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Stewart Worrall

Publications and source records attributed to Stewart Worrall.

At least 37 records · Page 2Linked to original sources

SydneyScapes: Image Segmentation for Australian Environments

Autonomous Vehicles (AVs) are being partially deployed and tested across various global locations, including China, the USA, Germany, France, Japan, Korea, and the UK, but with limited demonstrations in Australia. The integration of machine learning (ML) into AV perception systems highlights the need for locally labelled datasets to develop and test algorithms in specific environments. To address this, we introduce SydneyScapes - a dataset tailored for computer vision tasks of image semantic, instance, and panoptic segmentation. This dataset, collected from Sydney and surrounding cities in New South Wales (NSW), Australia, consists of 756 images with high-quality pixel-level annotations. It is designed to assist AV industry and researchers by providing annotated data and tools for algorithm development, testing, and deployment in the Australian context. Additionally, we offer benchmarking results using state-of-the-art algorithms to establish reference points for future research and development. The dataset is publicly available at https://hdl.handle.net/2123/33051.

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Inverse++: Vision-Centric 3D Semantic Occupancy Prediction Assisted with 3D Object Detection

3D semantic occupancy prediction aims to forecast detailed geometric and semantic information of the surrounding environment for autonomous vehicles (AVs) using onboard surround-view cameras. Existing methods primarily focus on intricate inner structure module designs to improve model performance, such as efficient feature sampling and aggregation processes or intermediate feature representation formats. In this paper, we explore multitask learning by introducing an additional 3D supervision signal by incorporating an additional 3D object detection auxiliary branch. This extra 3D supervision signal enhances the model's overall performance by strengthening the capability of the intermediate features to capture small dynamic objects in the scene, and these small dynamic objects often include vulnerable road users, i.e. bicycles, motorcycles, and pedestrians, whose detection is crucial for ensuring driving safety in autonomous vehicles. Extensive experiments conducted on the nuScenes datasets, including challenging rainy and nighttime scenarios, showcase that our approach attains state-of-the-art results, achieving an IoU score of 31.73% and a mIoU score of 20.91% and excels at detecting vulnerable road users (VRU). The code will be made available at:https://github.com/DanielMing123/Inverse++

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Performance Assessment of Lidar Odometry Frameworks: A Case Study at the Australian Botanic Garden Mount Annan

Autonomous vehicles are being tested in diverse environments worldwide. However, a notable gap exists in evaluating datasets representing natural, unstructured environments such as forests or gardens. To address this, we present a study on localisation at the Australian Botanic Garden Mount Annan. This area encompasses open grassy areas, paved pathways, and densely vegetated sections with trees and other objects. The dataset was recorded using a 128-beam LiDAR sensor and GPS and IMU readings to track the ego-vehicle. This paper evaluates the performance of two state-of-the-art LiDARinertial odometry frameworks, COIN-LIO and LIO-SAM, on this dataset. We analyse trajectory estimates in both horizontal and vertical dimensions and assess relative translation and yaw errors over varying distances. Our findings reveal that while both frameworks perform adequately in the vertical plane, COINLIO demonstrates superior accuracy in the horizontal plane, particularly over extended trajectories. In contrast, LIO-SAM shows increased drift and yaw errors over longer distances.

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Endangered Alert: A Field-Validated Self-Training Scheme for Detecting and Protecting Threatened Wildlife on Roads and Roadsides

Traffic accidents are a global safety concern, resulting in numerous fatalities each year. A considerable number of these deaths are caused by animal-vehicle collisions (AVCs), which not only endanger human lives but also present serious risks to animal populations. This paper presents an innovative self-training methodology aimed at detecting rare animals, such as the cassowary in Australia, whose survival is threatened by road accidents. The proposed method addresses critical real-world challenges, including acquiring and labelling sensor data for rare animal species in resource-limited environments. It achieves this by leveraging cloud and edge computing, and automatic data labelling to improve the detection performance of the field-deployed model iteratively. Our approach introduces Label-Augmentation Non-Maximum Suppression (LA-NMS), which incorporates a vision-language model (VLM) to enable automated data labelling. During a five-month deployment, we confirmed the method's robustness and effectiveness, resulting in improved object detection accuracy and increased prediction confidence. The source code is available: https://github.com/acfr/CassDetect

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Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments

The increasing transition of human-robot interaction (HRI) context from controlled settings to dynamic, real-world public environments calls for enhanced adaptability in robotic systems. This can go beyond algorithmic navigation or traditional HRI strategies in structured settings, requiring the ability to navigate complex public urban systems containing multifaceted dynamics and various socio-technical needs. Therefore, our proposed workshop seeks to extend the boundaries of adaptive HRI research beyond predictable, semi-structured contexts and highlight opportunities for adaptable robot interactions in urban public environments. This half-day workshop aims to explore design opportunities and challenges in creating contextually-adaptive HRI within these spaces and establish a network of interested parties within the OzCHI research community. By fostering ongoing discussions, sharing of insights, and collaborations, we aim to catalyse future research that empowers robots to navigate the inherent uncertainties and complexities of real-world public interactions.

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Cross-cultural analysis of pedestrian group behaviour influence on crossing decisions in interactions with autonomous vehicles

Understanding cultural backgrounds is crucial for the seamless integration of autonomous driving into daily life as it ensures that systems are attuned to diverse societal norms and behaviours, enhancing acceptance and safety in varied cultural contexts. In this work, we investigate the impact of co-located pedestrians on crossing behaviour, considering cultural and situational factors. To accomplish this, a full-scale virtual reality (VR) environment was created in the CARLA simulator, enabling the identical experiment to be replicated in both Spain and Australia. Participants (N=30) attempted to cross the road at an urban crosswalk alongside other pedestrians exhibiting conservative to more daring behaviours, while an autonomous vehicle (AV) approached with different driving styles. For the analysis of interactions, we utilized questionnaires and direct measures of the moment when participants entered the lane. Our findings indicate that pedestrians tend to cross the same traffic gap together, even though reckless behaviour by the group reduces confidence and makes the situation perceived as more complex. Australian participants were willing to take fewer risks than Spanish participants, adopting more cautious behaviour when it was uncertain whether the AV would yield.

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Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes

In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine the fidelity of real-world testing with the affordability and speed of testing in the lab. In this paper, we apply this concept to rapidly test sound designs for autonomous vehicle (AV)--pedestrian interaction with a high degree of realism and fidelity. We also propose the use of psychometrically validated measures of presence in validating the verisimilitude of VUFS. Using mixed qualitative and quantitative methods, we analysed users' perceptions of presence in our VUFS prototype and the relationship to our prototype's effectiveness. We also examined the use of higher-order ambisonic spatialised audio and its impact on presence. Our results provide insights into how VUFS can be designed to facilitate presence as well as design guidelines for how this can be leveraged.

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Designing Interactions With Shared AVs in Complex Urban Mobility Scenarios

In this article, we report on the design and evaluation of an external human-machine interface (eHMI) for a real autonomous vehicle (AV), developed to operate as a shared transport pod in a pedestrianized urban space. We present insights about our human-centered design process, which included testing initial concepts through a tangible toolkit and evaluating 360-degree recordings of a staged pick-up scenario in virtual reality. Our results indicate that in complex mobility scenarios, participants filter for critical eHMI messages; further, we found that implicit cues (i.e., pick-up manoeuvre and proximity to the rider) influence participants' experience and trust, while at the same time more explicit interaction modes are desired. This highlights the importance of considering interactions with shared AVs as a service more holistically, in order to develop knowledge about AV-pedestrian interactions in complex mobility scenarios that complements more targeted eHMI evaluations.

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Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR representation results in higher sense of presence, no significant differences in user experience and trust towards the AV itself were found. However, interview data shows that participants focused on different experiential and perceptual aspects in each of the prototype representations. These differences are linked to spatial awareness and perceived realism of the AV behaviour and its context, affecting in turn how participants assess trust and the eHMI. The paper offers guidelines for prototyping and evaluating context-based interfaces through simulations.

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A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there is a lack of documented tailored methods and tools for involving multiple stakeholders in design exploration processes. In this paper we present a novel approach using a tangible multi-display toolkit. Orchestrating computer-generated imagery across multiple displays, the toolkit enables multiple viewing angles and perspectives to be captured simultaneously (e.g. top-view, first-person pedestrian view). Participants are able to directly interact with the simulated environment through tangible objects. At the same time, the objects physically simulate the interface's behaviour (e.g. through an integrated LED display). We evaluated the toolkit in design sessions with experts to collect feedback and input on the design of an AV-pedestrian interface. The paper reports on how the combination of tangible objects and multiple displays supports collaborative design explorations.

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OccFusion: Multi-Sensor Fusion Framework for 3D Semantic Occupancy Prediction

A comprehensive understanding of 3D scenes is crucial in autonomous vehicles (AVs), and recent models for 3D semantic occupancy prediction have successfully addressed the challenge of describing real-world objects with varied shapes and classes. However, existing methods for 3D occupancy prediction heavily rely on surround-view camera images, making them susceptible to changes in lighting and weather conditions. This paper introduces OccFusion, a novel sensor fusion framework for predicting 3D occupancy. By integrating features from additional sensors, such as lidar and surround view radars, our framework enhances the accuracy and robustness of occupancy prediction, resulting in top-tier performance on the nuScenes benchmark. Furthermore, extensive experiments conducted on the nuScenes and semanticKITTI dataset, including challenging night and rainy scenarios, confirm the superior performance of our sensor fusion strategy across various perception ranges. The code for this framework will be made available at https://github.com/DanielMing123/OccFusion.

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InverseMatrixVT3D: An Efficient Projection Matrix-Based Approach for 3D Occupancy Prediction

This paper introduces InverseMatrixVT3D, an efficient method for transforming multi-view image features into 3D feature volumes for 3D semantic occupancy prediction. Existing methods for constructing 3D volumes often rely on depth estimation, device-specific operators, or transformer queries, which hinders the widespread adoption of 3D occupancy models. In contrast, our approach leverages two projection matrices to store the static mapping relationships and matrix multiplications to efficiently generate global Bird's Eye View (BEV) features and local 3D feature volumes. Specifically, we achieve this by performing matrix multiplications between multi-view image feature maps and two sparse projection matrices. We introduce a sparse matrix handling technique for the projection matrices to optimize GPU memory usage. Moreover, a global-local attention fusion module is proposed to integrate the global BEV features with the local 3D feature volumes to obtain the final 3D volume. We also employ a multi-scale supervision mechanism to enhance performance further. Extensive experiments performed on the nuScenes and SemanticKITTI datasets reveal that our approach not only stands out for its simplicity and effectiveness but also achieves the top performance in detecting vulnerable road users (VRU), crucial for autonomous driving and road safety. The code has been made available at: https://github.com/DanielMing123/InverseMatrixVT3D

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Label-Efficient 3D Object Detection For Road-Side Units

Occlusion presents a significant challenge for safety-critical applications such as autonomous driving. Collaborative perception has recently attracted a large research interest thanks to the ability to enhance the perception of autonomous vehicles via deep information fusion with intelligent roadside units (RSU), thus minimizing the impact of occlusion. While significant advancement has been made, the data-hungry nature of these methods creates a major hurdle for their real-world deployment, particularly due to the need for annotated RSU data. Manually annotating the vast amount of RSU data required for training is prohibitively expensive, given the sheer number of intersections and the effort involved in annotating point clouds. We address this challenge by devising a label-efficient object detection method for RSU based on unsupervised object discovery. Our paper introduces two new modules: one for object discovery based on a spatial-temporal aggregation of point clouds, and another for refinement. Furthermore, we demonstrate that fine-tuning on a small portion of annotated data allows our object discovery models to narrow the performance gap with, or even surpass, fully supervised models. Extensive experiments are carried out in simulated and real-world datasets to evaluate our method.

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Pedestrian-Vehicle Interaction in Shared Space: Insights for Autonomous Vehicles

Shared space reduces segregation between vehicles and pedestrians and encourages them to share roads without imposed traffic rules. The behaviour of road users (RUs) is then controlled by social norms, and interactions are more versatile than on traditional roads. Autonomous vehicles (AVs) will need to adapt to these norms to become socially acceptable RUs in shared spaces. However, to date, there is not much research into pedestrian-vehicle interaction in shared-space environments, and prior efforts have predominantly focused on traditional roads and crossing scenarios. We present a video observation investigating pedestrian reactions to a small, automation-capable vehicle driven manually in shared spaces based on a long-term naturalistic driving dataset. We report various pedestrian reactions (from movement adjustment to prosocial behaviour) and situations pertinent to shared spaces at this early stage. Insights drawn can serve as a foundation to support future AVs navigating shared spaces, especially those with a high pedestrian focus.

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Knowledge-aware Graph Transformer for Pedestrian Trajectory Prediction

Predicting pedestrian motion trajectories is crucial for path planning and motion control of autonomous vehicles. Accurately forecasting crowd trajectories is challenging due to the uncertain nature of human motions in different environments. For training, recent deep learning-based prediction approaches mainly utilize information like trajectory history and interactions between pedestrians, among others. This can limit the prediction performance across various scenarios since the discrepancies between training datasets have not been properly incorporated. To overcome this limitation, this paper proposes a graph transformer structure to improve prediction performance, capturing the differences between the various sites and scenarios contained in the datasets. In particular, a self-attention mechanism and a domain adaption module have been designed to improve the generalization ability of the model. Moreover, an additional metric considering cross-dataset sequences is introduced for training and performance evaluation purposes. The proposed framework is validated and compared against existing methods using popular public datasets, i.e., ETH and UCY. Experimental results demonstrate the improved performance of our proposed scheme.

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Classification of Safety Driver Attention During Autonomous Vehicle Operation

Despite the continual advances in Advanced Driver Assistance Systems (ADAS) and the development of high-level autonomous vehicles (AV), there is a general consensus that for the short to medium term, there is a requirement for a human supervisor to handle the edge cases that inevitably arise. Given this requirement, it is essential that the state of the vehicle operator is monitored to ensure they are contributing to the vehicle's safe operation. This paper introduces a dual-source approach integrating data from an infrared camera facing the vehicle operator and vehicle perception systems to produce a metric for driver alertness in order to promote and ensure safe operator behaviour. The infrared camera detects the driver's head, enabling the calculation of head orientation, which is relevant as the head typically moves according to the individual's focus of attention. By incorporating environmental data from the perception system, it becomes possible to determine whether the vehicle operator observes objects in the surroundings. Experiments were conducted using data collected in Sydney, Australia, simulating AV operations in an urban environment. Our results demonstrate that the proposed system effectively determines a metric for the attention levels of the vehicle operator, enabling interventions such as warnings or reducing autonomous functionality as appropriate. This comprehensive solution shows promise in contributing to ADAS and AVs' overall safety and efficiency in a real-world setting.

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Practical Collaborative Perception: A Framework for Asynchronous and Multi-Agent 3D Object Detection

Occlusion is a major challenge for LiDAR-based object detection methods. This challenge becomes safety-critical in urban traffic where the ego vehicle must have reliable object detection to avoid collision while its field of view is severely reduced due to the obstruction posed by a large number of road users. Collaborative perception via Vehicle-to-Everything (V2X) communication, which leverages the diverse perspective thanks to the presence at multiple locations of connected agents to form a complete scene representation, is an appealing solution. State-of-the-art V2X methods resolve the performance-bandwidth tradeoff using a mid-collaboration approach where the Bird-Eye View images of point clouds are exchanged so that the bandwidth consumption is lower than communicating point clouds as in early collaboration, and the detection performance is higher than late collaboration, which fuses agents' output, thanks to a deeper interaction among connected agents. While achieving strong performance, the real-world deployment of most mid-collaboration approaches is hindered by their overly complicated architectures, involving learnable collaboration graphs and autoencoder-based compressor/ decompressor, and unrealistic assumptions about inter-agent synchronization. In this work, we devise a simple yet effective collaboration method that achieves a better bandwidth-performance tradeoff than prior state-of-the-art methods while minimizing changes made to the single-vehicle detection models and relaxing unrealistic assumptions on inter-agent synchronization. Experiments on the V2X-Sim dataset show that our collaboration method achieves 98\% of the performance of an early-collaboration method, while only consuming the equivalent bandwidth of a late-collaboration method.

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MS3D++: Ensemble of Experts for Multi-Source Unsupervised Domain Adaptation in 3D Object Detection

Deploying 3D detectors in unfamiliar domains has been demonstrated to result in a significant 70-90% drop in detection rate due to variations in lidar, geography, or weather from their training dataset. This domain gap leads to missing detections for densely observed objects, misaligned confidence scores, and increased high-confidence false positives, rendering the detector highly unreliable. To address this, we introduce MS3D++, a self-training framework for multi-source unsupervised domain adaptation in 3D object detection. MS3D++ generates high-quality pseudo-labels, allowing 3D detectors to achieve high performance on a range of lidar types, regardless of their density. Our approach effectively fuses predictions of an ensemble of multi-frame pre-trained detectors from different source domains to improve domain generalization. We subsequently refine predictions temporally to ensure temporal consistency in box localization and object classification. Furthermore, we present an in-depth study into the performance and idiosyncrasies of various 3D detector components in a cross-domain context, providing valuable insights for improved cross-domain detector ensembling. Experimental results on Waymo, nuScenes and Lyft demonstrate that detectors trained with MS3D++ pseudo-labels achieve state-of-the-art performance, comparable to training with human-annotated labels in Bird's Eye View (BEV) evaluation for both low and high density lidar. Code is available at https://github.com/darrenjkt/MS3D

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