Trettel.

2 recordsLinked to original sources

Ray-marching Thurston geometries

We describe algorithms that produce accurate real-time interactive in-space views of the eight Thurston geometries using ray-marching. We give a theoretical framework for our algorithms, independent of the geometry involved. In addition to scenes within a geometry $X$, we also consider scenes within quotient manifolds and orbifolds $X / Γ$. We adapt the Phong lighting model to non-euclidean geometries. The most difficult part of this is the calculation of light intensity, which relates to the area density of geodesic spheres. We also give extensive practical details for each geometry.

math.GT↗

The Heisenberg Plane

The geometry of the Heisenberg group acting on the plane arises naturally in geometric topology as a degeneration of the familiar spaces $\mathbb{S}^2,\mathbb{H}^2$ and $\mathbb{E}^2$ via conjugacy limit as defined by Cooper, Danciger, and Wienhard. This paper considers the deformation and regeneration of Heisenberg structures on orbifolds, adding a carefully worked low-dimensional example to the existing literature on geometric transitions. In particular, the closed orbifolds admitting Heisenberg structures are classified, and their deformation spaces are computed. Considering the regeneration problem, which Heisenberg tori arise as rescaled limits of collapsing paths of constant curvature cone tori is completely determined in the case of a single cone point

math.MG↗