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Steve Poole

Publications and source records attributed to Steve Poole.

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Toward a Unified GPU-Aware OpenSHMEM Specification

Leadership-class HPC systems are now accelerator-centric, with GPUs providing most floating-point throughput and memory bandwidth. As next-generation systems increasingly integrate accelerators through high-speed memory fabrics and system interconnects, exposing larger tightly coupled device domains, \ac{PGAS} models such as OpenSHMEM provide a natural abstraction for expressing fine-grained remote memory operations across these devices. While OpenSHMEM 1.x offers a lean PGAS model for irregular communication, atomics, fine-grained synchronization, and collectives, its memory model lacks portable semantics for accelerator architectures. As a result, existing GPU-enabled OpenSHMEM implementations differ in memory management, capability discovery, and operation semantics, limiting portability and ecosystem cohesion. This risks fracturing the community that OpenSHMEM was originally created to unify. This paper proposes an OpenSHMEM Auxiliary Specification for GPU-Aware Communication, designed as a lightweight, backward-compatible extension to OpenSHMEM 1.x. The auxiliary specification introduces a minimal memory model extension via a GPU-scoped memory space abstraction, along with capability queries and well-defined semantics for using \acs{GPU}-attached buffers in RMA, atomic, synchronization, and collective operations. This is initially conceived through the lens of a host-initiated interface, although it provides a general set of semantics that also allow for optional device-initiated support. A central goal of this effort is to demonstrate that GPU-aware OpenSHMEM semantics can be specified and implemented across GPUs from multiple vendors, providing a practical and rapidly implementable step toward unification under a vendor-neutral specification while informing the design of future OpenSHMEM specifications.

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Bring the BitCODE -- Moving Compute and Data in Distributed Heterogeneous Systems

In this paper, we present a framework for moving compute and data between processing elements in a distributed heterogeneous system. The implementation of the framework is based on the LLVM compiler toolchain combined with the UCX communication framework. The framework can generate binary machine code or LLVM bitcode for multiple CPU architectures and move the code to remote machines while dynamically optimizing and linking the code on the target platform. The remotely injected code can recursively propagate itself to other remote machines or generate new code. The goal of this paper is threefold: (a) to present an architecture and implementation of the framework that provides essential infrastructure to program a new class of disaggregated systems wherein heterogeneous programming elements such as compute nodes and data processing units (DPUs) are distributed across the system, (b) to demonstrate how the framework can be integrated with modern, high-level programming languages such as Julia, and (c) to demonstrate and evaluate a new class of eXtended Remote Direct Memory Access (X-RDMA) communication operations that are enabled by this framework. To evaluate the capabilities of the framework, we used a cluster with Fujitsu CPUs and heterogeneous cluster with Intel CPUs and BlueField-2 DPUs interconnected using high-performance RDMA fabric. We demonstrated an X-RDMA pointer chase application that outperforms an RDMA GET-based implementation by 70% and is as fast as Active Messages, but does not require function predeployment on remote platforms.

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UCX Programming Interface for Remote Function Injection and Invocation

Network library APIs have historically been developed with the emphasis on data movement, placement, and communication semantics. Many communication semantics are available across a large variety of network libraries, such as send-receive, data streaming, put/get/atomic, RPC, active messages, collective communication, etc. In this work we introduce new compute and data movement APIs that overcome the constraints of the single-program, multiple-data (SPMD) programming model by allowing users to send binary executable code between processing elements. Our proof-of-concept implementation of the API is based on the UCX communication framework and leverages the RDMA network for fast compute migration. We envision the API being used to dispatch user functions from a host CPU to a SmartNIC (DPU), computational storage drive (CSD), or remote servers. In addition, the API can be used by large-scale irregular applications (such as semantic graph analysis), composed of many coordinating tasks operating on a data set so big that it has to be stored on many physical devices. In such cases, it may be more efficient to dynamically choose where code runs as the applications progresses.

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Two-Chains: High Performance Framework for Function Injection and Execution

Some important problems, such as semantic graph analysis, require large-scale irregular applications composed of many coordinating tasks that operate on a shared data set so big it has to be stored on many physical devices. In these cases, it may be more efficient to dynamically choose where code runs as the applications progresses. Many programming environments provide task migration or remote function calls, but they have sharp trade-offs between flexible composition, portability, performance, and code complexity. We developed Two-Chains, a high performance framework inspired by active message communication semantics. We use the GNU Binutils, the ELF binary format, and the RDMA network protocol to provide ultra-low granularity distributed function composition at runtime in user space at HPC performance levels using C libraries. Our framework allows the direct injection of function binaries and data to a remote machine cache using the RDMA network. It interoperates seamlessly with existing C libraries using standard dynamic linking and load symbol resolution. We analyze function delivery and execution on cache stashing-enabled hardware and show that stashing decreases latency, increases message rates, and improves noise tolerance. This demonstrates one way this method is suited to increasingly network-oriented hardware architectures.

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