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Steven Oh

Publications and source records attributed to Steven Oh.

6 recordsLinked to original sources

FACTR 2: Learning External Force Sensing for Commodity Robot Arms Improves Policy Learning

Contact-rich manipulation requires force sensitivity, but many robot arms lack dedicated force sensors due to their high cost. We present Neural External Torque Estimation (NEXT), a data-driven method that estimates external joint torques without needing any dedicated force sensors. NEXT trains in 1 minute from only 10 minutes of free-motion data, yet achieves estimates comparable to dedicated joint-torque sensors. NEXT enables force-feedback teleoperation on low-cost arms and improves policy learning through Force-Informed Re-Sampling Training (FIRST), which up-samples pre-contact and contact segments during behavior cloning. Across five long-horizon tasks, FIRST outperforms prior force-aware policies by over 17% in task progress. Together, NEXT and FIRST bring force-aware teleoperation and policy learning to off-the-shelf robots without additional sensing hardware. Video results and code are available at https://jasonjzliu.com/factr2

cs.RO

Refinement of Accelerated Demonstrations via Incremental Iterative Reference Learning Control for Fast Contact-Rich Imitation Learning

Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Iterative Reference Learning Control (IRLC) to iteratively update the reference trajectory from observed tracking errors. However, applying IRLC directly at high speed tends to produce larger early-iteration errors and less stable transients. To address this issue, we propose Incremental Iterative Reference Learning Control (I2RLC), which gradually increases the speed while updating the reference, yielding high-fidelity trajectories. We validate on real-robot whiteboard erasing and peg-in-hole tasks using a teleoperation setup with a compliance-controlled follower and a 3D-printed haptic leader. Both IRLC and I2RLC achieve up to 10x faster demonstrations with reduced tracking error; moreover, I2RLC improves spatial similarity to the original trajectories by 22.5% on average over IRLC across three tasks and multiple speeds (3x-10x). We then use the refined trajectories to train IL policies; the resulting policies execute faster than the demonstrations and achieve 100% success rates in the peg-in-hole task at both seen and unseen positions, with I2RLC-trained policies exhibiting lower contact forces than those trained on IRLC-refined demonstrations. These results indicate that gradual speed scheduling coupled with reference adaptation provides a practical path to fast, contact-rich IL.

cs.RO

A Soft Wrist with Anisotropic and Selectable Stiffness for Robust Robot Learning in Contact-rich Manipulation

Contact-rich manipulation tasks in unstructured environments pose significant robustness challenges for robot learning, where unexpected collisions can cause damage and hinder policy acquisition. Existing soft end-effectors face fundamental limitations: they either provide a limited deformation range, lack directional stiffness control, or require complex actuation systems that compromise practicality. This study introduces CLAW (Compliant Leaf-spring Anisotropic soft Wrist), a novel soft wrist mechanism that addresses these limitations through a simple yet effective design using two orthogonal leaf springs and rotary joints with a locking mechanism. CLAW provides large 6-degree-of-freedom deformation (40mm lateral, 20mm vertical), anisotropic stiffness that is tunable across three distinct modes, while maintaining lightweight construction (330g) at low cost ($550). Experimental evaluations using imitation learning demonstrate that CLAW achieves 76% success rate in benchmark peg-insertion tasks, outperforming both the Fin Ray gripper (43%) and rigid gripper alternatives (36%). CLAW successfully handles diverse contact-rich scenarios, including precision assembly with tight tolerances and delicate object manipulation, demonstrating its potential to enable robust robot learning in contact-rich domains. Project page: https://project-page-manager.github.io/CLAW/

cs.RO

MicCheck: Repurposing Off-the-Shelf Pin Microphones for Easy and Low-Cost Contact Sensing

Robotic manipulation tasks are contact-rich, yet most imitation learning (IL) approaches rely primarily on vision, which struggles to capture stiffness, roughness, slip, and other fine interaction cues. Tactile signals can address this gap, but existing sensors often require expensive, delicate, or integration-heavy hardware. In this work, we introduce MicCheck, a plug-and-play acoustic sensing approach that repurposes an off-the-shelf Bluetooth pin microphone as a low-cost contact sensor. The microphone clips into a 3D-printed gripper insert and streams audio via a standard USB receiver, requiring no custom electronics or drivers. Despite its simplicity, the microphone provides signals informative enough for both perception and control. In material classification, it achieves 92.9% accuracy on a 10-class benchmark across four interaction types (tap, knock, slow press, drag). For manipulation, integrating pin microphone into an IL pipeline with open source hardware improves the success rate on picking and pouring task from 0.40 to 0.80 and enables reliable execution of contact-rich skills such as unplugging and sound-based sorting. Compared with high-resolution tactile sensors, pin microphones trade spatial detail for cost and ease of integration, offering a practical pathway for deploying acoustic contact sensing in low-cost robot setups.

cs.RO

TacEva: A Performance Evaluation Framework For Vision-Based Tactile Sensors

Vision-Based Tactile Sensors (VBTSs) are widely used in robotic tasks because of the high spatial resolution they offer and their relatively low manufacturing costs. However, variations in their sensing mechanisms, structural dimension, and other parameters lead to significant performance disparities between existing VBTSs. This makes it challenging to optimize them for specific tasks, as both the initial choice and subsequent fine-tuning are hindered by the lack of standardized metrics. To address this issue, TacEva is introduced as a comprehensive evaluation framework for the quantitative analysis of VBTS performance. The framework defines a set of performance metrics that capture key characteristics in typical application scenarios. For each metric, a structured experimental pipeline is designed to ensure consistent and repeatable quantification. The framework is applied to multiple VBTSs with distinct sensing mechanisms, and the results demonstrate its ability to provide a thorough evaluation of each design and quantitative indicators for each performance dimension. This enables researchers to pre-select the most appropriate VBTS on a task by task basis, while also offering performance-guided insights into the optimization of VBTS design. A list of existing VBTS evaluation methods and additional evaluations can be found on our website: https://stevenoh2003.github.io/TacEva/

cs.RO

Seeing Like a Designer Without One: A Study on Unsupervised Slide Quality Assessment via Designer Cue Augmentation

We present an unsupervised slide-quality assessment pipeline that combines seven expert-inspired visual-design metrics (whitespace, colorfulness, edge density, brightness contrast, text density, color harmony, layout balance) with CLIP-ViT embeddings, using Isolation Forest-based anomaly scoring to evaluate presentation slides. Trained on 12k professional lecture slides and evaluated on six academic talks (115 slides), our method achieved Pearson correlations up to 0.83 with human visual-quality ratings-1.79x to 3.23x stronger than scores from leading vision-language models (ChatGPT o4-mini-high, ChatGPT o3, Claude Sonnet 4, Gemini 2.5 Pro). We demonstrate convergent validity with visual ratings, discriminant validity against speaker-delivery scores, and exploratory alignment with overall impressions. Our results show that augmenting low-level design cues with multimodal embeddings closely approximates audience perceptions of slide quality, enabling scalable, objective feedback in real time.

cs.CV