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Steven Delong

Publications and source records attributed to Steven Delong.

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Online Bipartite Matching with Reusable Resources

We study the classic online bipartite matching problem with a twist: offline vertices, called resources, are $\textit{reusable}$. In particular, when a resource is matched to an online vertex it is unavailable for a deterministic time duration $d$ after which it becomes available again for a re-match. Thus, a resource can be matched to many different online vertices over a period of time. While recent work on the problem have resolved the asymptotic case where we have large starting inventory (i.e., many copies) of every resource, we consider the (more general) case of $\textit{unit inventory}$ and give the first algorithms that are provably better than the naive greedy approach which has a competitive ratio of (exactly) 0.5. Our first algorithm, which achieves a competitive ratio of $0.589$, generalizes the classic RANKING algorithm for online bipartite matching of non-reusable resources (Karp et al., 1990), by $\textit{reranking}$ resources independently over time. While reranking resources frequently has the same worst case performance as greedy, we show that reranking intermittently on a periodic schedule succeeds in addressing reusability of resources and performs significantly better than greedy in the worst case. Our second algorithm, which achieves a competitive ratio of $0.505$, is a primal-dual randomized algorithm that works by suggesting up to two resources as candidate matches for every online vertex, and then breaking the tie to make the final matching selection in a randomized correlated fashion over time. As a key component of our algorithm, we suitably adapt and extend the powerful technique of online correlated selection (Fahrbach et al., 2020) to reusable resources, in order to induce negative correlation in our tie breaking step and to beat the competitive ratio of $0.5$. Both of our results also extend to the case where offline vertices have weights.

cs.DS

Brownian Dynamics of Confined Rigid Bodies

We introduce numerical methods for simulating the diffusive motion of rigid bodies of arbitrary shape immersed in a viscous fluid. We parameterize the orientation of the bodies using normalized quaternions, which are numerically robust, space efficient, and easy to accumulate. We construct a system of overdamped Langevin equations in the quaternion representation that accounts for hydrodynamic effects, preserves the unit-norm constraint on the quaternion, and is time reversible with respect to the Gibbs-Boltzmann distribution at equilibrium. We introduce two schemes for temporal integration of the overdamped Langevin equations of motion, one based on the Fixman midpoint method and the other based on a random finite difference approach, both of which ensure the correct stochastic drift term is captured in a computationally efficient way. We study several examples of rigid colloidal particles diffusing near a no-slip boundary, and demonstrate the importance of the choice of tracking point on the measured translational mean square displacement (MSD). We examine the average short-time as well as the long-time quasi-two-dimensional diffusion coefficient of a rigid particle sedimented near a bottom wall due to gravity. For several particle shapes we find a choice of tracking point that makes the MSD essentially linear with time, allowing us to estimate the long-time diffusion coefficient efficiently using a Monte Carlo method. However, in general such a special choice of tracking point does not exist, and numerical techniques for simulating long trajectories, such as the ones we introduce here, are necessary to study diffusion on long timescales.

cond-mat.soft