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Steven K. Reinhardt

Publications and source records attributed to Steven K. Reinhardt.

3 recordsLinked to original sources

KVCapsule: Efficient Sequential KV Cache Compression for Vision-Language Models with Asymmetric Redundancy

Vision-Language Models (VLMs) have emerged as a critical and fast-growing extension of Large Language Models (LLMs) that enable multimodal reasoning through both text and image inputs. Although VLMs enrich the capabilities of language models, they also inherit and amplify key computational bottlenecks: the memory overhead caused by the large key-value (KV) cache during autoregressive decoding. This challenge is particularly severe in VLMs, where images produce longer token sequences and denser feature representations compared to text. Moreover, the spatial and information-rich nature of vision tokens introduces structured attention patterns that make many LLM-oriented KV cache compression techniques ineffective when applied directly to VLMs. In this work, we conduct a detailed empirical analysis of the behavior of vision tokens, highlighting the critical differences from purely text-based models. Based on these insights, we propose KVCapsule, a novel KV cache compression framework for vision tokens. KVCapsule keeps the pretrained VLM backbone frozen, requires no modification to the attention computation modules, and can be integrated into existing VLMs through lightweight compression and reconstruction components. We evaluate KVCapsule on multiple VLMs and benchmark tasks, demonstrating up to 2x improvement in TPS and 2.4x reduction in KV cache memory at a 60% compression ratio, with negligible degradation in accuracy or response quality. Our findings offer practical pathways to scale VLM inference under constrained memory budgets and inspire further research into structure-aware cache compression for multimodal models.

cs.CV

BlindSight: Harnessing Sparsity for Efficient Vision-Language Models

Large vision-language models (VLMs) enable joint processing of text and images. However, incorporating vision data significantly increases the prompt length, resulting in a longer time to first token (TTFT). This bottleneck can be alleviated by leveraging the inherent sparsity in the attention computation. Analyzing these attention patterns in VLMs when processing a series of images, we observe the absence of inter-image attention in a substantial portion of layers. Based on this, we propose BlindSight: an approach to optimize multi-image VLM inference using an input-template-aware attention sparsity mask with no runtime overhead. We utilize a dataset to derive a prompt-agnostic categorization for attention heads: Dense, Sink, Intra-Image, and Intra-Image+Sink. We develop a Triton-based GPU kernel to leverage this sparsity. BlindSight achieves a 1.8-3.2x speedup in the attention computation (prompt length 36K-300K). BlindSight generalizes across VLMs (Qwen2-VL, Qwen2.5-VL, Gemma 3), with only a 0.78% absolute accuracy degradation on average on multi-image comprehension benchmarks. Finally, we advocate for the design of efficient VLMs that combine BlindSight-inspired sparse and dense layers.

cs.CV

GPU System Calls

GPUs are becoming first-class compute citizens and are being tasked to perform increasingly complex work. Modern GPUs increasingly support programmability- enhancing features such as shared virtual memory and hardware cache coherence, enabling them to run a wider variety of programs. But a key aspect of general-purpose programming where GPUs are still found lacking is the ability to invoke system calls. We explore how to directly invoke generic system calls in GPU programs. We examine how system calls should be meshed with prevailing GPGPU programming models where thousands of threads are organized in a hierarchy of execution groups: Should a system call be invoked at the individual GPU task, or at different execution group levels? What are reasonable ordering semantics for GPU system calls across these hierarchy of execution groups? To study these questions, we implemented GENESYS -- a mechanism to allow GPU pro- grams to invoke system calls in the Linux operating system. Numerous subtle changes to Linux were necessary, as the existing kernel assumes that only CPUs invoke system calls. We analyze the performance of GENESYS using micro-benchmarks and three applications that exercise the filesystem, networking, and memory allocation subsystems of the kernel. We conclude by analyzing the suitability of all of Linux's system calls for the GPU.

cs.OS