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Steve Tonneau

Publications and source records attributed to Steve Tonneau.

18 recordsLinked to original sources

Amortising Trajectory Optimisation for Residual MPC via Implicit Contact Differentiation

Differentiable simulation can accelerate contact-rich trajectory optimisation by exposing local sensitivities of task outcomes to controls. Existing approaches either use finite differences, which are expensive and step-size sensitive; differentiate iterative contact solvers by unrolling automatic differentiation (AD), which stores a growing computation trace; or require intricate, solver-specific KKT sensitivity derivations. We introduce an AD-assisted implicit derivative for regularised smooth contacts and apply it to Mujoco MJX, based on the Implicit Function Theorem (IFT). The method differentiates the stationarity residual at the tolerance-converged solution, avoiding both solver unrolling and hand-assembled KKT systems. IFT keeps compiled temporary memory nearly constant with solver effort, changing by less than 4$\%$ from one to ten iterations versus 10.6$\times$ growth for unrolled AD. IFT memory grows slower with active contacts and model dimension, using 20$\times$ less memory at 256 contacts and 6$\times$ less at 16 contacts and 96 DoF. We further introduce optimiser distillation for residual MPC, amortising batched full-horizon iLQR into a policy that guides short-horizon residual iLQR. Across Finger, Franka, and Unitree, this raises six-step success by 28-98 percentage points over standard iLQR.

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CASSR: Continuous A-Star Search through Reachability for real time footstep planning

Footstep planning involves a challenging combinatorial search. Traditional A* approaches require discretising reachability constraints, while Mixed-Integer Programming (MIP) supports continuous formulations but quickly becomes intractable, especially when rotations are included. We present CASSR, a novel framework that recursively propagates convex, continuous formulations of a robot's kinematic constraints within an A* search. Combined with a new cost-to-go heuristic based on the EPA algorithm, CASSR efficiently plans contact sequences of up to 30 footsteps in under 125 ms. Experiments on biped locomotion tasks demonstrate that CASSR outperforms traditional discretised A* by up to a factor of 100, while also surpassing a commercial MIP solver. These results show that CASSR enables fast, reliable, and real-time footstep planning for biped robots.

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System Identification under Constraints and Disturbance: A Bayesian Estimation Approach

We introduce a Bayesian system identification (SysID) framework for jointly estimating robot's state trajectories and physical parameters with high accuracy. It embeds physically consistent inverse dynamics, contact and loop-closure constraints, and fully featured joint friction models as hard, stage-wise equality constraints. It relies on energy-based regressors to enhance parameter observability, supports both equality and inequality priors on inertial and actuation parameters, enforces dynamically consistent disturbance projections, and augments proprioceptive measurements with energy observations to disambiguate nonlinear friction effects. To ensure scalability, we derive a parameterized equality-constrained Riccati recursion that preserves the banded structure of the problem, achieving linear complexity in the time horizon, and develop computationally efficient derivatives. Simulation studies on representative robotic systems, together with hardware experiments on a Unitree B1 equipped with a Z1 arm, demonstrate faster convergence, lower inertial and friction estimation errors, and improved contact consistency compared to forward-dynamics and decoupled identification baselines. When deployed within model predictive control frameworks, the resulting models yield measurable improvements in tracking performance during locomotion over challenging environments.

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Very High Frequency Interpolation for Direct Torque Control

Torque control enables agile and robust robot motion, but deployment is often hindered by instability and hardware limits. Here, we present a novel solution to execute whole-body linear feedback at up to 40 kHz on open-source hardware. We use this to interpolate non-linear schemes during real-world execution, such as inverse dynamics and learned torque policies. Our results show that by stabilizing torque controllers, high-frequency linear feedback could be an effective route towards unlocking the potential of torque-controlled robotics.

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Scaling Whole-body Multi-contact Manipulation with Contact Optimization

Daily tasks require us to use our whole body to manipulate objects, for instance when our hands are unavailable. We consider the issue of providing humanoid robots with the ability to autonomously perform similar whole-body manipulation tasks. In this context, the infinite possibilities for where and how contact can occur on the robot and object surfaces hinder the scalability of existing planning methods, which predominantly rely on discrete sampling. Given the continuous nature of contact surfaces, gradient-based optimization offers a more suitable approach for finding solutions. However, a key remaining challenge is the lack of an efficient representation of robot surfaces. In this work, we propose (i) a representation of robot and object surfaces that enables closed-form computation of proximity points, and (ii) a cost design that effectively guides whole-body manipulation planning. Our experiments demonstrate that the proposed framework can solve problems unaddressed by existing methods, and achieves a 77% improvement in planning time over the state of the art. We also validate the suitability of our approach on real hardware through the whole-body manipulation of boxes by a humanoid robot.

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Explicit Contact Optimization in Whole-Body Contact-Rich Manipulation

Humans can exploit contacts anywhere on their body surface to manipulate large and heavy items, objects normally out of reach or multiple objects at once. However, such manipulation through contacts using the whole surface of the body remains extremely challenging to achieve on robots. This can be labelled as Whole-Body Contact-Rich Manipulation (WBCRM) problem. In addition to the high-dimensionality of the Contact-Rich Manipulation problem due to the combinatorics of contact modes, admitting contact creation anywhere on the body surface adds complexity, which hinders planning of manipulation within a reasonable time. We address this computational problem by formulating the contact and motion planning of planar WBCRM as hierarchical continuous optimization problems. To enable this formulation, we propose a novel continuous explicit representation of the robot surface, that we believe to be foundational for future research using continuous optimization for WBCRM. Our results demonstrate a significant improvement of convergence, planning time and feasibility - with, on the average, 99% less iterations and 96% reduction in time to find a solution over considered scenarios, without recourse to prone-to-failure trajectory refinement steps.

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NAS: N-step computation of All Solutions to the footstep planning problem

How many ways are there to climb a staircase in a given number of steps? Infinitely many, if we focus on the continuous aspect of the problem. A finite, possibly large number if we consider the discrete aspect, \emph{i.e.} on which surface which effectors are going to step and in what order. We introduce NAS, an algorithm that considers both aspects simultaneously and computes \emph{all} the possible solutions to such a contact planning problem, under standard assumptions. To our knowledge NAS is the first algorithm to produce a globally optimal policy, efficiently queried in real time for planning the next footsteps of a humanoid robot. Our empirical results (in simulation and on the Talos platform) demonstrate that, despite the theoretical exponential complexity, optimisations reduce the practical complexity of NAS to a manageable bilinear form, maintaining completeness guarantees and enabling efficient GPU parallelisation. NAS is demonstrated in a variety of scenarios for the Talos robot, both in simulation and on the hardware platform. Future work will focus on further reducing computation times and extending the algorithm's applicability beyond gaited locomotion. Our video is available at \url{https://youtu.be/I5yFe0ez0sI}

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Topology-Based MPC for Automatic Footstep Placement and Contact Surface Selection

State-of-the-art approaches to footstep planning assume reduced-order dynamics when solving the combinatorial problem of selecting contact surfaces in real time. However, in exchange for computational efficiency, these approaches ignore joint torque limits and limb dynamics. In this work, we address these limitations by presenting a topology-based approach that enables model predictive control (MPC) to simultaneously plan full-body motions, torque commands, footstep placements, and contact surfaces in real time. To determine if a robot's foot is inside a contact surface, we borrow the winding number concept from topology. We then use this winding number and potential field to create a contact-surface penalty function. By using this penalty function, MPC can select a contact surface from all candidate surfaces in the vicinity and determine footstep placements within it. We demonstrate the benefits of our approach by showing the impact of considering full-body dynamics, which includes joint torque limits and limb dynamics, on the selection of footstep placements and contact surfaces. Furthermore, we validate the feasibility of deploying our topology-based approach in an MPC scheme and explore its potential capabilities through a series of experimental and simulation trials.

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Online Multi-Contact Receding Horizon Planning via Value Function Approximation

Planning multi-contact motions in a receding horizon fashion requires a value function to guide the planning with respect to the future, e.g., building momentum to traverse large obstacles. Traditionally, the value function is approximated by computing trajectories in a prediction horizon (never executed) that foresees the future beyond the execution horizon. However, given the non-convex dynamics of multi-contact motions, this approach is computationally expensive. To enable online Receding Horizon Planning (RHP) of multi-contact motions, we find efficient approximations of the value function. Specifically, we propose a trajectory-based and a learning-based approach. In the former, namely RHP with Multiple Levels of Model Fidelity, we approximate the value function by computing the prediction horizon with a convex relaxed model. In the latter, namely Locally-Guided RHP, we learn an oracle to predict local objectives for locomotion tasks, and we use these local objectives to construct local value functions for guiding a short-horizon RHP. We evaluate both approaches in simulation by planning centroidal trajectories of a humanoid robot walking on moderate slopes, and on large slopes where the robot cannot maintain static balance. Our results show that locally-guided RHP achieves the best computation efficiency (95\%-98.6\% cycles converge online). This computation advantage enables us to demonstrate online receding horizon planning of our real-world humanoid robot Talos walking in dynamic environments that change on-the-fly.

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Neural Lyapunov and Optimal Control

Despite impressive results, reinforcement learning (RL) suffers from slow convergence and requires a large variety of tuning strategies. In this paper, we investigate the ability of RL algorithms on simple continuous control tasks. We show that without reward and environment tuning, RL suffers from poor convergence. In turn, we introduce an optimal control (OC) theoretic learning-based method that can solve the same problems robustly with simple parsimonious costs. We use the Hamilton-Jacobi-Bellman (HJB) and first-order gradients to learn optimal time-varying value functions and therefore, policies. We show the relaxation of our objective results in time-varying Lyapunov functions, further verifying our approach by providing guarantees over a compact set of initial conditions. We compare our method to Soft Actor Critic (SAC) and Proximal Policy Optimisation (PPO). In this comparison, we solve all tasks, we never underperform in task cost and we show that at the point of our convergence, we outperform SAC and PPO in the best case by 4 and 2 orders of magnitude.

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Perceptive Locomotion through Whole-Body MPC and Optimal Region Selection

Real-time synthesis of legged locomotion maneuvers in challenging industrial settings is still an open problem, requiring simultaneous determination of footsteps locations several steps ahead while generating whole-body motions close to the robot's limits. State estimation and perception errors impose the practical constraint of fast re-planning motions in a model predictive control (MPC) framework. We first observe that the computational limitation of perceptive locomotion pipelines lies in the combinatorics of contact surface selection. Re-planning contact locations on selected surfaces can be accomplished at MPC frequencies (50-100 Hz). Then, whole-body motion generation typically follows a reference trajectory for the robot base to facilitate convergence. We propose removing this constraint to robustly address unforeseen events such as contact slipping, by leveraging a state-of-the-art whole-body MPC (Croccodyl). Our contributions are integrated into a complete framework for perceptive locomotion, validated under diverse terrain conditions, and demonstrated in challenging trials that push the robot's actuation limits, as well as in the ICRA 2023 quadruped challenge simulation.

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Inverse-Dynamics MPC via Nullspace Resolution

Optimal control (OC) using inverse dynamics provides numerical benefits such as coarse optimization, cheaper computation of derivatives, and a high convergence rate. However, to take advantage of these benefits in model predictive control (MPC) for legged robots, it is crucial to handle efficiently its large number of equality constraints. To accomplish this, we first (i) propose a novel approach to handle equality constraints based on nullspace parametrization. Our approach balances optimality, and both dynamics and equality-constraint feasibility appropriately, which increases the basin of attraction to high-quality local minima. To do so, we (ii) modify our feasibility-driven search by incorporating a merit function. Furthermore, we introduce (iii) a condensed formulation of inverse dynamics that considers arbitrary actuator models. We also propose (iv) a novel MPC based on inverse dynamics within a perceptive locomotion framework. Finally, we present (v) a theoretical comparison of optimal control with forward and inverse dynamics and evaluate both numerically. Our approach enables the first application of inverse-dynamics MPC on hardware, resulting in state-of-the-art dynamic climbing on the ANYmal robot. We benchmark it over a wide range of robotics problems and generate agile and complex maneuvers. We show the computational reduction of our nullspace resolution and condensed formulation (up to 47.3%). We provide evidence of the benefits of our approach by solving coarse optimization problems with a high convergence rate (up to 10 Hz of discretization). Our algorithm is publicly available inside CROCODDYL.

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Differentiable Optimal Control via Differential Dynamic Programming

Robot design optimization, imitation learning and system identification share a common problem which requires optimization over robot or task parameters at the same time as optimizing the robot motion. To solve these problems, we can use differentiable optimal control for which the gradients of the robot's motion with respect to the parameters are required. We propose a method to efficiently compute these gradients analytically via the differential dynamic programming (DDP) algorithm using sensitivity analysis (SA). We show that we must include second-order dynamics terms when computing the gradients. However, we do not need to include them when computing the motion. We validate our approach on the pendulum and double pendulum systems. Furthermore, we compare against using the derivatives of the iterative linear quadratic regulator (iLQR), which ignores these second-order terms everywhere, on a co-design task for the Kinova arm, where we optimize the link lengths of the robot for a target reaching task. We show that optimizing using iLQR gradients diverges as ignoring the second-order dynamics affects the computation of the derivatives. Instead, optimizing using DDP gradients converges to the same optimum for a range of initial designs allowing our formulation to scale to complex systems.

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A Versatile Co-Design Approach For Dynamic Legged Robots

We present a versatile framework for the computational co-design of legged robots and dynamic maneuvers. Current state-of-the-art approaches are typically based on random sampling or concurrent optimization. We propose a novel bilevel optimization approach that exploits the derivatives of the motion planning sub-problem (i.e., the lower level). These motion-planning derivatives allow us to incorporate arbitrary design constraints and costs in an general-purpose nonlinear program (i.e., the upper level). Our approach allows for the use of any differentiable motion planner in the lower level and also allows for an upper level that captures arbitrary design constraints and costs. It efficiently optimizes the robot's morphology, payload distribution and actuator parameters while considering its full dynamics, joint limits and physical constraints such as friction cones. We demonstrate these capabilities by designing quadruped robots that jump and trot. We show that our method is able to design a more energy-efficient Solo robot for these tasks.

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Convex strategies for trajectory optimisation: application to the Polytope Traversal Problem

Non-linear Trajectory Optimisation (TO) methods require good initial guesses to converge to a locally optimal solution. A feasible guess can often be obtained by allocating a large amount of time for the trajectory to complete. However for unstable dynamical systems such as humanoid robots, this quasi-static assumption does not always hold. We propose a conservative formulation of the TO problem that simultaneously computes a feasible path and its time allocation. The problem is solved as an efficient convex optimisation problem guaranteed to converge to a locally optimal solution. The interest of the approach is illustrated with the computation of feasible trajectories that traverse sequentially a sequence of polytopes. We demonstrate that on instances of the problem where the quasi static solutions are not admissible, our approach is able to find a feasible solution with a success rate above $80 \%$ in all the scenarios considered, in less than 10ms for problems involving traversing less than 5 polytopes and less than 1s for problems involving 20 polytopes, thus demonstrating its ability to reliably provide initial guesses to advanced non linear solvers.

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Optimal Control via Combined Inference and Numerical Optimization

Derivative based optimization methods are efficient at solving optimal control problems near local optima. However, their ability to converge halts when derivative information vanishes. The inference approach to optimal control does not have strict requirements on the objective landscape. However, sampling, the primary tool for solving such problems, tends to be much slower in computation time. We propose a new method that combines second order methods with inference. We utilise the Kullback Leibler (KL) control framework to formulate an inference problem that computes the optimal controls from an adaptive distribution approximating the solution of the second order method. Our method allows for combining simple convex and non convex cost functions. This simplifies the process of cost function design and leverages the strengths of both inference and second order optimization. We compare our method to Model Predictive Path Integral (MPPI) and iterative Linear Quadratic Regulator (iLQG), outperforming both in sample efficiency and quality on manipulation and obstacle avoidance tasks.

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Solving Footstep Planning as a Feasibility Problem using L1-norm Minimization (Extended Version)

One challenge of legged locomotion on uneven terrains is to deal with both the discrete problem of selecting a contact surface for each footstep and the continuous problem of placing each footstep on the selected surface. Consequently, footstep planning can be addressed with a Mixed Integer Program (MIP), an elegant but computationally-demanding method, which can make it unsuitable for online planning. We reformulate the MIP into a cardinality problem, then approximate it as a computationally efficient l1-norm minimisation, called SL1M. Moreover, we improve the performance and convergence of SL1M by combining it with a sampling-based root trajectory planner to prune irrelevant surface candidates. Our tests on the humanoid Talos in four representative scenarios show that SL1M always converges faster than MIP. For scenarios when the combinatorial complexity is small (< 10 surfaces per step), SL1M converges at least two times faster than MIP with no need for pruning. In more complex cases, SL1M converges up to 100 times faster than MIP with the help of pruning. Moreover, pruning can also improve the MIP computation time. The versatility of the framework is shown with additional tests on the quadruped robot ANYmal.

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SL1M: Sparse L1-norm Minimization for contact planning on uneven terrain

One of the main challenges of planning legged locomotion in complex environments is the combinatorial contact selection problem. Recent contributions propose to use integer variables to represent which contact surface is selected, and then to rely on modern mixed-integer (MI) optimization solvers to handle this combinatorial issue. To reduce the computational cost of MI, we exploit the sparsity properties of L1 norm minimization techniques to relax the contact planning problem into a feasibility linear program. Our approach accounts for kinematic reachability of the center of mass (COM) and of the contact effectors. We ensure the existence of a quasi-static COM trajectory by restricting our plan to quasi-flat contacts. For planning 10 steps with less than 10 potential contact surfaces for each phase, our approach is 50 to 100 times faster that its MI counterpart, which suggests potential applications for online contact re-planning. The method is demonstrated in simulation with the humanoid robots HRP-2 and Talos over various scenarios.

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